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901. To those who say that shields aren't OP because of the Flux grenade - in General Discussions [original thread]
Catida Mercia wrote: True. However, that doesn't change the fact that they use weapons with SPLASH RADIUS against the SLOWEST RACE. Meaning that there is no way in hell that we can evade even one shot. A scrambler rifle can miss, a MD can't. ...
- by Galvan Nized - at 2013.08.10 01:59:00
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902. To those who say that shields aren't OP because of the Flux grenade - in General Discussions [original thread]
Catina Mercia wrote: Scrambler rifle does 120% to shields. ALL EXPLOSIVES do 135% to armor. Grenades. MD. Flaylock. And they have splash radius to counter the slowest race. Don't complain. This is supposed to be false. It's supposed to be ...
- by Galvan Nized - at 2013.08.09 20:08:00
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903. Wel that was fun..... - in General Discussions [original thread]
I don't really mind the changes when you're talking about Alts, you're not learning the game and do not really need to be there. Too often bad players create Alts and go into Academy and murder the newbs and then think that they are totally amazi...
- by Galvan Nized - at 2013.08.08 23:53:00
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904. Nguruthos' Dream: A world without Red Lines. - in General Discussions [original thread]
xLTShinySidesx wrote: I like the idea of a hack on the enemy mcc ends the game, this kills two problems. 1. It ends the 20 minute long pubstomp 2. It halts any afkers that may be in the mcc which most likely was the reason for the pubstomp ...
- by Galvan Nized - at 2013.08.08 23:02:00
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905. 1.4 Scanning Change = Salvation for Armor and more? - in General Discussions [original thread]
Jathniel wrote: Oso Peresoso wrote: Beren Hurin wrote: Any medium suit has to sacrifice a valuable lowslot (speed/PG/CPU/armor regen) in order to hide from an STD scanner (46dB) ... These slots are a lot more valuable on a shield orie...
- by Galvan Nized - at 2013.08.07 23:48:00
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906. Scouts should get another bonus. - in General Discussions [original thread]
mollerz wrote: Maken Tosch wrote: Or... ...just keep pressuring CCP to unleash the cloaking equipment already. I don't see the cloaking equipment/ability as fixing the severe issues with the scout. The scout needs that as well as its sui...
- by Galvan Nized - at 2013.08.07 22:54:00
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907. FOTM: Assault Forge Gun - in General Discussions [original thread]
I don't think there's really anything wrong with the FGs. But FGs have changed, remember the Christmas tree charging? Removal of this was a huge buff to forge guns. Rendering changes also helped the Forge guns because they tied it so awkwardly to...
- by Galvan Nized - at 2013.08.07 21:41:00
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908. 1.4 Scanning Change = Salvation for Armor and more? - in General Discussions [original thread]
While it sounds like it could be a great buff to Armor it is really not. Maps are too wide open for sneaking around, you'll get dropped off and immediately spotted without any kind of scanning required. The most effective Armor setup will still ...
- by Galvan Nized - at 2013.08.07 21:17:00
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909. Make sniping more challenging - in Feedback/Requests [original thread]
Doesn't really go a long with the lore of the railgun. The scope sway is a nice idea. Ideally give us a way to reach all snipers and better ways to pinpoint their location. It's far too easy to hide a top a building or in the redline and snipe w...
- by Galvan Nized - at 2013.08.07 10:31:00
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910. [Suggestion] - Drop Uplink Deployment Via Aerial Insertion - in Feedback/Requests [original thread]
It kind of goes against the lore already established but I would love if they had done this ala Starhawk or Section 8. This would have been so much cooler than just poof appear.
- by Galvan Nized - at 2013.08.07 10:23:00
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911. feedback the ccp dev and dust player conection - in Feedback/Requests [original thread]
You got paragraphs I'll give you that much. But I too think communication is bad between Devs and players. There is no meaningful information given and half the time WRONG information is spouted to the playerbase. I'll disagree on the spotligh...
- by Galvan Nized - at 2013.08.07 10:20:00
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912. CCP: Official stacking penalties % for Dust? - in General Discussions [original thread]
Panther Alpha wrote: Only think i know that stacking more than 2 is pointless in most cases, except for some exceptions, like Sniping with "weapon upgrades" for example, you don't really need shields for Sniping so you can stack 3 or 4 weapon u...
- by Galvan Nized - at 2013.08.07 09:35:00
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913. Basic Pro's and Con's of Dust - in General Discussions [original thread]
You mention a lot of restrictions. Haha. Plus are we measuring the game as it stands now? Meaning things that have been fixed cannot be mentioned? Pros -Meaningful deaths -Eve lore connection -Mass customization -Economy (not fully implemented y...
- by Galvan Nized - at 2013.08.07 09:26:00
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914. What players should earn War Points for.... - in Feedback/Requests [original thread]
At some point I hope the game becomes about winning the match and doing those things without WPs, but I doubt this ever happens. Why must head shots get extra wp, a kill is a kill? Your reward (for luck or skill) is killing your opponent quicker....
- by Galvan Nized - at 2013.08.07 09:06:00
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915. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
Let's wait until a shield penalty is actually put in...if that day ever comes. Then we can worry about mitigating the penalties. Armor has skills that increase their effectiveness same as shields. Some, like rep tools, are FAR more suited to armo...
- by Galvan Nized - at 2013.08.07 08:54:00
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916. What single piece of new content would easily pull in 1000s of new players? - in General Discussions [original thread]
calisk galern wrote: PvE wouldn't really fix the game at least not at first, it could potentially kill the game actually. now this is just a hypothetical, so take it with a grain of salt. game population is about 800-900 active playing games ...
- by Galvan Nized - at 2013.08.06 22:15:00
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917. [Feedback] Turrets Auto-Firing on Infantry - in Feedback/Requests [original thread]
I think it's wonky as all hell. I've seen turrets that refuse to fire at anything six feet away and I've seen them hold down objectives completely alone and it's hilarious. I like that taking a turret has meaning beyond just being manned creates...
- by Galvan Nized - at 2013.08.06 09:32:00
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918. [NOW A REQUEST] High Slot Armor Tanking - in Feedback/Requests [original thread]
Midas Fool wrote: But buffer is now and should be the winning factor of armor. It seems correct that they could be given a little more of it, especially with the abundance of anti-armor weapons. As explained several time in the other thread,...
- by Galvan Nized - at 2013.08.06 09:21:00
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919. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
RKKR wrote: Screw forgegun sniping If armor will become equal to shields, wouldn't we be able to fit armor-modules in high slots too? But interessting concept... Haha I like how everyone thinks Armor must be identical to shields to be "bala...
- by Galvan Nized - at 2013.08.06 09:00:00
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920. [NOW A REQUEST] High Slot Armor Tanking - in Feedback/Requests [original thread]
I already posted in GD but I'll echo it here. I give a no. Regulators give no advantage in EHP or repair rate. Plus Regulators kind of balances with Armor tankers having advantage in the equipment. Triage hives and rep tools mean MUCH less to a ...
- by Galvan Nized - at 2013.08.06 08:45:00
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