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381. Hack the enemies suggestion - in Feedback/Requests [original thread]
How about something like the Strogg medic thing out of Quake Wars? A nanite injector you can use on an enemy that converts his clone to your side, so that a friendly can use his body as a spawn point?
- by Fivetimes Infinity - at 2012.09.20 22:00:00
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382. Rebalance armor and shields - in Feedback/Requests [original thread]
It's arbitrary. Vehicles don't have armor points that get depleted and then they catch on fire and when they're zero they die. It isn't realistic either way. And, no, not the same for dropsuits. And "practical" is the opposite of what it'd be. Ne...
- by Fivetimes Infinity - at 2012.09.20 17:44:00
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383. eve is brutal and dust... - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: This is so indicative of the American educational system and our propensity to to "dumb" things down so that everyone can access it. I'm not an American. Quote: What ever happened to a bit of natural selection and th...
- by Fivetimes Infinity - at 2012.09.20 17:40:00
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384. Suggestion - Medium Weapons - in Feedback/Requests [original thread]
Once hit detection is fixed and scout strafing speed is lowered in the next build there shouldn't be any real need for something like this. It's good to give people options. Obviously right now the option of being a scout and strafing rapidly in s...
- by Fivetimes Infinity - at 2012.09.20 15:58:00
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385. Rebalance armor and shields - in Feedback/Requests [original thread]
The issue of adding structure is a "doing it for the sake of doing it" deal. Just because it works that way in EVE doesn't mean it needs to work that way in Dust. Oh, and even the most genetically perfect and biologically enhanced human clone woul...
- by Fivetimes Infinity - at 2012.09.20 15:39:00
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386. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Separating the positions increases the effectiveness of the tank while removing its ability to be a one-man super-suit. If necessary, keep it a 3-man vehicle and give the driver the front small turret. You'll never see an e...
- by Fivetimes Infinity - at 2012.09.20 15:01:00
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387. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
You will never sell your average gamer on the idea of spending millions of ISK and SP acquiring, fitting, and skilling into a vehicle, only to tell him that his only payoff for all that expenditure will be to move a slow, lumbering vehicle forward...
- by Fivetimes Infinity - at 2012.09.20 04:37:00
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388. eve is brutal and dust... - in Feedback/Requests [original thread]
Raynor Ragna wrote: Eves learning curve is probably the main reason why its still around and kicking hard nine years later. People play it for the learning curve. After years of playing Eve, I still learn new things. If you get to know and do ...
- by Fivetimes Infinity - at 2012.09.20 03:20:00
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389. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
I'm a sniper and I don't think prone would be much help. Who isn't shooting from behind a ridge, anyway? If you're relying on being a small target to avoid getting shot, you've screwed the pooch already. Prone slows the game down a lot. Yes, sure...
- by Fivetimes Infinity - at 2012.09.20 01:44:00
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390. eve is brutal and dust... - in Feedback/Requests [original thread]
If they made Dust 514 like EVE in terms of inaccessibility and unforgiving gameplay, the handful of EVE players who own a PS3 and will play Dust would have a whole forum to themselves within which to gloat about how awesome it is that the game isn...
- by Fivetimes Infinity - at 2012.09.19 21:31:00
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391. Stealth? - in Feedback/Requests [original thread]
Allude, not elude. There's cloaking coming, but specifics haven't been detailed. Lot of threads on it where people wind up talking about cloaking in EVE for some reason, but that's entirely speculative stuff there.
- by Fivetimes Infinity - at 2012.09.19 15:01:00
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392. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Mister Hunt wrote: Small? I got hit by a pistol while in a heavy suit and I was practically rooted in place. The system is good, but also need to realize that my heavy suit would have better servo motors to avoid having a PISTOL keep me rooted....
- by Fivetimes Infinity - at 2012.09.19 14:58:00
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393. [Request] EMP Grenades That Affect More Than Shields - in Feedback/Requests [original thread]
It'd be a fine line to walk. Under what circumstances would you rather damage shields and disable HUD versus do a whole pile of damage to, if not outright kill, people with a grenade? Interesting thought though.
- by Fivetimes Infinity - at 2012.09.19 14:25:00
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394. Seriously? Those graphics? - in Feedback/Requests [original thread]
Whatever PC or crazy internal PS3 build they run to get the screenshots/make the videos for promotional purposes demonstrates that the game has the capacity to look quite good. As for the architecture and so-on, well, bleak industrial settings are...
- by Fivetimes Infinity - at 2012.09.19 05:17:00
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395. Camos that can be bought with ISK and only ISK no AUR variants - in Feedback/Requests [original thread]
Probably best not to overthink these things. Everyone in the game being partially cloaked by virtue of their armor's skin and the area they're fighting in sounds like it'd be a mess. Cosmetic stuff really should be just that.
- by Fivetimes Infinity - at 2012.09.18 22:34:00
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396. idea: submarine? - in Feedback/Requests [original thread]
Boats would be kind of strange. It's the year 25000 or so. Space ships warp around and shoot lasers. We're seriously going to expect submarines and battleships? Would those really be things people use in a world of orbital bombardment and warp dri...
- by Fivetimes Infinity - at 2012.09.18 21:39:00
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397. [Request] Alternet propulsion for HAV. - in Feedback/Requests [original thread]
Asimov Black wrote: How stable the platform wielding the gun is. A standard tanks rest upon the ground unmoving, hence a very stable platform. A hover tanks is constantly in motion staying in the air a few feet above the ground. Not very stable...
- by Fivetimes Infinity - at 2012.09.18 21:33:00
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398. Camos that can be bought with ISK and only ISK no AUR variants - in Feedback/Requests [original thread]
This is the second time you've made this thread. As I said in the previous thread, and as others have said, the stuff that is cosmetic is exactly what they should be charging money for. The game is 100% free. Either they make the game pay-to-win,...
- by Fivetimes Infinity - at 2012.09.18 21:29:00
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399. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Avenger 245 wrote: Chemical especially aerosol form, arnt just breathed they are absorb directly though body and slink though everything but hazmat suits. Chemicals could easlycome thougth any opening. Also the suits arnt power armor they are ...
- by Fivetimes Infinity - at 2012.09.18 18:06:00
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400. [Request] Alternet propulsion for HAV. - in Feedback/Requests [original thread]
What does "stability" mean? This isn't an attribute I'm aware of vehicles in Dust possessing. Losing armor for speed is already accomplish with nanofiber structure, or whatever it's called.
- by Fivetimes Infinity - at 2012.09.18 18:01:00
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