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21. Squad Size Increase Skill - in Feedback/Requests [original thread]
Crusader suits will apparently be designed around being "squad leader suits" which provide bonuses to your squad. Squad size is being increased to 6 next build, and map size is being upped to 48 players/24 vehicles. Squad size is something that n...
- by Fivetimes Infinity - at 2013.02.09 11:38:00
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22. Sniper Rifles - in Feedback/Requests [original thread]
Hagintora wrote: Maybe they could mix it up a little. Say, add more variety of Sniper Rifles that would have some fire standard ballistics, and others that would be based on Rail Gun Tech. The standard ballsistics could do more damage, but have...
- by Fivetimes Infinity - at 2013.02.09 11:33:00
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23. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
No. CCP should not encourage people to play Dust by simply sitting someplace, shooting a non-moving target in the sky for the entire game. That isn't fun, and it shouldn't be facilitated. If you want to attack the MCC, you should be taking null ca...
- by Fivetimes Infinity - at 2013.02.09 11:28:00
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24. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Giving a very close-range weapon to the slowest suit in the game is maybe not a very good idea. That said, it sounds like heavy weapons are being made available to every dropsuit in the future, so it might not matter anyway. I like the ground-bur...
- by Fivetimes Infinity - at 2013.02.09 09:43:00
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25. I have sent in money tho I dont expect to play much untill snipers and dropships... - in Feedback/Requests [original thread]
I am sympathetic about your problem with snipers. I did a lot of sniping myself over the past two builds, and I made a couple threads about how snipers were problematic and needed to be addressed. Chromosome's patch notes initially had a bit about...
- by Fivetimes Infinity - at 2013.02.09 09:26:00
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26. Sniper Rifles - in Feedback/Requests [original thread]
Rachoi wrote: bullet drop is not something to be considered with small soldier rail guns, since the slug, or plasma charge would disintegrate going that fast after a certain time anyway. even with the one railgun made by a military [took an ent...
- by Fivetimes Infinity - at 2013.02.09 09:23:00
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27. Sniper Rifles - in Feedback/Requests [original thread]
First, you're shooting railguns at people with shielded, advanced body armor. How many shots it should take to kill has nothing to do with the "realism" behind technology that doesn't actually exist, and everything to do with gameplay. You can sh...
- by Fivetimes Infinity - at 2013.02.08 23:52:00
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28. [Request] make the game faster for at least a week to try it out. - in Feedback/Requests [original thread]
They have no doubt tried numerous different movement speeds internally. They don't need to change it for us, as the pacing of the game isn't something they require us to tell them about, as they can see it for themselves very easily. There isn't ...
- by Fivetimes Infinity - at 2013.02.08 23:45:00
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29. [Community Brainstorming]Weapon Jamming - in Feedback/Requests [original thread]
Random stuff like this probably shouldn't be in the game at all. Losing a fight because your AR decided it would jam that time wouldn't be a very fun thing to experience.
- by Fivetimes Infinity - at 2013.02.08 23:43:00
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30. PvP EvE boarding done right. - in Feedback/Requests [original thread]
JohnDS Wolf wrote: You can get ambushed by Warp Scramalers by a bunch of frigates and if you don't have a targating computer on that Battleship+ you're basicly helpless. You're most likely lose that ship (and ISK) anyway while in that Net (and ...
- by Fivetimes Infinity - at 2013.02.08 14:32:00
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31. REQUEST: HOW TO MAKE LONG WAITING IN WAR ROOM LESS BORRING - in Feedback/Requests [original thread]
Bat Shard0 wrote: But I mean it. Why not? It's a waste of time, is why. You have 10 minutes to fiddle with fittings, strategize, or just talk about junk. As if mashing some buttons to punch people is something anyone without severe brain dam...
- by Fivetimes Infinity - at 2013.02.08 14:19:00
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32. PvP EvE boarding done right. - in Feedback/Requests [original thread]
People don't like to be killed by things they can't defend against. EVE players being helpless as their ship is destroyed without anything they can do to stop it wouldn't be a thing which would go over well. The bottom line with boarding is that ...
- by Fivetimes Infinity - at 2013.02.08 11:42:00
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33. We need redline sniping fixed. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Judging from what I've seen on the forums, the concept is only irrelevant to you and a small group of others. Many of us understand that the QQ from the small cadre you're with in this matter will never cease unless you...
- by Fivetimes Infinity - at 2013.02.08 09:59:00
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34. (Request) Sentry Guns - in Feedback/Requests [original thread]
I am vehemently opposed to anything that can kill players which is automated. I hate those kinds of things being in FPS games. A deployable gun of some sort that you can man yourself, which has a limited fire angle, but is like a stationary HMG? S...
- by Fivetimes Infinity - at 2013.02.08 09:53:00
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35. sniper problem - in Feedback/Requests [original thread]
They'd need to test it internally, but either bullet drop, bullet travel time, or permanent scope sway even while crouched is what's needed. Or maybe all three to some extent. In any case, the "realism" of it isn't important. They can simply rewr...
- by Fivetimes Infinity - at 2013.02.07 22:44:00
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36. We need redline sniping fixed. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Have you used a sniper rifle before? they have scope sway. You have to compensate for it when you use it, and you only have a limited window before your aim is ruined once the crosshairs settle. Skilling up in sniper rifles...
- by Fivetimes Infinity - at 2013.02.07 18:55:00
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37. Satellite Ship Uplink - in Feedback/Requests [original thread]
I think this is a pretty good idea. My initial thought was that this sort of thing ought to be folded into the war barge, and maybe once warbarge fitting is a thing people do that could be possible. But in the interim, I do like the idea of having...
- by Fivetimes Infinity - at 2013.02.07 18:46:00
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38. We need redline sniping fixed. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I see you've never heard of a conceptual basis. There's a concept behind everything in the game. I know code can be changed to do anything one wants. If CCP wanted, all weapons could fire exploding bunny rabbits. But th...
- by Fivetimes Infinity - at 2013.02.06 21:08:00
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39. [SUGGESTION] Colour coded squad mates - in Feedback/Requests [original thread]
Chunky Munkey wrote: I think a logo variation, like those for vehicles, could serve this function. E.g; the current arrow = scout, filled arrow = heavy, arrow with a + = logi, etc. And if you're all in assault suits? I honestly don't underst...
- by Fivetimes Infinity - at 2013.02.06 21:02:00
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40. Jet packs? - in Feedback/Requests [original thread]
Being able to fly makes you hard to hit. Harder than you'd expect. See it all the time in Planetside 2. I don't think jet packs are a terrible idea necessarily, but it'd have really significant gameplay impact. Especially if it's just a module or ...
- by Fivetimes Infinity - at 2013.02.06 12:40:00
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