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301. Supply Depot Vehicle Accessibility - in Feedback/Requests [original thread]
I remember CCP addressing the issue that some supply depots would be unreachable for vehicles in 1.7 and that they were going to relocate those supply depots. Has that plan been dropped or put on hold? It's rather annoying when all of the supply...
- by Harpyja - at 2014.08.11 15:13:00
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302. Hotfix Charlie - Respec for Scouts ? - in Feedback/Requests [original thread]
No respec. If you chose, say, Caldari scout because it shield tanks, then Charlie shouldn't be much of a problem for you at all. But if you skilled into Caldari because it had the most OP skill bonus, then you most definitely do not deserve a re...
- by Harpyja - at 2014.08.09 22:03:00
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303. CCP CAN YOU GET YOU SHIELD BOOSTERS TO WORK FOR A CHANGE - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I run gunlogi's a lot and my PC fitting has a Heavy Shield Booster and it's all about timing. If your not getting any shields it means you took damage as you activated it and or within the 1.00 Sec Pulse interval which gi...
- by Harpyja - at 2014.08.09 18:54:00
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304. CCP CAN YOU GET YOU SHIELD BOOSTERS TO WORK FOR A CHANGE - in Feedback/Requests [original thread]
JRleo jr wrote: Harpyja wrote: I used to run with a heavy shield booster on my Gunnlogi shortly after 1.7. But since then I've replaced it for a heavy extender. Only about 600 shield less but it will never fail me, plus it has much lower fit...
- by Harpyja - at 2014.08.09 18:51:00
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305. CCP CAN YOU GET YOU SHIELD BOOSTERS TO WORK FOR A CHANGE - in Feedback/Requests [original thread]
I used to run with a heavy shield booster on my Gunnlogi shortly after 1.7. But since then I've replaced it for a heavy extender. Only about 600 shield less but it will never fail me, plus it has much lower fitting requirements and it's passive, m...
- by Harpyja - at 2014.08.09 14:16:00
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306. Vehicle Recall Suggestion - in Feedback/Requests [original thread]
Cass Caul wrote: From my understanding, all that is happening is that you will now need to defend your vehicle. They aren't increase it time it takes to "unhack" your gear for the RDV to take it away. They are slowing down the responce time on ...
- by Harpyja - at 2014.08.09 14:09:00
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307. Vehicle Recall Suggestion - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Um, recall/call new is dumb and should take a while. Switching pre-Charlie took about 10 seconds (call new; recall, get in) meant that cooldowns were essentially unimportant. Post-Charlie, recalling might actually be l...
- by Harpyja - at 2014.08.09 04:19:00
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308. Assault Ak.0 question - in Feedback/Requests [original thread]
Atiim wrote: Nocturnal Soul wrote: Also I play a lot of FW so I'm usually using the Imperial Ak.0 so would that make any difference? No, all LP items are equivalent to the ISK variants (barring Commando ak.0). Which is getting fixed in ...
- by Harpyja - at 2014.08.08 19:39:00
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309. Vehicle Recall Suggestion - in Feedback/Requests [original thread]
I think it's great that people will no longer be able to recall their HAVs before I lay the final blows on them. What I think is not great is the drastic increase in time it will take to simply change your vehicle or fit. Before Charlie it'd take...
- by Harpyja - at 2014.08.08 14:25:00
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310. The timer for vehicles... - in General Discussions [original thread]
BLAAAASTER wrote: I think the timer is for recalling your vehicle. To stop those weak tankers who take a beating then hop out and recall their precious tank. My only problem with extending the recall timer is that it will take much much long...
- by Harpyja - at 2014.08.08 14:18:00
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311. when are railguns getting fixed? - in Feedback/Requests [original thread]
JRleo jr wrote: Echo 1991 wrote: Large rails do more damage to shields than armour. Its been around for ages but im not sure if anyone has really noticed. I sure as hell have. Since 1.7 I believe. And you're not the only one. Railguns h...
- by Harpyja - at 2014.08.07 14:13:00
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312. Sticky:Hotfix Charlie Hotfix Notes - in General Discussions [original thread]
I actually like the turret installation EHP buff. Large missile launchers should become the turret of choice for destroying turret installations. Two seconds to unload clip, hide to reload, then come back out for another two seconds and the turret...
- by Harpyja - at 2014.08.07 04:10:00
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313. How to actually fix assaults. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Commander Noctus wrote: Harpyja wrote: Boot Booter wrote: It's just not going to happen. I'm tired of this topic. Assaults are getting large buffs soon, including another slot at proto and adv. Use those for damag...
- by Harpyja - at 2014.07.24 00:01:00
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314. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than s...
- by Harpyja - at 2014.07.23 21:44:00
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315. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Floyd20 Azizora wrote: Harpyja wrote: Floyd20 Azizora wrote: Harpyja wrote: First of all, I don't look at proto because the majority can't afford proto weapons and suits. Advanced ScR - 16 PG Advanced AR - 6 PG 10 PG difference Ass...
- by Harpyja - at 2014.07.23 21:26:00
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316. How to actually fix assaults. - in Feedback/Requests [original thread]
Boot Booter wrote: It's just not going to happen. I'm tired of this topic. Assaults are getting large buffs soon, including another slot at proto and adv. Use those for damage mods. Oh and damage mods are likely to get buffed as well. Bonus...
- by Harpyja - at 2014.07.23 21:14:00
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317. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Floyd20 Azizora wrote: Harpyja wrote: First of all, I don't look at proto because the majority can't afford proto weapons and suits. Advanced ScR - 16 PG Advanced AR - 6 PG 10 PG difference Assault A/1-Series - 49 PG Assault G/1-Series -...
- by Harpyja - at 2014.07.23 21:12:00
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318. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Harpyja wrote: Amarr assault needs more PG. Assault G/1-Series Assault A/1-Series Though Amarr uses a ScR and Gallente uses an AR, they are still their racial rifles so in essence, the fits are exactly identical. Notice...
- by Harpyja - at 2014.07.23 20:54:00
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319. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I don't like the current proposal.
- by Harpyja - at 2014.07.23 20:34:00
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320. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Amarr assault needs more PG. Assault G/1-Series Assault A/1-Series Though Amarr uses a ScR and Gallente uses an AR, they are still their racial rifles so in essence, the fits are exactly identical. Notice that the Gallente has no trouble fit...
- by Harpyja - at 2014.07.23 20:18:00
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