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141. [Suggestion] Infantry Squad Size Skill - in Feedback/Requests [original thread]
GIZMO2606 wrote: With corp battles, you can place the amount of ISK from 1 million to 50 million. You can't earn that much in pub games. Secondly, you wont have to worry about randoms in any way joining in unless you invite them. Lastly once we...
- by Fivetimes Infinity - at 2012.12.11 00:10:00
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142. External Camera View / 360° Free Orbit - in Feedback/Requests [original thread]
Khal V'Rani wrote: So a lot of customization then if your talking about hairstyles and clothes. That's cool. I'm assuming Captains Quarters are similar to Merc Quarters then? In CQ are you able to pan the camera around to see the entire charact...
- by Fivetimes Infinity - at 2012.12.10 07:37:00
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143. Slaughter Rule - in Feedback/Requests [original thread]
Weird, this is hardly a new idea but it's strange that I never even really noticed it was absent in this game. Rapid loss after losing all points works really well in the Battlefield games. It also really makes the game require a bit more strategy...
- by Fivetimes Infinity - at 2012.12.05 19:33:00
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144. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
DJINN leukoplast wrote: One thing to keep in mind is that a militia suit, with no adjustments, is 100% free. Militia gear costs ISK unless you buy BPO versions for AUR. The only 100% free stuff are the starter fits, which are necessary I gu...
- by Fivetimes Infinity - at 2012.12.05 07:12:00
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145. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
Scrambler pistol headshots do a hell of a lot of damage anyway. This would not be a good direction to take gunfighting. You don't want people in their expensive stuff to just die instantly to pistols.
- by Fivetimes Infinity - at 2012.12.04 13:00:00
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146. Snipers/Assault Rifles need a LOT of tweaking - in Feedback/Requests [original thread]
Balarius Moonbane wrote: Not to mention the orange arrow makes it nearly impossible to actually be a proper sniper as it gives away your position to everyone on the map. This has no impact on your ability to be a sniper. You people, I hones...
- by Fivetimes Infinity - at 2012.11.26 05:36:00
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147. MORE CUSTOMIZATION - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: If you wants suits that look diferent, by AUR dropsuits with real money. Cosmetic things is part of how CCP plans to make money; this will be a free-to-play game supported by microtransactions like that. This is...
- by Fivetimes Infinity - at 2012.11.24 21:54:00
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148. Ambush : Making it fun again - in Feedback/Requests [original thread]
I would really like it if they made Ambush into a round-based game mode, where everyone spawns together, with one life, and the round ends when one team dies or the objective is captured. I always found that game mode much more interesting than bo...
- by Fivetimes Infinity - at 2012.11.22 23:58:00
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149. Friendly Fire/Crime watch hybrid - in Feedback/Requests [original thread]
Friendly fire is good, but the system needs to be pretty well-engineered if they want to keep it from ruining the game. Having intelligent interpretation of FF (shooting a friend near an enemy, versus shooting a friend near your spawn far from any...
- by Fivetimes Infinity - at 2012.11.22 23:49:00
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150. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
There should be a wide array of support abilities to be called down. Scans, supply drops, ECM stuff to temporarily jam radars, etc. The more, the better.
- by Fivetimes Infinity - at 2012.11.21 04:43:00
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151. Just thought of a way to balance vehicles - in Feedback/Requests [original thread]
All that is needed is ammunition to be added in and changed. Giving vehicles either limited ammo, or semi-limited (unlimited ammo supply, but a finite magazine and a long reload time, as that other guy suggested), and also changing the weapon type...
- by Fivetimes Infinity - at 2012.11.20 23:23:00
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152. Turret turning speed - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: You do realise the only reason the Railgun is like that was due to whines from the "Gun game" players last build?. CCP totally destroyed the Large Railgun, it used to be pretty much the same as the other two only a...
- by Fivetimes Infinity - at 2012.11.19 22:22:00
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153. EVE and Dust skill training - in Feedback/Requests [original thread]
WHz DS9899 wrote: EVE hasgood ideas, and since this really is EVE, it makes sense to modify things and carry it over to Dust. No. Doing something simply because EVE did it is a terrible way to approach this whole thing. EVE is a PC MMORPG a...
- by Fivetimes Infinity - at 2012.11.19 01:27:00
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154. EVE and Dust skill training - in Feedback/Requests [original thread]
Maken Tosch wrote: When it comes to corp battles in the future in null sec where time is of the essence, then yeah it would be really demanding. Eve players have requested CCP to eliminate the docking timer (Scotty got fired, sorry) because the...
- by Fivetimes Infinity - at 2012.11.18 21:21:00
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155. EVE and Dust skill training - in Feedback/Requests [original thread]
I don't understand the point of this at all. Why not just accrue SP in a pool and spend them when you want to? What benefit is there in having them placed automatically? Is going into your skills sub-menu after a battle really so demanding?
- by Fivetimes Infinity - at 2012.11.18 20:58:00
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156. Integral laser flare that says "I need a NANOHIVE" - in Feedback/Requests [original thread]
Do console FPS games not usually have voice macros? How about they just make it so people equipped with a nano hive can see a little bar showing the ammo left for your primary weapon, then.
- by Fivetimes Infinity - at 2012.11.18 01:23:00
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157. Stealing vehicles. - in Feedback/Requests [original thread]
Why do we want to "definitely make people think twice about getting out of their vehicles" again? I'm not sure why that's something you never want people to do. Anyway, I can't imagine this'd ever be something that happens enough, with actual, qu...
- by Fivetimes Infinity - at 2012.11.17 18:51:00
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158. Privateer's Greed DLC - in Feedback/Requests [original thread]
Dust is a console FPS game. EVE is a PC MMORPG. That's about all there is to say about that. Whether most players are running around with an assault rifle or not is aside from the point that it'd be DLC which offers nothing to people unless they ...
- by Fivetimes Infinity - at 2012.11.17 14:44:00
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159. Privateer's Greed DLC - in Feedback/Requests [original thread]
WHz DS9899 wrote: Again, did I say you would have to purchase it? no. CCP already said that all expansions were free, so allyou would have to do is download it. And futhermore, how would a tank fit in this? Ok, maybe there could be dropships an...
- by Fivetimes Infinity - at 2012.11.17 01:07:00
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160. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
Scouting doesn't have anything to do with sniping. Maybe in real life they're related, but in Dust they're not at all intertwined. It doesn't really have anything to do with the balance of sniping, at any rate. R'ahz Lupo wrote: When I notice ...
- by Fivetimes Infinity - at 2012.11.16 16:04:00
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