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Kitten Empress
Ametat Security Amarr Empire
694
|
Posted - 2013.06.19 19:49:00 -
[1] - Quote
Once all of them exist, are you going to remove some of the variants of the Gallente AR? Or are you going to keep them all? Because these were supposed to be placeholders. |
PonyClause Rex
TRAMADOL KNIGHTS
139
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Posted - 2013.06.19 20:05:00 -
[2] - Quote
Where did you hear they are doing racial variants of assault rifles? |
Ryder Azorria
Amarr Templars Amarr Empire
419
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Posted - 2013.06.19 20:07:00 -
[3] - Quote
PonyClause Rex wrote:Where did you hear they are doing racial variants of assault rifles? Pretty common knowledge, the Scrambler Rifle is the Amarr AR for example, with the Caldari Rail Rifle and Minmatar Combat Rifle coming soon. |
PonyClause Rex
TRAMADOL KNIGHTS
139
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Posted - 2013.06.19 20:08:00 -
[4] - Quote
Ryder Azorria wrote:PonyClause Rex wrote:Where did you hear they are doing racial variants of assault rifles? Pretty common knowledge, the Scrambler Rifle is the Amarr AR for example, with the Caldari Rail Rifle and Minmatar Combat Rifle coming soon.
Oh i see scrambler rifle = assault rifle got it thanks :P |
Eskel Bondfree
DUST University Ivy League
108
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Posted - 2013.06.19 20:10:00 -
[5] - Quote
This is what CCP Remnant has said about the matter:
CCP Remnant wrote:Etero Narciss wrote:CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. I have a question about the bolded part: So when the remaining two do release, will the two relevant Assault variants be removed? They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on. source |
iceyburnz
Crux Special Tasks Group Gallente Federation
832
|
Posted - 2013.06.19 20:16:00 -
[6] - Quote
Eskel Bondfree wrote:Good stuff
Ah, saved me doing it. |
Ollurd Gallente
Cerberus Network.
14
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Posted - 2013.06.19 20:18:00 -
[7] - Quote
I think they should rename the Assault Rifle to the Blaster Rifle. That way every race has its own unique racial variant.
Amarr = Scrambler Rifle
Caldari = Rail Rifle
Minmatar = Combat Rifle
Gallente = Blaster Rifle
Then spread out the current variants of the AR among them accordingly. |
Kitten Empress
Ametat Security Amarr Empire
696
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Posted - 2013.06.19 20:23:00 -
[8] - Quote
Eskel Bondfree wrote:This is what CCP Remnant has said about the matter: CCP Remnant wrote:Etero Narciss wrote:CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. I have a question about the bolded part: So when the remaining two do release, will the two relevant Assault variants be removed? They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on. source Thanks! |
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