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Atiim
11798
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Posted - 2014.09.02 13:35:00 -
[31] - Quote
Zindorak wrote:Tectonic Fusion wrote:My problem with it is it can't compete with the Scrambler Rifle or Combat Rifle. Then why is it that i see more Kaalakiotas then Six Kin's Boundless' and Viziams More RRs are on the field than CRs?
Lolno.
DUST 514's 1st Matari Commando
-HAND
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Jace Kaisar
77
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Posted - 2014.09.02 13:44:00 -
[32] - Quote
Shooter Somewhere wrote:TOOMANY NAMES ALREADYTAKEn wrote:It's the damn clip size, it can just keep firing on and on forever, reduce the clip size and you got a more balanced rifle. LOOOOOOOOL IDK MAYBE STUFF LIKE THIS. https://www.youtube.com/watch?v=hFbIkIeIPk4
If that's you, then you got some pretty crappy aim brah
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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BL4CKST4R
La Muerte Eterna Dark Taboo
2983
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Posted - 2014.09.02 13:46:00 -
[33] - Quote
It's not the clip size, it is the accuracy at short range, specially in hipfiring.
supercalifragilisticexpialidocious
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Bahirae Serugiusu
Vendetta Reactionary Force
4
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Posted - 2014.09.02 13:53:00 -
[34] - Quote
The rail rifles actually pretty balanced I think. Once you start shooting you have to keep shooting or you'll end up having to charge it again which is all it takes to make the difference between winning or losing. So its either full auto or nothing. |
Harpyja
Legio DXIV
2185
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Posted - 2014.09.02 14:14:00 -
[35] - Quote
Tectonic Fusion wrote:My problem with it is it can't compete with the Scrambler Rifle or Combat Rifle. Lol are you trolling?
RRs have quite the range advantage over everything, except laser rifles, but even with my laser rifle I sometimes find myself hiding from RRs beyond 90 meters.... they can just constantly klink-klink away at my armor.
"By His light, and His will"- The Scriptures, 12:32
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BL4CKST4R
La Muerte Eterna Dark Taboo
2984
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Posted - 2014.09.02 14:16:00 -
[36] - Quote
Harpyja wrote:Tectonic Fusion wrote:My problem with it is it can't compete with the Scrambler Rifle or Combat Rifle. Lol are you trolling? RRs have quite the range advantage over everything, except laser rifles, but even with my laser rifle I sometimes find myself hiding from RRs beyond 90 meters.... they can just constantly klink-klink away at my armor.
Lasers don't go klink the go bzzzzzpt bzzzzzpt silly
supercalifragilisticexpialidocious
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Sum1ne Else
Fatal Absolution
1396
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Posted - 2014.09.02 15:27:00 -
[37] - Quote
The OP wrote:What makes the Rail Rifle OP
Where do I start?
- Range, not just at proto level but across all levels (stupid idea CCP) and across ALL RANGES
- Magnetic Bullets!!!? WTF
- The success rate of actually hitting its target because of its MAGNETIC BULLETS
- Ease of use
- Stealth HIGH DPS (people say its low which means 'its balanced' I call BS)
- Its Range
- Ability to cut through both shields and armour
- These god damn magnetic bullets
- Its actually glitched; if you start firing whilst ADS then switch to hip, then suddenly stop firing you will automatically get a headshot..Im telling you its those bullets that are magnetic
..
..
Well, you get the picture. I hate this weapon more than snipers.
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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NAV HIV
The Generals
2048
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Posted - 2014.09.02 15:31:00 -
[38] - Quote
Atiim wrote:Zindorak wrote:Tectonic Fusion wrote:My problem with it is it can't compete with the Scrambler Rifle or Combat Rifle. Then why is it that i see more Kaalakiotas then Six Kin's Boundless' and Viziams More RRs are on the field than CRs? Lolno.
Exactly ^ |
Leadfoot10
Molon Labe. General Tso's Alliance
1435
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Posted - 2014.09.02 16:15:00 -
[39] - Quote
I sure wish my aRR's bullets were magnetic, it didn't have a chargeup, and I didn't get killed over and over and over again in PCs to CR and ScR and HMG and Shotgun and Nova Knives users. Other than that, it's perfect! |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1135
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Posted - 2014.09.02 18:00:00 -
[40] - Quote
CUSE TOWN333 wrote:dear lord lets just nerf all guns in the game till we all run around and slapbox each other so no one ever dies. because the cry festival has reached a all time high lately. no amount of nerfs to anything will stop you from being a bad player. AMEN brother .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
134
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Posted - 2014.09.02 18:37:00 -
[41] - Quote
TOOMANY NAMES ALREADYTAKEn wrote:It's the damn clip size, it can just keep firing on and on forever, reduce the clip size and you got a more balanced rifle. Nah the hip fire accuracy is to strong
Clips fine could be nerfed without major effect though
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1181
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Posted - 2014.09.02 18:47:00 -
[42] - Quote
Tectonic Fusion wrote:Temias Mercurial wrote:Tectonic Fusion wrote:My problem with it is it can't compete with the Scrambler Rifle or Combat Rifle. Can't compete -_-? With the hip fire it has, as long as your aim is steady, then you're quite likely to win with a rail rifle. Dont' kid yourself. Yeah...compared to the scr and cr it's DPS is crap. Seriously. Face GOOD players. They don't use the rr.
I call bullshit on that. I know plenty of good players that do use the RR. Just pay attention to the kill feed every once in a while and you will see a huge number of RR and CR in the feed.
I myself have been trying out a standard RR on a BPO suit to much success. Keep at range and it works like magic gunnin people down. Hmm, and how I love kiting those heavies around. Just skilled into cal commando with an advanced RR and lovin that even more.
Can only imagine what the thing would be like with prof 5.
Tanks - Balancing Turrets
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saxonmish
Fatal Absolution General Tso's Alliance
358
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Posted - 2014.09.02 18:54:00 -
[43] - Quote
TOOMANY NAMES ALREADYTAKEn wrote:It's the damn clip size, it can just keep firing on and on forever, reduce the clip size and you got a more balanced rifle.
I DO :P
SLAYER.
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Death Shadow117
New Age Empire. General Tso's Alliance
338
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Posted - 2014.09.02 18:57:00 -
[44] - Quote
Assault rr still needs a hip fire accuracy reduction.
Why?
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TritusX
PH4NT0M5
16
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Posted - 2014.09.02 19:48:00 -
[45] - Quote
Michael Arck wrote:Smh. So many factors in your post requires a more detailed look.
So about the heavy and Zindorak: Was that just a bad heavy? What is his rating in shield, armor and hmg proficiency? Did he just pay and spray leaving him with no ammo and then killed from reloading? Was Zindorak using scoped or assault variant?
So should the RR shutdown in CQC because its designed as a long range rifle?
Oh wow everybody dies in game including stompers to RR. Thats a reason to nerf? Not.
That guy killed you because you made a mistake in your strafe 1v1 matchup. Hence why the other guy finished off what you started.
All your scenarios mentioned have holes in em and cannot be used as constructive points for nerfing the RR. Those are subjective situationals that are different depending on who you talk to,
A sniper is used for long range suppression and demoralizer, yet under the right.condition, I can blast your skull open in a CQC moment.
Again, those fussing about the RR really need to up their skill. The RR os not even that scary on a competitive level.
Again, not requesting a nerf. Just giving scenarios I have seen/experienced.
Not too sure bout the heavy, just saw them dueling. The aRR is better than the RR in terms of balance, but he was using the Kaalakiaota RR.
It does not need to be shut down but brought down to a lower level. The RR is too good at CQC as a ranged weapon. It should be able to perform weakly in CQC, and best at long range. What it's at now is good at CQC, superb at long range.
Ok. Even if I did mess up, it is still too good. The RR can effectively kill in a 1v1. At most it should really weaken the oppenent or kill in a 2v2 or 2v1 match. The only time a guy can die in a 1v1 with a RR is if he isn't very good. That is how it should be. But right now, a (for example) tanked Cal Scout can engage another tanked Cal Scout and win if he has a RR and the other AR. The other should be able to kill the first Scout because his gun is designed for CQC. The RR however will (in it's current state) win. It is ridiculous.
Ok, your statement about the sniper is pretty good and correct. But the RR is not a chance CQC win. It is not a 25% chance win 75% chance loss. It is more a 60% chance win and 40% chance loss. It should be a 25 chance win, and 75 chance loss. The RR is dominating too much for what it isn't supposed to do. If the sniper rifle had the same problem as the RR, that would mean that the sniper rifle should win most of the time in CQC. But it doesn't. Neither should the RR. The RR is like the sniper, just a little lighter on the range and heavier on DPS.
I may need to myself up my skill, but I've seen (Zindorak specifically) people enter a match with a Kaalakiaota RR and stomp in CQC. Do you know how I know? I am usually in a squad with him, and we enter a battle. He uses his Kaalakiaota RR and I follow him. If we see a guy engage us, Zindorak has killed him already without my help. I walk over to see the corpse thing. ADV scout. Really? That ADV scout was not using a RR and Zindorak was and he killed him with a RR. The ADV scout with his CR (heard the shots) should've killed him. And this isn't some noob scout. He was doing good in that match. And what kills him? A RR. In CQC. RR is supposed to dominate long range, not CQC.
Scout 514 forever
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1297
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Posted - 2014.09.02 23:13:00 -
[46] - Quote
Tebu Gan wrote:Tectonic Fusion wrote:Temias Mercurial wrote:Tectonic Fusion wrote:My problem with it is it can't compete with the Scrambler Rifle or Combat Rifle. Can't compete -_-? With the hip fire it has, as long as your aim is steady, then you're quite likely to win with a rail rifle. Dont' kid yourself. Yeah...compared to the scr and cr it's DPS is crap. Seriously. Face GOOD players. They don't use the rr. I call bullshit on that. I know plenty of good players that do use the RR. Just pay attention to the kill feed every once in a while and you will see a huge number of RR and CR in the feed. I myself have been trying out a standard RR on a BPO suit to much success. Keep at range and it works like magic gunnin people down. Hmm, and how I love kiting those heavies around. Just skilled into cal commando with an advanced RR and lovin that even more. Can only imagine what the thing would be like with prof 5. you don't know any good players.
KEQ diplomat/ intel /GC officer
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Derpty Derp
Dead Man's Game
380
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Posted - 2014.09.02 23:16:00 -
[47] - Quote
You can spray it with little recoil (yeah I know users of it say it recoils like hell, but I use a Tac AR, so I know better the meaning of lots of recoil, lol) it's range is annoying compared to other rifles and it outdoes a lot of things close up... Covers too many areas. |
Zindorak
1.U.P
790
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Posted - 2014.09.03 00:28:00 -
[48] - Quote
ScR gets nerfed and RR doesn't. What is that bs. RR needs to be nerfed and assault a little bit
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4810
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Posted - 2014.09.03 00:29:00 -
[49] - Quote
You dumbasses are already complaining about the rail rifle again?
I thought we weren't finished whining about the scrambler rifle this week. |
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