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The dark cloud
Seraphim Initiative. CRONOS.
1526
|
Posted - 2013.06.22 01:44:00 -
[31] - Quote
Buster Friently wrote:I support the OP.
Passive SP only.
It would solve lots of problems. The first of which would be players that are here, but don't actually want to play. They can go play click a cow instead.
AFKing would disappear.
Arguments about the SP cap would disappear.
It's a good idea, and should have been done from the beginning. Actually CCP wanted to pull this off in the early days of dust but they choosed to go with a combo of passive+active SP. Which was in my opinion stupid. |
Shion Typhon
Intara Direct Action Caldari State
79
|
Posted - 2013.06.22 04:51:00 -
[32] - Quote
Grinding the cap each week is a chore, I'll play one game, get angry, go do something else for 2 days, come back, play one game, realise I am 2 days from rollover with 80% of my cap left and feel like I'm falling even further behind, get even more angry, try to grind then hating it, get angrier still, give up.
Convert to full passive, that way I can just play in my non-angry moments. |
J-Lewis
Edimmu Warfighters Gallente Federation
156
|
Posted - 2013.06.22 05:38:00 -
[33] - Quote
A fully passive system with an active player interaction component would be better than what we have now.
By component I mean something like having to log on every now and then to... oh, IDK... set a new skill to train?
Crazy, I know, right? It's almost as if it's been done before... somewhere... |
Delenne Arran
Ivory Hounds
8
|
Posted - 2013.06.22 06:14:00 -
[34] - Quote
I'd actually prefer a World of Warcraft type system that incentivizes taking a break. Keep the 24k SP/day passive SP as well as the 190k weekly SP cap (with rollover), and add in a "rested" SP bonus type thing that adds like... 500 sp/hour to your cap. |
Gaelon Thrace
DUST University Ivy League
10
|
Posted - 2013.06.22 06:21:00 -
[35] - Quote
J-Lewis wrote:A fully passive system with an active player interaction component would be better than what we have now.
By component I mean something like having to log on every now and then to... oh, IDK... set a new skill to train?
Crazy, I know, right? It's almost as if it's been done before... somewhere...
Yes, please. |
Charlotte O'Dell
Molon Labe. League of Infamy
582
|
Posted - 2013.06.22 06:46:00 -
[36] - Quote
i agree |
Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
8
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Posted - 2013.06.22 07:00:00 -
[37] - Quote
The Robot Devil wrote:The dark cloud wrote:Well i think most of the people here agree that the weekly grind has become something like a full on job. The problems is that you can surely grind every week for your cap but that seems like a job to me now. And thats not pleasent if you force yourself to play just to "keep up". New players have allready to fight with the SP gap versus vets. The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate? You can still keep the passive booster section to give your SP gain a "boost". For not used or allready allocated active boosters just change them into passive boosters or add time from the active to the passive booster time. SP gain is a grind and not pleasent CCP. And i think the majority of the community agrees with me on that. I have been saying this for a year now. Although I do think we should have active sp, it should just be 1/10 the rate we get now with the passive increased. Just drop the first zero off. 5 per kill,3 per assist and 10 for hacks. Active SP adds the feeling of a job to the game and the misconception that grinding out SP is the only way to be competitive. Keep the boosters and all that jazz but slow down the active SP to encourage players to play for fun not grind. Reward us for playing but don't punish us who can't play daily or spend hour upon hours online. I am not complaining about my situation or talking about new players. I think burn out will be our biggest problem once we get the game moving.
It would be nice to have active SP too but it should be slightly different. For every action you do you skill up a bit in one skill like for example TES:V Skyrim has. You level up by doing damage, taking damage etc. Let-¦s say you kill one with an Militia AR and you don-¦t have Weaponary on lvl.3 yet. The SP are allocated on the weaponary skill then. If a skill needs 12000 SP for lvl.1 and you have already got 6000 SP in this skill by playing, you just spend the remaining 6000 SP from your SP gained passively when you skill it up. If you do all SP required to level this skill up by playing, the skill automatically levels up and you get a notice.
It seems complicated but it works. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2013.06.22 10:56:00 -
[38] - Quote
Tony Calif wrote:No. Players who play should get better faster than players who don't play. Simple. I hardly ever cap out, and tbh don't give a rats ass. I'm happy with what passive SP I do get. Playing gives bonus sp. I see no problem.
The problem is with the current system players go into matches and are AFK in the MCC the whole time. |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 18:48:00 -
[39] - Quote
Afk is killing dust atm |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 19:13:00 -
[40] - Quote
Silly idea but lucrative im sure. Nice try |
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Sibri Vannikh
Kameira Lodge Amarr Empire
3
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Posted - 2013.06.23 08:12:00 -
[41] - Quote
Bump |
Eskel Bondfree
DUST University Ivy League
112
|
Posted - 2013.06.23 10:34:00 -
[42] - Quote
I'm in favor of passive SP, too. But if CCP worries about their active player base (which might or might not be a valid concern), they could at least introduce a booster that lets you gain all the SP of the weekly cap fully passive. This way, dedicated players who don't like to grind don't have to. All the Dust haters won't be buying boosters anyway, and instead will keep chasing their carrot and keep the server populated every day.
And before people start crying "pay to win!", it's not. Such a booster wouldn't even grant additional SP, it's just a way of paying for convenience, in this case, the convenience of not having to grind like a freakin machine for hours every day. And I can tell you this: the only reason why I ever considered playing Eve Online was precisely because I don't have to grind for SP in Eve. I know no matter how little I play, my character will be progressing steadily as long as I keep throwing some money at CCP (which is a fair deal imho). |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
3
|
Posted - 2013.06.29 11:20:00 -
[43] - Quote
A passive-active skill system would be much better for this game. The people would play the game for fun and not to cap out. Nobody would be afking anymore and alts would get better faster too. |
Sponglyboy Squaredoo
Not Guilty EoN.
209
|
Posted - 2013.06.29 11:46:00 -
[44] - Quote
Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. |
Eskel Bondfree
DUST University Ivy League
116
|
Posted - 2013.06.29 12:07:00 -
[45] - Quote
Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. |
Sponglyboy Squaredoo
Not Guilty EoN.
209
|
Posted - 2013.06.29 12:10:00 -
[46] - Quote
Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger..
This thread upsets me. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1224
|
Posted - 2013.06.29 15:12:00 -
[47] - Quote
CCP is working on adding a "pool" system for active SP so that your "bonus remaining" during matches won't be based on a weekly cap but will build up over time if you go on vacation, take a work trip or otherwise can't log in for a few weeks/months.
Once complete this system should address most issues
0.02 ISK Cross |
Eskel Bondfree
DUST University Ivy League
116
|
Posted - 2013.06.29 17:28:00 -
[48] - Quote
Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger.. This thread upsets me. I don't see your point. I'm not saying you should get SP that you didn't earn in the past retroactively awarded to you by using a booster. Once a booster for passive-only SP is introduced, everybody has the choice of either grinding for their SP, or buying that booster. I don't see a problem, the hard work you did in the past does not lose its value. But I really don't think any game should be about "working hard", it's a game and not a job.Grinding in a game is a terrible concept, period. |
Sponglyboy Squaredoo
Not Guilty EoN.
209
|
Posted - 2013.06.29 19:39:00 -
[49] - Quote
Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger.. This thread upsets me. I don't see your point. I'm not saying you should get SP that you didn't earn in the past retroactively awarded to you by using a booster. Once a booster for passive-only SP is introduced, everybody has the choice of either grinding for their SP, or buying that booster. I don't see a problem, the hard work you did in the past does not lose its value. But I really don't think any game should be about "working hard", it's a game and not a job.Grinding in a game is a terrible concept, period. What game is there that you dont have to work to get an edge on other players? |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
4
|
Posted - 2013.06.29 19:53:00 -
[50] - Quote
Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger.. This thread upsets me. I don't see your point. I'm not saying you should get SP that you didn't earn in the past retroactively awarded to you by using a booster. Once a booster for passive-only SP is introduced, everybody has the choice of either grinding for their SP, or buying that booster. I don't see a problem, the hard work you did in the past does not lose its value. But I really don't think any game should be about "working hard", it's a game and not a job.Grinding in a game is a terrible concept, period. What game is there that you dont have to work to get an edge on other players?
Erm, EVE ONLINE. You choose a Skill to train and that's it. |
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Sponglyboy Squaredoo
Not Guilty EoN.
209
|
Posted - 2013.06.29 19:57:00 -
[51] - Quote
Ofc a CCP production... name something from a real company |
Dalton Smithe
OSG Planetary Operations Covert Intervention
81
|
Posted - 2013.06.29 20:18:00 -
[52] - Quote
The dark cloud wrote:Well i think most of the people here agree that the weekly grind has become something like a full on job. The problems is that you can surely grind every week for your cap but that seems like a job to me now. And thats not pleasent if you force yourself to play just to "keep up". New players have allready to fight with the SP gap versus vets. The only way to ensure that every 1 gets the same similar amount of SP is to swicth the system from a active-passive combo to a fully passive SP gain. Lets think about it. Would you prefer to get your current SP with alot of grinding OR the same amount of SP by passive gain? This would aswell be interesting for players who drop the game and lets say pick it back up after 6 months and see like ~6 million SP to allocate? You can still keep the passive booster section to give your SP gain a "boost". For not used or allready allocated active boosters just change them into passive boosters or add time from the active to the passive booster time. SP gain is a grind and not pleasent CCP. And i think the majority of the community agrees with me on that.
I don't think this is a way to do it. They need to have a rolling skill cap, a number that everyone can push for. They should also use the current "potential SP" from active boosters. So starting from the 10th of January to now would be roughly around 5/7.5 million SP(depending on boosters), the passive SP will be lost to them,but that's the nature of the beast with passive SP.
While this won't alleviate the gap completely, it will give new players a chance to catch up somewhat. |
Eskel Bondfree
DUST University Ivy League
116
|
Posted - 2013.06.29 22:14:00 -
[53] - Quote
Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Eskel Bondfree wrote:Sponglyboy Squaredoo wrote:Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be entertained. I usually do it after I've spent 9 hours at work every day where I earn the money that I spend on the games I play. I do not want to fell like I'm working when I play a game (aka grinding). I earn every kill and evey piece of gear I use through my actions in the game, there's no reason why I shouldn't be allowed to earn SP through my loyalty to the developer of this game. Is there really no reason you can think of at all? How about for the people who worked hard to get where they're at right now.. only to just find out had they waited a bit, all that couldn't came passively without lifting a finger.. This thread upsets me. I don't see your point. I'm not saying you should get SP that you didn't earn in the past retroactively awarded to you by using a booster. Once a booster for passive-only SP is introduced, everybody has the choice of either grinding for their SP, or buying that booster. I don't see a problem, the hard work you did in the past does not lose its value. But I really don't think any game should be about "working hard", it's a game and not a job.Grinding in a game is a terrible concept, period. What game is there that you dont have to work to get an edge on other players? I don't know about you, but I play my games. There is a difference between making an effort at playing a game, and grinding away like a machine. If you don't see that, I can't help you. |
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