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321. Militia Gear OP. - in General Discussions [original thread]
I assume when you say "militia" you really mean "starter fits," since these are the ones that cost nothing. The starter fits solve a couple problems: 1) A player who has nothing (0 ISK, 0 inventory) needs to be able to play. This is a problem for...
- by Goric Rumis - at 2013.04.03 19:46:00
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322. Plantary Conquest according to Beers - in General Discussions [original thread]
I didn't read all the responses, so maybe someone has addressed this. The opposite problem is that, if you make it more profitable to attack than to hold, you will end up with corps farming other corps rather than trying to take territory. So the...
- by Goric Rumis - at 2013.04.03 18:39:00
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323. Win/Loss - in Feedback/Requests [original thread]
PVE is planned in the future. Should be able to make some ISK there, although I wouldn't count on it being huge. PVP is the core of this game, and I expect CCP will be looking to skew the rewards in that direction. What Garrett is saying is that ...
- by Goric Rumis - at 2013.04.02 22:20:00
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324. GREAT NEWS! April 2nd! - in General Discussions [original thread]
Or you could play Fallen Earth, which is everything that's good about Defiance, plus everything that's bad about Defiance, and also free-to-play. Basically Defiance is Fallen Earth with cutscenes and Borderlands-style equipment.
- by Goric Rumis - at 2013.04.02 21:17:00
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325. [Request] Arc Gun - in Feedback/Requests [original thread]
I like the idea of it being a primarily anti-drone weapon. Especially if it doesn't lose effectiveness with multiple targets. I've also been trying to think of logistical "weapons," and this seems like it could be more about an electronics disrupt...
- by Goric Rumis - at 2013.03.30 07:54:00
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326. [Request] Make Breach weapons anti-vehicle - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Goric Rumis wrote: you'll have several of these ARs able to gang up on tanks without the need to spec into anything different . Kind of like AV grenades already work. Then they would be decimated by the other teams...
- by Goric Rumis - at 2013.03.29 19:33:00
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327. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
S Park Finner wrote: My goals for withdrawal as an option are Give players more options
Keep mechanisms that need programming to a minimum
Give designers the greatest flexibility to manage risk / reward over the broadest number of dim...
- by Goric Rumis - at 2013.03.29 19:19:00
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328. 2 questions about Faction Warfare and Planetary Conquest... - in General Discussions [original thread]
Forlorn Destrier wrote: CCP FoxFour wrote: Factional Warfare is not part of Planetary Conquest. So no and no. But it's been stated that Eve players in the same corp or alliance as a corp fighting in PC will be providing OB support, even ...
- by Goric Rumis - at 2013.03.29 18:34:00
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329. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
S Park Finner wrote: I suggest the attackers could loose by destruction of their MCC GÇô in which case they would loose all the clones they brought and the defenders would get the ones that were not used up at the time the MCC was destroye...
- by Goric Rumis - at 2013.03.29 04:46:00
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330. Weapon attachments. Would be great for this game. - in General Discussions [original thread]
Paladin Sas wrote: another thought entirely.... what if (im sorry if im making programmers cringe here) we could have a weapon variant within each weapon class that was built in a similar fashion to EVEs Tech3 cruisers. where we have different ...
- by Goric Rumis - at 2013.03.29 04:35:00
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331. [Request] Make Breach weapons anti-vehicle - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: DeadlyAztec11 wrote: I am not saying that the breach AR should be able to destroy tanks in one shot, one magazine, or even your entire starting ammunition. Instead it would be made to drive away tanks. It would just b...
- by Goric Rumis - at 2013.03.29 00:51:00
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332. [Request] Make Breach weapons anti-vehicle - in Feedback/Requests [original thread]
Personally, I'd rather not become obsolete just because the standard assault rifle can out-DPS my HMG and the breach assault rifle can take out tanks as fast as a forge gun. I already feel kind of useless when people run around tossing AV grenades...
- by Goric Rumis - at 2013.03.29 00:29:00
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333. A Medical Dropship - in Feedback/Requests [original thread]
Bojo The Mighty wrote: A medical dropship shouldn't have turrets. It's both a balancing thing and an honor thing. Ambulances in the wars did not have guns, because having guns would make them a target. It was also considered dishonorable in Wes...
- by Goric Rumis - at 2013.03.29 00:21:00
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334. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Lustmord-8 wrote: Not sure I'm liking the clone numbers for the defender side if they win. If the attackers are smart they could not ever give the defenders clones if they lose but the attackers will get at least 37 clones after every victory. ...
- by Goric Rumis - at 2013.03.28 23:24:00
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335. A Medical Dropship - in Feedback/Requests [original thread]
I kind of like a more low-tech looking solution rather than a beam. Say some kind of lift-netting that pops out and latches onto the downed soldier, then quick-lifts them to the dropship. (I'm thinking of something that looks vaguely like a Spider...
- by Goric Rumis - at 2013.03.28 23:13:00
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336. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
G Torq wrote: Would it make sense to have separate battle-types whether the attacker wants to conquer the territory or steal clones? For the record, I would like to see this kind of objective included as an additional battle-ending condition ...
- by Goric Rumis - at 2013.03.28 23:00:00
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337. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
So attackers would have to consider a trade-off between bringing only the minimum number of clones and being easier to clone out, against the risk of strengthening the defender with extra clones. Whereas in the previous version, the defender is st...
- by Goric Rumis - at 2013.03.28 22:48:00
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338. once we hop onto the PS4 - in General Discussions [original thread]
Himiko Kuronaga wrote: To me, everything is formulaic. New graphics and the ability to immerse oneself is always welcome though. Art is timeless. Gameplay gets old. This must sound ass backwards to most people, though. Art is timeless. But a...
- by Goric Rumis - at 2013.03.28 19:41:00
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339. Are you for or against AFK SP farming while we wait on the next build? - in General Discussions [original thread]
It's not exactly that I'm morally opposed to it, although it is frustrating to get devastated in a match because a quarter of your team isn't playing. I just don't understand why you would waste the energy. I never AFK, and I still have fun in mat...
- by Goric Rumis - at 2013.03.28 19:27:00
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340. [Request/More of a Suggestion] Community Map Building - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Not what I read at all. The OP's suggestion stems from the fact that CCP came right out and said that the heightmaps WILL be created by hand. CCP firmly stated that terrain mesh and socket placement will not be procedura...
- by Goric Rumis - at 2013.03.28 07:13:00
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