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881. Armor Buff 1.4 update is a FAIL - in General Discussions [original thread]
Well this thread spiraled out of control very quickly, we had some meaningful discussion in there but it got lost in all the rants and name calling. I'll say this, as an assault the advantage leans towards Caldari just from the bonuses. Now as a ...
- by Galvan Nized - at 2013.08.21 01:21:00
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882. Small railgun turrets 49% efficacy all the time and misfires - in Technical Support/Bugs [original thread]
daishi mk03 wrote: against shields railgun has 109% eff against armor railgun has 89% eff every tanker knows this Anyone else find it odd that vehicle railgun and large turrets do more damage against shields while handheld railguns like for...
- by Galvan Nized - at 2013.08.21 00:49:00
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883. Armor Buff 1.4 update is a FAIL - in General Discussions [original thread]
Korvin Lomont wrote: The buff to armor plates will surely help armor tankers to a certain degree. This buff is a step in the right direction but it doesn't solve the generall imbalance betwenn shield and armor. The problem is it will also help...
- by Galvan Nized - at 2013.08.20 12:51:00
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884. Armor Buff 1.4 update is a FAIL - in General Discussions [original thread]
BL4CKST4R wrote: Similar regen is around 15-20 armor HP/s, counting shield delays in a 30 second regen span without including regulators and rechargers or repair tools. Although we will have similar numerical HP but including resistances to d...
- by Galvan Nized - at 2013.08.20 12:11:00
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885. people abusing render distance a banable offence? - in General Discussions [original thread]
It's poor design plain and simple. You cannot blame people for taking advantage. They should have never tied it to weapons or vehicles.
- by Galvan Nized - at 2013.08.20 11:56:00
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886. What are the chances we could get mechs? - in Feedback/Requests [original thread]
Weren't these "shelved" for the time being? Know I saw IWS post that. I would not get my hopes up for a LONG LONG time. Content has taken the back seat and MTACS were already in the back of the line when it comes to new content. I give it at le...
- by Galvan Nized - at 2013.08.20 11:50:00
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887. What are the most OP AV weapons? CCP -read - in General Discussions [original thread]
Ninjanomyx wrote: It's not a "Bad Reply"....your English is fine. The problem I have with this is that we cannot compare DUST 514 & Battlefield 3 Tanking. 1st & foremost we pay excessive ISK prices vs reward gains. In BF3 there is no ...
- by Galvan Nized - at 2013.08.20 11:27:00
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888. New Toys Coming to Dust - in General Discussions [original thread]
I hope these are just code names and not the actual names of any vehicles or suits because anything named "unicorn" is going to get a bad rap. Can you imagine hearing people saying in coms "OMG watch out for the Unicorn? " I advise you change the...
- by Galvan Nized - at 2013.08.20 09:53:00
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889. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
Isn't a heavy with an MD just increasing the weakness of the MD? At range, especially AR range, the MD is quite difficult to use if not nearly impossible to get consistent hits with. Use your range and if they really are great shots just strafe l...
- by Galvan Nized - at 2013.08.20 09:43:00
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890. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Like the signal interference idea but agree that it has to smaller radius. On the flip side I want an "anti-uplink" equipment. It could have the increased radius that was originally suggested (maybe even larger?) but adds time to respawn timer. ...
- by Galvan Nized - at 2013.08.20 09:34:00
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891. Armor Buff 1.4 update is a FAIL - in General Discussions [original thread]
McFurious wrote: Gallente Assault here. The changes in 1.4 are a step in the right direction. I think Gallente assaults need a bonus to armor repping as well. I'd like to see 1 hp per second per level. Or perhaps something to reduce movement ...
- by Galvan Nized - at 2013.08.20 09:12:00
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892. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Ares 514 wrote: I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should ...
- by Galvan Nized - at 2013.08.20 08:50:00
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893. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Are you a heavy? There is no way someone will come in lay a remote and leave all while you just stand there. Most will either kill them before they take off or will move to chase and move out of the range (which is fairly small.) Stop standing sti...
- by Galvan Nized - at 2013.08.16 23:49:00
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894. heads up for some armour and movement updates - in General Discussions [original thread]
BL4CKST4R wrote: -Shield repair is 2-3 times larger than armor repair. -There are 12 weapons to kill armor, only 9 to kill shields. From that 12 you will find the most powerful weapons in the game, this includes the forge gun, locus grenades,...
- by Galvan Nized - at 2013.08.16 09:34:00
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895. How long til Terrain is fixed CCP? - in General Discussions [original thread]
CCP Android wrote: Hey, I hate to be the guy to say SoonGäó but... SoonGäó Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these ...
- by Galvan Nized - at 2013.08.15 10:42:00
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896. Thoughts on cloaking and FF after playing 'that game' for a few months - in General Discussions [original thread]
I like your ideas toward a "passive" cloaking, meaning much reduced signature radius and no Chevron or pop up on minimap. This makes you hard to detect but real "spotting" by teams calling you out means you are not completely invisible. "Active"...
- by Galvan Nized - at 2013.08.15 10:21:00
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897. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
This is a great idea but there does need be some protections against OBs. The WP system now just seems like a stupid way to do a cooldown. There needs to be a cool down period and I propose a growing period like 2 mins after the first then 3 min...
- by Galvan Nized - at 2013.08.15 10:01:00
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898. [Suggestion] New Armor Skill - in Feedback/Requests [original thread]
Fiddler Galaine wrote: So how would you propose to change armor tanking to make it viable or balanced? (speaking to everyone) Personally, I think an upward buff would help somewhat, except that speed is extremely useful for avoiding fire, espe...
- by Galvan Nized - at 2013.08.10 07:23:00
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899. [Suggestion] New Armor Skill - in Feedback/Requests [original thread]
Jimthefighter wrote: Not great because of one thing.... it adds more skills the an armor tanker HAS to get. Shield tankers really only need one skill, shield extenders. The other two shield skills, while they can be useful, aren't necessary. Wh...
- by Galvan Nized - at 2013.08.10 06:58:00
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900. [Suggestion] New Armor Skill - in Feedback/Requests [original thread]
BL4CKST4R wrote: Aslong as armor is not buffed dropsuit side or racially armor suits will always be UP therefore any skill that is easily accessible will just add to the UPness of armor due to shield suits getting better use out of armor modu...
- by Galvan Nized - at 2013.08.10 02:42:00
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