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I-Shayz-I
I----------I
4599
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Posted - 2014.08.18 14:18:00 -
[1] - Quote
For the Amarr Assault (because I don't want to wait to get 800k sp to try out the Gallente one) Which setup is the best? (aside from just slapping all plates because Amarr)
394 Armor, 46.87 Reps, 7.06 sprint (8.4 seconds to full armor) 542 Armor, 37.50 Reps, 6.70 sprint (14.5 seconds to full armor) 691 Armor, 28.12 Reps, 6.37 sprint (24.6 seconds to full armor)
I'm gonna try out the 40ish reps/s one since 30/s didn't seem to be fast enough. 47/s sounds good on paper, but at 400 armor it just doesn't seem like a good idea.
Does anyone else rep tank their suit? Which suit do you use and what's your ideal amount of reps you feel are necessary?
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Syeven Reed
Sebiestor Field Sappers
834
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Posted - 2014.08.18 14:20:00 -
[2] - Quote
Personally id go with more brick less reps... But I'm not traitorous scum so..... *shrugs*
Word Crimes
EvE - 21 Day Buddy Trial
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saxonmish
Fatal Absolution General Tso's Alliance
199
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Posted - 2014.08.18 14:22:00 -
[3] - Quote
542 Armor, 37.50 Reps, 6.70 sprint (14.5 seconds to full armor) this is what i would go with, whats in your highs?
i used to have a gal logi with 670 arm and 17.5 reps that was 1.7 and that worked well
SLAYER.
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Thorin Avarice
Avarice Defense Industries
14
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Posted - 2014.08.18 14:25:00 -
[4] - Quote
I-Shayz-I wrote:For the Amarr Assault (because I don't want to wait to get 800k sp to try out the Gallente one) Which setup is the best? (aside from just slapping all plates because Amarr)
394 Armor, 46.87 Reps, 7.06 sprint (8.4 seconds to full armor) 542 Armor, 37.50 Reps, 6.70 sprint (14.5 seconds to full armor) 691 Armor, 28.12 Reps, 6.37 sprint (24.6 seconds to full armor)
I'm gonna try out the 40ish reps/s one since 30/s didn't seem to be fast enough. 47/s sounds good on paper, but at 400 armor it just doesn't seem like a good idea.
Does anyone else rep tank their suit? Which suit do you use and what's your ideal amount of reps you feel are necessary?
691 Armor, 28.12 Reps, 6.37 sprint (24.6 seconds to full armor) Is the one I would run but there are times I run a full set Complex Reps on my heavy. Kinda fun to duck behind a box and pop out with full armor it makes the Reds think I have a logi with me so they rethink fighting me head on. But tweak it you can get by with one rep most of the time unless you are on a point. |
Aramis Madrigal
SVER True Blood
288
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Posted - 2014.08.18 14:32:00 -
[5] - Quote
I think either of the latter two options (37.5 rep and 28.12 rep) should work well. I don't think the 46.87 rep build is as viable because your buffer would be inadequate for many engagements. I'm assuming you're using damage mods and a SCR, so you do want to be able to pause/slow down to ADS for charged shots, which means you have a good chance of taking some fire, no matter how good your position/cover.
-Aramis |
Arkena Wyrnspire
Fatal Absolution
17132
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Posted - 2014.08.18 14:35:00 -
[6] - Quote
I don't tend to go much past triple rep. I'm a Galassault though, so I guess you have a little more buffer to play around with.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Iron Wolf Saber
Den of Swords
16198
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Posted - 2014.08.18 14:36:00 -
[7] - Quote
I have generally felt anything more than one repper is a bad deal but that is from the prespective of a lone wolf who typically tries to pick favorable or 'fair' encounters. The Hp recovery typically is well handeled with just one between each encounter I have rarely been caught pants down waiting on the repper to get me back to full armor.
Reactive plates on the otherhand seemingly don't repair fast enough but they do epair much better at prototype than thye used too.
Now like I said this one repper is preferable for the slow and methodical minded player. A real prowler may actually desire a second repper to make sure his down time is nearly in sync with reload checking both of his weapons.
CPM 0 Secretary, CPM 1 Elect
Omni-Soldier, Forum Warrior
\\= Advanced Minmatar Logistics =// Unlocked
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Cat Merc
Onslaught Inc RISE of LEGION
11787
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Posted - 2014.08.18 14:51:00 -
[8] - Quote
Iron Wolf Saber wrote:I have generally felt anything more than one repper is a bad deal but that is from the prespective of a lone wolf who typically tries to pick favorable or 'fair' encounters. The Hp recovery typically is well handeled with just one between each encounter I have rarely been caught pants down waiting on the repper to get me back to full armor.
Reactive plates on the otherhand seemingly don't repair fast enough but they do epair much better at prototype than thye used too.
Now like I said this one repper is preferable for the slow and methodical minded player. A real prowler may actually desire a second repper to make sure his down time is nearly in sync with reload checking both of his weapons. As a Gal Assault, my play style is quite reckless and aggressive, giving my enemy breathing room while I repair is something I hate doing.
I find that around 550~ armor, 20hp/s and 8m/s sprint is the optimal combination, at least for me.
Not only can I close the gap for my Duvolle, I have enough buffer to sustain a decent amount of hits and once I'm done with my target I can already start going for the next one as my armor is quickly recharging.
Really I find that my shields tend to be the bottleneck, due to the high delay and slow recharge that Gal Assaults have.
Feline overlord of all humans - CAT MERC
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I-Shayz-I
I----------I
4599
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Posted - 2014.08.18 15:01:00 -
[9] - Quote
4 reps doesn't work at all. Unlike having a repair tool on you, your reps only activate 1 second after you have stopped taking damage...or at least it felt like that.
I actually died from a CR user who took me out from 80 meters away because I couldn't rep through his very small amounts of damage per hit.
While 1 rep is a popular option, using a second one effectively doubles the speed at which you repair...so I guess I'll have to try out 2 reps later when I get on next. The question is...will I still need to run a triage hive with me or not?
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Nocturnal Soul
Immortal Retribution
4039
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Posted - 2014.08.18 15:06:00 -
[10] - Quote
1 rep 2 reactives and 2 plates
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Harpyja
Legio DXIV
2180
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Posted - 2014.08.18 15:36:00 -
[11] - Quote
On my advanced Amarr assault I run 3 complex reps and an enhanced plate. I value a high armor regen and mini aliasing my speed penalty. I was able to take on a heavy 1 to 1 because we were dancing around a supply depot and I was able to regen fast enough from near death (13 seconds later I confront him/her with full health and I finished him/her)
I also use the laser rifle so since I fight at range, fast regen is more important than bricking, though I still want a balance between the two so I have that plate instead of a fourth rep for the times I need to fight in CQC with my SMG
"By His light, and His will"- The Scriptures, 12:32
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1153
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Posted - 2014.08.18 15:59:00 -
[12] - Quote
in my finding with my amarr assault when useing a scrambler rifle you want a high tank to stand a deal your insane damage. i like fast regen but on my amarr i run 2 complex reps and 3 plates but all so carry a armor reping nanohive.
KEQ diplomat/ intel /GC officer
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Cody Sietz
Evzones
3863
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Posted - 2014.08.18 16:06:00 -
[13] - Quote
For Gallente I usually run 20-30 reps a second.
You can duck in and out of combat pretty quickly when your not weighed down.
But Amarr tends to be slower...so maybe just stick with 10-20 reps and tank armour.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Chunky Munkey
5123
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Posted - 2014.08.18 16:13:00 -
[14] - Quote
Depends how you play.
Laser benefits from more armour & less reps. You're long range but need to be in the firing line for a long time.
The reverse is true for the Scrambler. You will annihilate anything that isn't running more than 500 armour in a swift burst, so you want to be a little more mobile and require less time to engage your next target.
Destiny won't kill Dust.
CCP already did that.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2865
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Posted - 2014.08.18 16:20:00 -
[15] - Quote
I-Shayz-I wrote:4 reps doesn't work at all. Unlike having a repair tool on you, your reps only activate 1 second after you have stopped taking damage...or at least it felt like that.
I think that's because reps are on a 1 second cycle, and armor always reps at the end of the cycle. So if you go from no damage to having some damage, you need to wait for that 1 second to pass before the rep actually hits, but once it's going they'll continue to rep every second until you're at full health again. |
Sylwester Dziewiecki
Interregnum.
352
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Posted - 2014.08.18 16:30:00 -
[16] - Quote
I-Shayz-I wrote:4 reps doesn't work at all. Unlike having a repair tool on you, your reps only activate 1 second after you have stopped taking damage...or at least it felt like that.
I actually died from a CR user who took me out from 80 meters away because I couldn't rep through his very small amounts of damage per hit.
For some time I have obsession to try out stationary armor tanking Caldari Logi with Wyrkum Nr - each one can drop 2 nano that repair 70 points of armor per second, so 140 r/s +dropsuit bonuses +how many Wyrkum you can fit and that repair rate is combat free.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Joel II X
Dah Gods O Bacon
3060
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Posted - 2014.08.18 16:51:00 -
[17] - Quote
On my future Assault Gk.0, I'll use 3 CPX Reactive Plates and 1 CPX repairer. Suits my playstyle just fine. |
Bad Heal
Murphys-Law
157
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Posted - 2014.08.18 16:57:00 -
[18] - Quote
You could run 5 rappers or 5 plates or any combination of the two... my rail won't mind |
Cody Sietz
Evzones
3863
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Posted - 2014.08.18 17:04:00 -
[19] - Quote
Joel II X wrote:On my future Assault Gk.0, I'll use 3 CPX Reactive Plates and 1 CPX repairer. Suits my playstyle just fine. Your better off with 2 reps and 3 FS.
More reps, no speed penalty and more armour.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Coleman Gray
Opus Arcana Covert Intervention
1087
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Posted - 2014.08.18 17:50:00 -
[20] - Quote
All the reps and use a RR so your hp regen is better than lower range guns dps!
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Mauren NOON
The Exemplars Top Men.
409
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Posted - 2014.08.18 17:55:00 -
[21] - Quote
5 complex reactives gives 720 armor with 15 reps a second. I like that fit
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1155
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Posted - 2014.08.18 18:21:00 -
[22] - Quote
Mauren NOON wrote:5 complex reactives gives 720 armor with 15 reps a second. I like that fit 2 complex reps and 3 enhanced plates give 744 armor at 18.75 reps a second
KEQ diplomat/ intel /GC officer
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Bulletmonkey50
Savage Bullet
34
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Posted - 2014.08.18 18:30:00 -
[23] - Quote
Ive made a fake gallente assault with my amarr suit as well. i use triple reps with two enhanced plates with a duvolle, with that set up ive been able to get away with 30 and 0's a lot. i personaly like triple reps because i like the buffer of 650ish armor, you can drop the hp for 4 reps, but itll cost you more powergrid.
EDIT: i have an advanced side arm and K-2 hives, occasionally you can find a blue berry repper, but this suit works great if you are soloing and want to get in the enemy's face |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
95
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Posted - 2014.08.18 19:00:00 -
[24] - Quote
The bottom one. |
Joel II X
Dah Gods O Bacon
3062
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Posted - 2014.08.18 20:36:00 -
[25] - Quote
Cody Sietz wrote:Joel II X wrote:On my future Assault Gk.0, I'll use 3 CPX Reactive Plates and 1 CPX repairer. Suits my playstyle just fine. Your better off with 2 reps and 3 FS. More reps, no speed penalty and more armour. Just noticed I wrote 3 plates instead of 4 lol
Anyways, thanks, Cody. I'll keep it in mind o7 |
Arcturis Vanguard
Murphys-Law
252
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Posted - 2014.08.18 20:58:00 -
[26] - Quote
I-Shayz-I wrote:4 reps doesn't work at all. Unlike having a repair tool on you, your reps only activate 1 second after you have stopped taking damage...or at least it felt like that.
I actually died from a CR user who took me out from 80 meters away because I couldn't rep through his very small amounts of damage per hit.
While 1 rep is a popular option, using a second one effectively doubles the speed at which you repair...so I guess I'll have to try out 2 reps later when I get on next. The question is...will I still need to run a triage hive with me or not?
I run two reps and offset with allotek hives. I also, typically, run three ferros so I'm not slowed down by the plates. It feels good and performs well.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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