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DeadlyAztec11
One-Armed Bandits Hopeless Addiction
0
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Posted - 2013.03.26 04:56:00 -
[1] - Quote
Today I noticed that my advanced breach AR did a large amount of damage to an empty LAV, about removing 30% of it's armor with one magazine. As it stands, Breach weapons are nearly useless against infantry, save the scrambler version. The Breach AR for example, takes about twice as long to kill an as it were. So I propose that Breach weapons become anti-vehicle, by giving them a 20x damage multiplier for shooting vehicles and installations. The trade off would be that it would not be nearly as effective as a dedicated anti-infantry weapon. It would in essence allow you to 'Breach' a vehicle's defenses. |
Jathniel
G I A N T
114
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Posted - 2013.03.26 05:33:00 -
[2] - Quote
I think that's already what their purpose is, OP. x_x
They're just not working totally yet. |
DeadlyAztec11
One-Armed Bandits Hopeless Addiction
0
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Posted - 2013.03.26 06:00:00 -
[3] - Quote
No they are suppose to 'breach' through entrances and engage in CQC. As is evident by their reduced range and smaller hip spread. A nice 2-2.5x multiplier would be nice against vehicles so I don't have to kill myself in Ambush constantly to switch from an AV class back to an AI class. Who is with me! |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
72
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Posted - 2013.03.26 14:35:00 -
[4] - Quote
Get out of my game, CoD boy. The point of AV is that it isnt versatile. If u dnt like tanks, get ur own. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
24
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Posted - 2013.03.26 14:44:00 -
[5] - Quote
DeadlyAztec11 wrote:No they are suppose to 'breach' through entrances and engage in CQC. As is evident by their reduced range and smaller hip spread. A nice 2-2.5x multiplier would be nice against vehicles so I don't have to kill myself in Ambush constantly to switch from an AV class back to an AI class. Who is with me! read this https://forums.dust514.com/default.aspx?g=posts&t=65921&find=unread |
DeadlyAztec11
One-Armed Bandits
2
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Posted - 2013.03.26 19:42:00 -
[6] - Quote
Charlotte O'Dell wrote:Get out of my game, CoD boy. The point of AV is that it isnt versatile. If u dnt like tanks, get ur own.
First off, it takes like 2 minutes to destroy a vehicle with a small arms weapon in COD even with all the perks/attachment for anti-air.
The point is not suppose to be that it is not versatile, it is suppose to be anti-vehicle. If it were not meant to be versatile then I would not be able to use an SMG in tandem with said weapon.
Further more, you got me all wrong on my stance on vehicles. I like them...
Only when they are disintegrating from my sight.... A beautiful auburn-caramel-gold would you not agree? |
DeadlyAztec11
One-Armed Bandits
3
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Posted - 2013.03.26 21:14:00 -
[7] - Quote
I disagree about it using the equipment slot. It should be a secondary . Because if it is an equipment then it will either be OP (then nerfed into infinity) or useless.
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DeadlyAztec11
One-Armed Bandits
8
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Posted - 2013.03.28 23:22:00 -
[8] - Quote
After further time playing with this weapon (and many advanced suits lost to militia AR') I have concluded that that a buff is necessary. I am not saying that the breach AR should be able to destroy tanks in one shot, one magazine, or even your entire starting ammunition. Instead it would be made to drive away tanks.
I imagine it being like shooting a prototype level heavy, who has shield mods and armor mods, with a first tier laser rifle.
It won't instantly kill them. Though it will be a nuisance and probably force them back into cover. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
35
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Posted - 2013.03.28 23:29:00 -
[9] - Quote
DeadlyAztec11 wrote:I disagree about it using the equipment slot. It should be a secondary . Because if it is an equipment then it will either be OP (then nerfed into infinity) or useless. Perhaps I wasn't clear. By single shot, I mean one shot. No reload, just shoot once and throw away. This would give regular infantry a chance against LAV's and let them annoy tanks a little bit. |
DeadlyAztec11
One-Armed Bandits
8
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Posted - 2013.03.28 23:58:00 -
[10] - Quote
slypie11 wrote:DeadlyAztec11 wrote:I disagree about it using the equipment slot. It should be a secondary . Because if it is an equipment then it will either be OP (then nerfed into infinity) or useless. Perhaps I wasn't clear. By single shot, I mean one shot. No reload, just shoot once and throw away. This would give regular infantry a chance against LAV's and let them annoy tanks a little bit.
You were clear, I understood it was a one shot only weapon. Though, damage wise you only said it would have medium damage. What is medium damage for AV weapons? A forge gun shot? A swarm shot? This will either be an under powered weapon (if they only make it able to take down an LAV, as it makes AV grenades redundant for this task) or it would be OP (if they decide to give it crazy damage; one shot, one tank)
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Goric Rumis
Amarr Templars Amarr Empire
123
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Posted - 2013.03.29 00:29:00 -
[11] - Quote
Personally, I'd rather not become obsolete just because the standard assault rifle can out-DPS my HMG and the breach assault rifle can take out tanks as fast as a forge gun. I already feel kind of useless when people run around tossing AV grenades like candy and I'm sitting there like a sucker with my assault forge gun as tanks blow up before I can get a shot off.
Don't nerf RPS any further. Please. |
DeadlyAztec11
One-Armed Bandits
8
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Posted - 2013.03.29 00:37:00 -
[12] - Quote
Goric Rumis wrote:Personally, I'd rather not become obsolete just because the standard assault rifle can out-DPS my HMG and the breach assault rifle can take out tanks as fast as a forge gun. I already feel kind of useless when people run around tossing AV grenades like candy and I'm sitting there like a sucker with my assault forge gun as tanks blow up before I can get a shot off.
Don't nerf RPS any further. Please.
Really, did you even read my posts , bro?
DeadlyAztec11 wrote:I am not saying that the breach AR should be able to destroy tanks in one shot, one magazine, or even your entire starting ammunition. Instead it would be made to drive away tanks.
It would just be an annoyance, It would take like 5 guys firing every bullet of every magazine into it to even lower a standard tank's shields to 50%
Forge guns would still be king. |
Goric Rumis
Amarr Templars Amarr Empire
123
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Posted - 2013.03.29 00:51:00 -
[13] - Quote
DeadlyAztec11 wrote:DeadlyAztec11 wrote:I am not saying that the breach AR should be able to destroy tanks in one shot, one magazine, or even your entire starting ammunition. Instead it would be made to drive away tanks. It would just be an annoyance, It would take like 5 guys firing every bullet of every magazine into it to even lower a standard tank's shields to 50% Forge guns would still be king. For now. As soon as you start billing it as an AV weapon, everyone will be upset that it doesn't do anything to vehicles.
I doubt it would ever de-throne the forge gun, but it sure could do harm to its usefulness on the battlefield. When you have the mobility of assault/scout/logistics suits and the ability to damage vehicles, you'll have several of these ARs able to gang up on tanks without the need to spec into anything different. Kind of like AV grenades already work. |
DeadlyAztec11
One-Armed Bandits
9
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Posted - 2013.03.29 01:06:00 -
[14] - Quote
Goric Rumis wrote: you'll have several of these ARs able to gang up on tanks without the need to spec into anything different. Kind of like AV grenades already work.
Then they would be decimated by the other teams infantry. Have you used the breach weapons? They are bad, very, very bad. save the Scrambler pistol and the forge gun variant. They kill less efficiently then their militia variants. You would still be at a disadvantage to infantry with anti-infantry weapons. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
39
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Posted - 2013.03.29 01:36:00 -
[15] - Quote
DeadlyAztec11 wrote:slypie11 wrote:DeadlyAztec11 wrote:I disagree about it using the equipment slot. It should be a secondary . Because if it is an equipment then it will either be OP (then nerfed into infinity) or useless. Perhaps I wasn't clear. By single shot, I mean one shot. No reload, just shoot once and throw away. This would give regular infantry a chance against LAV's and let them annoy tanks a little bit. You were clear, I understood it was a one shot only weapon. Though, damage wise you only said it would have medium damage. What is medium damage for AV weapons? A forge gun shot? A swarm shot? This will either be an under powered weapon ( if they only make it able to take down an LAV, as it makes AV grenades redundant for this task) or it would be OP ( if they decide to give it crazy damage; one shot, one tank) It would be in militia/basic SL range |
Goric Rumis
Amarr Templars Amarr Empire
130
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Posted - 2013.03.29 19:33:00 -
[16] - Quote
DeadlyAztec11 wrote:Goric Rumis wrote: you'll have several of these ARs able to gang up on tanks without the need to spec into anything different. Kind of like AV grenades already work. Then they would be decimated by the other teams infantry. Have you used the breach weapons? They are bad, very, very bad. save the Scrambler pistol and the forge gun variant. They kill less efficiently then their militia variants. You would still be at a disadvantage to infantry with anti-infantry weapons. So basically you're asking for the breach AR to be a militia swarm launcher? I'm honestly confused as to your objective. |
Garrett Blacknova
Codex Troopers
2209
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Posted - 2013.03.29 23:00:00 -
[17] - Quote
Breach ARs are over-nerfed and need a buff.
This most definitely ISN'T the buff they should get though. |
DeadlyAztec11
One-Armed Bandits
11
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Posted - 2013.03.30 01:36:00 -
[18] - Quote
Garrett Blacknova wrote:Breach ARs are over-nerfed and need a buff.
This most definitely ISN'T the buff they should get though. Why not? Seems like it would be far more interesting then simply giving it an ROF increase. |
Godin Thekiller
KNIGHTZ OF THE ROUND
23
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Posted - 2013.03.30 02:24:00 -
[19] - Quote
No. giving them more damage is okay. GIving them enough damage to kill HAV's with will 'turns on loud speaker' NEVER HAPPEN. |
DeadlyAztec11
One-Armed Bandits
11
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Posted - 2013.03.30 05:41:00 -
[20] - Quote
I don't want it to be able to destroy an HAV as fast or faster then a swarm launcher or forge gun. I just want it o be able to get rid of a basic LAV's shields, with an ENTIRE magazine (every bullet hitting), with the rate of fire that would take a good 10-15 seconds. Considering one swarm launcher shot or 1-2 AV grenades take an LAV down, I don't feel it is OP, considering the range of the gun (similar to the assault SMG's range), magazine capacity (36) and ROF (about half of the militia variant). To take down an HAV you would need like 10 guys with focus fire and complex damage mods and if you let pople shoot at you for that long and that close... You deserve to die. |
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DeadlyAztec11
Mannar Focused Warfare Gallente Federation
525
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Posted - 2013.06.20 03:13:00 -
[21] - Quote
DeadlyAztec11 wrote:After further time playing with this weapon (and many advanced suits lost to militia AR') I have concluded that that a buff is necessary. I am not saying that the breach AR should be able to destroy tanks in one shot, one magazine, or even your entire starting ammunition. Instead it would be made to drive away tanks.
I imagine it being like shooting a prototype level heavy, who has shield mods and armor mods, with a first tier laser rifle.
It won't instantly kill them. Though it will be a nuisance and probably force them back into cover. Wow, I used to type in such an intelligent manner. How times have changed. |
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.06.20 03:15:00 -
[22] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
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