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41. Msg to the Dust 514 Community - in General Discussions [original thread]
ReGnYuM wrote: 3. (To PC Active corps) I translate GG to (Get Good) and therefore consider that an active of aggression . This is why unnecessarily abbreviating is a bad thing. This isn't the '90s, we're not using free Nokia flip phones to s...
- by Goric Rumis - at 2014.02.18 15:30:00
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42. Repair tool is absolutely UP (math) - in General Discussions [original thread]
Let's round out numbers for argument's sake, and say the Amarr Sentinel has 800 armor and 450 shield, you're repairing at 150hp/s and the Duvolle hits at 500 hp/s. It takes 2.5 seconds normally for the Duvolle to chew through all that HP without a...
- by Goric Rumis - at 2014.02.08 17:06:00
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43. 1.8 - in General Discussions [original thread]
Stickies.
- by Goric Rumis - at 2014.01.28 05:35:00
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44. Position with CCP: DUST 514 Game Designer - in General Discussions [original thread]
I've been doing pretty much exactly this stuff for the past three years, but in business instead of games (other than some use of gamification concepts). I wonder how well it would carry over.
- by Goric Rumis - at 2014.01.23 04:32:00
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45. We need bonuses for basic frames - in General Discussions [original thread]
Slag Emberforge wrote: dent 308 wrote: Hands up if you actually use basic frames regularly. Seriously, does anyone use these things? If you are a forge gunner you desperately need that second high slot.. So yeah. And besides, the curren...
- by Goric Rumis - at 2014.01.22 15:48:00
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46. Is CR getting another 2% to ROF? Really??!! - in General Discussions [original thread]
Yes, this would only apply to Assault suits based on the amount of skill you have put into your racial Assault. Equipping the weapons on any other suit (basic medium, heavy, light, Sentinel, Commando, Logi, Scout) won't give you the bonus (althoug...
- by Goric Rumis - at 2014.01.21 04:00:00
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47. [Feedback] Gauging charge - in General Discussions [original thread]
ANON Cerberus wrote: Michael Arck wrote: Mental count. If you don't know, on your "off day", go to a location by yourself and start gauging it. Like the RR, I know when to charge it for when those folks like to hide around corners and try ...
- by Goric Rumis - at 2014.01.19 04:04:00
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48. [Feedback] Gauging charge - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Goric Rumis wrote: There's also the option of putting a small circular charge indicator around the aiming reticle. That's how I'd like to see it. It used to be like that, I liked it better that way. Is that w...
- by Goric Rumis - at 2014.01.19 02:51:00
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49. [Feedback] Gauging charge - in General Discussions [original thread]
There's also the option of putting a small circular charge indicator around the aiming reticle. That's how I'd like to see it.
- by Goric Rumis - at 2014.01.19 00:01:00
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50. What if we add efftictive range to the Plasma cannon? - in General Discussions [original thread]
I mean, what improvements are you proposing for the plasma cannon to make up for limiting its range? It's nowhere near overpowered right now, even in the best hands.
- by Goric Rumis - at 2014.01.18 23:58:00
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51. Please rename "smart" deploy - in General Discussions [original thread]
The worst part of the "smart deploy" is when you hit smart deploy to avoid deploying on a drop uplink, and it still spawns you on the drop uplink. Huge facepalm.
- by Goric Rumis - at 2014.01.18 23:46:00
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52. What if we add efftictive range to the Plasma cannon? - in General Discussions [original thread]
It does have an effective range. It's just not hard-coded. What changes would this "nerf" help you balance?
- by Goric Rumis - at 2014.01.18 23:43:00
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53. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
This is a good thread. I don't think your solution fixes the whole picture, but it's a great discussion and I'd love to make sure it gets bumped. The concept of the militia version giving you a taste of what the fully-skilled version is like, but...
- by Goric Rumis - at 2014.01.18 19:43:00
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54. Perhaps limit a person to one tank a game. - in General Discussions [original thread]
Artificial limits are not the way to fix vehicles. Whether that's the number a single person can call down or the number on the field at any given moment. They're only going to be balanced when they're more specialized, so that there are a lot mor...
- by Goric Rumis - at 2014.01.18 19:36:00
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55. Buying Isk at the in game market so many Mercs with no Isk - in General Discussions [original thread]
The way you buy ISK in this game is by buying equipment that doesn't cost ISK, and then using it in battle to acquire ISK. This is important because of economics, which I realize is not a factor right now because there's no in-game market, but it...
- by Goric Rumis - at 2014.01.17 23:15:00
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56. I'm going to be the negative person here. - in General Discussions [original thread]
Logi Bro wrote: So Amarr most useful sentinel, and Gallente least useful? I was actually starting to make the opposite argument (almost--Gal most useful, Minnie least useful), but I stopped when I started really thinking through the numbers a...
- by Goric Rumis - at 2014.01.17 23:04:00
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57. Caldari Sentinel! +1 CCP - in General Discussions [original thread]
Not that ridiculous, actually. It gives them a dead cat bounce if they get hit by a flux. You have to press them immediately if you flux them or they start regenerating. The only thing I'm worried about is players throwing on modules to lower it ...
- by Goric Rumis - at 2014.01.17 17:52:00
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58. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Let me take a crack at the balancing factors. Because it's not just one person to one person. Sorry in advance for making this so long. I'm not taking the time to make it short. Listing balancing factors off the top of my head (each a function o...
- by Goric Rumis - at 2014.01.17 05:13:00
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59. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
CCP Remnant wrote: Quil Evrything wrote: CCP Remnant wrote: Goric Rumis wrote: Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, ...
- by Goric Rumis - at 2014.01.15 02:47:00
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60. Tanks Are OP - in General Discussions [original thread]
Awesome Pantaloons wrote: True Adamance wrote: Atiim wrote: And here's why: I tanked through a Forge and 3 Swarms without hardners. Tanks are only bad in the hands of those who don't know what the hell they are doing; in other words, tho...
- by Goric Rumis - at 2014.01.14 19:20:00
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