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Takahiro Kashuken
Red Star. EoN.
3841
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Posted - 2014.08.18 15:07:00 -
[61] - Quote
Iron Wolf Saber wrote:Step 1 Find a good hill Step 2 Park a Triple Damage Railgun Tank on the said hill Step 3 Fire.
Wrong, wrong and wrong
Thanks to a thread like this https://forums.dust514.com/default.aspx?g=posts&t=130849
The rails got range nerfed, damage nerfed, refire time nerfed, elevation nerfed, OH increased and generally the hard counter to ADS got nerfed
FG are capable but require 1 very good fg or 2 to make sure
Any complaints about the ADS can be directed at number 1 bad pilot judge who somehow still gets shot down even tho hes trying his hardest to buff the playstyle |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
750
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Posted - 2014.08.18 15:16:00 -
[62] - Quote
have you tried the old reverse trick? make the ads follow you in a straght line for a few seconds then his your nitro and damage mod and slam into reverse and the dropship more than likly keep going forward where you get a split secod chance to alpha him into the dirt. it works often try it |
JARREL THOMAS
Dead Man's Game
344
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Posted - 2014.08.18 15:17:00 -
[63] - Quote
Judge Rhadamanthus wrote:The dark cloud wrote:I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time. Do you think we should buff Swarms more in terms of damage? or would changes to missile speed and turn radius make more sense to you? Do you think they are close to right or still in need of a balance pass? Speed and radius and possibly bonus please damage is fine its just that they fly up and out of av's range its unfair for them to put on afterburners and go god mode at the top of the map.
Caldari Loyalist
I speak for the rabbits
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Iron Wolf Saber
Den of Swords
16198
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Posted - 2014.08.18 15:18:00 -
[64] - Quote
Alabastor 'TheBlaster' Alcar wrote:have you tried the old reverse trick? make the ads follow you in a straght line for a few seconds then his your nitro and damage mod and slam into reverse and the dropship more than likly keep going forward where you get a split secod chance to alpha him into the dirt. it works often try it
I saw this happen once it wasn't pretty and I couldn't tell if it was on purpose though.
CPM 0 Secretary, CPM 1 Elect
Omni-Soldier, Forum Warrior
\\= Advanced Minmatar Logistics =// Unlocked
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Iron Wolf Saber
Den of Swords
16199
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Posted - 2014.08.18 15:19:00 -
[65] - Quote
JARREL THOMAS wrote:Judge Rhadamanthus wrote:The dark cloud wrote:I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time. Do you think we should buff Swarms more in terms of damage? or would changes to missile speed and turn radius make more sense to you? Do you think they are close to right or still in need of a balance pass? Speed and radius and possibly bonus please damage is fine its just that they fly up and out of av's range its unfair for them to put on afterburners and go god mode at the top of the map.
I am going have to step in and dash some hopes away but what Judge describes may likely not be feasible via hotfix. Swarms originally took forever to fix. While its worth an exploration none the less we cannot be certain to how possible the reality may be.
CPM 0 Secretary, CPM 1 Elect
Omni-Soldier, Forum Warrior
\\= Advanced Minmatar Logistics =// Unlocked
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Harpyja
Legio DXIV
2180
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Posted - 2014.08.18 15:21:00 -
[66] - Quote
Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? I do an I have seen both sides of the coin.
Taking out armor tanks (and to a lesser degree shield tanks) is rather easy with my Python. If they spot me at range, I just fly up and up and then descend down upon them to bring them death.
Now, from the tanker's point of view, your only option to deal with an ADS is to get them first before they see you. An infantry equivalent would be once a scout sees you, you no longer have a chance at killing them while they slowly whittle down your EHP at 100 dps. One single player must not hold such a huge advantage over any one single player.
I see only several solutions without nerfing dropship EHP: - increase swarm velocity by a considerable amount - increase large missile launchers' max angle of elevation to 70-80 degrees (or something like that) - increase large railgun range up to about 400 or 450 meters - (alternatively for the turrets, add in skills that grant 5 to 10 degrees of max angle of elevation for large missiles and +25 meters of max range to large railguns.... blasters can then get a heat reduction skill or increased dispersion decay or something)
Reasoning: - faster swarms means that ADS pilots need to be much more aware and cautious when they approach ground targets. Having used swarms as well, it's too easy for an ADS to escape while being hit by no more than one swarm volley. - increased max angle of elevation would supplement the large missile launcher's role as being the main AV turret. Engaging a vehicle whose role is AV with another vehicle should be a challenge. A large missile launcher should be a serious threat to any ADS, and decreasing the dead-zone above a HAV in my opinion will do that - increasing max railgun range would allow railguns a better chance at destroying dropships. Currently, a rail tank has to get in close to a dropship (about 250 meters) to have a chance at applying several shots, but most ADS pilots will burn straight up right away (and at such close proximity they quickly get beyond the turret's max angle of elevation). They then descend upon the rail tank and it stands no chance at surviving against the ADS.
"By His light, and His will"- The Scriptures, 12:32
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DontChimpOut
Kang Lo Directorate Gallente Federation
83
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Posted - 2014.08.18 15:31:00 -
[67] - Quote
Maybe if a certain someone didn't single-handedly get tanks nerfed to make flying a little easier for his Fokker...
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2206
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Posted - 2014.08.18 15:37:00 -
[68] - Quote
rpastry wrote:
Its demonstrated every battle when an ADS turns up.
10 ADS flies in. 20 ADS hovers and pelts stuff with its XT-1. 30 ADS takes fire. 40 ADS flies away. 50 ADS recharges at range, completely invulnerable to all ground forces. 60 GOTO 10
Infantry side;
Infantry is fighting infantry Infantry gets one-shotted by an ADS while fighting enemy infantry. Infantry spawns with AV. Infantry tries to shoot ADS while also avoiding enemy infantry. Infantry observes ADS behaviour described above.
Infantry side looks more like this for me:
Breakin Stuff is hunting for tanks and dropships in a suicide sled (LAV) Breakin Stuff spots ADS menacing allies. Breakin Stuff Moves to contact: 150M between ADS and friendly redline. Breakin Stuff shoots ADS twice in rapid succession before the ADS pilot realizes what has happened and begins maneuvering wildly to escape. Breakin Stuff fires a third snap-shot to attempt the kill. 1/3 ADS are successfully led, crash and explode. +75 WP. Breakin Stuff reloads Forge gun and returns to vehicular homicide patrol pattern. Breakin Stuff Inevitably screws up and gets knifed, because he's really terrible at everything but killing vehicles. Breakin Stuff respawns as AV
This is a more accurate picture of what it looks like from the PoV of a primary AV gunner.
ADS are not invulnerable.
Just ask Judge. I'm pretty sure he's seen me shoot the things down. Or gotten shot down by me at least once. |
Joel II X
Dah Gods O Bacon
3060
|
Posted - 2014.08.18 16:54:00 -
[69] - Quote
TRIPLE FUEL INJECTOR MACH 7 TANK!
FLY, MY DARLING! |
danie sous
DUST BRASIL S.A Dark Taboo
26
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Posted - 2014.08.18 16:59:00 -
[70] - Quote
The cost of an ADS. Most expensive item right? |
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Dust User
KILL-EM-QUICK RISE of LEGION
455
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Posted - 2014.08.18 17:04:00 -
[71] - Quote
Practice with the assault forge gun and ADS are no longer a threat. |
The dark cloud
The Rainbow Effect
3974
|
Posted - 2014.08.18 18:06:00 -
[72] - Quote
Iron Wolf Saber wrote:JARREL THOMAS wrote:Judge Rhadamanthus wrote:The dark cloud wrote:I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time. Do you think we should buff Swarms more in terms of damage? or would changes to missile speed and turn radius make more sense to you? Do you think they are close to right or still in need of a balance pass? Speed and radius and possibly bonus please damage is fine its just that they fly up and out of av's range its unfair for them to put on afterburners and go god mode at the top of the map. I am going have to step in and dash some hopes away but what Judge describes may likely not be feasible via hotfix. Swarms originally took forever to fix. While its worth an exploration none the less we cannot be certain to how possible the reality may be. And thats why i didnt run for the CPM simply of the harsh limitations of what you can do with hotfixes cause there will be no more client side updates. But what can be done is to give assault swarm launchers 50% longer lock on range (that would actually make them usefull) and we end up with a max range of about 262m. its still less range then railguns and most certainly less range then forgeguns but its enough to actually hit dropships.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Derpty Derp
Dead Man's Game
306
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Posted - 2014.08.18 18:37:00 -
[73] - Quote
Large missile turrets are fine, 1 burst with no damage mod drops any ads if you land enough shots... if you don't land enough they have to **** right off...
Whatever you do, for this test, get a decent tanker for it... I hate to blow my own horn but if not me in the tank then Delboy, he's the only other person I've seen who can actually use them... These morons wont be happy until everything is broken and the game is just an FPS.
Why the **** is everyone bitching about an afterburning dropship getting away! The ship is not killing anything while it flys to the redzone... Can I complain about infantry simply on the basis that it 'could' fit extra shields or extra damage or extra speed? You want to down something that's flying away, ignoring anything that doesn't have a ******* afterburner, which will be unusable... Now fine if you want to balance ads based on afterburners, we better get them fitted as standard on everything.
Swarms are broken, they've never worked right, they were nerfed into oblivion for a reason, that reason being that the devs can't fecking program them not to be buggy as hell... 3 swarm shots will down most dropships, you don't even have to reload, you can't miss and they're mostly invisible and can be fired away from.
Now if a dropship comes overhead and your av isn't there yet, have you considered hiding? they can't fire around objects, that's what the swarms do, use your ******* brain! I don't come running straight at you with a militia AR and then complain I got shot, I duck behind cover, like someone who isn't ********. |
Alabaster Shinho
Nova Corps Marines Ishuk-Raata Enforcement Directive
15
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Posted - 2014.08.18 18:56:00 -
[74] - Quote
Ryme Intrinseca wrote:shaman oga wrote:Step 1. Mount little turrets on your HAV Step 2. Acquire a friendly forge (or two, the second is optional) Step 3. Harvest tears from DS pilots. Multiple tank crew should not be required to counter one ADS pilot. Multiple tank crew SHOULD be required. One person in a tank should not be able to take out it's counter by itself, otherwise it's not a counter. In fact, even WITH small turrets, a tank should not be able to take out a dropship that's above it. It needs to have other players supporting it to do so. This is not a game to be solo'd. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2208
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Posted - 2014.08.18 19:16:00 -
[75] - Quote
Did a forge gun party with a GM today.
Dropships falling from the sky like twenty-ton hailstones. like ten of them.
It was glorious.
Never mind the tanks I got to pop at point-blank. |
Takahiro Kashuken
Red Star. EoN.
3845
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Posted - 2014.08.18 19:17:00 -
[76] - Quote
Alabaster Shinho wrote:Ryme Intrinseca wrote:shaman oga wrote:Step 1. Mount little turrets on your HAV Step 2. Acquire a friendly forge (or two, the second is optional) Step 3. Harvest tears from DS pilots. Multiple tank crew should not be required to counter one ADS pilot. Multiple tank crew SHOULD be required. One person in a tank should not be able to take out it's counter by itself, otherwise it's not a counter. In fact, even WITH small turrets, a tank should not be able to take out a dropship that's above it. It needs to have other players supporting it to do so. This is not a game to be solo'd. But if i say this
Multiple Anti vehicle crew SHOULD be required. One person with an AV weapon should not be able to take out it's counter by itself, otherwise it's not a counter. In fact, even WITH AV nades a AV crew should not be able to take out a tank that's infront ofit it. It needs to have other players supporting it to do so. This is not a game to be solo'd
All i did was replace tank crew with AV crew and wait to see how many will say that it shouldnt take a crew to take out one pilot in a tank |
Nothing Certain
Bioshock Rejects
1051
|
Posted - 2014.08.18 19:46:00 -
[77] - Quote
Ryme Intrinseca wrote:shaman oga wrote:Step 1. Mount little turrets on your HAV Step 2. Acquire a friendly forge (or two, the second is optional) Step 3. Harvest tears from DS pilots. Multiple tank crew should not be required to counter one ADS pilot.
Kind of funny to hear that coming from tankers. I will agree that one player should not require several players to counter merely as a result of their fit, however, requiring a certain type of fit to deal with another is fair. Just like tanks are immune to regular infantry.
I don't think it is really comparable though, I see lots of dropships taking down by tanks. They seem pretty equal to me, especially if you add infantry AV to the mix. I've never seen a tank taken down by a combat rifle, although I finished some off with a mass driver.
Because, that's why.
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Thurak1
Psygod9
933
|
Posted - 2014.08.18 20:02:00 -
[78] - Quote
I have taken multiple dropships out with my rail tank simply by finding a mound to roll my tank up on to give me a nice angle and be able to shoot up at the dropships. Makes them scurry right quick when they start getting hit by my railgun. I should put a damage mod on it so they pop instead of run. |
Ryme Intrinseca
Eurotrash Pubstars
1563
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Posted - 2014.08.18 20:03:00 -
[79] - Quote
Judge Rhadamanthus wrote:afraid not. that would be two ADS. His claim is that : Forge Guns are only slightly effective Ryme Intrinseca wrote:The only thing that is even slightly effective against an ADS is a forge gun NOTHING except an ADS is a counter Ryme Intrinseca wrote: There is nothing (apart from another dropship) that is a true counter to an ADS, i.e. a mortal threat even to a competent pilot. An ADS is not a sitting duck for anything Ryme Intrinseca wrote: An ADS isn't a sitting duck for anything. ADS can hover without risk Ryme Intrinseca wrote: An increase to large railgun range and railgun modifier power would be another possibility, so ADSes couldn't hover indefinitely without risk Bold claims. If true he wont lose a single dropship. and go at least 20-0. So I want him to put up, and prove these bold claims. But if they are true, then we need to act. So OP, Prove your claims. How many times do i have to tell you, i have never flown a dropship. The fact that you persist with this bizarre line of argument instead of answering simple questions, like 'what genuine counter is there to an ADS?' suggests that you KNOW full well that ADSes are grossly OP but want to distract from that with irrelevancies. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2213
|
Posted - 2014.08.18 20:10:00 -
[80] - Quote
Ryme Intrinseca wrote: How many times do i have to tell you, i have never flown a dropship. The fact that you persist with this bizarre line of argument instead of answering simple questions, like 'what genuine counter is there to an ADS?' suggests that you KNOW full well that ADSes are grossly OP but want to distract from that with irrelevancies.
ADS are not grossly OP.
Most people refuse to spec into their counters. It's like tanks in Chromosome.
You had like five people in closed beta who dedicated themselves wholly to the cause of HAV extermination.
We were the ones who hunted marauders solo and won a lot of the time. |
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ACT1ON BASTARD
Amarr Templars Amarr Empire
65
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Posted - 2014.08.18 20:18:00 -
[81] - Quote
I think a better idea would be to nerf installations back some. People dont even bother to kill them anymore, because theyre a waste of ammo. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2213
|
Posted - 2014.08.18 20:23:00 -
[82] - Quote
ACT1ON BASTARD wrote:I think a better idea would be to nerf installations back some. People dont even bother to kill them anymore, because theyre a waste of ammo.
Speak for yourself.
If it's red, it's dead. |
Nothing Certain
Bioshock Rejects
1051
|
Posted - 2014.08.18 20:26:00 -
[83] - Quote
Adipem Nothi wrote:Derpty Derp wrote:The only counter to a dropship is not just a fecking forge gun, infact swarms>>>>> Forge. Schwarms superior to Forge against ADS? Pilots crack me up.
Good pilots are hard to kill with either, but hitting a fast or erratic moving ADS is kind of hard, getting all your shots in the time period is harder. I am better with a forge against tanks or slow dropships but I switch to swarms if dropships are my main target.
Because, that's why.
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Ryme Intrinseca
Eurotrash Pubstars
1563
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Posted - 2014.08.18 20:29:00 -
[84] - Quote
Breakin Stuff wrote:Ryme Intrinseca wrote: How many times do i have to tell you, i have never flown a dropship. The fact that you persist with this bizarre line of argument instead of answering simple questions, like 'what genuine counter is there to an ADS?' suggests that you KNOW full well that ADSes are grossly OP but want to distract from that with irrelevancies.
ADS are not grossly OP. Most people refuse to spec into their counters. It's like tanks in Chromosome. You had like five people in closed beta who dedicated themselves wholly to the cause of HAV extermination. We were the ones who hunted marauders solo and won a lot of the time. I use 2 damage mod, prof 5 IAFG. It is not a true counter, the pilot only has to press the UP button and they will escape. Youll only get a kill if the pilot is greedy or incompetent. So if thats not the counter, what is? |
Justin Tymes
Dem Durrty Boyz General Tso's Alliance
738
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Posted - 2014.08.18 20:30:00 -
[85] - Quote
Breakin Stuff wrote:Ryme Intrinseca wrote: How many times do i have to tell you, i have never flown a dropship. The fact that you persist with this bizarre line of argument instead of answering simple questions, like 'what genuine counter is there to an ADS?' suggests that you KNOW full well that ADSes are grossly OP but want to distract from that with irrelevancies.
ADS are not grossly OP. Most people refuse to spec into their counters. It's like tanks in Chromosome. You had like five people in closed beta who dedicated themselves wholly to the cause of HAV extermination. We were the ones who hunted marauders solo and won a lot of the time.
What counters? Lolswarms are being OUTPACED. Tanks can't do **** outside of surprise attacks. The only counter is an AFG Heavy on a rooftop with Hives that does nothing but lockdown ships all game. And if those Hives are destroyed, it's only a matter time before you beat them due to attrition.
The true problem here is that ships don't rely on anything to fly, which means they lose nothing by pressing their guarantee retreat button and leaving for 10 seconds to recover. The pilot always has the advantage because the pilot will always win the grind war. |
Hakyou Brutor
Pure Evil.
1079
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Posted - 2014.08.18 20:32:00 -
[86] - Quote
Don't run solo, coordinate with AV/Other tanks. |
Nothing Certain
Bioshock Rejects
1051
|
Posted - 2014.08.18 20:32:00 -
[87] - Quote
Breakin Stuff wrote:While it is not a guaranteed kill, a forge ninja can "juggle" up to 3 ADS.
By juggling I mean hit one twice to make him flee, reload, then use a full mag to hammer the other two into running away. Inevitably one of the three WILL screw the pooch and stick around for a second too long, or foul up by activating a shield hardener after you've breached the shields/knocked them to 5%.
When dealing with more risk averse ADS pilots one lovetap is enough to make them bug out.
If you keep this up continuously (keep that LAV handy to run to a depot to rearm) one of two things WILL happen.
1: The ADS pilot will decide the risk is not worth it and recall the dropship. Mission accomplished.
2: The ADS pilot will get madder and madder until he flips out and tries to fight the forge to the death. This means he has to hover to maintain stable fire on a missile-resistant sentinel who can move while charging or hits for close to 3000 damage per hit. This is not a winning strategy. I have had ADS pilots try to land on me before.
TL;DR: best advice is to make friends with a explosion-obsessed forge gunner who has taken the time to max or close to max his gun. They, and the burning need swarm troops have to kill those damn ADS is THE best cover to keep friendly tanks alive.
4. Have their high jumping cloaked scout buddies come and shoot you in the face.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1051
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Posted - 2014.08.18 20:36:00 -
[88] - Quote
Takahiro Kashuken wrote:lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
Ah, so infantry having to switch to AV gear, or better switch to a tank, in order to fight a tank is a good thing but a tanker having to change something to fight an ADS is unfair?
Because, that's why.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
65
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Posted - 2014.08.18 20:53:00 -
[89] - Quote
Judge Rhadamanthus wrote:afraid not. that would be two ADS. His claim is that : Forge Guns are only slightly effective Ryme Intrinseca wrote:The only thing that is even slightly effective against an ADS is a forge gun NOTHING except an ADS is a counter Ryme Intrinseca wrote: There is nothing (apart from another dropship) that is a true counter to an ADS, i.e. a mortal threat even to a competent pilot. An ADS is not a sitting duck for anything Ryme Intrinseca wrote: An ADS isn't a sitting duck for anything. ADS can hover without risk Ryme Intrinseca wrote: An increase to large railgun range and railgun modifier power would be another possibility, so ADSes couldn't hover indefinitely without risk Bold claims. If true he wont lose a single dropship. and go at least 20-0. So I want him to put up, and prove these bold claims. But if they are true, then we need to act. So OP, Prove your claims. Noones nerfing dropships til the cost is reduced i have to survive 3 matches as is to make any profit.Why dropship nerf threads now? Nothings been buffed except their counters.Av hardly has anything to fight as is, installations do all the work now. |
Darth-Carbonite GIO
Abandoned Privilege Top Men.
712
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Posted - 2014.08.18 20:58:00 -
[90] - Quote
Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand.
Typical. OP complains without even understanding the factors at play.
The ignorance is strong with this one, move along
Living proof that the Amarr can't do anything without the Caldari
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