Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Charlotte O'Dell
Molon Labe. League of Infamy
441
|
Posted - 2013.06.12 00:17:00 -
[31] - Quote
|
Abron Garr
Amarr Templars Amarr Empire
437
|
Posted - 2013.06.12 00:24:00 -
[32] - Quote
We've been asking for indoor maps for like, well...forever. I want an indoor map similar to the skyscrapers on Illium in Mass Effect 2 and 3. |
Harpyja
DUST University Ivy League
109
|
Posted - 2013.06.12 00:32:00 -
[33] - Quote
I just want buildings and stationary vehicles to not feel so solid and cold. Every building that we can't go inside (really, there's maybe only a couple big ones that we have access to) might as well be a cliff for all I care. I see a building and windows, I want to smash through those windows and walk through the building's hallways.
I really enjoy the indoor feel where Bravo is inside the tall city. I want all the buildings to be like that. |
Chinduko
KILL-EM-QUICK RISE of LEGION
183
|
Posted - 2013.06.12 00:38:00 -
[34] - Quote
I wish all maps were indoors with ceilings. The awesomeness of not having to worry about snipers cowering in the hills or vehicles or any kind. I'd love a map where it's all in your face action. |
Nirwanda Vaughns
Molon Labe. League of Infamy
54
|
Posted - 2013.06.12 00:39:00 -
[35] - Quote
Charlotte O'Dell wrote:Crash Monster wrote:Novawolf McDustingham The514th wrote:They have shown zero interest in placing objectives in buildings or at defendable choke points, look at the domination maps - A perfectly good city/pyramid like 100 meters away from a console out in the middle of nowhere.
And the installation placement,,, ugh... so bad... I think the installations are positioned so that they aren't too "all seeing" as it would be hard to imagine them always being blocked by accident. Exactly, a sniper could own the streets and rooftops of an area blocked off to tanks, but if the infantry are INSIDE those buildings, the sniper can't hit them. EVERYBODY is OP in their own environment, and everybody is UP out of it. Now the niche roles come back. Now nobody needs to nerf anything bc everybody is equally OP.
how about an equipment module similar to the SOFLAM in BF3 the Motar goggle from Bad Co 2 and the scanners we have now? you equip it and look through a sight like the swarm launchers but it allows a proto level missile launcher that does high damage but requires the tanker to work with a sniper to spot DP and HAVs it only has a guided fire no manual.
you'd think it OP but have you ever tried getting a SOFLAM/Javelin/Tank combo going on BF3? its nigh on impossible |
AKCP Scion Lex
Science For Death The Shadow Eclipse
27
|
Posted - 2013.06.12 00:44:00 -
[36] - Quote
Alaika Arbosa wrote:AKCP Scion Lex wrote:Alaika Arbosa wrote:AKCP Scion Lex wrote:what we need are some layouts. I mean if we could come up with some actual maps, even just sketches that might help push this along. You could even post/link them here. We need more good ideas and we need to build on them as a community as well. It would be awesome if they gave us some kind of basic autoCAD with modules for all of the different buildings and whatnot and then let us generate community maps. I don't mean the whole program, just something simple where we could design the map like the "view from space" for each map we currently have. I hope that makes sense. That would be cool for when we can control planets. There could be a UI similar to planetary interaction that would let you arrange the set up, buildings, etc. Yet, I doubt that would happen any time soon. Again I think we should focus on more immediate layouts. Those that could implemented into the existing games like ambush, skirmish, etc. Just more layouts is enough to go after imo. Right, that is kinda what I meant. Give us a barebones program like Dungeon Designer with pieces for all of the pieces they currently have and let us build the map from the components they give us. Each "finished" map could be put up for approval by the community on a special sub-forum, then they just need to build it to spec.
True. we could use a program like that to design what we are talking about too. I dont have time to look it up now (@work), but can anyone suggest a program/s to use for this? |
Azura Sakura
Militaires-Sans-Frontieres
80
|
Posted - 2013.06.12 00:52:00 -
[37] - Quote
Increase the player count and then you got a deal! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
438
|
Posted - 2013.06.12 01:01:00 -
[38] - Quote
Frankly, initial thought: Terrible
But afterwards: good idea. Open areas CAN be vehicles domination area while in cities they have absolutely no part, many areas they even cannot enter. |
Charlotte O'Dell
Molon Labe. League of Infamy
444
|
Posted - 2013.06.12 01:06:00 -
[39] - Quote
KEROSIINI-TERO wrote:Frankly, initial thought: Terrible
But afterwards: good idea. Open areas CAN be vehicles domination area while in cities they have absolutely no part, many areas they even cannot enter.
BAMSIS. Everybody is happy. |
Raynedog Lightstar
O.Q.R.D.
9
|
Posted - 2013.06.12 01:15:00 -
[40] - Quote
Although I do see merit to the over all essence of your idea I'm still feeling a heavy under tone of the whole game should be played at AR range.
Please forgive me if this is not your intention but sometimes it would seem we are gravitating toward a middle ground. Meaning that we are relegating "specialty" roles such as pilots, snipers, tankers, assassin scouts, ect to a small and smaller portion of the game in the name of balance.
I would contest that real balance comes in the form of being able to choose any class in the game and feeling like you are contributing to the battle in a way that rewards both you and the team. Balance also comes when it's never a good idea to do the exact same thing the entire battle. In other words your constantly changing what build you spawn in or have available because the situation changed.
Indoor combat is a much needed addition to the game, and indeed would go a long way help balance the games many weapons by creating additional layers of situation combat engagements. Those situations should be constantly changing as the battle takes a life of it's own. |
|
EternalRMG
ZionTCD Unclaimed.
255
|
Posted - 2013.06.12 01:19:00 -
[41] - Quote
Raynedog Lightstar wrote: Although I do see merit to the over all essence of your idea I'm still feeling a heavy under tone of the whole game should be played at AR range.
Please forgive me if this is not your intention but sometimes it would seem we are gravitating toward a middle ground. Meaning that we are relegating "specialty" roles such as pilots, snipers, tankers, assassin scouts, ect to a small and smaller portion of the game in the name of balance.
I would contest that real balance comes in the form of being able to choose any class in the game and feeling like you are contributing to the battle in a way that rewards both you and the team. Balance also comes when it's never a good idea to do the exact same thing the entire battle. In other words your constantly changing what build you spawn in or have available because the situation changed.
Indoor combat is a much needed addition to the game, and indeed would go a long way help balance the games many weapons by creating additional layers of situation combat engagements. Those situations should be constantly changing as the battle takes a life of it's own. Making everyone be able to to everything is a little bit too "call of dutish" and makes the game less diverse |
hgghyujh
Expert Intervention Caldari State
24
|
Posted - 2013.06.12 01:57:00 -
[42] - Quote
I get the feeling this is in the pipe in like five years when we are not limited by the PS3. I really wish ccp would drop the PS3 6mo to a year after PS4 release. |
EternalRMG
ZionTCD Unclaimed.
255
|
Posted - 2013.06.12 02:05:00 -
[43] - Quote
hgghyujh wrote:I get the feeling this is in the pipe in like five years when we are not limited by the PS3. I really wish ccp would drop the PS3 6mo to a year after PS4 release. PS3 is not a limitation for this Its just making new maps , nothing else that might need a HUGE memory and this gameplay mode / solution would make EVERY SPECIFIC ROLE way better because you could actually give weapons enough power to be very effective at what theyre doing without making them OP (like Lasers) |
Frost LightBringer
Terran Core Energy
2
|
Posted - 2013.06.12 02:36:00 -
[44] - Quote
+1 |
Charlotte O'Dell
Molon Labe. League of Infamy
449
|
Posted - 2013.06.12 04:50:00 -
[45] - Quote
I hope CCP sees this. |
Charlotte O'Dell
Molon Labe. League of Infamy
451
|
Posted - 2013.06.12 06:52:00 -
[46] - Quote
[RESERVED] |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
755
|
Posted - 2013.06.12 06:57:00 -
[47] - Quote
I was thinking about this before in the context of the idea of raiding the inside of a Titan (or another ship really). They seem to prefer maps where vehicle people have something to do, but there are map possibilities that you couldn't realistically call a vehicle in.
I wonder if they feel like all maps need to be setup so people can call in vehicles. I can appreciate that specializing in vehicles is expensive in SP, but it shouldn't limit map/gameplay options. Maybe indoor/spaceship-breach maps could have special roles for vehicle people - like indoor security systems that require tank/ds/lav skills to operate or lockdown. |
Charlotte O'Dell
Molon Labe. League of Infamy
451
|
Posted - 2013.06.12 06:59:00 -
[48] - Quote
Zeylon Rho wrote:I was thinking about this before in the context of the idea of raiding the inside of a Titan (or another ship really). They seem to prefer maps where vehicle people have something to do, but there are map possibilities that you couldn't realistically call a vehicle in.
I wonder if they feel like all maps need to be setup so people can call in vehicles. I can appreciate that specializing in vehicles is expensive in SP, but it shouldn't limit map/gameplay options. Maybe indoor/spaceship-breach maps could have special roles for vehicle people - like indoor security systems that require tank/ds/lav skills to operate or lockdown.
I don't see why not. |
Artemis Kaiba
Kang Lo Directorate Gallente Federation
10
|
Posted - 2013.06.12 12:34:00 -
[49] - Quote
+1 |
Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:34:00 -
[50] - Quote
+1, to that. |
|
ECHO PACK
GamersForChrist Orion Empire
55
|
Posted - 2013.06.12 17:54:00 -
[51] - Quote
finally you sir get a +1 |
Stefan Stahl
Seituoda Taskforce Command Caldari State
114
|
Posted - 2013.06.12 17:58:00 -
[52] - Quote
As far as I understand from Logicloop's last dev-block they're already considering the interaction of infantry and vehicles when designing the maps. That's why all maps except Manus Peak have some area where infantry is at an advantage and some area where it isn't.
That said the distinction could be clearer. And Manus Peak is really infuriating. |
Charlotte O'Dell
Molon Labe. League of Infamy
457
|
Posted - 2013.06.12 18:05:00 -
[53] - Quote
Stefan Stahl wrote:As far as I understand from Logicloop's last dev-block they're already considering the interaction of infantry and vehicles when designing the maps. That's why all maps except Manus Peak have some area where infantry is at an advantage and some area where it isn't.
That said the distinction could be clearer. And Manus Peak is really infuriating.
I like manus peak and i hate ashlands. give us bigger maps with both kinds of environments so i can have my 8 v 8 tank battles and theinfantry can have their 8 v 8 CQC. |
Jin Robot
Foxhound Corporation General Tso's Alliance
848
|
Posted - 2013.06.12 18:05:00 -
[54] - Quote
I just read the OP. The idea is flawed, we know you are a tanker and seem to want an untouchable tank. Why exactly would a 50000 hp tank suck in a city? How would AV heavies be relevant? Again I reiterate, your idea is biased to your play style and its not good. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
153
|
Posted - 2013.06.12 18:18:00 -
[55] - Quote
The idea is certainly appealing but you would need genuinely large scale battles involving 100+ players on each side. Otherwise tank battles would quickly become boring with only the odd couple of tanks on each side until 1 side losses a couple and stops bringing them in.
You would need to have at least 20-40 people bringing in vehicles on each side to make it interesting. Then you would need to factor in the other vehicle types like jets, bombers, MTACs and tank buster airplanes. You can forget about dropships acting as taxi's as at some point they need to get close to the ground and a 10k dps rail gun tank would gut it in less than a couple of seconds, assuming they get a big buff. Dropships won't be viable until the enemy tanks and jets etc are destroyed or pushed out of range.
You would also need anti tank and anti air hard points attached to installations as well.
The battles would be glorious but you will need very large maps and a massive number of players in that battle to make it viable. |
Noc Tempre
Imperfects Negative-Feedback
1922
|
Posted - 2013.06.12 18:23:00 -
[56] - Quote
The long and short of it... CCP can't do lots of indoor spaces on the PS3, and have stopped trying. |
psyanyde
Kang Lo Directorate Gallente Federation
16
|
Posted - 2013.06.12 18:26:00 -
[57] - Quote
Jin Robot wrote:I Why exactly would a 50000 hp tank suck in a city? . Tank comes into a city, AV infantry pushes HAV back into a corner.
Now you have AV dudes on rooftops anwutnot focusing fire on the tank while other infantry fends off any red dots trying to rescue the tank.
A smart HAV driver wouldn't put themselves into a predicament where they'd be at a disadvantage in a tight place such as a city where there's not much room to maneuver/run/hide.
That's just one example. |
Jin Robot
Foxhound Corporation General Tso's Alliance
848
|
Posted - 2013.06.12 18:33:00 -
[58] - Quote
psyanyde wrote:Jin Robot wrote:I Why exactly would a 50000 hp tank suck in a city? . Tank comes into a city, AV infantry pushes HAV back into a corner. Now you have AV dudes on rooftops anwutnot focusing fire on the tank while other infantry fends off any red dots trying to rescue the tank. A smart HAV driver wouldn't put themselves into a predicament where they'd be at a disadvantage in a tight place such as a city where there's not much room to maneuver/run/hide. That's just one example. No current AV could touch the buffed tanks. How is a tank going to be pushed into a corner by weapons that barely scratch it? All 16 mercs could run proto forge and one of odells super tanks would still be safe. |
Eskel Bondfree
DUST University Ivy League
103
|
Posted - 2013.06.12 18:59:00 -
[59] - Quote
Noc Tempre wrote:The long and short of it... CCP can't do lots of indoor spaces on the PS3, and have stopped trying. (this is summary from forum posts and talks with devs) Do you have any links to threads where devs have been discussing this? I would be very interested. |
Michael Thanis
Ostrakon Agency Gallente Federation
1
|
Posted - 2013.06.12 19:16:00 -
[60] - Quote
Judging by the sheer size of the map overlays (full size, not just those areas available) it seems like they were originally going for very large maps. They've already done indoor areas, we just need these areas on a larger scale. All the parts of this idea are already in place, we just need to expand the servers and indoor areas. |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |