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121. Aiming/Input lag needs to be adressed ASAP. - in Feedback/Requests [original thread]
Bumping this up since I still got terrible input lag when playing with mouse today. The last hot fix apparently did nothing to address input lag.
- by Eskel Bondfree - at 2013.05.10 20:53:00
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122. Aim sensitivity on the laser rifle is way too low - in Feedback/Requests [original thread]
I don't know if this might actually be a bug or an oversight, but I supposed it's intentional. I tried the laser rifle today, playing with keyboard + mouse, and I noticed that aiming when scoped in is horribly slow, to the point of being unusabl...
- by Eskel Bondfree - at 2013.05.10 19:32:00
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123. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
I have also experienced players literally teleporting over the map in a few cases. This is rare however, but I have to say that lag in general has gotten much worse for me than before uprising. Not in every game, though. I'm playing from Germany w...
- by Eskel Bondfree - at 2013.05.10 19:00:00
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124. Horray for Proto Caldari Logis! - in General Discussions [original thread]
Otoky wrote: Kekklian Noobatronic wrote: Step 1: Remove the ability for Logi's to fit Damage Mods (Tie it to some fluff about the subroutines being incompatible or some bs) Step 2: ??? Step 3: Profit I think it's silly to say a Logi player ...
- by Eskel Bondfree - at 2013.05.10 18:35:00
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125. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Citpaan Hacos wrote: I really need to recommend you stop defending the idea of sidearm only logi, Wolf. It isn't a good one, let it die man. A reason isn't needed as an excuse, just advocate straight up for more varie...
- by Eskel Bondfree - at 2013.05.10 10:54:00
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126. [Feedback] Replace Logistic suits' Light Weapon for a Sidearm - in Feedback/Requests [original thread]
I will repost a suggestion here that I made in another thread: Keep the high number of slots for logis.
Reduce their overall CPU/PG by a lot.
Give them a large fitting bonus for equipment and other modules they need for defense and supp...
- by Eskel Bondfree - at 2013.05.09 22:45:00
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127. Horray for Proto Caldari Logis! - in General Discussions [original thread]
Jack McReady wrote: proto assaults have more PG than proto logi suits. Actually this is only true for the Amarr, the other logis have about 25% more PG than their assault counter parts. And even the Amarr logi has more PG than any of the ot...
- by Eskel Bondfree - at 2013.05.09 22:24:00
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128. Horray for Proto Caldari Logis! - in General Discussions [original thread]
RKKR wrote: Too Eskel Bondfrees solution: What's the point of the Amarr logi then? The point of the Amarr logi seems to be to provide a middle ground between assault and logi capabilites. You could easily achieve this by reducing fitting bon...
- by Eskel Bondfree - at 2013.05.09 16:47:00
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129. Horray for Proto Caldari Logis! - in General Discussions [original thread]
So how about this: give logi suits a fitting bonus on defensive modules (externders, plates etc.) and equipment
give logi suits the same amount of CPU/PG (possibly even less) than assaults
give assaults suits (not the basic frames) fitti...
- by Eskel Bondfree - at 2013.05.09 15:36:00
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130. Aiming feel weird for anyone? - in General Discussions [original thread]
Himiko Kuronaga wrote: For KB/M it was completely wrecked. The game has massive input lag with the mouse now and its pretty much unusable. This is the real problem at the moment, I hope CCP is aware of that. I don't care much about a diffe...
- by Eskel Bondfree - at 2013.05.09 14:14:00
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131. The Amarr Medium suits. - in General Discussions [original thread]
Kirah Sommersord wrote: Isn't the Gallente bonus to their suits fitting blasters anyway? So wouldn't that CPU/PG gap between them and Amarr be completely negated with their bonus? On that note, I'd like to throw around some numbers here that...
- by Eskel Bondfree - at 2013.05.09 10:40:00
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132. The Amarr Medium suits. - in General Discussions [original thread]
I agree that Amarr would have been the obvious choice for pure armor tanking, but what's the point debating it, swapping the art on amarr and gallente suits wouldn't change game play at all. It's as pointless as saying "The gallente suits don't lo...
- by Eskel Bondfree - at 2013.05.08 17:12:00
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133. Aiming/Input lag needs to be adressed ASAP. - in Feedback/Requests [original thread]
So true. Playing with a mouse is just frustrating atm. Although I didn't notice the x/y axis problem yet, the input lag drives me crazy. It definitely feels like it's tied to the frame rate, when I'm in heavy fights the input lag get's much worse ...
- by Eskel Bondfree - at 2013.05.07 21:58:00
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134. The Amarr Medium suits. - in General Discussions [original thread]
Consider the Amarr suit a jack of all trades: it's the only suit where both shield and armor tanking are viable options. Shield tanking gallente is impossible, as is armor tanking minmatar. Armor tanking caldari is also suboptimal due to a large p...
- by Eskel Bondfree - at 2013.05.07 21:47:00
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135. Mouse feels less precise in Uprising - in Feedback/Requests [original thread]
Same here, at first I thought the frame rate just got worse, but then I realized it's more like input lag. I suppose it's much more noticable when playing with a mouse than when playing with controller. It's absolutely annoying, and imho not accep...
- by Eskel Bondfree - at 2013.05.06 21:51:00
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136. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
KEROSIINI-TERO wrote: Sounds like plain pure envy. Note that AUR is not real life cash. It is virtual currency bought with real life cash. Thru AUR and PLEX isk is also a virtual currency bought with real life cash. Yes, I guess it does and ...
- by Eskel Bondfree - at 2013.05.05 12:02:00
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137. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Khamelaya wrote: After buying a booster, it cannot be traded, it cannot be sold, it can't be used for anything other than being injected. Much the same as the days remaining in the implant queue, they can't be traded or sold. There was absolut...
- by Eskel Bondfree - at 2013.05.05 09:42:00
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138. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Thor Odinson42 wrote: I don't think you should be refunded for dropships you received in salvage because you have no intention of using them. Just you though, everyone else is cool. Duh, you just proved my point. Why do you think CCP is refu...
- by Eskel Bondfree - at 2013.05.04 20:43:00
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139. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Bendtner92 wrote: I asked on IRC if AUR BPO gear would be refunded at the current marketprice as well. The answer was that it will, so people will get millions of AUR for all of those BPO items they bought back when they were like 100 AUR each...
- by Eskel Bondfree - at 2013.05.04 17:26:00
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140. Sticky:The Official DUST 514 Fan Art Competition Entries Thread - in General Discussions [original thread]
Some more oldschool pen + paper work: http://i1276.photobucket.com/albums/y479/grasbauer/dust514_zps3167197a.png As you can see, there are merc quarters with a window in new eden. Or maybe it's the home of a capsuleer who just got themselves...
- by Eskel Bondfree - at 2013.04.12 18:18:00
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