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181. Y-axis should be changed back to normal - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Try aiming in the Y with a Tac AR its 200 x worse than a normal AR. Ohh yeah, my biggest gripe with the Tac since I started playing the beta (actually my only gripe with it). I still don't understand why CPP did this to...
- by Eskel Bondfree - at 2012.10.03 12:03:00
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182. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
Stop using the word r-e-t-a-r-d OP, it makes you look like an idiot. Other than that I agree, maps are generally too open, it used to be a problem last build as well. Big part of that problem is the lack of any form of vegetation (like trees or bu...
- by Eskel Bondfree - at 2012.10.03 11:21:00
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183. Y-axis should be changed back to normal - in Feedback/Requests [original thread]
Absolutely. The y-axis sensitivy used to be messed up last build already, both in and out of ADS. But now it got even worse, aiming with a mouse is nigh impossible now, except if you are able to adjust x/y dpi on it separately, which makes you a l...
- by Eskel Bondfree - at 2012.10.03 10:55:00
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184. I preferred the old voice - in Feedback/Requests [original thread]
I agree, I actually liked the voice from before precursor best. The voice from last build I could live with, but now it starts to annoy me, its simply too obstrusive. I think that 'intercom' effect is completely out of place in the world of Eve. C...
- by Eskel Bondfree - at 2012.10.02 20:10:00
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185. [Feedback] Less Boobs - in Feedback/Requests [original thread]
Tarn Adari wrote: Ideally, dropsuits should not differ in bodytype, since the person inside them would be the same, regardless of what suit she wears. Actually, I think the opposite is the case. Your combat clone is kind of a single use, thr...
- by Eskel Bondfree - at 2012.10.02 19:54:00
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186. EVE SP Gains for the unwashed masses. - in General Discussions [original thread]
Dewie Cheecham wrote: Remember the malcontent when they removed teh 4x SP gain multiplier a few builds ago? Imagine having people suddenly earning only a few hundred SP per battle... :P I believe there is still a 2x multiplier in effect, be...
- by Eskel Bondfree - at 2012.09.30 17:18:00
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187. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Ad ski wrote: People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character e...
- by Eskel Bondfree - at 2012.09.30 13:57:00
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188. SP Hard Cap - in General Discussions [original thread]
+1 from me as well. It's also important to note that the majority of SP is still earned by actively playing the game. We don't know yet what the actual cap is in numbers, but I doubt that the majority of players will be hitting the cap on a regula...
- by Eskel Bondfree - at 2012.09.30 13:49:00
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189. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Mavado V Noriega wrote: and u my friend dont understand the console community very well. ppl play these sorta games and keep coming back to them because they like unlocking stuff and continuously like gettin new gear etc. why do u think ppl ...
- by Eskel Bondfree - at 2012.09.30 13:22:00
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190. Do YOU know who heals you? - in General Discussions [original thread]
Totally agree. The only clue of being healed is you armor suddenly going up instead of down. I've been on both ends of the problem. As logi it's frustrating when people keep running away, completely oblivious of you trying to heal them. On the oth...
- by Eskel Bondfree - at 2012.09.30 12:45:00
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191. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Dusty Mokong wrote: Diminishing returns are for skills gained from battles. Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting. Why should the hard cap on SP only affect passive income? That doe...
- by Eskel Bondfree - at 2012.09.30 12:31:00
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192. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Ad ski wrote: Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Ok, you have a point there. Personally, I think if someone plays a game ...
- by Eskel Bondfree - at 2012.09.30 12:01:00
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193. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
ICECREAMK1NG WARRIORS wrote: So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it. I believe this is a big misconception. You are no...
- by Eskel Bondfree - at 2012.09.30 10:22:00
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194. CCP. Please confirm that there will be at least one more reset - in General Discussions [original thread]
IIRC the devs stated that there needed to be a reset when moving from singularity to tranquility, which was supposed to happen when introducing the next build. But since the patch notes state that 'codex' will still be deployed on singularity, I t...
- by Eskel Bondfree - at 2012.09.30 10:01:00
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195. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Nyefari wrote: Raynor Ragna wrote: What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, t...
- by Eskel Bondfree - at 2012.09.29 19:20:00
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196. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Raynor Ragna wrote: After the initial buy, I lose absolutely no money, AUR or ISK when using those suits. Thus, I can save far more isk each time I use those suits giving me an advantage for the whole time I play Dust which could be years. If ...
- by Eskel Bondfree - at 2012.09.29 18:06:00
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197. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
And why do you think those suits unbalance the game more then any other Aurum item? Each of them has to be bought with real money, and every player will be able to do so when the game launches. The four drop suit BPOs you refer to are just Aurum i...
- by Eskel Bondfree - at 2012.09.29 17:07:00
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198. CCP'S slolution to SP Farming - in General Discussions [original thread]
Revelations 514 wrote: Every single FPS deals with this problem. All of them have it. All of them deal with it the same way. You report them and move on. You forget that the majority of those FPS are not MMO games, which is why SP farming d...
- by Eskel Bondfree - at 2012.09.26 20:15:00
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199. CCP'S slolution to SP Farming - in General Discussions [original thread]
Sleepy Zan wrote: Wow, your post is just as unhelpful as the rest of the posts you were complaining about except yours actually wasted 3 minutes of my life span. Dude, you're great. You just made a totally pointless and unhelpful post in whi...
- by Eskel Bondfree - at 2012.09.26 16:14:00
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200. CCP'S slolution to SP Farming - in General Discussions [original thread]
So, I've made my way through all five pages of this thread, and I've seen people complaining, raging and throwing out opinions, but very rarely giving an alternative solution to stop SP farming other than the SP cap proposed by CCP. I think a cap ...
- by Eskel Bondfree - at 2012.09.25 19:44:00
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