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281. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
CCP Logibro wrote: At this stage, the reload skill will only affect the base 4 second reload delay. However, we have the option of making it apply to the per round time as well. If you have missiles still left loaded, firing while in the reloa...
- by Harpyja - at 2014.09.12 04:40:00
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282. nerf large missile turrets for tanks - in General Discussions [original thread]
Apothecary Za'ki wrote: Sergeant Sazu wrote: Greetings Apothecary, I have info and stuff: -Missiles have a range of 250m, Railguns have 300m. Missiles also have a slight damage fall-off starting at about 160m. Railguns don't. -Missiles hav...
- by Harpyja - at 2014.09.05 13:27:00
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283. What makes the Rail Rilfe OP - in General Discussions [original thread]
Tectonic Fusion wrote: My problem with it is it can't compete with the Scrambler Rifle or Combat Rifle. Lol are you trolling? RRs have quite the range advantage over everything, except laser rifles, but even with my laser rifle I sometimes ...
- by Harpyja - at 2014.09.02 14:14:00
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284. Are Tanks Now a Victim of Their 1.7-1.8 Patch God Mode? - in General Discussions [original thread]
Cat Merc wrote: AV pre 1.7 was a lot more fun simply because tanks weren't so cheap. Whenever you blew up a tank it felt like an achievement, it felt like you just put a dent in that guys wallet and removed a tank from the battlefield. Now 10...
- by Harpyja - at 2014.09.02 04:58:00
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285. To Rattati and CPM: Small Railguns. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Atiim wrote: Aren't Small/20GJ Turrets supposed to be AP weapons? From what Rattati has said, rails are supposed to be AV and blasters are AP. That just makes absolutely no sense. First it was large turrets for A...
- by Harpyja - at 2014.08.31 13:06:00
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286. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Harpyja wrote: I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other ...
- by Harpyja - at 2014.08.20 02:05:00
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287. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other times, I can rep up enough armor to take out ...
- by Harpyja - at 2014.08.20 00:14:00
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288. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: anaboop wrote: Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs Also all the ammo capacity skills are 795k sp 800k rounded up. And I wouldn't care if fg got boosted ...
- by Harpyja - at 2014.08.18 17:52:00
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289. How many Armor Repairers should I run? - in General Discussions [original thread]
On my advanced Amarr assault I run 3 complex reps and an enhanced plate. I value a high armor regen and mini aliasing my speed penalty. I was able to take on a heavy 1 to 1 because we were dancing around a supply depot and I was able to regen fast...
- by Harpyja - at 2014.08.18 15:36:00
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290. ADS=unescapable, uncounterable death for tanks - in General Discussions [original thread]
Judge Rhadamanthus wrote: Are you speced into the ADS at all? Do you fly? I do an I have seen both sides of the coin. Taking out armor tanks (and to a lesser degree shield tanks) is rather easy with my Python. If they spot me at range, I jus...
- by Harpyja - at 2014.08.18 15:21:00
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291. The unreleased map link included - in General Discussions [original thread]
Sgt Buttscratch wrote: looked like a mixture of the Gallente research facility and the biomass outpoust It's exactly both sockets in the same place. Either CCP somehow missed this bug or they did it intentionally with dev hacks to make the tr...
- by Harpyja - at 2014.08.17 14:59:00
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292. Instalations - in General Discussions [original thread]
Glitch116 wrote: blaster installations have much longer ranges then tank mounted blasters and have the old style blaster accuracy that had zero dispersion son those installations have lazer accuracy even out to the 150m range Have you ever ...
- by Harpyja - at 2014.08.17 13:36:00
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293. Instalations - in General Discussions [original thread]
spike2000 wrote: I just died from an instalation 2 times in a row, it killed me at 164 meeters and than at 132 meters now thats freeking stupid. How about next time you find a different path and avoid the turret? Only one of two things happe...
- by Harpyja - at 2014.08.17 13:32:00
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294. I touched a tank - in General Discussions [original thread]
You know, it actually takes skill to roadkill someone in the open without a fuel injected Gunnlogi
- by Harpyja - at 2014.08.14 03:20:00
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295. Why do vehicles blow up after... - in General Discussions [original thread]
If you're worried about your LAV blowing up as you're running towards it, just shoot it a few times and I think it resets the timer. That's how I've been able to take a free ride every now and then when I see that its health is dropping.
- by Harpyja - at 2014.08.14 03:18:00
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296. Two questions about the laser rifle - in General Discussions [original thread]
OliX PRZESMIEWCA wrote: 1) Every suit will be good if U know what U are doing... More highs, more dmg modes. You will be able to "shoot" 70-76 ammo before overheat. I think myself about small focused laser amarrian scout: Bzzzzzzzzz...cloak.....
- by Harpyja - at 2014.08.14 03:15:00
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297. Ccp what you do? - in General Discussions [original thread]
Takahiro Kashuken wrote: CCP Logibro wrote: Takahiro Kashuken wrote: Harpyja wrote: Takahiro Kashuken wrote: It means that turrets have to be killed before you can do anything now espc if you want to DS in safety without a random AI...
- by Harpyja - at 2014.08.13 15:15:00
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298. Ccp what you do? - in General Discussions [original thread]
Takahiro Kashuken wrote: It means that turrets have to be killed before you can do anything now espc if you want to DS in safety without a random AI turret locking on to you They could have kept it how it was and everytime a turret got destro...
- by Harpyja - at 2014.08.13 14:21:00
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299. Installation turrets after Charlie - in General Discussions [original thread]
I, as a tanker, like the installation HP buffs. The installation buff in a way will filter out skill-less and the scrubby tankers that give tanking a bad name. You want take out the Charlie installations? Put some SP investment into large missile...
- by Harpyja - at 2014.08.13 01:02:00
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300. Supply Depot Vehicle Accessibility - in Feedback/Requests [original thread]
Cross Atu wrote: It is my understanding that some possible methods for increasing accessibility without moving the depots, are being looked into. It is my personal view that making depots more accessible for vehicles is an all around win. It ...
- by Harpyja - at 2014.08.11 15:41:00
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