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The-Errorist
Mannar Focused Warfare Gallente Federation
120
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Posted - 2013.08.19 22:00:00 -
[1] - Quote
Small railgun turrets efficacy is bugged at 49% throughout all of its usable ranges. Whats worse is that it doesn't hit where you're aiming at when your vehicle is slanted.
This has been a problem since Uprising 1.0 and has been reported several times and is still an issue. |
KalOfTheRathi
Black Phoenix Mercenaries
576
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Posted - 2013.08.20 00:10:00 -
[2] - Quote
My alt* was in a Large Rail Gun Installation last night. Since I had downloaded the weapon damage/distance google doc I looked at the range and efficiency values when sighting on several targets.
The efficiency was 109% for everything regardless of range, although I did not have a target past 520m.
However, all additional shots dropped to 89%. Unless I let the heat drop completely back to Zero. Then it would have to spool back up, making the time to the second shot nearly six seconds. A strange decision on how a gun should work. As in ... wrong.
Seriously what the heck is that about? I have yet to run KR and test the results in a HAV.
Now, because of your meddling, I will have to check the SBT under various situations.
I did an extensive study of Small Missile Turrets some time back and have determined that many, if not all, blaster and missile turrets (any multi fire solution) will send the first round in a direction that does not make any sense. At All. Totally broken, never responded to and never fixed.
Probably not understood.
* Turrets at lvl 3, LHT lvl 0, SHT lvl 5. |
The-Errorist
Mannar Focused Warfare Gallente Federation
121
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Posted - 2013.08.20 03:26:00 -
[3] - Quote
KalOfTheRathi wrote:My alt* was in a Large Rail Gun Installation last night. Since I had downloaded the weapon damage/distance google doc I looked at the range and efficiency values when sighting on several targets. The efficiency was 109% for everything regardless of range, although I did not have a target past 520m. However, all additional shots dropped to 89%. Unless I let the heat drop completely back to Zero. Then it would have to spool back up, making the time to the second shot nearly six seconds. A strange decision on how a gun should work. As in ... wrong. Seriously what the heck is that about? I have yet to run KR and test the results in a HAV. Now, because of your meddling, I will have to check the SBT under various situations. I did an extensive study of Small Missile Turrets some time back and have determined that many, if not all, blaster and missile turrets (any multi fire solution) will send the first round in a direction that does not make any sense. At All. Totally broken, never responded to and never fixed. Probably not understood. * Turrets at lvl 3, LHT lvl 0, SHT lvl 5. Thats interesting, the efficacy dropping 20% in efficacy after the first shot is weird. Also I'm making google spreadsheet that has tons of info on vehicle turrets Here the thread I made about it. |
daishi mk03
Brutor Vanguard Minmatar Republic
69
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Posted - 2013.08.20 09:33:00 -
[4] - Quote
against shields railgun has 109% eff against armor railgun has 89% eff
every tanker knows this |
SponkSponkSponk
The Southern Legion
232
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Posted - 2013.08.20 10:59:00 -
[5] - Quote
I don't think that's true for small rails. |
daishi mk03
Brutor Vanguard Minmatar Republic
69
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Posted - 2013.08.20 11:53:00 -
[6] - Quote
I was talking about those guys who think the efficiancy drops after the first shot .. lol .. NOPE. only shield went down and you startet to hit armor. |
The-Errorist
Mannar Focused Warfare Gallente Federation
121
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Posted - 2013.08.20 18:34:00 -
[7] - Quote
daishi mk03 wrote:I was talking about those guys who think the efficiancy drops after the first shot .. lol .. NOPE. only shield went down and you startet to hit armor. Thats probably what happened since the gap is 20% and rails do +10/-10% to armor and shields; Kal must have been shooting something like a CRU with no shields that recharged a little bit of it in-between shots. |
ladwar
Dead Six Initiative Lokun Listamenn
1191
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Posted - 2013.08.20 19:47:00 -
[8] - Quote
The-Errorist wrote:Small railgun turrets efficacy is bugged at 49% throughout all of its usable ranges. Whats worse is that it doesn't hit where you're aiming at when your vehicle is slanted.
This has been a problem since Uprising 1.0 and has been reported several times and is still an issue. first rails don't have a drop off in damage with range. second this issue has been an issue since before closed beta, fix this CCP. |
Galvan Nized
Deep Space Republic Top Men.
213
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Posted - 2013.08.21 00:49:00 -
[9] - Quote
daishi mk03 wrote:against shields railgun has 109% eff against armor railgun has 89% eff
every tanker knows this
Anyone else find it odd that vehicle railgun and large turrets do more damage against shields while handheld railguns like forge and sniper rifles supposedly do more damage against armor? Very odd. |
The-Errorist
Mannar Focused Warfare Gallente Federation
125
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Posted - 2013.08.23 00:19:00 -
[10] - Quote
Small railguns never worked, fix it by 1.5 CCP. |
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SponkSponkSponk
The Southern Legion
246
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Posted - 2013.08.23 01:50:00 -
[11] - Quote
Yes please. The game would be substantially different if small rails actually worked as AV. Situations where you'd normally go "welp, guess I'll respawn with AV" will instead be "better find a safe place to call down my rail lav". |
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