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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2013.08.16 18:19:00 -
[1] - Quote
There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some. |
Mobius Kaethis
Molon Labe. League of Infamy
511
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Posted - 2013.08.16 18:25:00 -
[2] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
They do have a 3 second timer. It got added way back before chromosome thanks to scouts running with just RE. As far as I know this hasn't changed. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
283
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Posted - 2013.08.16 18:28:00 -
[3] - Quote
I've tested a lot and yea, there is an arming time of about 2.5 - 3 seconds. Can't wait till I start on my demolitions fit so I can start blowing stuff up with meh RE and Proxies.
`Sigh. Just another fun game of DUST. |
Psychotic Shooter
Ancient Exiles
131
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Posted - 2013.08.16 18:29:00 -
[4] - Quote
yes but you can throw it and run of you should have to be still for 3 seconds while laying |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2013.08.16 18:38:00 -
[5] - Quote
Psychotic Shooter wrote:yes but you can throw it and run of you should have to be still for 3 seconds while laying
Exactly. They run in, toss it (which is hard as hell to tell what just happened, especially if multiple foes), and then run out of the range and blam... you're gone. |
Yisuki
CHACALES
19
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Posted - 2013.08.16 18:43:00 -
[6] - Quote
I don't use RE much, but is so much fun using them like that. Just sneak up to a group of people hacking an objective and BAM! LOL once I killed like 4-5 people at the same time. |
Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 18:44:00 -
[7] - Quote
Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2013.08.16 18:52:00 -
[8] - Quote
Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic
There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there! |
Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 18:52:00 -
[9] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
- The kills aren't instantaneous. They have an activation time
- They are used effectively and aren't even close to OP
- They aren't used as grenades, they don't travel that far and sometimes don't even work
- The damage is perfectly fine. They shouldn't require multiple RE's to take out a person.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2013.08.16 18:55:00 -
[10] - Quote
Skipper Jones wrote:Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
- The kills aren't instantaneous. They have an activation time
- They are used effectively and aren't even close to OP
- They aren't used as grenades, they don't travel that far and sometimes don't even work
- The damage is perfectly fine. They shouldn't require multiple RE's to take out a person.
I'm not saying that remote explosives are OP or complaining about the damage or arguing the fact that one kills you no matter what. I'm saying the way they are placed is broken in my opinion. Keep everything else the same.... except maybe the blowing someone up on the other side of a solid wall :) |
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Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 18:56:00 -
[11] - Quote
Ares 514 wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there!
You risk running into a crowd of people when you have REs. They can't fire back when they have them equip, they have an activation time, and the aren't thrown.
Sometimes the REs don't even activate an you actually do have to place them down. They don't just magically fall out of your hands. If they run past you, why not shoot them and then run away? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
173
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Posted - 2013.08.16 18:59:00 -
[12] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
More or less like planting a claymore in the ground. Takes time to set up, then once it's set you can KABOOM it!. I like the idea!
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
173
|
Posted - 2013.08.16 19:01:00 -
[13] - Quote
Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic
They are another form of grenade. You can toss them. Ares is asking that they be made to be "Placed" which the placement requires said 3 seconds of no movement, much like hacking an objective.
Your character would basically be stationary for approximately 3 seconds to place the charge on the ground, then be free to move after that to detonate. That's the change that he is requesting. I wholeheartedly agree with this and am requesting the change be made as well. |
Sana Rayya
WASTELAND JUNK REMOVAL
99
|
Posted - 2013.08.16 19:23:00 -
[14] - Quote
Remote explosives should remain as droppables. Requiring an animation is unnecessary and limits their effectiveness because it means you can only place them at your feet.
If you use them as a grenade, you need the element of surprise to be effective because between the short toss distance and the activation time, it is easy to move out of the blast radius. I'm also pretty sure that they can be shot/fluxed right after deployment (they don't need the delay to be blown up by an enemy) which is potentially deadly to you. |
Forlorn Destrier
Bullet Cluster
1417
|
Posted - 2013.08.16 19:25:00 -
[15] - Quote
Ares 514 wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there!
Given that no one else experiences this, I think you are misjuding the time. They take 3 seconds to arm. |
Sana Rayya
WASTELAND JUNK REMOVAL
100
|
Posted - 2013.08.16 19:52:00 -
[16] - Quote
Why cook a grenade vs. using REs as grenades:
1) You don't have to be as close to use grenades, and they can be thrown farther, not to mention angled upward. 2) With a properly cooked grenade, there is less of a chance of your opponent dodging it, whereas if someone sees you toss a RE at their feet, they can get away very easily. 3) The transition between using your primary weapon and pulling out a grenade is nearly seamless; it takes much longer to switch to REs. As previously mentioned, you won't have your primary out when using REs and are therefore more vulnerable. 4) REs do not always deploy correctly. The chance of a grenade not going off properly are extremely slim. 5) Grenades can be bounced at angles to access otherwise inaccessible areas, while REs are limited to the range of other droppables. 6) REs can be shot/fluxed right after deploying, killing you. Barring some freak accident, grenades usually do not kill the user unless intended. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.08.16 20:00:00 -
[17] - Quote
I think it's fair to say by peoples responses that what you're proposing isn't popular. |
Skipper Jones
Militaires-Sans-Frontieres
636
|
Posted - 2013.08.16 20:13:00 -
[18] - Quote
Cenex Langly wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic They are another form of grenade. You can toss them. Ares is asking that they be made to be "Placed" which the placement requires said 3 seconds of no movement, much like hacking an objective. Your character would basically be stationary for approximately 3 seconds to place the charge on the ground, then be free to move after that to detonate. That's the change that he is requesting. I wholeheartedly agree with this and am requesting the change be made as well.
How far do they go when you toos em?
The stationary part is completely absurd. They wouldn't be able to do anything at that point.
They are by no means another grenade. NONE |
CLONE117
Planetary Response Organization Test Friends Please Ignore
147
|
Posted - 2013.08.16 22:36:00 -
[19] - Quote
um they have a an activation timer before the re becomes active so the player cant actually throw them and press the button before the re land on the grand... to get the free kill.. |
Galvan Nized
Deep Space Republic Top Men.
209
|
Posted - 2013.08.16 23:49:00 -
[20] - Quote
Are you a heavy? There is no way someone will come in lay a remote and leave all while you just stand there. Most will either kill them before they take off or will move to chase and move out of the range (which is fairly small.) Stop standing still.
If they are running and drop one behind a corner then learn to take your corners wide. It's good advice for ALL situations ALL the time. You never know when a shotgun, RE, grenade is waiting for you.
The activation timer is lengthy. Yes the animation could be more exaggerated but if you see them not holding a gun assume it's an RE. RE are a very skilled trap and are not easy to get kills with, but they are great against over aggressive players or guys who don't move. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
359
|
Posted - 2013.08.17 01:14:00 -
[21] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some. Stop complaining that takes tactics to pull it off. Seriously wtf. And I've done that many times but it's hard to pull off because you can easily get killed lol |
Dimitri Rascolovitch
The Immortal Knights
30
|
Posted - 2013.08.17 01:25:00 -
[22] - Quote
i agree with the majority, bad idea. I have dominated some fool who was in a proto suit doing this because he timed his throws wrong and the RE's were visible, i would just flaylock them then mow him down with my HMG. Thats right a heavy is supporting RE's, it is annoying when someone throws down a RE and you cant see/ counter it, but that takes a good amount of luck and skill to do |
Lightning Bolt2
DUST University Ivy League
107
|
Posted - 2013.08.17 01:47:00 -
[23] - Quote
Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? |
Spec Ops Cipher
Seraphim Initiative..
358
|
Posted - 2013.08.17 01:51:00 -
[24] - Quote
Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD |
Midas Fool
Guardian Solutions DARKSTAR ARMY
156
|
Posted - 2013.08.17 02:01:00 -
[25] - Quote
NUMBER ONE RULE OF DUST 415:
IF IT KILLS ME, ITS CLEARLY OP. |
Lightning Bolt2
DUST University Ivy League
107
|
Posted - 2013.08.17 02:05:00 -
[26] - Quote
Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD
lol... I'm a scout and I don't touch any other suits. well... until CCP nerfs scouts again. |
Spec Ops Cipher
Seraphim Initiative..
358
|
Posted - 2013.08.17 02:16:00 -
[27] - Quote
Lightning Bolt2 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD lol... I'm a scout and I don't touch any other suits. well... until CCP nerfs scouts again. I only quoted you for the first sentence, sorry, I didn't make that clear my Scoutly brother.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.08.17 02:58:00 -
[28] - Quote
Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? Ares is a calogi and I think I know who he's talking about XD. To be fair Ares, you followed me round that corner, its your own fault XD
I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.08.17 03:02:00 -
[29] - Quote
Ares 514 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? Ares is a calogi and I think I know who he's talking about XD. To be fair Ares, you followed me round that corner, its your own fault XD I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
To be clear, I was responding to multiple posts in this one... And yes I remember your recent use of those :) I actually posted this before that, and I don't think you were abusing it in the way that really frustrates me. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.08.17 03:11:00 -
[30] - Quote
Spec Ops Cipher wrote:Lightning Bolt2 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD lol... I'm a scout and I don't touch any other suits. well... until CCP nerfs scouts again. I only quoted you for the first sentence, sorry, I didn't make that clear my Scoutly brother.
On an unrelated note, the scout suit is the next suit I plan to spec into! |
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