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21. [idea] Multiple suicides boots you from matches w/o pay - in Feedback/Requests [original thread]
And what about people suiciding in an ambush or domination match to change fitting, because the only supply depot on the map was wiped by a tank at the start of the match?
- by Eskel Bondfree - at 2014.03.29 17:59:00
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22. [Feedback] Vehicle limit in ambush - in Feedback/Requests [original thread]
So finally we don't have to deal with more than 2 tanks in an ambush match anymore, thats great! But what about other vehicles like LAVs and drop ships? As soon as 2 tanks have been deployed, nobody can call in an LAV to get around on the huge m...
- by Eskel Bondfree - at 2014.03.29 17:53:00
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23. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
iceyburnz wrote: I like it. We are in desperate need of new game modes that are exciting and different. Quoted for truth! One of the core problems of Dust imho ist the unexciting and repetitive game play. The game has only 3 lame game mod...
- by Eskel Bondfree - at 2014.03.29 17:30:00
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24. It seems like the mouse hits dont hit - in Feedback/Requests [original thread]
I second this. Playing with mouse and keyboard creates so much frustration. CCP should do something about it and fix the bad frame rate and improve hit detection. Sadly nobody talks about it because apparently only an estimated 1% of the player b...
- by Eskel Bondfree - at 2014.03.29 17:16:00
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25. Increase Isk Payout - in Feedback/Requests [original thread]
That's a relevant discussion, and I agree that the current ISK payouts make it hard to turn a profit for anyone not ranking 1st place at the score board while using anything but std/mlt gear. Because a flat increase in ISK payout is not a good sol...
- by Eskel Bondfree - at 2014.02.02 11:45:00
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26. Per squad vehicle quota would be a good thing in pub matches - in Feedback/Requests [original thread]
...especially in ambush. Just today I had one of these ambush games where 4 non-militia tanks were working in concert and completely mopped the floor with the entire enemy team. Wide, open, empty map, nowhere to hide, nowhere to retreat, no supply...
- by Eskel Bondfree - at 2014.01.25 18:57:00
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27. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
How about bringing the suit bonuses of logi and assault in order first, before doing anything else?
- by Eskel Bondfree - at 2013.11.26 18:31:00
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28. Problems with Ambush spawns - in Ambush Gamemode [original thread]
CCP LogicLoop wrote: If players are still spawning into wrong team groups on initial spawn I really need to know about that. As the code fix was supposed to fix that. This happened to me the other day. I spawned alone, and shortly after a ...
- by Eskel Bondfree - at 2013.11.23 20:15:00
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29. Here's a perfect example of why logis are simply better - in General Discussions [original thread]
Cat Merc, be an honest cat and change the word 'logi' in your post to 'prototype Gallente logi'. You will get multiple sardines from me for that.
- by Eskel Bondfree - at 2013.11.23 19:12:00
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30. A Plea for Mouse/Keyboard Raw Input - in General Discussions [original thread]
Cat Merc wrote: A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user. Dont't you think there is something inbetween 'pro' and 'below average'? In fact, I think the majority of long term players is som...
- by Eskel Bondfree - at 2013.11.22 16:58:00
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31. A Plea for Mouse/Keyboard Raw Input - in General Discussions [original thread]
I like to think that the main reason for why mouse aiming feels so bad in Dust is that this game has a pisspoor, and completely laughable performance. When I play an ambush match on the reasearch outpost, I swear it feels like the game is running ...
- by Eskel Bondfree - at 2013.11.21 20:42:00
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32. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
This threadnaught is getting out of hand, I don't see much actual 'discussion' happening here anymore. Imho there is not too much left of the initial argument after everything that has been said here. Especially considering the whole reasoning...
- by Eskel Bondfree - at 2013.11.18 21:33:00
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33. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Logi Bro wrote: Eskel Bondfree wrote: You are forcing every player to make a decision between being useful in combat, or using equipment as a support character (you wrote it yourself, logis will be useless except for self defense in clo...
- by Eskel Bondfree - at 2013.11.17 21:34:00
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34. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
This is not a good idea. What you suggest in the OP would be interesting as an additional specialization of the medium frame suits, but absolutely not as a substitute for the current logi suits. Here are the problems I'm seeing: You are for...
- by Eskel Bondfree - at 2013.11.17 20:09:00
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35. [Idea] Create new Boosters to eliminate the grind! ($$$ inside CCP) - in Feedback/Requests [original thread]
Yeah, I would welcome something like this. Effectively, people could chose to spend money to avoid the grind, without getting ahead of anyone. It's pure "money for convenience", which is perfectly fine in a free to play model imho. Of course, ine...
- by Eskel Bondfree - at 2013.11.14 18:07:00
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36. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Not to "defend" AA, but wasn't there a Dev post about latency inherent in their server-side hit-detection, etc? It was something to the effect of needing a certain degree of AA server-side to compensate for the issues of playe...
- by Eskel Bondfree - at 2013.11.14 17:40:00
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37. Time to kill is NOT too low. - in General Discussions [original thread]
Spectral Clone wrote: EDIT: Also buff framerate to 120. Could have a nice quake-live thing going on here then. Now that is something I can agree on. The epicness of this game would raise by a factor of 2 instantly (at least for me being a ...
- by Eskel Bondfree - at 2013.11.11 18:19:00
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38. Who's going to rep the logi? - in General Discussions [original thread]
RedBleach LeSanglant wrote: The skill is 1HP/s... per level. Otherwise it would take 4-6 minutes to repair all the armor - and rarely do any of us live that long. That is a worthless bonus. It would not keep them "repped up over time". But ...
- by Eskel Bondfree - at 2013.11.11 18:12:00
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39. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Keri Starlight wrote: It should be a competitive weapon even though if it's a variant, with the downsides of a much higher ISK cost (77.000 instead of 47.000 on PRO tier) and a more intensive SP sink (level 4 for the first model and Proficienc...
- by Eskel Bondfree - at 2013.11.11 17:54:00
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40. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Keri Starlight wrote: leave my weapon of choice for either a Rail Rifle or a Scrambler Rifle, since these new weapons (and the new Scrambler) are going to outrange AND outdamage (DPS) my Tac AR, leaving absolute no reason to use it. I beli...
- by Eskel Bondfree - at 2013.11.10 23:44:00
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