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Thread Statistics | Show CCP posts - 24 post(s) |
Crimson ShieId
Psygod9
741
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Posted - 2014.08.07 19:12:00 -
[151] - Quote
Now, I don't know if this was asked or not, but in terms of the AI range, I'm a bit confused. It says the range is 75 meters. Does that mean turrets won't fire on you at all if you're out of that range? Will they start firing on you immediately once you enter that range? If you shoot a rail turret from 80 meters out with a forge gun, will it fire on you, or do you have to enter its' effective range before it does anything?
Nova Knives are best sidearm.
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JRleo jr
Xer Cloud Consortium
222
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Posted - 2014.08.07 19:13:00 -
[152] - Quote
The dark cloud wrote:CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
What you are not going to change it to a 3-2 layout on proto? God damnit and there i was saving SP for regulators and hoping for a quick recharging shield heavy. I really wanted that 1.6 recharge delay and 0.5 depleted. Ah well there goes my hope and im not gonna us a regulator on my caldari sentinel. 1, use a cal assault with 3 regs 2, the reg really helps.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
989
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Posted - 2014.08.07 19:14:00 -
[153] - Quote
iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread.
You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless.
Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision)
Overlord of Broman
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JRleo jr
Xer Cloud Consortium
222
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Posted - 2014.08.07 19:15:00 -
[154] - Quote
Anna Cleta wrote:MEDICO RITARDATO wrote:CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
Will the pg and cpu of calsentinel be different? With Charlie HF, CalSent will be PG and cpu poor. My regen cal sent is basically dead if I remember the cpu correctly, or if proto fits was lying to me.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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CCP Rattati
C C P C C P Alliance
5239
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Posted - 2014.08.07 19:16:00 -
[155] - Quote
The dark cloud wrote:CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
What you are not going to change it to a 3-2 layout on proto? God damnit and there i was saving SP for regulators and hoping for a quick recharging shield heavy. I really wanted that 1.6 recharge delay and 0.5 depleted. Ah well there goes my hope and im not gonna us a regulator on my caldari sentinel.
sorry
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JRleo jr
Xer Cloud Consortium
222
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Posted - 2014.08.07 19:17:00 -
[156] - Quote
CCP Rattati wrote:The dark cloud wrote:CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
What you are not going to change it to a 3-2 layout on proto? God damnit and there i was saving SP for regulators and hoping for a quick recharging shield heavy. I really wanted that 1.6 recharge delay and 0.5 depleted. Ah well there goes my hope and im not gonna us a regulator on my caldari sentinel. sorry Appolgy accepted, need some ho advantage over my assault...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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mollerz
4717
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Posted - 2014.08.07 19:19:00 -
[157] - Quote
CCP Rattati wrote:mollerz wrote:The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained the reasoning for not buffing Minmatar Scout PG, as they already have a fair PG compared to the other Scouts.
My only point in return is that everything a minmatar uses is heavy on PG. Other scouts have 0 PG EWAR modules to strengthen their role bonuses. just something to consider!
Is the Nova Knife fitting optimization skill still on the table? That would work in lieu of a suit PG increase.
Dingle Dust Berry.
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The dark cloud
The Rainbow Effect
3877
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Posted - 2014.08.07 19:21:00 -
[158] - Quote
CCP Rattati wrote:The dark cloud wrote:CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
What you are not going to change it to a 3-2 layout on proto? God damnit and there i was saving SP for regulators and hoping for a quick recharging shield heavy. I really wanted that 1.6 recharge delay and 0.5 depleted. Ah well there goes my hope and im not gonna us a regulator on my caldari sentinel. sorry I only forgive you if i get a reptool variant which only heals shields. That should achieve the balance between shield and armor heavys.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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CCP Rattati
C C P C C P Alliance
5244
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Posted - 2014.08.07 19:21:00 -
[159] - Quote
I know Logibro is very excite about Nova Knife fitting optimizations
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JRleo jr
Xer Cloud Consortium
224
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Posted - 2014.08.07 19:23:00 -
[160] - Quote
CCP Rattati wrote:I know Logibro is very excited about Nova Knife fitting optimizations If I had the sp, I would love that and put them on all my fittings for the stealth and quick kill from behind.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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The dark cloud
The Rainbow Effect
3877
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Posted - 2014.08.07 19:24:00 -
[161] - Quote
Oh gez wis like if 1/2 PG savings on nova knifes are important. Anyway keep the shield reptool in mind for delta. It doesnt need to heal insane amounts only like 20HP/s or something in that area.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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mollerz
4718
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Posted - 2014.08.07 19:24:00 -
[162] - Quote
CCP Rattati wrote:I know Logibro is very excite about Nova Knife fitting optimizations
I'm very excite too then.
Dingle Dust Berry.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1805
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Posted - 2014.08.07 19:26:00 -
[163] - Quote
I still think Installations got too much of a buff, though thanks for reducing the engaging and total range of them.
As an ADS and LAV pilot this is going to be rough, but the reduction in AI might balance it out. I'll probably make a rant thread later.
Btw, any idea when Charlie will be deployed? I've just skimmed if I've missed it. |
iliel
0uter.Heaven
82
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Posted - 2014.08.07 19:27:00 -
[164] - Quote
Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision)
Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1).
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 19:34:00 -
[165] - Quote
iliel wrote:Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision) Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1).
There is zero point to put ANY precision modules on a non Amar scout. Any gal/cal scout with a brain will have at least one profile dampener on making it impossible to scan them as a gal scout. Any non scout suit will most likely not bother with profile dampeners after this hotfix, and if they do, they're not hard to find without seeing them on the minimap.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 19:37:00 -
[166] - Quote
Ares 514 wrote:iliel wrote:Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision) Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1). There is zero point to put ANY precision modules on a non Amar scout. Any gal/cal scout with a brain will have at least one profile dampener on making it impossible to scan them as a gal scout. Any non scout suit will most likely not bother with profile dampeners after this hotfix, and if they do, they're not hard to find without seeing them on the minimap.
Basically scouts will be running around not seeing each other on the minimap. The only thing the gal scout precision bonus does is let them see any Amar/Min scout that has no dampeners on.
Overlord of Broman
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Spankdamonke
Kang Lo Directorate Gallente Federation
3
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Posted - 2014.08.07 19:39:00 -
[167] - Quote
Shouldn't the fire interval on the Burst HMG be .010? The current listed 4,000rpm would lend it to much lower dps values than listed in the spreadsheet from the archives...unless my math is off. |
iliel
0uter.Heaven
84
|
Posted - 2014.08.07 20:03:00 -
[168] - Quote
Ares 514 wrote:iliel wrote:Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision) Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1). There is zero point to put ANY precision modules on a non Amar scout. Any gal/cal scout with a brain will have at least one profile dampener on making it impossible to scan them as a gal scout. Any non scout suit will most likely not bother with profile dampeners after this hotfix, and if they do, they're not hard to find without seeing them on the minimap.
Sry, Ares, but if you don't run precision on a non-Amarr scout and you're running any weapon other than nk or sg, then you'll get ganked by the 900ehp assaults or 1k+ehp heavies. Most good Assaulters will be unscannable, so it'll basically be youre 400hp v their 800 or 900 hp. I for one will be running 2 or 3 prec on a cal scout and nova knives. But, my primary, will be the Amarr. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 20:07:00 -
[169] - Quote
iliel wrote:Ares 514 wrote:iliel wrote:Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision) Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1). There is zero point to put ANY precision modules on a non Amar scout. Any gal/cal scout with a brain will have at least one profile dampener on making it impossible to scan them as a gal scout. Any non scout suit will most likely not bother with profile dampeners after this hotfix, and if they do, they're not hard to find without seeing them on the minimap. Sry, Ares, but if you don't run precision on a non-Amarr scout and you're running any weapon other than nk or sg, then you'll get ganked by the 900ehp assaults or 1k+ehp heavies. Most good Assaulters will be unscannable, so it'll basically be youre 400hp v their 800 or 900 hp. I for one will be running 2 or 3 prec on a cal scout and nova knives. But, my primary, will be the Amarr.
I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 20:12:00 -
[170] - Quote
Mediums need one to avoid other scouts, two to avoid gal scouts. You really think assaults will run two dampeners and take that hit in CPU/slots?
End of day I don't need to scan others I just hate being scanned by one cal scout and his 5 heavy buddies can now see me.
Overlord of Broman
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Mr Hakyou
101
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Posted - 2014.08.07 20:15:00 -
[171] - Quote
Ares 514 wrote:I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take? I know someone who is going Cal Assault, 3 Shield Extenders, 2 Damage Mods, and 3 Dampeners.
With that he will have a 22 Scan Profile, which is under the Cal Scout and Gal Scouts Precision, and he will have 500 shields.
Hotfix Charlie
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 20:26:00 -
[172] - Quote
Mr Hakyou wrote:Ares 514 wrote:I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take? I know someone who is going Cal Assault, 3 Shield Extenders, 2 Damage Mods, and 3 Dampeners. With that he will have a 22 Scan Profile, which is under the Cal Scout and Gal Scouts Precision, and he will have 500 shields.
Good point, any medium who runs dampeners will probably go all the way, rendering any precisions useless.
Overlord of Broman
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Temias Mercurial
Knights Of Ender RISE of LEGION
145
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Posted - 2014.08.07 20:27:00 -
[173] - Quote
Vulpes Dolosus wrote:I still think Installations got too much of a buff, though thanks for reducing the engaging and total range of them.
As an ADS and LAV pilot this is going to be rough, but the reduction in AI might balance it out. I'll probably make a rant thread later.
Btw, any idea when Charlie will be deployed? I've just skimmed if I've missed it.
As an ADS pilot, I'm quite thankful that when flying within proximity of the enemy redline (where missile turrets are positioned) that I will no longer get shot at across the map for the remainder of the game, as they reduced their insane range and lock-on capabilities.
I think the only issue I'm going to have with turret installations is when someone is manning them, and then trying to destroy them myself. 2000shield and 10,000 armour is going to be a b*tch to cut through... even with proto rails and an Incubus... I might have to make a run or two to a supply depot.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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IgniteableAura
Pro Hic Immortalis
1520
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Posted - 2014.08.07 20:31:00 -
[174] - Quote
CCP Rattati wrote:mollerz wrote:The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained the reasoning for not buffing Minmatar Scout PG, as they already have a fair PG compared to the other Scouts.
But its not, please look again.
The changes won't influence the inability to run cloak on a minmitar scout.
I can take a GAL scout and get it faster than a minmitar scout and still have plenty of PG left over to fit a cloak and a primary weapon.
Scout M/1-Series HS: Enhanced Shield Extender HS: Enhanced Shield Extender HS: Complex Sidearm Damage Modifier LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Empty SWS: Ishukone Nova Knives
PG: 56/56 EHP: 312 Sprint: 10.38 Notice complete lack of equipment and primary weapon
Scout G/1-Series HS: Complex Light Damage Modifier HS: Enhanced Shield Extender HS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Combat Rifle SWS: Ishukone Nova Knives EQ1: Cloak Field
PG: 68/68 EHP: 298 Sprint: 10.73
Runs faster, similar eHP, primary weapon, cloak. Has less chance of OHK.
My Youtube
Biomassed Podcast
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DarthMcFizzle
MOOSE-KNUCKLEz CLAN
70
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Posted - 2014.08.07 20:37:00 -
[175] - Quote
Why no heavy weapon dmg mod buff? :( |
iliel
0uter.Heaven
84
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Posted - 2014.08.07 20:52:00 -
[176] - Quote
Ares 514 wrote:Mr Hakyou wrote:Ares 514 wrote:I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take? I know someone who is going Cal Assault, 3 Shield Extenders, 2 Damage Mods, and 3 Dampeners. With that he will have a 22 Scan Profile, which is under the Cal Scout and Gal Scouts Precision, and he will have 500 shields. Good point, any medium who runs dampeners will probably go all the way, rendering any precisions useless.
Nope: the 22 will not escape the Gal Scout with 2 precision mods. Ares, you should run 2 and gank this guy for trying. |
iliel
0uter.Heaven
84
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Posted - 2014.08.07 20:56:00 -
[177] - Quote
Let me repeat this here just in case someone important is listening:
The Cal Scout will be useless and quickly replaced by the Amarr - - at least in competitive matches.
As for the Cal's dampening, as Rattati has said, the only reason the Cal gets that bonus is to be able to be unscannable against Gal Logi Focus. Every other scout can do the same thing without the bonus. Essentially, the Cal using all its lows for damp is the same as the Min using all its lows or the Amarr using all its lows. (In fact, the Amarr only needs to use 3 of them!)
This means that:
The Amarr gets precision, stamina, and can dampen (with room to spare!). The Min gets hacking, knife damage, and can dampen. AND the Gal gets two or even three free low slots for WHATEVER it wants (speed, hacking, range, armor . . . ) and also decent enough precision to force at least an assault to wear 3 damps to be invisible.
Let us not forget that Low Slots are better for scouts than High Slots.
I agree that the Min's bonus is mediocre compared to that of the Amarr and Gal. But this mediocrity depends on the current role of Nova Knives, which may change when proto Min scouts are destroying 6000ehp tanks with about 6 or 7 charge shots.
Anyway, main point: give the Cal back its precision or give me back my SP.
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The dark cloud
The Rainbow Effect
3882
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Posted - 2014.08.07 21:08:00 -
[178] - Quote
Assaults using dampeners are just silly cause they can be picked up by proto scanners on gal logis every day. Cause regular proto scanners have a precision of 28DB then you add precision bonus from gal. logi skill which gets down to 21DB. And thats not even the highest precision avaible.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 21:36:00 -
[179] - Quote
iliel wrote:Ares 514 wrote:Mr Hakyou wrote:Ares 514 wrote:I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take? I know someone who is going Cal Assault, 3 Shield Extenders, 2 Damage Mods, and 3 Dampeners. With that he will have a 22 Scan Profile, which is under the Cal Scout and Gal Scouts Precision, and he will have 500 shields. Good point, any medium who runs dampeners will probably go all the way, rendering any precisions useless. Nope: the 22 will not escape the Gal Scout with 2 precision mods. Ares, you should run 2 and gank this guy for trying.
The point is a scout doesn't really need to scan the few assaults that do this. The biggest issue for me has always been being perma scanned as a scout by one guy for his entire squad unless you completely gimped your suit. With the Charlie hot fix this won't be an issue. I like the fact most scouts won't be scanning each other.
Overlord of Broman
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Cass Caul
373
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Posted - 2014.08.07 21:43:00 -
[180] - Quote
CCP Rattati wrote:I know Logibro is very excite about Nova Knife fitting optimizations
any chance we can get fitting optimization skill changed from a x6 to x3 multiplier so it's actually a reasonable cost to benefit ratio to skill into?
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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