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581. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread]
It doesn't take any real skill to hit infantry with a forge gun, it's essentially just luck. You just put the reticule over them and release the button, and they either die or they don't. The reticule even flashes an attractive red colour when it'...
- by Fivetimes Infinity - at 2012.07.29 06:15:00
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582. Close Quarters gun fights - in Feedback/Requests [original thread]
Hit detection is really squirrely right now. Just wait until you fight your first scout strafing back and forth in front of you.
- by Fivetimes Infinity - at 2012.07.29 04:22:00
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583. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread]
They seem too effective as they are, both against vehicles and against infantry. With vehicles, it is hard to tell where the forge gun attack is coming from, and it's possible to engage vehicles at such a long range that even if you are spotted th...
- by Fivetimes Infinity - at 2012.07.29 04:17:00
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584. Please do not remove free LAVs, just nerf them. - in Feedback/Requests [original thread]
LAVs should be improved such that their only function isn't to serve as the personal conveyance for people who want to hit a rearward capture point. The crappiest LAVs are inexpensive. If all you want to do with them is putter around the map, it'...
- by Fivetimes Infinity - at 2012.07.25 04:49:00
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585. Passive Roles in DUST 514? - in Feedback/Requests [original thread]
Having some kind of PvE component supplying materials, with research/industry/mining/etc done passively in the background, and driven by SP and ISK to an extent, would be interesting.
- by Fivetimes Infinity - at 2012.07.25 04:44:00
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586. Putting bounties on players? - in Feedback/Requests [original thread]
Death isn't really such a big deal in Dust. I'm not sure a bounty would have much weight to it. Would the target of a bounty who was successfully hunted even be aware that their death was in response to the bounty, rather than simply one of the de...
- by Fivetimes Infinity - at 2012.07.25 04:43:00
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587. Limited ammunition for vehicle weaponry. - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: god how many of these do people have to make........ no if you want lore we gots nanohives inside the vehicles Actually I don't at all care about lore, what I care about is gameplay. If you can think of a reason why ...
- by Fivetimes Infinity - at 2012.07.24 00:21:00
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588. WHAT ABOUT? - in Feedback/Requests [original thread]
Large railguns make a joke out of dropships. I don't know if you could do any better than them.
- by Fivetimes Infinity - at 2012.07.23 23:49:00
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589. Limited ammunition for vehicle weaponry. - in Feedback/Requests [original thread]
1. Prevents spamming of small missile turret rounds, which currently give virtually no incentive to ever stop mashing the fire button when you're using one. Weapon spam is probably something to avoid in FPS games. 2. Lets the weapons be put into ...
- by Fivetimes Infinity - at 2012.07.23 23:48:00
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590. forge nerf - in Feedback/Requests [original thread]
Bones1182 wrote: A continuous beam makes no sense as it is a rail gun firing a slug of super heated plasma. It is not a laser weapon nor is it meant to be one. There is streak of blue lightning. Perhaps a more residual trail but that is all. ...
- by Fivetimes Infinity - at 2012.07.23 23:42:00
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591. (Suggestion) thoughts on 0.0 and station combat - in Feedback/Requests [original thread]
Honestly the more ways they can incorporate Dust, and the more environs to fight in and over, the better. But yeah, making the thrust of Dust efforts be a damaging/disabling thing rather than outright destruction is probably the way to go. Having...
- by Fivetimes Infinity - at 2012.07.23 23:41:00
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592. forge nerf - in Feedback/Requests [original thread]
I get a fair number of kills on infantry with the forge gun. It's harder if they're up close, as you usually have just one shot, but at a distance it's fairly easy to kill infantry with it. So I agree, I think the forge gun could us a nerf to its ...
- by Fivetimes Infinity - at 2012.07.23 16:47:00
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593. [REQUEST] Hostile alien life on PVP/PVE battles - in Feedback/Requests [original thread]
Having PvE AI stuff interfering with PvP can be incredibly frustrating. I agree with the above, having actual PvE areas where you shoot space badgers or whatever the hell would be fine. But keep that segregated from PvP. When I want to fight playe...
- by Fivetimes Infinity - at 2012.07.23 06:24:00
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594. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
I've tried to use it but I can't seem to find a good use for it. Pretty much every time I find myself engaging targets I'm struggling to get the round to hit near where the enemy will be in the next second or two as the round travels. Anticipating...
- by Fivetimes Infinity - at 2012.07.23 06:21:00
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595. Weapon Feedback (RE, Nanoinjectors, Massdrivers,Launchers, Small Missile Turrets... - in Feedback/Requests [original thread]
If a friendly shoots you, you will receive a damage indicator despite not actually taking damage.
- by Fivetimes Infinity - at 2012.07.23 06:16:00
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596. Changes to improve game play - in Feedback/Requests [original thread]
For #4, going prone would be a huuuuge gameplay change. It's tough to really illustrate how much being able to go prone would change the game. Making yourself a really small target like that would make camping a much more viable thing to do, and w...
- by Fivetimes Infinity - at 2012.07.22 21:30:00
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597. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Grit Breather wrote: The easy answer is this. More armour means more weight. More weight means slower movement. There really isn't much more to it. It's a video game. Maybe shield extender means more very dense space magic shield-generating...
- by Fivetimes Infinity - at 2012.07.22 21:27:00
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598. [request]Forge Gun - in Feedback/Requests [original thread]
When it's ready to fire you'll see lightning arcing around the barrel. I guess they could make it a little more obvious as I didn't realize it at first, but that's your indication that it's ready to shoot.
- by Fivetimes Infinity - at 2012.07.22 21:24:00
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599. All this endless Militia gear.. - in Feedback/Requests [original thread]
Maybe this time CCP could make a game that isn't strictly for masochists.
- by Fivetimes Infinity - at 2012.07.22 18:12:00
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600. Weapon Feedback (RE, Nanoinjectors, Massdrivers,Launchers, Small Missile Turrets... - in Feedback/Requests [original thread]
Iceyburnz wrote: Remote Explosives - should not be able to be used as grenades. Suggestion: Should be place able only. They've announced the balance pass RE will be getting: 5 second arming timer after being set, a greatly decreased throw di...
- by Fivetimes Infinity - at 2012.07.22 18:07:00
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