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61. More mods that give you a boost to stats while hurting others? - in General Discussions [original thread]
I think OP is asking for more modules that increase some of your stats, at the cost of decreasing others. So instead of just chosing where you want to be better, you would also have to think about what weakness you are willing to accept. I like th...
- by Eskel Bondfree - at 2013.09.29 10:25:00
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62. Sticky:Aiming and control system in general - in General Discussions [original thread]
Mouse aiming in 1.4 feels worse than before, for one specific reason: sensitivity when scoped in (ADS) is way too high. In fact, it is higher than in hipfire mode. This simply doesn't make sense. When I scope in with my weapon, I do it to get m...
- by Eskel Bondfree - at 2013.09.05 18:40:00
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63. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
I wholeheartedly agree. Low frame rate is this game's biggest problem, together with a lack of content. All I can add is that performance got a lot worse for me since 1.4 dropped, especially in the new outpost. I was excited for the new maps and o...
- by Eskel Bondfree - at 2013.09.05 18:17:00
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64. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Performance on maps with the new outpost has been horrible for me so far. Admittedly I only played a few games with battle server region on 'automatic' (living in the eu), but I estimate my average fps in those games at around 20. Not fun. The gam...
- by Eskel Bondfree - at 2013.09.04 17:22:00
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65. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
About the new mouse handling: Generally feels much better now without the turning restrictions and negative acceleration we had in ADS before. Good job on that! HOWEVER: Why in the world did you make ADS aiming faster than aiming during hip fir...
- by Eskel Bondfree - at 2013.09.03 19:28:00
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66. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
I welcome those changes, especially to the Amarr logi which looks like a really good choice now. However, CCP you might want to think twice about what that CPU reduction does to the standard and advanced suits. The proto suit can handle it becaus...
- by Eskel Bondfree - at 2013.07.18 21:07:00
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67. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Alternatively, have them only capable of having a sidearm, and the Amarr suit can be special by allowing to fit a light weapon as well. Please don't bring up sidearm only logis, I find this idea terrible. My weapon cho...
- by Eskel Bondfree - at 2013.07.16 17:51:00
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68. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Seems the main problem is that too many people have too many equipment slots and CPU/PG on their suits. There's a simple solution to this: make assault suits the superior choice for frontline duty. If everyone is running assault suits with a singl...
- by Eskel Bondfree - at 2013.07.15 17:57:00
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69. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
I actually like that the Caldari and Gallente have different slot layouts instead of just mirroring each other like the assault suits do. Makes it less boring and allows for more variety in how a logi can be played. I would rather introduce a gene...
- by Eskel Bondfree - at 2013.07.14 22:34:00
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70. Red line needs to go - in General Discussions [original thread]
I find save zones that only one team can enter annoying and would like them to go away. This is something I already said elsewhere: "Just put well designed home bases on the maps. Bases that can not easily be camped and/or locked down, are easily...
- by Eskel Bondfree - at 2013.07.13 12:37:00
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71. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Guys, I did not argue that rep tools or triage hives are the saving grace for armor tanking. There is no need to explain again why armor tanking is inferior to shield tanking, we have all come to that conclusion already. What I'm saying is simply...
- by Eskel Bondfree - at 2013.07.01 19:16:00
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72. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
That's some exhaustive work on the matter OP, thanks for that. I completely agree that armor tanking needs to be brought in line with shield tanking. Still I'd like to add some points I think you missed in your write up and that tilt the balance a...
- by Eskel Bondfree - at 2013.06.30 19:07:00
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73. [feedback] # of module slots on the Gallente logistics L-1 is wrong. - in Feedback/Requests [original thread]
Gallente proto logi is far from underpowered, there's no need to give it extra HP or more slots. Have a look: https://forums.dust514.com/default.aspx?g=posts&t=89427&find=unread
- by Eskel Bondfree - at 2013.06.30 16:22:00
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74. Dust 1.2 Still Playing the same 3 games. How Awesome... - in General Discussions [original thread]
Duran Lex wrote: 1 - I never brought up my experience in game development as a basis to imply my opinion has more bearing than yours, as i have no desire to bring up pointless information. 2 - Until you work for CCP on Dust 514, you would hav...
- by Eskel Bondfree - at 2013.06.30 13:22:00
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75. [feedback] # of module slots on the Gallente logistics L-1 is wrong. - in Feedback/Requests [original thread]
I agree, the Gallente logi looks kind of crappy on the basic level, especially when compared to the Minmatar one which has 2 more module slots. I guess CCP thought the 25% fitting bonus of the Gallente would be so powerful that the G-1 should not ...
- by Eskel Bondfree - at 2013.06.30 12:03:00
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76. CCP change the SP gain to full passive - in General Discussions [original thread]
Sponglyboy Squaredoo wrote: Eskel Bondfree wrote: Sponglyboy Squaredoo wrote: Eskel Bondfree wrote: Sponglyboy Squaredoo wrote: Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just p...
- by Eskel Bondfree - at 2013.06.29 22:14:00
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77. CCP change the SP gain to full passive - in General Discussions [original thread]
Sponglyboy Squaredoo wrote: Eskel Bondfree wrote: Sponglyboy Squaredoo wrote: Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you ...
- by Eskel Bondfree - at 2013.06.29 17:28:00
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78. CCP change the SP gain to full passive - in General Discussions [original thread]
Sponglyboy Squaredoo wrote: Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be ente...
- by Eskel Bondfree - at 2013.06.29 12:07:00
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79. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
KOBLAKA1 wrote: Eskel Bondfree wrote: Two ARs on one suit: we finally have a LMG! lol the weapon switch acts like the barrel cooldown? Hardly, but if you want cooldown, how about two scrambler rifles, that's 150 rounds in one go Oh wai...
- by Eskel Bondfree - at 2013.06.27 19:46:00
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80. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Two ARs on one suit: we finally have a LMG!
- by Eskel Bondfree - at 2013.06.27 19:30:00
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