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981. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
While a decent idea you have to think how these affect Booster sales. If you give them higher passive then sales of passive boosters will decrease. If you take their dbl passive and let them 1.5x that then you'll be getting a lot more SP for mu...
- by Galvan Nized - at 2013.07.18 08:25:00
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982. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
I thought you were going to go too far and suggest giving points every time you reveal someone but you reeled it back in. A very nice idea. But should only work on targets the scanner reveals and for the time. If they are spotted and then you sc...
- by Galvan Nized - at 2013.07.18 08:15:00
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983. [REQ] Squad Linking to allow corporations to sync together - in Feedback/Requests [original thread]
Like it and get it but ideally I think Corp battles could be brought back eliminating the need for this.
- by Galvan Nized - at 2013.07.18 08:10:00
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984. [Request] introduce a module that increases jumping height at low CPU/PG cost - in Feedback/Requests [original thread]
While I kind of understand, in this game where one can bunny hop like mad this is just too much... let's just add jetpacks.
- by Galvan Nized - at 2013.07.18 08:06:00
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985. [request] auto aiming active module - only works with a sniper rifle while stati... - in Feedback/Requests [original thread]
Wow. No on every level. Why do snipers need help?
- by Galvan Nized - at 2013.07.18 08:04:00
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986. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Nova Knife wrote: SponkSponkSponk wrote: How would that interact with boosters though? Business as usual. Boosters could easily mean the difference between catching up with a brand new character in weeks or months. Maybe some adjustments ...
- by Galvan Nized - at 2013.07.18 07:57:00
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987. CCP should add a few more amarr weapons in the game - in General Discussions [original thread]
Laser Rifles Sights are much better so they are at least usable now. I think it has moved up from worthless to Plasma Cannon level... decent in skilled hands but nothing to get excited/upset about
- by Galvan Nized - at 2013.07.18 07:47:00
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988. LAV Spam Fixes - in General Discussions [original thread]
LAV spam exists mainly because of the uninspired maps. Why can LAVs drive literally EVERYWHERE? They need some maps that have lots of roads but also some terrain that should be difficult to drive on with more urban areas. Every map is just too w...
- by Galvan Nized - at 2013.07.18 07:33:00
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989. Armor Tanking needs more love CCP! - in General Discussions [original thread]
Ark Angel Clone-A wrote: Telleth wrote: What about rep tools and logibros? sure logi's and reps heal people but im talking about surviving combat without them and making armor tankers more effective and can actually challenge a shield ta...
- by Galvan Nized - at 2013.07.18 07:04:00
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990. [Request] Hacking tool - in Feedback/Requests [original thread]
Ya I don't think the deployable would be great on hacking equipment (unless it has like radius hack or something)...seems overkill . But Objs, supply depots, vehicles etc would be great. So on this hacking tool you're thinking hack at range with ...
- by Galvan Nized - at 2013.07.18 05:04:00
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991. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
[quote=RINON1 How? We have the same equivalent for shields with the regulators and rechargers in lows. Move plates or reppers to highs and it's fixed.[/quote] This isn't exactly equivalent. Shields take a 3rd skill to armor's 2. Honestly though r...
- by Galvan Nized - at 2013.07.18 04:57:00
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992. [Request] Hacking tool - in Feedback/Requests [original thread]
So this is like a repair tool? I like the idea of hacking uplinks and nanohives I want to see a deployable equipment that hacks objs for you (at a slower rate) that way you can defend it rather than get shot in the back by a late spawner.
- by Galvan Nized - at 2013.07.18 04:11:00
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993. An Idea for armor tanking. - in General Discussions [original thread]
I like where your mind is at but this is a tad too much of a buff. I know shields have the advantage against armor but I think tweaks against shields and slots plus slight buffs to armor and reppers is better. Take it slow without 1 giant buff to...
- by Galvan Nized - at 2013.07.18 03:32:00
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994. Reasonable Forge gun fix - in General Discussions [original thread]
DUST Fiend wrote: Maybe not quite half a map away, but a very large distance, yes, I snipe snipers with my forge daily. Also, tower sniping is sooooo effective again, why the forge has huge splash is beyond me but hey, when in Rome.... ...
- by Galvan Nized - at 2013.07.18 03:19:00
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995. Why armor plates are useless for heavys, the slower you are the worse plates bec... - in General Discussions [original thread]
It has already been said but less speed=less speed loss from armor plates. These are the best way of mitigating the penalty Part of the issue here is map design. We have giant open areas that are a killing ground. You need to traverse these quic...
- by Galvan Nized - at 2013.07.18 01:25:00
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996. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Another thing in Dust is map design that greatly gives LAVs the advantage. In BF3 there were lots of buildings to duck into and routes that avoided roads with barriers and terrain that was difficult to drive and ram people. In Dust nearly the ent...
- by Galvan Nized - at 2013.07.16 23:54:00
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997. Cal Logi isn't OP... - in General Discussions [original thread]
Duran Lex wrote: Of course its OP, They are able to perform the main role of an assault class suit better then the suit that has the intended role. But thats more to Shield/Armor tanking being completely unbalanced then the actual suit itself....
- by Galvan Nized - at 2013.07.16 13:19:00
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998. Where are the fixes? - in General Discussions [original thread]
There is also hundreds of issues perhaps thousands. While most are probably easy fixes that's still a lot of fixes. They can only do so much. And while I'm not defending them they did finally nerf the female strut, Lord knows half the player bas...
- by Galvan Nized - at 2013.07.15 22:21:00
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999. Extreme Dropship Parking (Image) - in General Discussions [original thread]
While drunk pilots may be gone we still have those that text while flying. My favorite now is bringing your vehicle in perfectly but not drop it. Then it just inches around for 5 mins... FINALLY dropping it either after you have given up or righ...
- by Galvan Nized - at 2013.07.15 21:33:00
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1000. Finally broke the 10k SP mark - in General Discussions [original thread]
Man you cannot even get lvl 1 anything...CCP is just to harsh on new players now.
- by Galvan Nized - at 2013.07.15 21:20:00
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