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Ethereal3600
665 Almost Evil Serenity.
2
|
Posted - 2012.07.18 00:12:00 -
[31] - Quote
i agree the gap is to big you need to grind to ling to get the basic stuf i sugest erning points for newb players by giveing points both in cash and sp for things like kills while fallowing a leaders order so if you get a kill you get your norm 50 points but if you do it while fallowing a order lie attack or defend point you get a + 15 and a +7 for assist while under orders pluss spoting points tank damage points points for repairs and so on
bf3 and mag did this to great effect and i think it would greatly help the newbs grind past the simple stuce and get guns that give them a decent chance in a 1 on 1 |
TabbieKat
72
|
Posted - 2012.07.18 00:41:00 -
[32] - Quote
you also have to keep in mind the Skirmish and Ambush maps are only 10% of the game, there will be taking planets or protecting planets for EVE players and NPC battles. Also from what I have read people that have the High end gear now will want to run in a high risk system leaving the new players to play in the low risk areas. So please do not cut the cord because the Beta was not enjoyable. This is only the beginning of a larger game and those willing to take their lumps now will see the whole picture when the game launches. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 01:37:00 -
[33] - Quote
Longshot Ravenwood wrote:There are a large number of strategies to deploy when dealing with the opposition, no matter how overpowering they may seem. What' i'd like to see to help encourage gameplay without having long term players griefing new recruits would be:
- NPC Mission System based on standings that unlocks "higher level" agents with progressively higher paying missions & difficulty levels.
- Skill spikes that you can plug into your clones to give you a specific level of proficiency in a skill.
- Skill clusters that allow you to plug entire pieces of a skill into your clone so that you can pick up entire weapon proficiencies.
- Salvage drops based on your equipment (which is largely tied to your skill proficiencies).
The Mission system & salvage rewards would encourage higher geared/skilled players to avoid lower ranked missions. The skills pikes & clusters will give newer players a chance to complete on an even field with older players (by improving skills and unlocking better equipment) & longer standing players the ability to customize their skill sets even further.
So, what we do know is:
CCP Frame wrote:We are going to have highsec matchmaking system in place.
Which means that for highsec matches we shouldn't have to worry about any significant SP gap.
And we definitely have PVE coming:
So players are going to have options beyond diving into the teeth of the game where everything is overpowering and terrifying. What we really need is to help come up with content that will make this style of gameplay engaging so that players who aren't confident enough to go toe to toe with an enemy who has the ability to call in an orbital bombardment can still play an engaging game.
Also, play an alt -- one that doesn't spend any skill points -- and see if it's an impossible situation or not.
Spoiler: It's not. |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.18 02:55:00 -
[34] - Quote
He is dead right they wont stick around to be bullet sponges! there is one solution get rid of the all the SP!! this is not EVE this is DUST 514 FPS, have a fixed price for each suit ASSULT, HEAVY, SCOUT,LOGISTICS. THAT when you buy the ASSULT this is the armor this is the shields and the rest of the fittings that can be put on that suit ! and so goes for all the rest of the suits. For the vehicles set each one up with specific fittings and set price for them, for the weapons everybody can use what weapon suits them or what ever they prefer.
SP is nothing but bullshit to keep you online playing just as they did for EVE because it takes you years to learn all those skills I know ive been on now for 6 years have 96 mill skill points and im maybe half way through its a good thing that i realy like EVE or i would of been gone at 2 mill. its just a gimmick by CCP and a good one at that so you stay on and they keep making money, but if you have a good enough game that they all can enjoy!!! they will stick around.
IM not in favor of the skills for DUST 514 and you will also find out im afraid that the console players wont stick around for that. Right now you have 9 out of 10 that are EVE players wait till you start get more and more console guys. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 03:06:00 -
[35] - Quote
JONLUK167 wrote:SP is nothing but bullshit to keep you online playing just as they did for EVE because it takes you years to learn all those skills I know ive been on now for 6 years have 96 mill skill points and im maybe half way through its a good thing that i realy like EVE or i would of been gone at 2 mill. its just a gimmick by CCP and a good one at that so you stay on and they keep making money, but if you have a good enough game that they all can enjoy!!! they will stick around.
In game development you have to manage Flow & Fiero to make sure that your players remain engaged in the game. The SP system is incredibly effective at managing this in a sandbox environment by allowing for gradual escalation of the player's power & the range of roles they can fill.
As an EVE player I'm sure you remember what it felt like to be able to fly your first "awesome" frigate. You probably remember what it felt like each time you scaled up a bit in power & saw the universe cower before you. It's going to be very similar with this. As you play, the gear you unlock doesn't make you a better player but does give you more chances for "wins" and makes you more formidable than you were before, which can be a win all by itself. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.07.18 03:17:00 -
[36] - Quote
It could be a problem, but Dusk could use total SP as a sort of match making so you'll play against other people of proximately the same abilities ... rounded out that is.
I think we'll see the same thing with Dust as in Eve
A new Dust player will play your NPC created matches kind of like we are ... once people get a certain amount of skills and money, they might then be allowed to join Eve created contracts, and endgame content will be when you join corps and be part of high profile battles that non corp players won't be able to accept and join.
Still early to tell ... so much speculations, not enough confirmations =( |
DRaven DeMort
Osmon Surveillance Caldari State
15
|
Posted - 2012.07.18 03:47:00 -
[37] - Quote
My friend gave me a weekend code this past weekend, and I am dominating people on the field of battle, with only 2milliion SP spent. How can this be possible? because I know what I am doing!
This game is not COD or BF3 you noobz need to adapt!!! the developers are not carebears, you can ask them to nerf this or buff that, but it won't happen unless there is a real problem.
A problem is not that you don't know what you are doing, or that you have a low level toon, or that you have A.D.D and are unwilling to specialize in one thing so you just build a well rounded and noobtacular toon.
Take your meds, and specialize in one thing once you have maxed that move onto the other thing you would like to do. This game is just like EvE there is no instant gratification. You have to work on it to be good at anything. If you want to be a good tanker work on your tank skills, if you want to be a soldier work on your assault skills and that goes for anything in the game.
Don't call GLITCH! or EXPLOIT because someone blew you up, or your noob ship/ tank with a leveled up equivalent or gun. The game/ beta is not broken you are!
it's like me putting you a regular driver in a F1 car and having you race the Nuremberg race track against a pro F1 driver. You are going to die because your lack the experience or should I say Skill Points.
ADAPT OR DIE!!!!!!!!!!!!!
----------DRaven DeMort carries you home---------- |
6thAD Lord Kermit
6th Armored Division
6
|
Posted - 2012.07.18 04:39:00 -
[38] - Quote
DRaven is right... Adaptation is the name of the game folks...
Think of it this way...
On a real battlefield do they stick all the "green" troops on one battlefield and all the vets on another? NO All troops of all ranks and of all equip types are on the same battlefield. The EVE universe is no different...
True, EVE does have "areas" that are relatively safer than others but as a general rule the guys, like myself, who have been playing since beta and have 100mil + SP toons are on the same field as those 1 day noobs.
Even a 1day noob can make a serious difference on the battlefield if you think tactically enough. Hint: dont play fair! War isnt, why should you be?
I've seen too many of my own friends pick up the controller for this game and treat it as a typical FPS. They die horribly and rage quit.
DUST IS NOT A TYPICAL FPS.
As infantry: USE COVER (I cant count the number of people i've killed because they were out in the open), STAY MOBILE (how many times will someone stand still and try to shoot me?) and FFS dont try to shoot a tank with an assault rifle unless you REALLY KNOW what you are doing! (Not that I mind the free kills ).
Learn about the equipment, play around with it, even if you do die horribly... a lot (I did, and I suck at console FPS). I can't stress this enough. Simply copying down some tools dropsuit fitting doesnt make you an expert at how that dropsuit works or "plays". You have to learn its weaknesses and strengths the hard way.
Do this and more and you will more than survive the dreaded "eve universe" learning curve. http://themacgamer.com/wp-content/gallery/eve-online/eve_learningcurve.jpg |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 04:59:00 -
[39] - Quote
6thAD Lord Kermit wrote:DUST IS NOT A TYPICAL FPS. As infantry: USE COVER (I cant count the number of people i've killed because they were out in the open), STAY MOBILE (how many times will someone stand still and try to shoot me?) and FFS dont try to shoot a tank with an assault rifle unless you REALLY KNOW what you are doing! (Not that I mind the free kills ). Learn about the equipment, play around with it, even if you do die horribly... a lot (I did, and I suck at console FPS). I can't stress this enough. Simply copying down some tools dropsuit fitting doesnt make you an expert at how that dropsuit works or "plays". You have to learn its weaknesses and strengths the hard way. Do this and more and you will more than survive the dreaded "eve universe" learning curve. http://themacgamer.com/wp-content/gallery/eve-online/eve_learningcurve.jpg I can't wait to see this recycled for dust vs every other fps.
But for the SP naysayers -- make sure you've tried it completely unskilled before you scream out "nerf". |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.18 08:23:00 -
[40] - Quote
Enzo Entech wrote:So I have been enjoying the beta, and I love the potential DUST has to be a great experience, but it currently has one big problem that will hold it back.
People who start playing Dust (lets say a month) after launch don't have even a small chance when going up against someone who had been playing since launch. And from my own personal experience, I am never turned off from a multiplayer game faster than when other players are destroying me solely based on their equipment. New players will feel helpless and then quickly turn away.
I am not saying a new player should be able to easily take down someone who has been playing for months, but they should have a fighting chance.
Of course, Dust being what it is, it will be really hard to make that balance.
Let's not forget we only have a few contracts at the moment. In the final release, there will be plenty of NPC corps offering contracts. Those will earn more or less ISK wich will push players using better equipment and skills to go for higher bounty. Leaving some "noobie" contracts for the newcomers. And i'm only talking about high sec contracts. Let's not forget experienced player will move to low-sec, factionnalk warfare and obviously Null-sec as soon as possible.
It's a beta, let's not forget about that. |
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.18 08:40:00 -
[41] - Quote
A new player can get AR Operation V and then AR Proficiency I, load up on CreoDron Breach AR's, and become an engine of death praying for war. It is super-simple to get firepower to make you easily competitive in matches. The hurdle, there, is that people may not realize and run around wearing militia for too long getting smoked repeatedly. |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.18 12:52:00 -
[42] - Quote
Longshot Ravenwood wrote:JONLUK167 wrote:SP is nothing but bullshit to keep you online playing just as they did for EVE because it takes you years to learn all those skills I know ive been on now for 6 years have 96 mill skill points and im maybe half way through its a good thing that i realy like EVE or i would of been gone at 2 mill. its just a gimmick by CCP and a good one at that so you stay on and they keep making money, but if you have a good enough game that they all can enjoy!!! they will stick around. In game development you have to manage Flow & Fiero to make sure that your players remain engaged in the game. The SP system is incredibly effective at managing this in a sandbox environment by allowing for gradual escalation of the player's power & the range of roles they can fill. As an EVE player I'm sure you remember what it felt like to be able to fly your first "awesome" frigate. You probably remember what it felt like each time you scaled up a bit in power & saw the universe cower before you. It's going to be very similar with this. As you play, the gear you unlock doesn't make you a better player but does give you more chances for "wins" and makes you more formidable than you were before, which can be a win all by itself.
Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked!
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.18 14:26:00 -
[43] - Quote
Matchmaking in a FPS MMO is bad, really bad! It's the negation of sandbox elements altogether |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 16:05:00 -
[44] - Quote
Templar Two wrote:Matchmaking in a FPS MMO is bad, really bad! It's the negation of sandbox elements altogether Matchmaking is highsec only. If you don't want people to tell you where to build your castle & who's going to knock it down, head to low or null. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.18 19:54:00 -
[45] - Quote
Matchmaking is in high sec
Low and null is a diff story |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 02:59:00 -
[46] - Quote
JONLUK167 wrote:Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked! DUST won't have that bad a problem though.
MOST of the basic gear has a Militia version you'll be able to use immediately. You don't need to train into SMGs before the game lets you upgrade from the Pistol in the default loadouts.
Assuming you don't pour SP into things immediately, you can start out by finding yourself a niche - find something that, while your baseline stats might prevent you from being GOOD, you're doing slightly better in. Or at least something you ENJOY doing more than the other roles. By the time you've identified your best/most fun role, you SHOULD already have a few SPs to pile onto the relevant skills - and a small stockpile of ISK to pour into the next tier of gear. If you're not careful, you'll run through that new and pretty gear too fast, and have to save up for more - but that's one of the lessons of New Eden: Don't bring it if you can't afford to lose it. If this (relative) noob has read up on New Eden, or got good advice from a friend, they'll only bring their shiny new suits out to play when it's important - or at least profitable, and will stick to the Militia gear for the majority of most battles. By the time you can build up the necessary SP for the next tier of gear in your chosen profession, you'll probably also have saved up the ISK to buy it - exactly as it should be.
In the early stages of the game, upgrades will come to you quickly. It's only as you build up in a particular specialty that it becomes time-consuming. And that's how it SHOULD be, and what most shooters LACK. It's the reason most shooters only hold their fanbase for a year (if that) before everyone move on to the next big thing.
EDIT: I should also mention - console gamer for YEARS now, never played EVE, but I know a little about it. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.19 06:41:00 -
[47] - Quote
So newcomers that come in looking for a MMO will have to play in a Matchmaking FPS (High-sec); do you really think this is fine? This idea that the game has to babysit players into the action is so RPG and so anti FPS. Holding players' hand in FPS is a mistake...a big one. Separating players based on their SP is also bad in a FPS MMO; Why would anyone play a FPS MMO just to be stuck with a ranked FPS?
Needing in-game skills & unlocks to compete appropriately is something that won't be appealing to someone that has played FPS for decades. Would you ask a Tekken veteran to unlock moves for his favourite character or he can't compete appropriately?
Some games like FPS & Fighting Games are based on player's skills and if you "limit" what a skilled player can do you inevitably negate their true essence. What works for RPG doesn't work for FPS! What works for EVE doesn't work for Dust 514.
Also are maps in Low/Null-sec perpetual battlefields? |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.19 13:26:00 -
[48] - Quote
forget playing FPS for a long time, dust is not the usual FPS. there will be no LIMIT to a player only the skills and the time taken playing, just no end game item bleh bleh. infact NO END GAME.
if you want to ransom your squad or set them up for an ambush as a merc spy so be it. if you want to steal all the isk from the corps wallet all the items etc etc so be it. dust will not stop you doing it.
but what goes around comes around, expect that the knife will stab you in the back to.
|
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.19 14:37:00 -
[49] - Quote
Garrett Blacknova wrote:JONLUK167 wrote:Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked! DUST won't have that bad a problem though. MOST of the basic gear has a Militia version you'll be able to use immediately. You don't need to train into SMGs before the game lets you upgrade from the Pistol in the default loadouts. Assuming you don't pour SP into things immediately, you can start out by finding yourself a niche - find something that, while your baseline stats might prevent you from being GOOD, you're doing slightly better in. Or at least something you ENJOY doing more than the other roles. By the time you've identified your best/most fun role, you SHOULD already have a few SPs to pile onto the relevant skills - and a small stockpile of ISK to pour into the next tier of gear. If you're not careful, you'll run through that new and pretty gear too fast, and have to save up for more - but that's one of the lessons of New Eden: Don't bring it if you can't afford to lose it. If this (relative) noob has read up on New Eden, or got good advice from a friend, they'll only bring their shiny new suits out to play when it's important - or at least profitable, and will stick to the Militia gear for the majority of most battles. By the time you can build up the necessary SP for the next tier of gear in your chosen profession, you'll probably also have saved up the ISK to buy it - exactly as it should be. In the early stages of the game, upgrades will come to you quickly. It's only as you build up in a particular specialty that it becomes time-consuming. And that's how it SHOULD be, and what most shooters LACK. It's the reason most shooters only hold their fanbase for a year (if that) before everyone move on to the next big thing. EDIT: I should also mention - console gamer for YEARS now, never played EVE, but I know a little about it.
The bottom line is SP will not work with DUST keep it in EVE. You will see, just have them be able to fit into any suit or vehicle own any type of weapon of there choice as long as they can afford it then let THE SKILLS OF EACH PLAYER TAKE OVER NO SP NEEDED!! |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.19 14:40:00 -
[50] - Quote
[Templar Two wrote:So newcomers that come in looking for a MMO will have to play in a Matchmaking FPS (High-sec); do you really think this is fine? This idea that the game has to babysit players into the action is so RPG and so anti FPS. Holding players' hand in FPS is a mistake...a big one. Separating players based on their SP is also bad in a FPS MMO; Why would anyone play a FPS MMO just to be stuck with a ranked FPS?
Needing in-game skills & unlocks to compete appropriately is something that won't be appealing to someone that has played FPS for decades. Would you ask a Tekken veteran to unlock moves for his favourite character or he can't compete appropriately?
Some games like FPS & Fighting Games are based on player's skills and if you "limit" what a skilled player can do you inevitably negate their true essence. What works for RPG doesn't work for FPS! What works for EVE doesn't work for Dust 514.
Also are maps in Low/Null-sec perpetual battlefields?
WHAT WORKS FOR EVE DOESN'T WORK FOR DUST I AGREE 100% AND THEY WILL FIND THAT OUT THE HARD WAY!! |
|
jus nukem
19
|
Posted - 2012.07.19 15:34:00 -
[51] - Quote
DUST 514 has uber potential! BUT its definitely NOT a console game. There is already mass dis-interest in the game coming from console players. The writing is already on the wall so to speak. Thousands of beta keys have been GIVEN AWAY, yet there are only a small percentage (300-500 players at peak hours; from what i've witnessed) actually playing the game. I've put in a good amount of hours in the beta thus far, n i really can see the greatness that DUST 514 can achieve, but i'm afraid to say that the console may very well be the wrong place for it. |
Shep Lando
Crux Special Tasks Group Gallente Federation
19
|
Posted - 2012.07.19 15:46:00 -
[52] - Quote
jus nukem wrote:DUST 514 has uber potential! BUT its definitely NOT a console game. There is already mass dis-interest in the game coming from console players. The writing is already on the wall so to speak. Thousands of beta keys have been GIVEN AWAY, yet there are only a small percentage (300-500 players at peak hours; from what i've witnessed) actually playing the game. I've put in a good amount of hours in the beta thus far, n i really can see the greatness that DUST 514 can achieve, but i'm afraid to say that it solely the console is the wrong place for it.
I'm just not one of those people who believes there is a huge mentality difference between console and PC gamers. Sometimes I want to jump into battlefield and blow junk up, sometimes I want to play Sins and take over a galaxy over an 8 hour period. Gamers like to play good games, it doesn't matter what platform they choose.
I think all this debate certainly highlights a need for some kind of "safety net" for new players. This is a free game that can easily be deleted off the PS3 at no consequence to the player, so it really needs to grab you by the 2nd or 3rd match. Getting hosed by higher level players will not be fun and will result in "Well, this game sucks....DELETE" a lot of the time. CCP has their work cut out for them. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.19 15:57:00 -
[53] - Quote
You are able to start in any suit, with almost any gun with loads of upgrades. The stuff you pay isk for isn't much better. It's the passive bonuses. @ five times infinity. You know that 6 million SP yeah? And you have crap shields and crap hp.
The gear isn't important due to cost and resources. They will become null sec only, like super caps. I'm happy to see matchmaking, but it never works. Wait and see there.
I've been over the stats for SP in too many posts but essentially, 8-10 mil sp is over 100% more effective compared to someone with 300-1mil SP. 25%shield25%armour30%damage25%accuracy. 100% more effective in THE SAME SUIT. There are more skills which would help I cba to post here.
I AM NOT SAYING REMOVE THEM. Just reduce the bonus. It's epic. I'm asking this from the point of view of someone who got bored of gettin ezkills. And received hate mail because I'm OP lol.
@nukem Yeah because the planet side 2 ALPHA doesn't look 10000 times better than the Dust Beta. Dust is fail on PC. The reason the console guys don't bother Playin is because it's pretty crappy at the moment. You can see potential. Others can see potential for epic fail. Just look around the forums. LoLDust on PC. LoL indeed. |
jus nukem
19
|
Posted - 2012.07.19 16:07:00 -
[54] - Quote
I'm just not one of those people who believes there is a huge mentality difference between console and PC gamers. Sometimes I want to jump into battlefield and blow junk up, sometimes I want to play Sins and take over a galaxy over an 8 hour period. Gamers like to play good games, it doesn't matter what platform they choose.
I think all this debate certainly highlights a need for some kind of "safety net" for new players. This is a free game that can easily be deleted off the PS3 at no consequence to the player, so it really needs to grab you by the 2nd or 3rd match. Getting hosed by higher level players will not be fun and will result in "Well, this game sucks....DELETE" a lot of the time. CCP has their work cut out for them.[/quote] Well put! |
jus nukem
19
|
Posted - 2012.07.19 16:15:00 -
[55] - Quote
Tony Calif wrote:You are able to start in any suit, with almost any gun with loads of upgrades. The stuff you pay isk for isn't much better. It's the passive bonuses. @ five times infinity. You know that 6 million SP yeah? And you have crap shields and crap hp.
The gear isn't important due to cost and resources. They will become null sec only, like super caps. I'm happy to see matchmaking, but it never works. Wait and see there.
I've been over the stats for SP in too many posts but essentially, 8-10 mil sp is over 100% more effective compared to someone with 300-1mil SP. 25%shield25%regen30%damage25%accuracy. 100% more effective in THE SAME SUIT. There are more skills which would help I cba to post here.
I AM NOT SAYING REMOVE THEM. Just reduce the bonus. It's epic. I'm asking this from the point of view of someone who got bored of gettin ezkills. And received hate mail because I'm OP lol.
@nukem Yeah because the planet side 2 ALPHA doesn't look 10000 times better than the Dust Beta. Dust is fail on PC. The reason the console guys don't bother Playin is because it's pretty crappy at the moment. You can see potential. Others can see potential for epic fail. Just look around the forums. LoLDust on PC. LoL indeed. I can see your point on PS2. However, DUST 514 would be a perfect alternative for EVE online players! I think the hardcore EVE online player would find DUST 514 more intriguing to them due to the inter-connectivity, the economical effects and ramifications on the EVE universe that the game can have.. PS2, from what i know, won't have that type of impact on anything else. |
6thAD Lord Kermit
6th Armored Division
6
|
Posted - 2012.07.19 16:46:00 -
[56] - Quote
JONLUK167 wrote:
Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked!
This "instant gratification" you speak of is the bane of every society. Teaching our children patience and working toward a long term goal can help alleviate this undesirable behaviour. There might be quite a few EVE players that don't want this game. There are also quite a few who do. Regardless, I doubt CCP is going to scrap the game. So you might as well accept reality and live with it.
I disagree totally with people saying this is not a console game. The writing is NOT "on the wall"! The game hasn't even gone live yet. SERIOUSLY?!? While I agree that the game could benifit from the added functionality that a true computer brings to the table, the PS3 is quite capable of handling what this game requires. Yes there have been thousands of keys handed out. And if you truly think about timezones and daily allowable play time in peoples schedules you would see that actually the total number of players has skyrocketed in the last 2 months (give or take). When I started beta you were lucky to see 100 people on any given server at any given time of day... Now you can regularly find 300-500 on some servers at any given time of the day.
It is true that there will be a certiain amount of "player" attrition that this game will go through. Every game does. And quite frankly (no offense to them) those people who drop out for one reason or another; all the more power to them. Those that stay will find themselves a part of the first game of its genre and one that every game developer will be trying to copy. (Look up other upcoming games and see how many are copying CCP's ideas on MMOFPS or cross-game/platrform interlinks. World of Tanks/Planes and Battleships anyone?) Good ol fashioned FPS are cool and all, but they grow stale quickly with the same gameplay over and over. And they are a dime a dozen... How many CoD's are there now? How many Medal of Honor's? Personally I'm willing to give CCP the benifit of the doubt and see where this game is going before I condemn it.
Those of you who really think this game is going nowhere, I wish you luck in your search for a better game.
P.S. No I'm not a "fanboy"... I'm just far less pessimistic than the rest of you. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 18:02:00 -
[57] - Quote
Templar Two wrote:So newcomers that come in looking for a MMO will have to play in a Matchmaking FPS (High-sec); do you really think this is fine? This idea that the game has to babysit players into the action is so RPG and so anti FPS. Holding players' hand in FPS is a mistake...a big one. Separating players based on their SP is also bad in a FPS MMO; Why would anyone play a FPS MMO just to be stuck with a ranked FPS?
Needing in-game skills & unlocks to compete appropriately is something that won't be appealing to someone that has played FPS for decades. Would you ask a Tekken veteran to unlock moves for his favourite character or he can't compete appropriately?
Some games like FPS & Fighting Games are based on player's skills and if you "limit" what a skilled player can do you inevitably negate their true essence. What works for RPG doesn't work for FPS! What works for EVE doesn't work for Dust 514.
Also are maps in Low/Null-sec perpetual battlefields? Nobody said a new player HAS to fight in HighSec.
You can go out into the less-regulated areas if you WANT to die horribly against over-geared enemies, if you really want to.
And the game's not trying to be a typical FPS. Is it first-person? Yes. Do you shoot people? Yes. Does that mean it's impossible, by definition, for it to NOT be FPS? Yes. Stop saying it's anti-FPS when it's only anti-convention. And welcome to New Eden.
Although, in spite of what I just said, I think they need to scale back the level of "upgrade-ness" from one suit to the next. Instead of having a sequential system where every suit has a different price and is a direct upgrade from the previous, they need to add "side-grades" where one suit has a larger weapon slot, and another has more armour, and a third suit could have an extra module slot.
Militia suits in each class could have baseline stats for everything, then there could be 3 - 5 versions of the standard suit, one of which is an "all-rounder" with small upgrades to several aspects. The others would be more specialised to fine-tune them for a specific playstyle. This all-rounder suit could then be used as the baseline for an equivalent upgrade going to Advanced, then the same pattern will follow for Prototype suits. You still get a wide variety of different gear to save up and buy, but you'll be using it VERY differently. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.19 18:33:00 -
[58] - Quote
Suits are balanced. Passives skills aren't. Derpderp |
jus nukem
19
|
Posted - 2012.07.19 22:05:00 -
[59] - Quote
6thAD Lord Kermit wrote:JONLUK167 wrote:
Yeah bud i do remember it took me years to get in to different types of ships but I stuck around, The difference is that not all will wait, I tried to get my friends to join me in EVE but when they saw how long it takes to get into those ships none stayed! MY son lasted one year and said im done hes on xbox at least 5 to 7 hours a day with his friends and they wont put up with waiting to fit into anything thats the problem CCP is going to run into with DUST these console guys want it NOW not years from NOW.
Most of the responses that are in the forums now are from eve players, im waiting to here just from console players that have not played one day or even herd of eve to get there take, CCP maid this game to get them not us from EVE and by the way you should take a pole and see how many EVE players dont want this game to make it you may be shocked!
This "instant gratification" you speak of is the bane of every society. Teaching our children patience and working toward a long term goal can help alleviate this undesirable behaviour. There might be quite a few EVE players that don't want this game. There are also quite a few who do. Regardless, I doubt CCP is going to scrap the game. So you might as well accept reality and live with it. I disagree totally with people saying this is not a console game. The writing is NOT "on the wall"! The game hasn't even gone live yet. SERIOUSLY?!? While I agree that the game could benifit from the added functionality that a true computer brings to the table, the PS3 is quite capable of handling what this game requires. Yes there have been thousands of keys handed out. And if you truly think about timezones and daily allowable play time in peoples schedules you would see that actually the total number of players has skyrocketed in the last 2 months (give or take). When I started beta you were lucky to see 100 people on any given server at any given time of day... Now you can regularly find 300-500 on some servers at any given time of the day. It is true that there will be a certiain amount of "player" attrition that this game will go through. Every game does. And quite frankly (no offense to them) those people who drop out for one reason or another; all the more power to them. Those that stay will find themselves a part of the first game of its genre and one that every game developer will be trying to copy. (Look up other upcoming games and see how many are copying CCP's ideas on MMOFPS or cross-game/platrform interlinks. World of Tanks/Planes and Battleships anyone?) Good ol fashioned FPS are cool and all, but they grow stale quickly with the same gameplay over and over. And they are a dime a dozen... How many CoD's are there now? How many Medal of Honor's? Personally I'm willing to give CCP the benifit of the doubt and see where this game is going before I condemn it.Those of you who really think this game is going nowhere, I wish you luck in your search for a better game. P.S. No I'm not a "fanboy"... I'm just far less pessimistic than the rest of you. I somewhat share your optimism, but this game is STILL not going to draw in the typical console fps player, (which is the target audience of course) who are generally always clamoring for that 'instant gratification' shooter. DUST 514, with its leveling up structure, isn't going to offer that. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.19 22:15:00 -
[60] - Quote
No instant gratification, but no super passives. 30-40% damage, 50% overall hp ect is just too much of an advantage. |
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