Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
Raven Tesio wrote: I also wonder if Signature Radius right now actually even means anything, because people still have absolutely no issues hitting me clear across the map with a Forge / Sniper; despite having not only the Skill for 25% reduct...
- by Eskel Bondfree - at 2012.10.13 18:23:00
|
162. The active scanner goes Beep beep beep - in General Discussions [original thread]
So, can anyone confirm that the active scanners can actually detect infantry like they are supposed to? I did some testing and am under the impression they can not, for whatever reason (see this thread ) Btw, active scanner is unidirectional, ju...
- by Eskel Bondfree - at 2012.10.12 17:06:00
|
163. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
I did some testing with the hand held scanner today, here's what I found: it's working in a 360-¦ radius and through walls / terrain
the scan pulse is emitted once you pull the trigger ( it does the same sound as a swarm launcher when you s...
- by Eskel Bondfree - at 2012.10.10 20:55:00
|
164. KBM players, I have some tips for you! (Y-axis sensitivity fix) - in General Discussions [original thread]
Update from today really did a lot, I can play with 1000 dpi no problem now, great work CCP! The y-axis problem is still there, but far less noticeable. @Veigar Mordekaiser: I have mouse smoothing on all the time. Seems like I could even turn it...
- by Eskel Bondfree - at 2012.10.09 19:55:00
|
165. 30% of my sp gain comes from passive alone <3 - in General Discussions [original thread]
When you activate passive SP gain on a character, you will start to gain passive SP on that character Seriously, if you don't activate passive SP on any of your chars, you miss out on 1000 SP every hour, every day, all the time. So do it, it won...
- by Eskel Bondfree - at 2012.10.09 19:46:00
|
166. FF ON. - in General Discussions [original thread]
I'd like to add that there is already a penalty in place for team killing: you get -50 WP. Try this: hop into a LAV with a team mate, damage it until armor starts to burn, and wait until the both of you blow up. The driver will receive a team kill...
- by Eskel Bondfree - at 2012.10.08 21:29:00
|
167. KBM players, I have some tips for you! (Y-axis sensitivity fix) - in General Discussions [original thread]
Veigar Mordekaiser wrote: You're only using 300 X, 600 Y? How do you even track a target..? CCP really messed up the mouse sensitivy, it seems very inconsistent between different hardware. With my 300/600 dpi setup I can track just like in an...
- by Eskel Bondfree - at 2012.10.08 21:08:00
|
168. SP Cap Numbers - in General Discussions [original thread]
Jariel Manton wrote: I'm capped at 1.5 million with a booster, getting 0 sp since we started at 500k that means that its less than 1 million since passive sp is on this character also. So are you still getting passive SP?
- by Eskel Bondfree - at 2012.10.08 20:59:00
|
169. SP Cap Numbers - in General Discussions [original thread]
SYST3M 0V3RL0AD wrote: many words... Yes, I guess you're right. Though I'm pretty sure that last build diminishing returns were based on the number of games and nothing else, it certainly makes more sense to combine both of the new weekly c...
- by Eskel Bondfree - at 2012.10.08 18:43:00
|
170. KBM players, I have some tips for you! (Y-axis sensitivity fix) - in General Discussions [original thread]
Veigar Mordekaiser wrote: Yeah I'm playing with the DPI pretty high :P If I go over 3500 it gets a little to zippy for me though. What settings are you using? Like i said, 300dpi x, 600 dpi y. Anything above makes precise aiming painfully di...
- by Eskel Bondfree - at 2012.10.08 18:03:00
|
171. KBM players, I have some tips for you! (Y-axis sensitivity fix) - in General Discussions [original thread]
Yes, having a gaming mouse with built in memory is pretty much the only way to play this game with kb/m so far, sadly. But are you seriously playing with 2600 dpi in the x-axis? How can you even walk in a straight line?! I'm playing with 300/600 d...
- by Eskel Bondfree - at 2012.10.07 14:43:00
|
172. SP Cap Numbers - in General Discussions [original thread]
I'd like to point out that there are two different kinds of SP caps in effect: the hard cap that limits the absolute number of SP you can earn per week, and the diminishing returns that also reset every week. The fact that someone is getting les...
- by Eskel Bondfree - at 2012.10.07 13:57:00
|
173. Why would anyone spend they´re hard earned cash on someone else´s beta... - in General Discussions [original thread]
Buying a merc pack is like preordering a game, only much cheaper and with the difference that you actually get a lot of free stuff in adition to the game itself (in the case of Dust, this is the Aurum). There are people who plan to play this game ...
- by Eskel Bondfree - at 2012.10.06 15:36:00
|
174. squad order WP boost (Question) - in General Discussions [original thread]
I've read multiple times you don't get bonus points if you set a person as squad target? Does that mean you only get bonus points for killing the actual target person, but not for killing the guy next to him?
- by Eskel Bondfree - at 2012.10.05 23:39:00
|
175. Bay doors - in General Discussions [original thread]
You can actually see a bomber unloading his paylout at the end of the intro video, in the lower left corner of the screen. I think CCP cleary has plans in that direction, always had.
- by Eskel Bondfree - at 2012.10.05 23:06:00
|
176. Bay doors - in General Discussions [original thread]
Are you kidding? What makes you think we need an extra button to open those doors in the MQ, instead of having the doors open by themselves or just a switch in the wall next to it? The doorst of the MQ are also most certainlay no bay doors. Much...
- by Eskel Bondfree - at 2012.10.05 22:43:00
|
177. BUG: Militia Dropsuit's Restock Price uses old expensive figure. - in Technical Support/Bugs [original thread]
This also seems to affect most of the milita modules, but no all of them.
- by Eskel Bondfree - at 2012.10.03 21:52:00
|
178. [Confirmed Bug] Issue With Militia Gear - in General Discussions [original thread]
Guys, I think I have news for you. I just went to the game to check some of the numbers given in this thread, I was suprised by what I found. Seems like there is a bug in the build when it comes to calculating prices for restocking. When restockin...
- by Eskel Bondfree - at 2012.10.03 21:46:00
|
179. Official Codex feedback thread - in Feedback/Requests [original thread]
The new mouse sensitivity is way too high, just like it was way too low last build. Seriously, with my 800 dpi MX510 mouse, I can barely walk in a straight line, even with sensitivity at 100 (which supposedly gives the lowest sensitivity in th...
- by Eskel Bondfree - at 2012.10.03 17:33:00
|
180. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
Jax GG wrote: they were built to optimise production, which sadly, and quite often I'd image, rarely go hand in hand with military assaults. I think it makes perfect sense that you are building up military defences around a valuable place t...
- by Eskel Bondfree - at 2012.10.03 12:21:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |