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581. Unallocated SP? How much and saving it for what? - in General Discussions [original thread]
I was totally saving for the same things you were...But then I went a tad SP crazy and went for passive scanning. I kind of regret my decision but stalking prey is really awesome. If 1.8 or 1.9 brings any of the stuff you listed though I'm going ...
- by Galvan Nized - at 2013.12.27 09:55:00
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582. dmg mods - in General Discussions [original thread]
Llast 326 wrote: Kins and energizers are not Highs. Energizers are high slot modules, same as rechargers.
- by Galvan Nized - at 2013.12.26 22:33:00
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583. dmg mods - in General Discussions [original thread]
Martyr Saboteur wrote: Dunk Mujunk wrote: Extenders were near worthless before the introduction of the stacking penalty, meaning that people would stack 2 OR MORE damage mods, taking a heavily penalizd mod over a mod that increases ehp with ...
- by Galvan Nized - at 2013.12.26 22:31:00
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584. ISK CCP WTF - in General Discussions [original thread]
Iron Wolf Saber wrote: Pay is based on what is killed on the field. What is the baseline ISK? How does time play into that? How does it figure payout for what is killed? Is it an average of both teams ie everything is thrown into a pot and ...
- by Galvan Nized - at 2013.12.26 10:34:00
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585. why are militia nanite injectors in the game? - in General Discussions [original thread]
The system needs fixed, it's hard to blame the noob when the system is flawed. First, add in an "accept" upon revival. Second, stop adding deaths if you get revived then no one will rage that their kdr takes a hit. I realize you'd have to stop p...
- by Galvan Nized - at 2013.12.26 09:56:00
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586. why are militia nanite injectors in the game? - in General Discussions [original thread]
Damn that noob for even trying to help you, he deserved his death. Go out and Proto stomp every single noob you meet and maybe we can drive them away from this game. NERF NOOBS!!
- by Galvan Nized - at 2013.12.26 09:34:00
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587. Request For Remote Explosives - in Feedback/Requests [original thread]
I've never been a fan of jihad jeeps but they are nearly a necessity right now, it's one of the few things that tanks actually have to fear. Fix AV adding in both EMPs and webifiers and then jihad jeeps could be dealt with.
- by Galvan Nized - at 2013.12.26 09:01:00
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588. Scout suit flaws.... - in General Discussions [original thread]
Ferroneus wrote: My twopenneth worth........please be gentle! I would say to improve scouts how about the following? Add say 20-30hp on base shield and armour values. Add another 1m/s on base movement speed. Base scan radius 20m rather than...
- by Galvan Nized - at 2013.12.26 05:53:00
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589. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
KenKaniff69 wrote: Alam Storm wrote: Galvan Nized wrote: I've always liked this idea, this is more of an EMP/Webifier mine rather than an explosive. What does more mines do? Cumulative effect on time? Personally I would prefer proximity...
- by Galvan Nized - at 2013.12.26 01:31:00
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590. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
I've always liked this idea, this is more of an EMP/Webifier mine rather than an explosive. What does more mines do? Cumulative effect on time? Personally I would prefer proximity mines ignored hardeners. To me, this creates a defensive use that...
- by Galvan Nized - at 2013.12.25 16:59:00
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591. How can you not say the active scanner is OP. - in General Discussions [original thread]
ratamaq doc wrote: Atheor Sindromer wrote: I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or d...
- by Galvan Nized - at 2013.12.25 07:17:00
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592. Stop blowing up your own **** morons - in General Discussions [original thread]
The OP and others have a point, once your tank is destroyed there is nothing an infantryman can do about the enemy tank. AV right now is far too weak to be a serious threat. Once a team has established tank supremacy you can hardly even get one ...
- by Galvan Nized - at 2013.12.24 13:51:00
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593. Scout suit/Shotgun build - in General Discussions [original thread]
Bojo The Mighty wrote: It only has more low slots at proto level. So unless you are prepared to make that commitment.... While true the Gal Bonus is extremely useful. The Minnie bonus just lacks in comparison...not saying it's terrible but i...
- by Galvan Nized - at 2013.12.24 05:58:00
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594. Buff RE's - in General Discussions [original thread]
It's a slight buff, don't see why it should be out of the question. Apply it at Pro level. Should carry 4 at ADV and get the damage buff at PRO. This creates an actual reason to use the higher tiers. Something needs to happen at higher tiers...e...
- by Galvan Nized - at 2013.12.24 05:44:00
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595. Gallente should have really long passive scan range and precision - in General Discussions [original thread]
Cat Merc wrote: xxwhitedevilxx M wrote: Yet another Gallente buff? Next time they'll ask for passive armor hardener to fit in that jolly high slot... Seriously tho, Nerf Hammer should hit hard on Gallente medium frame. huhuh, get back to ...
- by Galvan Nized - at 2013.12.24 05:41:00
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596. Yes!! [Toughest pistol duel in dust ever] - in General Discussions [original thread]
Not really a "duel" but cool nonetheless. Mine was fighting another scout near the underground supply depot in that map that I never remember the name of. We were both shotgun scouts and both realized it. Thus the line was drawn and pistols load...
- by Galvan Nized - at 2013.12.24 02:50:00
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597. Props to the three R.E scouts - in General Discussions [original thread]
Ivy Zalinto wrote: Jason Pearson wrote: You were terrifying, thank you for that experience unknown R.E scouts, able to sprint past my blaster and continue being faster than my turret turning, ya'll placing R.Es on my tank was the worst thing...
- by Galvan Nized - at 2013.12.22 00:55:00
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598. Weapon Jamming - in General Discussions [original thread]
Happened with my shotty a few times, run up to shoot somebody and nothing. Have a couple of seconds before I can fire, which is murder to my scout.
- by Galvan Nized - at 2013.12.22 00:48:00
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599. Good job with the combat rifle CCP - in General Discussions [original thread]
lee corwood wrote: We keep talking about how all the new rifles are all OP over each other. Yet no one seems to care that there are over 10+ other weapons in this game that don't seem to f@#king matter Nobody cares about these weapons anymor...
- by Galvan Nized - at 2013.12.20 23:59:00
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600. The Laser Rifle is dead. - in General Discussions [original thread]
mr musturd wrote: Galvan Nized wrote: Yep it is dead and buried. I have seen 1 since 1.7 went live. Better start digging the grave for these other weapons: Plasma Cannon (it's trying to be AV...but fails miserably) Mass Driver (good but st...
- by Galvan Nized - at 2013.12.20 22:58:00
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