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81. What Makes You A Tanker? - in General Discussions [original thread]
knight of 6 wrote: put plainly you often fail to represent tankers interests... consistently. you're "not a tanker" to the masses because to many it seems like you're out to get us. As far as I can tell, this is what it means: that you repre...
- by Goric Rumis - at 2014.01.03 00:51:00
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82. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
Tectonic Fusion wrote: Joel II X wrote: How about just locking you in place so that the scan angles actually have a role? This will also fix the scan spam because almost no one will use them :D No. It would still be useful for pointing o...
- by Goric Rumis - at 2014.01.01 22:34:00
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83. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
Tectonic Fusion wrote: Also, how bright people show up will be determined on how low/high their dB level is, but this shouldn't stop people who are aware of things. I like the idea of your signature impacting the way you show up during scans....
- by Goric Rumis - at 2014.01.01 00:07:00
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84. What do you think of Heavies + LAVs? - in General Discussions [original thread]
I like the idea of a short animation. It would only have to take about as long as changing weapons--unless the vehicle is going above a certain speed. At above, say, 5 kph, you'd hop out of the moving vehicle and have to take a few running steps t...
- by Goric Rumis - at 2013.12.31 23:49:00
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85. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
I would rather it cover any area that gets fully scanned, i.e., if you move, only the area that is covered during the entire scan gets scanned. So the most advantageous scan would involve not moving at all, but if you have to move in the middle of...
- by Goric Rumis - at 2013.12.31 22:51:00
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86. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
AV is... ...less powerful... ...less mobile... ...more vulnerable... ...more expensive... ...harder to do with one or two people... ...than a militia tank. The purpose of AV at this point is to discourage vehicles from camping your objective wh...
- by Goric Rumis - at 2013.12.23 01:15:00
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87. A 70k ISK tank should be as effective as a 70k ISK suit - in General Discussions [original thread]
Yes and no. "No" in that nothing in the game should be balanced on ISK alone. Balancing the battlefield is more important than balancing the cost. "Yes" in as much as effectiveness is measured overall, and not specifically by the ability to dest...
- by Goric Rumis - at 2013.12.23 01:05:00
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88. Tanks are ruining this game - in General Discussions [original thread]
Kharga Lum wrote: Tanks are a problem because infantry can only fight on a field. Tanks are king of open spaces. Fighting in a city should be scary and dangerous for tanks. Right now everything has to face a tank on it's own terms. Windows, roo...
- by Goric Rumis - at 2013.12.23 00:56:00
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89. I think I found a new toy! [oddly enough, a strange skinweave] - in General Discussions [original thread]
I'm fully invested in heavies, so I run this suit when I just want to have some low-cost fun and play medic. I put an Exile rifle and mostly militia modules with a militia injector and repper, costs me about 2K per suit and I get lots of WP. With ...
- by Goric Rumis - at 2013.12.22 19:54:00
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90. Faction Warfare Queueing - in General Discussions [original thread]
CCP Nullarbor wrote: Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles. It seems to me that there are a few True Grit-related factors keeping this from really h...
- by Goric Rumis - at 2013.12.22 19:48:00
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91. Only Thing currently that merits my opinion. - in General Discussions [original thread]
I'm going to repeat my post from this thread : The one thing that will have the greatest effect on vehicle versus AV balance at this stage is map design. At the moment, the biggest problem I have with any vehicle is that tanks are very low risk ...
- by Goric Rumis - at 2013.12.19 21:52:00
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92. Helpless little infantry - in General Discussions [original thread]
Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and ...
- by Goric Rumis - at 2013.12.19 17:27:00
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93. HMG's should do 100% damage to tanks - in General Discussions [original thread]
Haha, no. Nothing wrong with doing 70-100% damage against LAVs, but armored vehicles should be taking little damage from anti-infantry weapons. It's an issue of balance, risk vs. reward, rock-paper-scissors, etc. A weapon that's more versatile mus...
- by Goric Rumis - at 2013.12.18 16:29:00
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94. Are the Gallente as honorable as most Dust players seem to think? - in General Discussions [original thread]
Simply put: Everybody is bad. The four imperial factions are generally terrible and the pirate factions are terrible and the Jove and Sansha are evil and the Sleeper machines just want to kill everybody. There are no "good guys" in New Eden. Why d...
- by Goric Rumis - at 2013.12.18 03:01:00
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95. So let's have you explain this one. - in General Discussions [original thread]
The problem is map design. (See Atiim's analysis of the maps above.) Tanks are allowed to be super tough if they are physically unable to dominate the landscape. The old maps need to be redesigned or decommissioned. But nobody wants that because ...
- by Goric Rumis - at 2013.12.17 23:16:00
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96. Heavy registry - in General Discussions [original thread]
I'm specced deeply into heavy/HMG. The only skill I'm holding out on is Sentinel--not convinced it's worth the 2.4M SP, when compared to expanding into a different role. I love being the underdog, so with my HMG almost maxed out, I've been thinki...
- by Goric Rumis - at 2013.12.07 18:29:00
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97. Who Here Played MAG? - in General Discussions [original thread]
Llast 326 wrote: CrotchGrab 360 wrote: I'm not looking forward to people getting team-killed for objectives. I reckon everybody here has, at least once, been shot by some blueberry running towards the objective yet you get there a split sec...
- by Goric Rumis - at 2013.12.05 16:22:00
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98. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
That's not too bad. And as for range, forge guns really need it. You can slap a swarm launcher on a scout (which is my favorite way to use it), but forges are limited to heavies.
- by Goric Rumis - at 2013.12.05 01:50:00
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99. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
I'm also concerned about counting damage to equipment. Granted, an Awoxer could go around destroying all the equipment, but a lot of equipment is going to get destroyed in the course of a normal battle. It's one thing to watch for teammates when t...
- by Goric Rumis - at 2013.12.05 01:32:00
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100. no changes to forge guns? - in General Discussions [original thread]
Hopefully forge gun was nerfed less than swarm launchers and AV grenades. It's the one AV weapon that requires skill, substantive specialization, and sacrifice. It should be more effective than other weapons. The changes are supposed to "bring th...
- by Goric Rumis - at 2013.12.05 01:22:00
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