Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
621. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Regarding forge guns I actually wonder if they aren't too good at killing infantry. They're less reliable than an assault rifle usually, but them being a one-hit-kill still makes them fairly dangerous. Considering that the swarm launcher was nerfe...
- by Fivetimes Infinity - at 2012.07.20 15:17:00
|
622. Drop suit scanners. - in Feedback/Requests [original thread]
I seem to remember during an interview a CCP guy saying that eventually they wanted skills/gear to allow for scanning that could reveal load-outs on the scan target. Either way it seems like a decent addition to the scout/sniper repertoire.
- by Fivetimes Infinity - at 2012.07.19 23:35:00
|
623. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
Taxis for actual corporation-hired merc companies seems reasonable. As in, if you want to attack a planet you should maybe have to actually bring ships to the planet and press a button before the Dust side opens up the planet to the attacking comp...
- by Fivetimes Infinity - at 2012.07.19 23:33:00
|
624. [Hark!] Ice Cream Space Job - in Feedback/Requests [original thread]
http://i.imgur.com/YnolA.jpg Change the 7 AUR-costing dropsuit colour-variants to cost additional ISK instead. Add sub-slots to weapon and dropsuit fitting areas wherein permanent colour schemes can be fitted at no power/CPU cost. The only stip...
- by Fivetimes Infinity - at 2012.07.19 22:02:00
|
625. Heavy Suit Adjustments. - in Feedback/Requests [original thread]
Remote explosives are going to be rebalanced next build, so hopefully there won't be any need to worry about scouts blowing you up without any trouble as a heavy in the future. Anyway, the heavy's armor is pretty massive and I think that in itsel...
- by Fivetimes Infinity - at 2012.07.19 21:47:00
|
626. what does dropsuit command do - in Feedback/Requests [original thread]
The trouble hitting people is due to the game's very dodgy hit detection. In particular the fast-moving scout suits are basically unkillable when they strafe back and forth.
- by Fivetimes Infinity - at 2012.07.19 21:41:00
|
627. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
Getting SP for the brave feat of not being shot sounds bad. Rather, people who spawn from your junk should confer onto you some bonus SP for a period of time after they dismount/bail out and go shoot doods in the face. That way you need to actuall...
- by Fivetimes Infinity - at 2012.07.18 08:56:00
|
628. No Fat Chicks Please - in Feedback/Requests [original thread]
carl von oppenheimer wrote: Frankly what we need is to have the warbarge fully explorable without a timer with male and female avatars with no drop suits. Pretty much this. Dropsuits should be utilitarian and have very little sexual dimorphi...
- by Fivetimes Infinity - at 2012.07.18 08:45:00
|
629. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
A new player can get AR Operation V and then AR Proficiency I, load up on CreoDron Breach AR's, and become an engine of death praying for war. It is super-simple to get firepower to make you easily competitive in matches. The hurdle, there, is tha...
- by Fivetimes Infinity - at 2012.07.18 08:40:00
|
630. I want to delete default starter fittings - in Feedback/Requests [original thread]
Yeah, this is something I'd like to see change as well. The starter fits are totally useless to me and only serve as clutter in the fits menu. I understand not wanting new players to accidentally delete their fits and not know how to make a new on...
- by Fivetimes Infinity - at 2012.07.15 23:33:00
|
631. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
It isn't war, it's a game. It's very easy to call in a free vehicle and simply land on people. It's a no-skill way to get kills, similar to parking the dropship somewhere and shooting missiles at people. But, I have a feeling that militia dropshi...
- by Fivetimes Infinity - at 2012.07.15 22:46:00
|
632. Give snipers the ability to no scope - in Feedback/Requests [original thread]
He's right though, realism isn't a reason to do much of anything. It's not meant to be realistic, it's meant to be fun. Snipers are really powerful at range, so for the sake of balance they give up power at close range. Give a little, get a little...
- by Fivetimes Infinity - at 2012.07.15 22:43:00
|
633. [REQUEST] Stand upon sprinting and PRONE! - in Feedback/Requests [original thread]
No need for prone. Prone would slow down the pace of the game dramatically. It would turn into quite a lot of people laying on the ground pixel-sniping each other like in BF3. No thanks. I'd rather people be always on the move and things be really...
- by Fivetimes Infinity - at 2012.07.12 06:37:00
|
634. [Idea] Drones - in Feedback/Requests [original thread]
I really do not like the idea of AI-controlled devices being added to the PvP component of Dust. I think all automated stuff should be kept to an absolute minimum, and drones or other auto-targeting anything's should be excluded as much as possibl...
- by Fivetimes Infinity - at 2012.07.12 06:35:00
|
635. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Spawn camping is a fairly obvious issue that I'm sure they'll fix up. It's something that has been fixed in every Battlefield game ever by simply having random spawn points. Once they do that it'll be a non-issue. Forge guns are pretty hard to hi...
- by Fivetimes Infinity - at 2012.07.12 06:27:00
|
636. Naval battles - in Feedback/Requests [original thread]
Fights that have water would be fine, but making actual naval stuff seems like a fairly bad idea. That's a huge amount of extra work for them to do. If there's any environment you'd expect Dust to be taken to besides dry land, it'd be space.
- by Fivetimes Infinity - at 2012.07.12 06:21:00
|
637. Planetary mode - in Feedback/Requests [original thread]
I'd guess that some of the graphical flourishes are being kept at a minimum to ensure download size for new builds is small and not exacerbate any performance issues. So this kind of stuff will probably be coming closer to the release build, when...
- by Fivetimes Infinity - at 2012.07.07 03:54:00
|
638. 3 more requests - in Feedback/Requests [original thread]
The turret gunners are actually crouched over a console through which they are remotely targeting the turret. It looks a bit odd from a distance, but hop into a dropship as a passenger and look over at the gunners and it'll make more sense. Either...
- by Fivetimes Infinity - at 2012.06.27 10:55:00
|
639. [Request] Nova Sword - in Feedback/Requests [original thread]
There are two objections I have to this, both theme and gameplay-wise. Thematically a sword doesn't seem to make much sense to me. EVE's setting attempts to be semi-realistic, as much as a sci-fi setting can be altogether realistic. That is, usin...
- by Fivetimes Infinity - at 2012.06.27 10:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |