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601. Dropship camping - in Feedback/Requests [original thread]
There are a lot of cheap tactics in this build, and yeah, this is one of them. As for a fix for dropship camping, I understand that militia vehicles are a temporary thing, so once people need to spend isk on dropships it might decline in popularit...
- by Fivetimes Infinity - at 2012.07.22 17:50:00
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602. PARTY SYSTEM! - in Feedback/Requests [original thread]
Grouping would make their job harder. Plenty of FPS games where you can join a server, see a group of people with a certain clan tag at the top of their team's leaderboard, and are in general just plowing through your team with ease. Not to say so...
- by Fivetimes Infinity - at 2012.07.21 20:55:00
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603. (Request) Support Credit - in Feedback/Requests [original thread]
Peetree? Like, from The Land Before Time? Damn, that's old school. I'd prefer if they went with a point system myself. Maybe they could have K/D as well, but maybe the top people be the ones who earned the most points, whether via hacking and sup...
- by Fivetimes Infinity - at 2012.07.21 20:40:00
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604. Game type request: The Hunted (TF style) - in Feedback/Requests [original thread]
I'm in favour of this. Personally I wouldn't mind if a lot of really cool match types from other FPS games were imported. Certainly the thrust of development favours Skirmish, but having stuff like Hunted, or Payload, or UT 2004's Assault game mod...
- by Fivetimes Infinity - at 2012.07.21 16:47:00
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605. (request)PVE Exploration - in Feedback/Requests [original thread]
I'd like there to be a big PvE expansion at some point. Have various coop, maybe even singleplayer modes that cover stuff like this. For release though I can't imagine this being a priority. I think they want to get the Dust stuff integrated with ...
- by Fivetimes Infinity - at 2012.07.21 16:45:00
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606. [Hark!] Ice Cream Space Job - in Feedback/Requests [original thread]
I really am not very interested in talking about how I or you personally play the game, as I don't care much about that. This is about marketing stuff to players. I think this feature has been very successful in World of Tanks, and I imagine it wo...
- by Fivetimes Infinity - at 2012.07.21 04:45:00
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607. [Hark!] Ice Cream Space Job - in Feedback/Requests [original thread]
Five cents per death. Handful of deaths per game. Handful of games per day. How long do you plan to play Dust? You might find that those cents will begin to add up once you've found a dropsuit you really like and play it quite often. It's also a...
- by Fivetimes Infinity - at 2012.07.21 04:39:00
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608. Mech Suits. - in Feedback/Requests [original thread]
Iceyburnz wrote: The problem is many of us large scale fps fans remember the dark days of planetside,the BFR, and how much they ruined the game. As a Planetside 1 player I am puzzled that this keeps coming up when people mention mechs. What ...
- by Fivetimes Infinity - at 2012.07.21 04:31:00
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609. [Hark!] Ice Cream Space Job - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I've suggested similar to this in a few threads in the past where CCP were being accused of "pay to win" and I never played World of Tanks. Maybe I used vampire magic to steal their "secret" idea...? The obvious ans...
- by Fivetimes Infinity - at 2012.07.21 04:25:00
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610. [Hark!] Ice Cream Space Job - in Feedback/Requests [original thread]
No, see, they stole the idea from me using Belarusian wizardry.
- by Fivetimes Infinity - at 2012.07.21 03:16:00
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611. HMG Sustained Fire Mode - in Feedback/Requests [original thread]
Anatoly Gasputin wrote: You guys can't be serious about suggesting that the slowest class in the beta should stand still when it can't even keep up with the rest of the squad? Seriously? Heavies with HMG will be turned into target practice, I'...
- by Fivetimes Infinity - at 2012.07.21 03:08:00
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612. HMG Sustained Fire Mode - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: So sort of like a bipod that takes several seconds to set up and take down and cools your barrel? Only if it takes equally long to take down as set up would I support it. Yeah, except I didn't want to describe it as using...
- by Fivetimes Infinity - at 2012.07.21 03:05:00
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613. DUST 514 Ideas - in Feedback/Requests [original thread]
Both of these things would be incredibly ambitious to pull off. I like the idea of fighting on ships and space stations, taking out subsystems and whatever, but integrating that with EVE I think might be expecting a bit much. Certainly well beyond...
- by Fivetimes Infinity - at 2012.07.21 03:00:00
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614. Feedback: Graphics and Lighting - in Feedback/Requests [original thread]
Draw distance for vehicles is a problem, I agree with that. I don't like that I can't see a dropship off in the distance, or that sometimes enemy tanks speeding toward you suddenly pop in. Vehicles need to be drawn from further out once they elimi...
- by Fivetimes Infinity - at 2012.07.21 02:53:00
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615. a replacement for REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
People using remote explosives as grenades which are far better than grenades will no longer get the same usage out of remote explosives in the future, this is true. I think an option they could go for is to give turrets a high resistance to incom...
- by Fivetimes Infinity - at 2012.07.21 02:52:00
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616. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
gangsta nachos wrote: This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you go...
- by Fivetimes Infinity - at 2012.07.20 23:58:00
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617. HMG Sustained Fire Mode - in Feedback/Requests [original thread]
Allow heavies with an HMG to press a button and enter a "sustained fire mode". The mode would take a few seconds to activate, allowing for relatively fast transitions to and from the mode, but still make entering the mode mid-fight impractical. ...
- by Fivetimes Infinity - at 2012.07.20 23:55:00
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618. Not just another "moan" about sniper's please no flamming, only co... - in Feedback/Requests [original thread]
Games with a lot of open areas need to be incredibly careful with sniping, as it can easily result in extremely frustrating gameplay for everyone else. Sniping really should not be able to easily take down people from range. Sniping should be more...
- by Fivetimes Infinity - at 2012.07.20 18:42:00
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619. [Discussion] Whether to weather - in Feedback/Requests [original thread]
I would rather weather effects be relatively minor. I kind of don't like the idea of gameplay being seriously affected because of something arbitrary, like a snowstorm or whatever. I'd prefer if weather was there for atmosphere and style more than...
- by Fivetimes Infinity - at 2012.07.20 18:32:00
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620. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Asno Masamang wrote: I think I have died to two Forge Guns at close range... Please note that I don't use heavy or assault suits. Well, how many times have you been in a fight with someone using a forge gun at close range? How many times ha...
- by Fivetimes Infinity - at 2012.07.20 18:29:00
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