Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. All the maps seriously lack interiour spaces - in Outposts [original thread]
This is something that has annoyed me right from the beginning when I started playing Dust in June last year. There are almost zero indoor places on all the maps in Dust. The only ones I can think of are two small rooms in the communications outpo...
- by Eskel Bondfree - at 2013.06.11 19:52:00
|
102. Sticky:Line Harvest Skirmish Feedback - in Skirmish Gamemode [original thread]
Something I dislike about this map: the only supply depots are placed right in the middle of the battle. Once both depots have been destroyed or the enemy controls them, there is no way to restock on ammo or change the suit load out without suicid...
- by Eskel Bondfree - at 2013.06.11 19:27:00
|
103. Caldari Logi vs Assault - in General Discussions [original thread]
Cross Atu wrote: words Thanks for your detailed response, it seems we mostly of agree on the Caldari logi. Please note that I never attempted to truly 'normalize' the logi and assault suit, the point of suit specializations is that they are d...
- by Eskel Bondfree - at 2013.06.08 16:03:00
|
104. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Eskel Bondfree - at 2013.05.27 16:59:00
|
105. Think Dust 514 can be held to its own standard? Think again. - in General Discussions [original thread]
Matakage wrote: I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by p...
- by Eskel Bondfree - at 2013.05.20 18:30:00
|
106. Cumulative bonus when shield stacking ? 15% increase of max ammo on flaylock pis... - in General Discussions [original thread]
reydient wrote: Hmm that's a very interesting concept about shields ... I stand to gain more from level 4 drop suit shields then tanking in extenders to 5 , so now I have no incentive to max out dropsuit shields to 5 . This is a big game play s...
- by Eskel Bondfree - at 2013.05.20 18:21:00
|
107. Think Dust 514 can be held to its own standard? Think again. - in General Discussions [original thread]
Matakage wrote: There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Du...
- by Eskel Bondfree - at 2013.05.20 18:09:00
|
108. Cumulative bonus when shield stacking ? 15% increase of max ammo on flaylock pis... - in General Discussions [original thread]
The 25% shield bonus only affects your base HP, not shield externders. Shield externders are affected by the "shield extending" skill (2% per level). Same goes for armor and the respective skills.
- by Eskel Bondfree - at 2013.05.20 17:45:00
|
109. Awarding more SP for PC battles!! - in Feedback/Requests [original thread]
Well, I want 30k SP for every pub match I play, too. Because I don't like to grind for SP either. Make it happen CCP
- by Eskel Bondfree - at 2013.05.18 18:46:00
|
110. Sever Logi BPO = $10 lost? Many Simple Solutions - in General Discussions [original thread]
So what about CCP Frame's comment? CCP Frame wrote: We are very well aware of Valor, Raven and Sever dropsuits changing their SP requirements. We are working on addressing that very soon, and we apologize for the inconvenience this may have ca...
- by Eskel Bondfree - at 2013.05.18 11:16:00
|
111. Which Assault Dropsuit is the best? - in General Discussions [original thread]
Noc Tempre wrote: The name of the suit does not determine what it is best at. Well, ideally, that's how it should be
- by Eskel Bondfree - at 2013.05.16 22:13:00
|
112. Caldari Logi vs Assault - in General Discussions [original thread]
Cross Atu wrote: A few notes here (some of them questions) Are the SP totals needed to hit required/max skills for both of these suits equal?
What is the ISK cost disparity between the two fits listed?
How do the above change if each ...
- by Eskel Bondfree - at 2013.05.14 19:43:00
|
113. Caldari Logi vs Assault - in General Discussions [original thread]
NeoWraith Acedia wrote: Before you could reduce a light weapons CPU fitting cost by 40%, now you can only reduce it by 15% and the PG requirements by 25%. Since all other suits had less CPU and PG to begin with, it hits them harder than it hit...
- by Eskel Bondfree - at 2013.05.13 19:34:00
|
114. Caldari Logi vs Assault - in General Discussions [original thread]
NeoWraith Acedia wrote: However, what I can see for myself is that the Caldari logi could fill all its slots and sacrifice very little except for price, I'm not sure if that is or is not a problem, it's just a suggestion in case it is. You ...
- by Eskel Bondfree - at 2013.05.13 19:01:00
|
115. Caldari Logi vs Assault - in General Discussions [original thread]
NeoWraith Acedia wrote: Possible changes: If you were to get rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots. Just something I'd like to get straight: if I...
- by Eskel Bondfree - at 2013.05.13 18:18:00
|
116. What CCP were thinking when they were making Gallente Medium and Caldari Medium ... - in General Discussions [original thread]
I think the main problem is that the nature of shield tanking is simply better suited for solo play and agressive play styles, which most people prefer. The positives of armor tanking start to shine when you run with the proper support: people run...
- by Eskel Bondfree - at 2013.05.12 19:31:00
|
117. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I'm going to add a few points here while trying not to dive too deep into the whole logi debate again. First, the whole idea of reducing existing suit variants and getting rid of different tiers is great and makes a lot of sense, so thanks for th...
- by Eskel Bondfree - at 2013.05.11 23:02:00
|
118. Sticky:Aiming and control system in general - in General Discussions [original thread]
KB/M user here. I still have the decisive feeling that, for me, the perceived input lag is tied to the game performance, i.e. the frame rate. Usually, in close quarters it feels the worst, probably because the frame rate tends to drop in those sit...
- by Eskel Bondfree - at 2013.05.11 18:43:00
|
119. Aim sensitivity on the laser rifle is way too low - in Feedback/Requests [original thread]
On second thought, the real problem seems to be the low sensitivity acceleration on the laser rifle. Different sensitivities on different weapons are still highly annoying as a mouse user, but higher aim acceleration in scoped mode would make th...
- by Eskel Bondfree - at 2013.05.11 14:36:00
|
120. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf, I think you forgot to explain what a 'link slot' is supposed to be? Can't find it anywhere, though I remember seeing it in one of the first versions of you original post.
- by Eskel Bondfree - at 2013.05.11 12:06:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |