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141. Commando VS Scout - in General Discussions [original thread]
You run an extremely weak logi, tank that thing! Absolutely no way you should die in 1 hit to a shotgun...especially when you are a Gal Logi. It's a shotgun, if you are not dying in one hit turn towards the guy and back pedal and you'll outrange ...
- by Galvan Nized - at 2014.04.13 11:52:00
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142. The Caldari Scouts - in General Discussions [original thread]
Alex Kaidou wrote: I've noticed that the base scan precision is 40 dp and the caldari's 25% bonus will bring it down to 30dp which will detect normal scouts but the issue is not that , the issue is the fact that I have a 35% reduction to the 36...
- by Galvan Nized - at 2014.04.12 11:55:00
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143. Fix remotes - in General Discussions [original thread]
calisk galern wrote: alot of suits don't have 2 equipment slots for a hive + RE's even if they did it kind fo takes away alot of the advantage when you need to drop a hive just to get your 4th explosive, it's alot like if you could have 500 bul...
- by Galvan Nized - at 2014.04.12 03:21:00
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144. are shotgun/cloak combo being heavily abused?? - in General Discussions [original thread]
Shotgun is not the best weapon to use with the cloak, it's just the most popular. You want to one shot people? Use the plasma cannon. Hell you'll 1 shot more people with NKs, it's just very hard to do. You want to be as effective but still pick ...
- by Galvan Nized - at 2014.04.12 03:13:00
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145. Scouts are not the issue, nor is armor or cloaks - in General Discussions [original thread]
Kristoff Atruin wrote: It isn't just assault suits. Running logi for a squad now is both suicide and a way to set isk on fire, because a logi suit costs so much more than an assault suit of the same level and still dies in one or two shots to a...
- by Galvan Nized - at 2014.04.11 22:29:00
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146. Shotgun damage. What is it really? - in General Discussions [original thread]
Dexter307 wrote: jerrmy12 kahoalii wrote: Retarn Dominus wrote: Just wondering how to work out shotgun damage as its clearly not 40/42 as stated. Is this just the amount it dishes out at long range? If so then how do you work out mediu...
- by Galvan Nized - at 2014.04.10 23:47:00
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147. Changes to FW: ISK payouts and Team Deploy - in General Discussions [original thread]
Charlotte O'Dell wrote: Faction Ware fare sucks. Items aren't significantly cheaper. Only Gallente is worth playing BC they're the consistent victors. Allow us to deploy full teams. Offer huge ISK payouts to victors. At least 4.5x what pubs gi...
- by Galvan Nized - at 2014.04.10 18:10:00
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148. Minmatar or Gallante Scout? - in General Discussions [original thread]
Sourdough Muffins wrote: Minmatar is a great solo suit. You can run around hacking objectives all day long and assassinate those lonely point defenders in the outer objectives with your Nova Knives. Gallente is a great Cal Scout/Medium Frame h...
- by Galvan Nized - at 2014.04.08 18:26:00
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149. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
fragmentedhackslash wrote: Allow Range amp, and precision enhancements to adjust scanning equipment, I suggested this 4 months ago. Also for it to.affect a sniper rifle scope for target acquisition. Get an advanced cal scout, complex profile da...
- by Galvan Nized - at 2014.04.08 11:52:00
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150. Mobile CRUs. - in General Discussions [original thread]
Foxhound Elite wrote: I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU. - Reduced spawn timer: T...
- by Galvan Nized - at 2014.04.08 04:07:00
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151. If CCP introduced the market tomorrow - in General Discussions [original thread]
Well removing NPC market just means massive inflation will ensue...At least in the beginning. You won't be buying any proto suits and forget about fighting in PC. Does the playerbase want that? Where do you draw the line, because even the price o...
- by Galvan Nized - at 2014.04.08 03:51:00
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152. Passive Sanning and Jets - in General Discussions [original thread]
Doctor Day wrote: Jets would be to op flyign around scanning fo ur team and squad Bombing tanks the PROTO missile lauchers and if it has 2 slots, damage mod Ramming dropship Assault Dropship skill becoming useless because of blaster turrets goi...
- by Galvan Nized - at 2014.04.08 03:42:00
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153. Sniper Rifle -> Magnet Rifle - in Feedback/Requests [original thread]
Snake Sellors wrote: sorry bad idea, snipers are supposed to be long range. 1 your taking away all of the squad related help a sniper can provide i.e a good vantage of the battle thus providing intel etc. 2 a close range sniper is basically a ...
- by Galvan Nized - at 2014.04.07 05:57:00
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154. Tanks and cloaked scouts have ruined this game. - in General Discussions [original thread]
Dexter307 wrote: Seems that everything is viable except assaults and logis to a degree Seems obvious what needs to be done #mediumbuff Wait, why are logis non viable? Logis don't need anything.
- by Galvan Nized - at 2014.04.07 05:28:00
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155. See you all at 1.9... - in General Discussions [original thread]
Razial Morkae wrote: Toby Flenderson wrote: Razial Morkae wrote: I ******* hate the excuse "you can see them" because you can see a outline of them when they are moving and by the time you recognize where they are your already dead. I als...
- by Galvan Nized - at 2014.04.07 05:25:00
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156. I finally got Pre. Enh & Range Amp. to 5 - in General Discussions [original thread]
LT SHANKS wrote: RuckingFetard wrote: Well, that's one way to counter Ewar scouts. Information overload. I wants a new equipment that does this It's terrible in the Research Facility during a Domination match: uplinks and hives ever...
- by Galvan Nized - at 2014.04.07 05:14:00
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157. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance TRUE. There is no reason why a T...
- by Galvan Nized - at 2014.04.07 03:00:00
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158. Just tried cloak with Plasma Cannon Scout - in General Discussions [original thread]
II is a better finisher than an opener, at least on heavies, because you still struggle to one shot them and cannot switch to sidearm. If you can get a flux off on Cal Sentinels or Minni Sentinels you'll one shot them afterwards. You'll really s...
- by Galvan Nized - at 2014.04.06 19:42:00
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159. UPLINKS!!!!!! - in General Discussions [original thread]
sabre prime wrote: More ranting coming up: 1). Why was spawn time increased to 15 (!) seconds? It is painfully and unnecessarily long. 2). Why does the description for uplink give the "% bonus to spawn time" (e.g. 50%). Why not just give the ...
- by Galvan Nized - at 2014.04.05 19:09:00
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160. Shotgun = ez mode - in General Discussions [original thread]
Orin the Freak wrote: The SG is much too powerful for it's own good. particularly at militia and basic level, but the advanced, and even proto do so much alpha it's game breakingly good. The fact that you can alpha almost any proto medium suit...
- by Galvan Nized - at 2014.04.05 17:30:00
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