Pages: 1 2 [3] 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arkena Wyrnspire
Turalyon 514
2645
|
Posted - 2013.08.20 07:20:00 -
[61] - Quote
Your point about shield tankers now having more HP than armour tankers is invalid because they'll have similar HP if you go for similar regen, and more HP if you go less regen. This is not a problem. The movement penalty isn't bad now either.
I notice you mention the type 2 suit for your Caldari suit. Things were different then and we didn't have nearly so many proto tryhards. |
Captain Africa Clone1
GRIM MARCH
131
|
Posted - 2013.08.20 07:49:00 -
[62] - Quote
Dude Im Caldari Assult Proto Maxed on all the basic skills , guess what ? Im considering specking into Gallente assult lol ...why?
1. Damage mods - At least 2 (That really cripples your shield tank) 2. Complex ferroscale - You have buff wihout sacrifising speed. 3. Logi - OMG makes you last sooo much longer. 4. And some secrets ....
You have no idea how lucky you are to have an armor tank + Gallente suits looks cool ...so htfu |
Bravo614
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2013.08.20 07:49:00 -
[63] - Quote
Gallente drop suit is more of armor + shield suit~ I personally think stacking only armor plates on Gallente drop suit is a common mistake people make. heres what I use and I personally think it works out great~ (just in my opinion)
~Prototype~
*High power: complex shield extender x2 enhance complex dmg mod x1 (complex would be better if you have the CPU which im working toward's to)
*low power: enhance armor extender x2 (heres the tricky part, will explain later) complex armor repair x1 basic cardiac mod x1 (can enhance or complex if you can)
equip: the nanohive that repair you + ammo (basic- pro to depends what you can fit in)
sidearm: core flaylock
grenade: basic flux
this is the suit that I used if the map im in requires me to do lots of run and gunning, which is why I put on enhance armor instead of any complex armor because it gives me that extra sprinting speed to get out of bad situations.
now if you are in a map that have solid high ground for you to camp or you want to play very defensively, simply change both enhance armor plates to complex, and switch out the cardiac mod to complex repair so you have 2, and for high power, fit in a complex shield extender and put 3 dmg mod for the rest (you can take out the complex shield and put 1 more dmg mod if you want) this set up gives you a high stoping power, but remember you need know your surrounding as when to retreat ahead of time since your moving speed is lot slower
example: If you see 5+ player breaking though your first defense line, retreat ahead of time to your second defense position or simply run toward where your team mates are gathering at so you dont have to deal with 5+ people on your own.
Gallente assault is a high stoping power + hit point but slower movement speed, which require you to play more defensively~ if you have good map awareness, utilize every map's characteristic to set up your own unique defense line, good squad mates, and good aiming skill~ you can get 20+~30+ kills most of the round.
*there are lots of other skills you can utilize to handle many different situation, which I didnt explain~ but my point is gallente assault should not be play like a caldari assault ,run and gunning all the time. Gallente assault suit's potential truly shine when you play more defensively.
*all the information I provided above is simply my opinion~ rather its the best or the worst is for you to decide~ I type out all this with my bad english just wishing I can try to solve many gallant users problems so they can enjoy dust 514 like I do~ (I am sincerely sorry for wasting your precious time if you read this post and didnt find anything useful) |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2846
|
Posted - 2013.08.20 08:00:00 -
[64] - Quote
This thread...
... my sides. |
Korvin Lomont
United Pwnage Service RISE of LEGION
100
|
Posted - 2013.08.20 08:01:00 -
[65] - Quote
The buff to armor plates will surely help armor tankers to a certain degree.
This buff is a step in the right direction but it doesn't solve the generall imbalance betwenn shield and armor. The problem is it will also help shield tankers a lot maybe even more than armor tankers.
Shield is still far superior to armor. Its still stupid to have to disadvantages for one advantage on armor while shield gets two advantages without disadvantage.
CCP should really stop balancing thier game against upcoming changes (like the somewhere mentioned shield penalty) and should really start balancing their current stuff...
|
Kekklian Noobatronic
Goonfeet Top Men.
304
|
Posted - 2013.08.20 08:11:00 -
[66] - Quote
I'm not Gallente(they suck), but I do know this guy has serious issues.
Yes, armor tanking has problems that the buff to armor amounts won't fix, yes it has to do with repping, no Gallente are not the only ones affected, and please go get counseling for your -¼issues-¼ |
Michael Cratar
Fenrir's Wolves
250
|
Posted - 2013.08.20 08:32:00 -
[67] - Quote
Sky Dovahkiin wrote:I'm posting again about the gallente assault dropsuits because the update wont solve our dilema, if youre gallente you'll undestand, if not, dont even bother replying because i dont give 2 fucks what you think. First of all this update is reducing armor movement penalties and that doesnt solve the problem. I will still have to use armor repairers and because of that i wont be able to use more armor, so ill be weaker and slower, than a shield user, even after the update. Dont give me that crap about gallente are meant to be armor,yall sound like 12 year olds that got told santa claus doesnt exist. Its an FPS MMO, not a magic and sword MMO! Assault means assault!!!As heavy means heavy!!!! I beg CCP to consider this and try going with a gallente against any full proto from any other race, even an adv can woop yo ass. Next time you get killed by a gallente just remember that youre going up against a slower oponent that has much less HP than you and recharges his HP slower,not to mention the fact that it is armor based and the shields are better against most weaponry except energy weapons, it also doesnt need 'repairers'. Gallente players that score high are truelly skilled players, but if you notice, that is rare. I used to be Caldari and i used to get 30 kills and i never died and that was with the type 2. With the gallente proto i can get 20 kills max and that is against noobs in adv and std dropsuits. Dont say its because every one is stronger now,i already took that into consideration, im not an idiot... As for the update, i keep repeating myself, but thats mandatory at the moment, as the update will be out in the 29th. Focus on what im going to say now... Gallente assault should be treated as an assault, just because on eve the gallente are armor based ships, its just stupid to make an assault armor based, might as well start using a heavywith your duvolle, because as the word assault implies,we charge and conquer objectives, we are not defenders,we need mobility. Its simply not fair. Just make all assaults shield based regardless of their race, instead of coming up with ridiculous updates that literally just make me laugh.If youre gallente assault and you agree with me, post about it and make yourselves be heard!!!! ITS NOT FAIR! Together we will make CCP hear us and change DUST forever!
*deep breath.*
First off, no.
Secondly, how?
How dose one get so stupi... wait.
I smell buthurt.
Looking at it closer it looks like he is QQing that he keeps dieing in his frame and is blameing it on armor.
Armor is fine and this next update will make it viable again.
INB4CALLEDANIDIOT |
Galvan Nized
Deep Space Republic Top Men.
213
|
Posted - 2013.08.20 09:12:00 -
[68] - Quote
McFurious wrote:Gallente Assault here.
The changes in 1.4 are a step in the right direction. I think Gallente assaults need a bonus to armor repping as well. I'd like to see 1 hp per second per level. Or perhaps something to reduce movement penalty by 10% per level.
I also think the explosive bonus to armor needs to be looked at. 130% is too high imo.
I've also been absolutely melted by scrambler rifles. I don't see them that often and I don't know if there's a bug there or not but they don't seem to have much trouble cutting through armor as well as shields.
This update is going to balance Armor vs shields to VERY CLOSE if not VERY VERY CLOSE.
The regen debate is a difficult discussion and is a long discussion. But plates have 2x the hp of extenders so you can have 1 plate and 1 rep and not lose the EHP battle. Unless it's Cal Assault vs Gal Assault. Rep rates seem a disparity but throw out some EHP numbers/mods and I bet I could show you they are closer than you think.
Explosives are supposed to 120% armor 80% shield...check out this dev blog [url]http:// http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/[/url]. Explosives are higher because of an apparent bug not design.
ScR are 80% against Armor that's still a lot so not unusual to die with the their fire rate. But perhaps there is a bug but would require testing to confirm.
|
Sky Dovahkiin
WAR LIONS
8
|
Posted - 2013.08.20 11:21:00 -
[69] - Quote
Spkr4theDead wrote:You could've remained using Caldari suits...
Too late for that now, besides if the gallente assault continues to be armor based, no one will want to be a gallente, especially after they nerf damage mods when everyone starts coimplainning about getting owned by gallente all the time because they have damage mods. But i dont think damage mods are worth losing your mobility, everyone that gets 60 kills in a match is a mobile soldier, usually a caldari assault shield tanker. |
Marston VC
SVER True Blood Public Disorder.
684
|
Posted - 2013.08.20 11:39:00 -
[70] - Quote
Sky Dovahkiin wrote:Vicious Minotaur wrote:The Gallente are not nearly as awful as you claim them to be.
Oh, and it is ridiculous to claim the armour buff to be "FAIL" when you yourself have not experienced it first-hand. It doesnt take a rocket scientist to see it will suck.
No, it doesn't take a rocket scientist to see its potential, but it does take straight idiot to think that an armor buff should make armor more powerful then whats already established, let alone to think this buff is a "fail". Armor, in my opinion, was always meant to give you more HP for less regen. You'll get more upfront HP in a fight, but your long term survivability isn't as good due to slow regen.
Ive done the math and both my proto assault and proto logistics gallente suit will gain over 100 HP, and be faster then what they were before. The regen will continue to be the same for both suits. So what does that mean? It means it was an overall buff, and a needed one in my opinion. Right now its way more common to see shields then armor and that's for good reason too.
Now, if you want a fit that would work I would recommend running the proto assault G suit with Two basic armor plates, one enhanced armor plate, and one complex armor repairer. I don't feel like doing the math right now, but that should give you plenty of health, good mobility, and decent armor repair. Sure if you almost die it'll take a minute to regen, but that's assuming you don't have a semi-competent logi in your squad. At any rate, if you want fast regen go switch to either the caldari, or minmatar suits. |
|
Korvin Lomont
United Pwnage Service RISE of LEGION
100
|
Posted - 2013.08.20 11:41:00 -
[71] - Quote
Galvan Nized wrote: This update is going to balance Armor vs shields to VERY CLOSE if not VERY VERY CLOSE.
The current buff is jus a small step into the right direction. Shield vs armor gets a bit closer but they far from beeing close or very close. Shield tanker benefits from the buff as well if not even more. And a reasonable Armor fit gets just a small head up in EHP for the disadvantages that come with armor tanking.
This buff is better than nothing but believing this will solve the imbalance between shield and armor is IMHO wrong |
Marston VC
SVER True Blood Public Disorder.
684
|
Posted - 2013.08.20 11:45:00 -
[72] - Quote
Sky Dovahkiin wrote:Spkr4theDead wrote:You could've remained using Caldari suits... Too late for that now, besides if the gallente assault continues to be armor based, no one will want to be a gallente, especially after they nerf damage mods when everyone starts coimplainning about getting owned by gallente all the time because they have damage mods. But i dont think damage mods are worth losing your mobility, everyone that gets 60 kills in a match is a mobile soldier, usually a caldari assault shield tanker.
Dude, your arguments consist of contradictory statements (as shown above) and otherwise just you bashing people by calling them idiots. "Gallente suits suck, but CCP is going to nerf damage mods because everyone gets owned by gallente suits that use them" Really? You don't think damage mods are worth losing mobility over??? WELL GOOD NEWS, in 1.4 armor tanking is getting a mobility AND HP buff........
The point is, stop complaining. CCP is trying to balance the in game content, not break it by making something new OP every month. |
Marston VC
SVER True Blood Public Disorder.
684
|
Posted - 2013.08.20 11:46:00 -
[73] - Quote
Korvin Lomont wrote:Galvan Nized wrote: This update is going to balance Armor vs shields to VERY CLOSE if not VERY VERY CLOSE.
The current buff is jus a small step into the right direction. Shield vs armor gets a bit closer but they far from beeing close or very close. Shield tanker benefits from the buff as well if not even more. And a reasonable Armor fit gets just a small head up in EHP for the disadvantages that come with armor tanking. This buff is better than nothing but believing this will solve the imbalance between shield and armor is IMHO wrong
You see, that there actually makes some sense. I agree with you that its not perfect, but im more then happy with it for now. I mean..... at this rate I might not get OHK by militia grenades in my Proto suit anymore....... |
Lt Royal
Subdreddit Test Alliance Please Ignore
715
|
Posted - 2013.08.20 11:52:00 -
[74] - Quote
Sky Dovahkiin wrote:I'm posting again about the gallente assault dropsuits because the update wont solve our dilema, if youre gallente you'll undestand, if not, dont even bother replying because i dont give 2 fucks what you think. First of all this update is reducing armor movement penalties and that doesnt solve the problem. I will still have to use armor repairers and because of that i wont be able to use more armor, so ill be weaker and slower, than a shield user, even after the update. Dont give me that crap about gallente are meant to be armor,yall sound like 12 year olds that got told santa claus doesnt exist. Its an FPS MMO, not a magic and sword MMO! Assault means assault!!!As heavy means heavy!!!! I beg CCP to consider this and try going with a gallente against any full proto from any other race, even an adv can woop yo ass. Next time you get killed by a gallente just remember that youre going up against a slower oponent that has much less HP than you and recharges his HP slower,not to mention the fact that it is armor based and the shields are better against most weaponry except energy weapons, it also doesnt need 'repairers'. Gallente players that score high are truelly skilled players, but if you notice, that is rare. I used to be Caldari and i used to get 30 kills and i never died and that was with the type 2. With the gallente proto i can get 20 kills max and that is against noobs in adv and std dropsuits. Dont say its because every one is stronger now,i already took that into consideration, im not an idiot... As for the update, i keep repeating myself, but thats mandatory at the moment, as the update will be out in the 29th. Focus on what im going to say now... Gallente assault should be treated as an assault, just because on eve the gallente are armor based ships, its just stupid to make an assault armor based, might as well start using a heavywith your duvolle, because as the word assault implies,we charge and conquer objectives, we are not defenders,we need mobility. Its simply not fair. Just make all assaults shield based regardless of their race, instead of coming up with ridiculous updates that literally just make me laugh.If youre gallente assault and you agree with me, post about it and make yourselves be heard!!!! ITS NOT FAIR! Together we will make CCP hear us and change DUST forever!
D00d what's your problem?
After your massive rant yesterday about you wanting a respec because you realised you screwed up your character; now you're raging on about this instead of rage quitting like you said you were going to!
The armor buff is going help out a ton; what are you on about? Yes its going to reduce the movement penalties (which is great on its own) but they are also increasing the HP given for each type; Basic, Advanced and Complex.
Being slow has nothing to do with everyone else having an advantage, you're probably restricting yourself due to the mind set you have gotten yourself into. All you need to do is to counter these GÇ£OP shield tankersGÇ¥ is to skill into a weapon that will destroy shields; e.g. The Scrambler Rifles (get the Assault variant because it owns) I roll, advanced Winmatar Logistics which is very similar to Gallente in that it is mainly an Armor tanker (it can be both); this buff is going to give my suit an extra 115 HP which I can't wait for! Bringing my suit to 600 EHP! while increasing my movement speed - Christmas came early!
Stop complaining about your wrong choices and get with the times....... or go make a new account like I informed you about yesterday!
Edit: As you say Armor doesn't repair itself, fit out a Armor Repairer or go Gallente Logistics. Logistics have a PASSIVE +1 HP/s arnor repair rate per level (no modules required to be fitted) |
Racro 01 Arifistan
The Surrogates Of War
21
|
Posted - 2013.08.20 11:52:00 -
[75] - Quote
personally i have no problems with using my gall proto assult suit. duvolle AR or Credron breach AR/ m512 subby, 2 complex light and 1 basic light damge mod, complex repper, basic reacitve plate, enhanced plate std nano hive and av nades. i managed to go 22/1 with this suit. only died to a mass driver after i killed him. damm splash damge |
Gunmouse
Kang Lo Directorate Gallente Federation
70
|
Posted - 2013.08.20 11:53:00 -
[76] - Quote
As a Proto Gal Assault, Proto Gal Scout, and Adv Gal Logi, this armor buff is good, but we still need more buffs. |
Sky Dovahkiin
WAR LIONS
8
|
Posted - 2013.08.20 11:53:00 -
[77] - Quote
Ok, first of all i'de like to thank all the mercs that posted helpfull posts... But as for the other posts, its sad to still see soo much hate coming from priviliedged kids that play v+¡deo games all day and post on the laptops their mommas bought them...Shameful... You should be thankkul and actually make helpful posts. You kids need a slap in the face... |
BL4CKST4R
WarRavens League of Infamy
1141
|
Posted - 2013.08.20 11:56:00 -
[78] - Quote
Arkena Wyrnspire wrote:Your point about shield tankers now having more HP than armour tankers is invalid because they'll have similar HP if you go for similar regen, and more HP if you go less regen. This is not a problem. The movement penalty isn't bad now either. I notice you mention the type 2 suit for your Caldari suit. Things were different then and we didn't have nearly so many proto tryhards.
Similar regen is around 15-20 armor HP/s, counting shield delays in a 30 second regen span without including regulators and rechargers or repair tools. Although we will have similar numerical HP but including resistances to damage etc shields have more HP since shield suits are the best dual tanks and dual tanking is the best form of tanking, but it is nice to have HP that looks the same. |
BL4CKST4R
WarRavens League of Infamy
1141
|
Posted - 2013.08.20 11:58:00 -
[79] - Quote
Captain Africa Clone1 wrote: Dude Im Caldari Assult Proto Maxed on all the basic skills , guess what ? Im considering specking into Gallente assult lol ...why? 1. Damage mods - At least 2 (That really cripples your shield tank) 2. Complex ferroscale - You have buff wihout sacrifising speed. 3. Logi - OMG makes you last sooo much longer. 4. And some secrets .... You have no idea how lucky you are to have an armor tank + Gallente suits looks cool ...so htfu
1. Dual tank, Caldari Assault proto can still get around the same HP as a Gallente assault while also getting more speed and more regen. 2. Good luck stacking more than 2 Complex ferroscales. 3. As if a Logi suit is going to repair you constantly.
|
Sky Dovahkiin
WAR LIONS
8
|
Posted - 2013.08.20 12:00:00 -
[80] - Quote
Marston VC wrote:Sky Dovahkiin wrote:Spkr4theDead wrote:You could've remained using Caldari suits... Too late for that now, besides if the gallente assault continues to be armor based, no one will want to be a gallente, especially after they nerf damage mods when everyone starts coimplainning about getting owned by gallente all the time because they have damage mods. But i dont think damage mods are worth losing your mobility, everyone that gets 60 kills in a match is a mobile soldier, usually a caldari assault shield tanker. Dude, your arguments consist of contradictory statements (as shown above) and otherwise just you bashing people by calling them idiots. "Gallente suits suck, but CCP is going to nerf damage mods because everyone gets owned by gallente suits that use them" Really? You don't think damage mods are worth losing mobility over??? WELL GOOD NEWS, in 1.4 armor tanking is getting a mobility AND HP buff........ The point is, stop complaining. CCP is trying to balance the in game content, not break it by making something new OP every month.
It is by complainning that games get improved, and its funny how theres only one gallente assault in this whole thread... |
|
Sky Dovahkiin
WAR LIONS
8
|
Posted - 2013.08.20 12:04:00 -
[81] - Quote
Lt Royal wrote:Sky Dovahkiin wrote:I'm posting again about the gallente assault dropsuits because the update wont solve our dilema, if youre gallente you'll undestand, if not, dont even bother replying because i dont give 2 fucks what you think. First of all this update is reducing armor movement penalties and that doesnt solve the problem. I will still have to use armor repairers and because of that i wont be able to use more armor, so ill be weaker and slower, than a shield user, even after the update. Dont give me that crap about gallente are meant to be armor,yall sound like 12 year olds that got told santa claus doesnt exist. Its an FPS MMO, not a magic and sword MMO! Assault means assault!!!As heavy means heavy!!!! I beg CCP to consider this and try going with a gallente against any full proto from any other race, even an adv can woop yo ass. Next time you get killed by a gallente just remember that youre going up against a slower oponent that has much less HP than you and recharges his HP slower,not to mention the fact that it is armor based and the shields are better against most weaponry except energy weapons, it also doesnt need 'repairers'. Gallente players that score high are truelly skilled players, but if you notice, that is rare. I used to be Caldari and i used to get 30 kills and i never died and that was with the type 2. With the gallente proto i can get 20 kills max and that is against noobs in adv and std dropsuits. Dont say its because every one is stronger now,i already took that into consideration, im not an idiot... As for the update, i keep repeating myself, but thats mandatory at the moment, as the update will be out in the 29th. Focus on what im going to say now... Gallente assault should be treated as an assault, just because on eve the gallente are armor based ships, its just stupid to make an assault armor based, might as well start using a heavywith your duvolle, because as the word assault implies,we charge and conquer objectives, we are not defenders,we need mobility. Its simply not fair. Just make all assaults shield based regardless of their race, instead of coming up with ridiculous updates that literally just make me laugh.If youre gallente assault and you agree with me, post about it and make yourselves be heard!!!! ITS NOT FAIR! Together we will make CCP hear us and change DUST forever! D00d what's your problem? After your massive rant yesterday about you wanting a respec because you realised you screwed up your character; now you're raging on about this instead of rage quitting like you said you were going to! The armor buff is going help out a ton; what are you on about? Yes its going to reduce the movement penalties (which is great on its own) but they are also increasing the HP given for each type; Basic, Advanced and Complex. Being slow has nothing to do with everyone else having an advantage, you're probably restricting yourself due to the mind set you have gotten yourself into. All you need to do is to counter these GÇ£OP shield tankersGÇ¥ is to skill into a weapon that will destroy shields; e.g. The Scrambler Rifles (get the Assault variant because it owns) I roll, advanced Winmatar Logistics which is very similar to Gallente in that it is mainly an Armor tanker (it can be both); this buff is going to give my suit an extra 115 HP which I can't wait for! Bringing my suit to 600 EHP! while increasing my movement speed - Christmas came early! Stop complaining about your wrong choices and get with the times....... or go make a new account like I informed you about yesterday! Edit: As you say Armor doesn't repair itself, fit out a Armor Repairer or go Gallente Logistics. Logistics have a PASSIVE +1 HP/s arnor repair rate per level (no modules required to be fitted)
Youre not a gallente assault...So wtf do you know? |
Sky Dovahkiin
WAR LIONS
8
|
Posted - 2013.08.20 12:09:00 -
[82] - Quote
Korvin Lomont wrote:The buff to armor plates will surely help armor tankers to a certain degree.
This buff is a step in the right direction but it doesn't solve the generall imbalance betwenn shield and armor. The problem is it will also help shield tankers a lot maybe even more than armor tankers.
Shield is still far superior to armor. Its still stupid to have to disadvantages for one advantage on armor while shield gets two advantages without disadvantage.
CCP should really stop balancing thier game against upcoming changes (like the somewhere mentioned shield penalty) and should really start balancing their current stuff...
I totally agree, great post! |
Bad Heal
ROGUE SPADES EoN.
68
|
Posted - 2013.08.20 12:11:00 -
[83] - Quote
Thor Odinson42 wrote:I'm guessing the OP spends a lot of time licking windows until his mom loads Dust for him.
Actually made me chuckle. thanks |
Galvan Nized
Deep Space Republic Top Men.
213
|
Posted - 2013.08.20 12:11:00 -
[84] - Quote
BL4CKST4R wrote:
Similar regen is around 15-20 armor HP/s, counting shield delays in a 30 second regen span without including regulators and rechargers or repair tools. Although we will have similar numerical HP but including resistances to damage etc shields have more HP since shield suits are the best dual tanks and dual tanking is the best form of tanking, but it is nice to have HP that looks the same.
I'm confused where you stand on the regen? Are you assuming 30 secs of regen with only 1 shield hit/depletion? But I'll add in triage hives as they go with repair tools. Resistance damage is the same for both. I know your going to say explosives have higher so I'll post this dev blog [url]http:// http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/[/url] Explosive DO MORE damage (as has been proven in testing) but this seems more bug than design.
Dual tanking is kind of its own issue and I'm not sure how either armor or shields does it "better". Shields dual tanking is much less sp heavy (because armor has such variety in plates) but carries a penalty. Armor dual tanking is more sp intensive (because only 1 kind extender is worth anything) but has no penalty... at least yet. Maybe PG/CPU extenders is what you're meaning? Not really sure. |
Lt Royal
Subdreddit Test Alliance Please Ignore
715
|
Posted - 2013.08.20 12:16:00 -
[85] - Quote
Sky Dovahkiin wrote:Youre not a gallente assault...So wtf do you know?
I do have a Gallente Assault character; Ch1ef OGÇÖBrien and I think it plays out just fine, even having the use of a Sidearm is enough for me, being used to Winmatar Logistics (no sidearm) Your reply is not an acceptable answer. It just goes to show that you have no real basis or idea what you're talking about seeing as you couldn't make a good reply.
Seriously though stop your whining, no-one likes babies! |
Sky Dovahkiin
WAR LIONS
8
|
Posted - 2013.08.20 12:29:00 -
[86] - Quote
Lt Royal wrote:Sky Dovahkiin wrote:Youre not a gallente assault...So wtf do you know? I do have a Gallente Assault character; Ch1ef OGÇÖBrien and I think it plays out just fine, even having the use of a Sidearm is enough for me, being used to Winmatar Logistics (no sidearm) Your reply is not an acceptable answer. It just goes to show that you have no real basis or idea what you're talking about seeing as you couldn't make a good reply. Seriously though stop your whining, no-one likes babies!
I just didnt think you were worth my time... And i know exactly what im talking about. I can get more kills than you playing solo on a bad day...let alone with my squad.... Youre the one who doesnt know what hes talking about, if you use 3 armor reps, your shields will still charge faster... Not to mention they dont need reps, if you think getting 20 kills is doing good, well ok, good for you, but i dont want to be good i want to be great...60 kills is what im aiming for...and if i was caldari i would have at least 50 kills a match...
|
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.08.20 12:32:00 -
[87] - Quote
Nocturnal Soul wrote:The SCr only does 30.5 dmg to armor which isnt bad considering it rpm is in the 700 hundreds
Scrambler is very useful against armor tankers. Charged shots are brutal, and the assault variant chews right through armor. |
Galvan Nized
Deep Space Republic Top Men.
213
|
Posted - 2013.08.20 12:51:00 -
[88] - Quote
Korvin Lomont wrote:The buff to armor plates will surely help armor tankers to a certain degree.
This buff is a step in the right direction but it doesn't solve the generall imbalance betwenn shield and armor. The problem is it will also help shield tankers a lot maybe even more than armor tankers.
Shield is still far superior to armor. Its still stupid to have to disadvantages for one advantage on armor while shield gets two advantages without disadvantage.
CCP should really stop balancing thier game against upcoming changes (like the somewhere mentioned shield penalty) and should really start balancing their current stuff...
Curious to understand how the armor changes help shield tankers? Dual tankers will probably rejoice but this does not help true shield tankers. Again dual tanking is easy for both sides... and both have advantages.
Curious as to what you see the advantages/disadvantage are for both shields and armor? I'm assuming your simplifying quite a bit but I think the advantage for armor probably are a disadvantage for shields.
Agreed on the shield penalty, why not just add it in CCP? Your mere mention but not addition is killing meaningful discussion as both sides are arguing different things.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
100
|
Posted - 2013.08.20 13:06:00 -
[89] - Quote
Galvan Nized wrote:Korvin Lomont wrote:The buff to armor plates will surely help armor tankers to a certain degree.
This buff is a step in the right direction but it doesn't solve the generall imbalance betwenn shield and armor. The problem is it will also help shield tankers a lot maybe even more than armor tankers.
Shield is still far superior to armor. Its still stupid to have to disadvantages for one advantage on armor while shield gets two advantages without disadvantage.
CCP should really stop balancing thier game against upcoming changes (like the somewhere mentioned shield penalty) and should really start balancing their current stuff...
Curious to understand how the armor changes help shield tankers? Dual tankers will probably rejoice but this does not help true shield tankers. Again dual tanking is easy for both sides... and both have advantages. Curious as to what you see the advantages/disadvantage are for both shields and armor? I'm assuming your simplifying quite a bit but I think the advantage for armor probably are a disadvantage for shields. Agreed on the shield penalty, why not just add it in CCP? Your mere mention but not addition is killing meaningful discussion as both sides are arguing different things.
Well if you would only shield tank the armor buff indeed does nothing for you, but i merely encounter any pure shield tanker. So the statement regarding armor buff helps shield tanker goes more towards reasonable builds (shield tanker with one plate e.g.) I would not call them dual tanker as they clearly focus on shields. So maybe this was a bit misleading.
|
Lt Royal
Subdreddit Test Alliance Please Ignore
715
|
Posted - 2013.08.20 13:09:00 -
[90] - Quote
Sky Dovahkiin wrote: I just didnt think you were worth my time... And i know exactly what im talking about. I can get more kills than you playing solo on a bad day...let alone with my squad.... Youre the one who doesnt know what hes talking about, if you use 3 armor reps, your shields will still charge faster... Not to mention they dont need reps, if you think getting 20 kills is doing good, well ok, good for you, but i dont want to be good i want to be great...60 kills is what im aiming for...and if i was caldari i would have at least 50 kills a match...
I really couldn't care less if you can get more kills than me or not; we weren't even talking about that! Are you that stuck up or is there something wrong with you? Stop moaning all across the forums about how much you suck, no one cares. All weGÇÖre trying to do is help you out, but if you don't want our help, why then proceed to give smack to everyone?
You sir are a hopeless cause and a waste of time. Good luck to you and your GÇ£respecGÇ¥ and IGÇÖll try my best to stay away from your stupid thread posting in the future. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |