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81. My respec saved this game for me! - in General Discussions [original thread]
Marston VC wrote: I chose gallente logistics because I wanted to properly armor tank. Gallente logistics made the most sense because its racial bonus gives it +5 passive armor rep, and it has 5 slots as opposed to to its assault varients four....
- by Eskel Bondfree - at 2013.06.25 20:26:00
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82. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
Well, here's an easy solution to red zone sniping: get rid of the red zone. Honestly, isn't Dust supposed to be a sandbox game? Rather than implementing restrictions and then more restrictions to solve problems stemming from introducing those re...
- by Eskel Bondfree - at 2013.06.23 20:33:00
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83. DUST 514 for PS4 - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: I-Śm not talking about a PS4-DUST at the release but it is a fact that most player will buy a PS4 within 2014. It is more profitable to buy a PS4 than repairing a PS3 because the PS4 will so cheap and downwards copatible ...
- by Eskel Bondfree - at 2013.06.23 11:51:00
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84. Fixing aiming: Turning off one lag at a time. - in General Discussions [original thread]
Thumb Green wrote: Personally I think CCP should just copy & paste the code for the controls from Chromosome into Uprising. Software development, it's a matter of what to copy and where to paste it, essentially. Or, maybe it's actually a l...
- by Eskel Bondfree - at 2013.06.23 11:37:00
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85. CCP change the SP gain to full passive - in General Discussions [original thread]
I'm in favor of passive SP, too. But if CCP worries about their active player base (which might or might not be a valid concern), they could at least introduce a booster that lets you gain all the SP of the weekly cap fully passive. This way, dedi...
- by Eskel Bondfree - at 2013.06.23 10:34:00
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86. Logi vs Assault - in General Discussions [original thread]
Jebus McKing wrote: Fix Caldari Logi. Fix Assault Bonus. Leave the rest of the Logis alone. Amarr logi needs fixing too. In a good way.
- by Eskel Bondfree - at 2013.06.21 19:38:00
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87. "Inside" Maps - in Outposts [original thread]
sammus420 wrote: CCP LogicLoop wrote: Underground facilities, this relates to our memory problems with interiors in general. We want them too and will find a way to do it eventually. This amazes me. Interior levels have been the bread an...
- by Eskel Bondfree - at 2013.06.21 16:12:00
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88. Request: Accessible Buildings - in Feedback/Requests [original thread]
I'm with you, unfortunately it seems kind of hard to do on the PS3: CCP LogicLoop about interiors
- by Eskel Bondfree - at 2013.06.20 17:24:00
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89. Question about racial variants of the AR - in General Discussions [original thread]
This is what CCP Remnant has said about the matter: CCP Remnant wrote: Etero Narciss wrote: CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifl...
- by Eskel Bondfree - at 2013.06.19 20:10:00
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90. Logistics Suit Balance - in Feedback/Requests [original thread]
Draco Cerberus wrote: Eskel Bondfree wrote: Reduced mobiliy and lack of a side arm for logis is fine, but it's not enough to truly differentiate them from assault and basic suits. And it's because having that side arm as an assault doesn't ...
- by Eskel Bondfree - at 2013.06.19 19:18:00
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91. Logistics Suit Balance - in Feedback/Requests [original thread]
Draco Cerberus wrote: I don't think it was a rant but prove me wrong. I spend alot of time in matches where it seems like blue dot's are either afking or tired of pushing and give up. If you give the amarr Logi suit the added weapon why not giv...
- by Eskel Bondfree - at 2013.06.18 17:34:00
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92. Logistics Suit Balance - in Feedback/Requests [original thread]
Draco Cerberus wrote: [quote=Eskel Bondfree][quote=Draco Cerberus] You are right, I forgot that the Caldari Assault CK.0 has 4 high, 3 Low, 1 Sidearm, 1 Light weapon, 1 grenade and one equipment slot. It is also faster and starts out with 210HP...
- by Eskel Bondfree - at 2013.06.17 19:42:00
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93. Logistics Suit Balance - in Feedback/Requests [original thread]
Draco Cerberus wrote: The Logi suits have less tank slots on all racial variants than their assault suits so in all reality I find the balance the logi cry laughable Actually, all logi suits have more module slots than their racial assault ...
- by Eskel Bondfree - at 2013.06.17 17:24:00
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94. All the maps seriously lack interiour spaces - in Outposts [original thread]
crazy space 1 wrote: kevlar waffles wrote: and besides if you little infantry men went inside buildings us tankers wouldnt be able to gun you down RIGHT! that would be the balance for tanks. You can't use them to take points if they are ...
- by Eskel Bondfree - at 2013.06.17 17:06:00
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95. Logistics Suit Balance - in Feedback/Requests [original thread]
The value of having a side arm should be increased, it would make running assault fits on a logi suit less attractive. More variety in the side arm category would be a start. I would also like to see every weapon having a distinct weakness that ...
- by Eskel Bondfree - at 2013.06.16 21:37:00
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96. What is this obsession.... - in General Discussions [original thread]
Aeon Amadi wrote: I have to say, compared to the Eve community, this community is terrible. Not because it cant be civil or come to a cohesive agreement on anything but because it CHOOSES not to. Actually, I have a similar impression every tim...
- by Eskel Bondfree - at 2013.06.16 21:07:00
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97. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: We want to have fighting in MCC's in the future. Yes, please! The titan game mode in BF 2142 was awesome. Can't wait to battle it out in the enemy MCC, then blow it up from inside
- by Eskel Bondfree - at 2013.06.16 16:37:00
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98. All the maps seriously lack interiour spaces - in Outposts [original thread]
kevlar waffles wrote: and besides if you little infantry men went inside buildings us tankers wouldnt be able to gun you down Yes, exactly Thanks for the info Logic Loop. I already suspected it would be technical limitations that are holdin...
- by Eskel Bondfree - at 2013.06.16 14:16:00
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99. What if vehicle balance meant parts of the maps were indoors? - in General Discussions [original thread]
Noc Tempre wrote: The long and short of it... CCP can't do lots of indoor spaces on the PS3, and have stopped trying. (this is summary from forum posts and talks with devs) Do you have any links to threads where devs have been discussing this...
- by Eskel Bondfree - at 2013.06.12 18:59:00
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100. Caldari Logi vs Assault - in General Discussions [original thread]
Bob Teller wrote: And if you take into account that the logi has 5 HP/s built in reps, for which the assault needs to fit an extra complex armor repper (costs 45/11), both are standing at: Assault: 52 CPU/13 PG and 2 lows, Logi: 160 CPU/36 PG ...
- by Eskel Bondfree - at 2013.06.12 16:34:00
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