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101. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Jumpin' Jehoshaphat! Some awesome that slipped by with scarcely a mention in the blogs: CCP Logibro wrote: Added Separate sensitivity settings when aiming down sights and hipfire for both keyboard/mouse and controller.
(a warm welco...
- by Goric Rumis - at 2013.12.04 23:17:00
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102. Assault dropships are going to be lolzworthy? - in General Discussions [original thread]
I think we'll have to wait and find out on this one. I'm not worried about swarm launchers hitting them--swarms are allowed to be irrelevant past 175m. You can scare dropships away from nearer engagements, or keep it from terrorizing a strategic p...
- by Goric Rumis - at 2013.11.20 21:22:00
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103. AR Fixes to come out next build! - in General Discussions [original thread]
Zero Harpuia wrote: There is not supposed to be a jack of all trades in New Eden. Due to the heavily specialized nature of the other guns, the AR is more of a Queen or King of all Stats, depending on who you ask. I disagree in principle. Ther...
- by Goric Rumis - at 2013.11.13 23:08:00
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104. SKILL RESPEC ??? - in General Discussions [original thread]
There has been no announcement about a respec. I personally believe we should be refunded race-specific suit skills for heavy and light frames once all races are released (although I will just spec right back into Amarr heavy). Beyond that, I am a...
- by Goric Rumis - at 2013.11.08 23:20:00
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105. Joystiq takes another look at Dust 514 - in General Discussions [original thread]
The Planetary Conquest concept isn't, generally speaking, a bad idea. It would just cause the PS3 to collapse under the resource weight, and probably the server as well. I imagine a lot of R&D would be required to make those hundreds of truly ...
- by Goric Rumis - at 2013.11.05 05:38:00
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106. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
What bothers me about the logi suit is that it has more slots and equipment than any other suit, along with CPU and PG to fit all those slots, with its only drawback being a sidearm. The philosophy of the logi suit needs to be: (1) More customiza...
- by Goric Rumis - at 2013.11.04 03:12:00
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107. Why didnt CCP just take 1 missile out of each volley on the swarm launcher? - in General Discussions [original thread]
In direct response to your proposal: Increasing the damage by adding missiles is already a problematic scheme. If you take out one missile from each, you make the jump from one tier to the next even steeper. 4 missiles to 5: 25% damage increase ...
- by Goric Rumis - at 2013.11.01 16:55:00
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108. What good is 16m in PC? - in General Discussions [original thread]
General John Ripper wrote: You can spin to scan more The spin trick seems like it's not intended, I wouldn't be surprised if we get an updated mechanism in the future that either prevents you from turning while scanning or degrades the qualit...
- by Goric Rumis - at 2013.10.31 20:47:00
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109. ASSAULT RIFLES ARE OVERPOWERED - in General Discussions [original thread]
The idea of weapon where versatility is its strength is that there should be something in every situation that would beat the rifle (inclusive of assault, scrambler, combat, and rail), but the rifle beats everything else in some circumstance also:...
- by Goric Rumis - at 2013.10.31 19:04:00
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110. Gernade resupply should be removed completely - in General Discussions [original thread]
Mobius Wyvern wrote: Grenades are given a damage reduction and longer resupply time. I like the longer resupply time. That's about the only thing I've heard that would actually improve the situation. The grenade spam issue is like the forge ...
- by Goric Rumis - at 2013.10.31 18:40:00
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111. #1 Problem CCP should address - in General Discussions [original thread]
I think this post succinctly summarizes many of the problems I have with the pro-respec argument, so I'm going to dissect it. Quotes are in bold because there's a limit to how many you can have in a post. Tek Hound wrote: Card games as in magi...
- by Goric Rumis - at 2013.10.31 17:59:00
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112. #1 Problem CCP should address - in General Discussions [original thread]
Tek Hound wrote: Sorry but wrong.Your screwing over an entire playerbase because of this. Lets us card games a an example: there's two types of players 1.The player thats good at playing decks 2.The player thats good at making decks Dust 1.pla...
- by Goric Rumis - at 2013.10.31 15:02:00
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113. Forge gun changes :D - in General Discussions [original thread]
Kasote Denzara wrote: Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit...
- by Goric Rumis - at 2013.10.30 01:22:00
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114. The passive suit armour repper. is it UP? - in General Discussions [original thread]
The theory behind it is that you get more durability up-front in exchange for a longer downtime between engagements. It's a difference in play-style. They're not meant to be equivalent. I don't have much problem with the reppers at present unless...
- by Goric Rumis - at 2013.10.29 15:04:00
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115. $250,000 annual tournament prize giveaway marketing idea - in General Discussions [original thread]
Rynoceros wrote: Drop a couple of zeroes and make it tangible. I agree, even $2,500 would bring in many players, and $25,000 would bring in almost as many as $250,000. Diminishing returns, dontcha know. Otherwise, not a bad idea. Just make s...
- by Goric Rumis - at 2013.10.28 20:39:00
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116. Is it just me..? - in General Discussions [original thread]
Dachande Anasazi wrote: Dude what is the point of getting ISK and saving ISK if people are not allowed to then USE that ISK to gain an advantage? Personal opinion: Flexibility. The current tiering scheme is all straight-line, so everything th...
- by Goric Rumis - at 2013.10.28 19:53:00
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117. Damage mods need to go. - in General Discussions [original thread]
Knight Soiaire wrote: I dont think they should go. Maybe they just need drawbacks. They already have drawbacks in the form of fitting requirements, but all the suits seem designed to be able to fit everything at the highest level once you ha...
- by Goric Rumis - at 2013.10.26 14:16:00
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118. Oh would you look at that? - in General Discussions [original thread]
Hopefully they will tweak down the damage on the Assault Forge but leave forges mostly the same. This will allow them to push back against godmoding vehicles a bit when it's critical to protect an area. Then the swarms (with their extra mobility) ...
- by Goric Rumis - at 2013.10.25 19:29:00
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119. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
I would think leaving the HMG as is and adding a suppression effect would be good IF it can hit multiple targets within its cone. This would be a different philosophy from the "mobile wall" concept I proposed earlier in the thread , and makes the...
- by Goric Rumis - at 2013.10.25 19:10:00
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120. Announcement:Weapon stats! - in General Discussions [original thread]
SHANN da MAN wrote: Ryme Intrinseca wrote: Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going...
- by Goric Rumis - at 2013.10.25 17:01:00
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