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Ploo-Koon
Subdreddit Test Alliance Please Ignore
277
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Posted - 2013.11.11 16:35:00 -
[31] - Quote
low genius wrote:Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping. someone notify Webster that 'irrelevant' has taken on some new meaning.
I sent them a postcard. I hope to see the update in the next edition.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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DUST Fiend
OSG Planetary Operations Covert Intervention
7497
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Posted - 2013.11.11 16:35:00 -
[32] - Quote
ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. Then quit quoting yourself
Fan Fiction
\ Broke Dropship Pilot /
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Monty Mole Clone
Shiv M
82
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Posted - 2013.11.11 16:39:00 -
[33] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
i agree a ttk of 1 or 2 seconds is only to fast if your 90 with the reactions of a dead camel |
ReGnYuM
Imperfects Negative-Feedback
1293
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Posted - 2013.11.11 16:40:00 -
[34] - Quote
Rowdy Railgunner wrote:ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. If you want to see trash look in the mirror. I know your angle. You want TTK raised just to gain a bigger advantage over newer players. But please keep letting your gear and SP advantage carry you. You are just a scrub without proto advantage.
Man I thought you were going to go with the " I am rubber blah blah you're glue " come back. Not Gonna lie, I'm bit off guard.
Anyways, you're entitled to your opinion about my opinion
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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ReGnYuM
Imperfects Negative-Feedback
1293
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Posted - 2013.11.11 16:41:00 -
[35] - Quote
DUST Fiend wrote:ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. Then quit quoting yourself
when did you grow a backbone peasant
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Rowdy Railgunner
Xer Cloud Consortium
130
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Posted - 2013.11.11 17:56:00 -
[36] - Quote
Monty Mole Clone wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. i agree a ttk of 1 or 2 seconds is only to fast if your 90 with the reactions of a dead camel That is exactly right, 5 second TTK in a FPS make for a weak FPS. But you know how these people are. THey will ***** and moan and then CCP will listen to them and then they will ***** and moan because now they can't kill anyone and battles take too long. |
Maken Tosch
DUST University Ivy League
5042
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Posted - 2013.11.11 18:13:00 -
[37] - Quote
ReGnYuM wrote:Buff move speed
For scouts only, please. I hate it when I am trying to stab someone and all they have to do to avoid the knife is to backpedal.
CCP, please fix the Nova Knives. Thank you.
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Godin Thekiller
Hellstorm Inc League of Infamy
1494
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Posted - 2013.11.11 18:19:00 -
[38] - Quote
Rowdy Railgunner wrote:Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Then quit running towards people from the front. Be sneaky sneaky like a scout is supposed to be.
I don't. I run around people, and they use the scanners and spot me, then I melt in .00000000000000001 seconds.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Eskel Bondfree
DUST University Ivy League
165
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Posted - 2013.11.11 18:19:00 -
[39] - Quote
Spectral Clone wrote: EDIT: Also buff framerate to 120. Could have a nice quake-live thing going on here then.
Now that is something I can agree on. The epicness of this game would raise by a factor of 2 instantly (at least for me being a kb/m player). Still kind of a small raise overall I guess...
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Mobius Kaethis
Molon Labe PC RISE of LEGION
922
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Posted - 2013.11.11 18:21:00 -
[40] - Quote
Kain Spero wrote:
I really enjoy the scanning function of the current gameplay, but I do think it needs to be looked at and potentially tweaked.
On the time to kill issue I more often played games with very short TTKs, so how Dust feels right now doesn't feel terrible to me. The problem becomes is it really how Dust should be?
Now that is an excellent question. It seems that this is what CCP intended from the get go. Those of us who have been here since beta remember TTK as being much longer but we were always having hit detection issues. Given the stats for the weapons it seems that CCP has finally gotten TTK where they intended it to be all along.
The issue with this is that it all but invalidates higher tier suits since they are just about as vulnerable as standard gear. I realized that CCP has flattened the equipment tiers to prevent proto stomping but they feel too flat right now. Some more differentiation might be a positive thing.
In the world of DUST/
The words are all in haiku/
Tweets are just too long
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DUST Fiend
OSG Planetary Operations Covert Intervention
7504
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Posted - 2013.11.11 18:33:00 -
[41] - Quote
ReGnYuM wrote:DUST Fiend wrote:ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. Then quit quoting yourself when did you grow a backbone peasant When I killed you with an Exile
Fan Fiction
\ Broke Dropship Pilot /
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Smooth Assassin
Stardust incorporation
349
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Posted - 2013.11.11 18:38:00 -
[42] - Quote
My scrambler pistol has terrible hit detection or is it TTK?
Assassination is my thing.
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Scheherazade VII
119
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Posted - 2013.11.11 18:39:00 -
[43] - Quote
Rowdy Railgunner wrote: time to kill is fine because as an assault rifle user I can now kill starter fits more easily..
anybody who says the TTK is fine is just happy that they can carry on killing starter fits in proto suits just as they were before, only now it's easier.
GêÜGëêDUST VIDEOSGëêGêÜ
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Robocop Junior
The Surrogates Of War
343
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Posted - 2013.11.11 19:14:00 -
[44] - Quote
Waaaaaah waaah TTK is acting up Waaaaaah I need some vagisil Waaaaaah |
Himiko Kuronaga
The Generals EoN.
2256
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Posted - 2013.11.11 19:16:00 -
[45] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Posting in a stealth "I'm a bad player don't take away my advantage" thread. |
Cosgar
ParagonX
7669
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Posted - 2013.11.11 19:17:00 -
[46] - Quote
ReGnYuM wrote:Buff strafe speed Fix'd
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Justice Prevails
80
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Posted - 2013.11.11 19:18:00 -
[47] - Quote
What drew me to DUST was that it wasn't a twitch shooter where who sees who first wins. The long gun battles over lines were awesome. Sure, it would **** me off that I would unload into a proto suit just to have him smile at me then kill me. But as time went on I learned how to engage better or wait for backup. I miss 1 on 1s running around a box trying to get the upper hand on an enemy( win some lose some.)
Now, its kill a guy, get killed by his buddy, respawn, rinse repeat. My kdr has gone up, but at the cost of my enioyment. Thought trying different weapons than the AR would spice things up, but its pretty much the same.
Maybe it's the TTK or just starting to get bored.:-(
Great job, team. Head back to the MCC for debriefing and cocktails.
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Tek Hound
Death In Xcess Corporation
128
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Posted - 2013.11.11 19:35:00 -
[48] - Quote
Lolololololololololololololololololololololololololololololololo
It took me longer to do this than it does for a proto assaults to drop a proto heavy |
DTOracle
The Surrogates Of War
145
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Posted - 2013.11.11 19:36:00 -
[49] - Quote
Because of bad hit detection in the past, CCP nerfed the speed of dropsuits & buffed DMG on all weapons by 10%. Hit detection has since been vastly improved, yet DS speed & weapon DMG has not changed accordingly. When these 2 things are addressed, then we can talk. Until then you HTFU. |
CLONE117
planetary retaliation organisation
470
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Posted - 2013.11.11 19:48:00 -
[50] - Quote
if this game were halo.ttk would be to low.
but this is not halo.
now thats out of the way.
i see the ttk like this.
any1 in cheap gear.
insta death by proto.
any1 in proto gear.
meh they last about 3-5 seconds longer than mlt. any ways. thats a big enough advantage for them when out of cover. |
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Dunk Mujunk
RestlessSpirits
232
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Posted - 2013.11.11 20:58:00 -
[51] - Quote
Mobius Kaethis wrote:Kain Spero wrote:
I really enjoy the scanning function of the current gameplay, but I do think it needs to be looked at and potentially tweaked.
On the time to kill issue I more often played games with very short TTKs, so how Dust feels right now doesn't feel terrible to me. The problem becomes is it really how Dust should be?
Now that is an excellent question. It seems that this is what CCP intended from the get go. Those of us who have been here since beta remember TTK as being much longer but we were always having hit detection issues. Given the stats for the weapons it seems that CCP has finally gotten TTK where they intended it to be all along. The issue with this is that it all but invalidates higher tier suits since they are just about as vulnerable as standard gear. I realized that CCP has flattened the equipment tiers to prevent proto stomping but they feel too flat right now. Some more differentiation might be a positive thing.
I really hope this isn't what CCP intended TTK to be. As Mobius said, the higher level stuff is all but worthless now. Shields and Plates melt like butter, and the impact of shield/armor repping is almost zero DURING A GUN FIGHT. If that's the way it's going to be then that's the way it is, but my question is how much time and money was wasted by CCP creating, tweaking, balancing, re balancing, re re balancing, and re re re balancing weapons vs shield/armor, just to nulify all thier work by giving us the current TTK?
On the noob vs vet front, I started playing sometime at the end of July. I remember starting out and just getting brutalized match after match by ADV and Proto. I'll tell ya, it was frustrating as all hell, and I raged out more than my fair share of times. But I never felt forcing parity between noobs and vets survivability wise was anything that needed to happen. Those running Proto paid the price starting out, just like I knew I would have to do, but the carrot on the string was powerful equipment. Now i'm not seeing much of a point in taking anything that is not a weapon or damage mod to level 5, and my brain is telling me to skill into heavy suits and to use only light weapons with it.
If I was to get a letter from the future saying CCP was on track, knew what they were doing, and the game mechanics would be straightened out, I would guess that with the Rail Rifle and Combat Rifle coming soon, there would be a nerf to the vanilla AR, as well as a minor nerf to the SCR, and maybe a minor buff for the HMG.
If this TTK is what was intended, congratulations CCP, you have invalidated a large portion of the work you have done on Dust, and the fact it took so long to balance and fit everything into such a short and small TTK window is pretty ridiculous.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
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Posted - 2013.11.11 21:02:00 -
[52] - Quote
The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. |
Rowdy Railgunner
Xer Cloud Consortium
136
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Posted - 2013.11.11 22:15:00 -
[53] - Quote
Scheherazade VII wrote:Rowdy Railgunner wrote: time to kill is fine because as an assault rifle user I can now kill starter fits more easily.. anybody who says the TTK is fine is just happy that they can carry on killing starter fits in proto suits just as they were before, only now it's easier. Except, a longer TTK would only help proto players stomp starter fits more. That is what you don't understand and why the people saying that TTK is too low are the ones that are proto stomping in pubs. |
Rowdy Railgunner
Xer Cloud Consortium
137
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Posted - 2013.11.11 22:19:00 -
[54] - Quote
R'adeh Hunt wrote:The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. If it is pointless to run proto gear, then why are there all these proto squad stomp QQs on the forums. Get your stories straight if you are going to ***** about something. Either TTK is to low and proto doesn't matter, or proto gives to big an advantage and we need to separate them out. You can't have both. |
8213
The Neutral Zone
654
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Posted - 2013.11.11 22:56:00 -
[55] - Quote
A few months ago CCP gave out 50 Burnstalk Laser. Basically the Aurum Basic Laser Rifle. I finally unlocked my Advanced Ammar Assault, so I decided to try those laser on for size. I think I had 35 left. I had very little sucess running them on Caldari fits.
So, 2 complex mods and one basic Laser... TTK is insane! I would just sit from afar and melt people in about 1 second. Less if it was a starter fit -specifically a Caldari Starter Fit- and I actually saved a Dom game with because I was able to melt the entire team of campers perched over an Objective spamming grenades, ARs, and MDs. I was more effective than our squad's sniper even. I melted 12 clones in about 1:30 and out team was able to take the objective and seal the win.
Is the laser OP? Not really, you get a lot of people who escape on you. You'll end a match doing 30,000 damage, but only have 12 kills to show for it, lol...
I got about 100 games out of those Basic Lasers, and it was fun to use a different kind of weapon for once. But TTK is so high now that any skill (player skill and skilltree SP) is meaningless. You think the Protostompers had it easy against new players before? Now players won't even give this game a second day to try because they spend more time dead than alive. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
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Posted - 2013.11.11 23:09:00 -
[56] - Quote
Rowdy Railgunner wrote:R'adeh Hunt wrote:The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. If it is pointless to run proto gear, then why are there all these proto squad stomp QQs on the forums. Get your stories straight if you are going to ***** about something. Either TTK is to low and proto doesn't matter, or proto gives to big an advantage and we need to separate them out. You can't have both.
They're still around because a lot of fools haven't done the math yet.
Given the TTK difference between killing a militia and proto suit, it simply doesn't make economic sense to run proto.
Yes, proto is stronger, but that doesn't mean it needs nerfing. In EVE, a team of 10 T3 ships will beat 10 cruisers. That doesn't mean T3 needs a nerf. It means the weaker team lost, as it should. Not happy about losing? Get better gear and get better at the game. A good player in advanced gear beat a bad player in proto gear even before the patch...and if both players are equally good, a proto player SHOULD slaughter a non-proto player.
What they've done now is remove all skill requirement and the benefit of better gear. They've turned EVE into a twitch shooter. Nothing wrong with that, it's just that if they go down that route, no player can pretend skill matters...
There's a better fix:
Create different battles with different rewards. So some dominations/skirmishes/etc wouldn't allow proto suits...and in return net you less rewards. If you want better rewards, you have to fight better suits. A bit like different complex levels in EVE.
If someone doesn't want to fight proto suits, that's alright...but there needs to be a downside (aka less isk return).
PC should allow everything, just like 0.0 space in EVE. |
21yrOld Knight
Pradox One Proficiency V.
278
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Posted - 2013.11.11 23:11:00 -
[57] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
I want the ttk raise not so i can gain a advantage but have fun again. Before ccp lowered the TTK you could have strafing battles with people. Now the game is closer to other fps where you die fast.
I don't fight for the Amarr. I fight with them.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
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Posted - 2013.11.11 23:13:00 -
[58] - Quote
21yrOld Knight wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. I want the ttk raise not so i can gain a advantage but have fun again. Before ccp lowered the TTK you could have strafing battles with people. Now the game is closer to other fps where you die fast.
^^^^ THIS!!!
They essentially turned Dust into a game of whackamole...no intelligence or tactics required. |
21yrOld Knight
Pradox One Proficiency V.
278
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Posted - 2013.11.11 23:16:00 -
[59] - Quote
R'adeh Hunt wrote:21yrOld Knight wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. I want the ttk raise not so i can gain a advantage but have fun again. Before ccp lowered the TTK you could have strafing battles with people. Now the game is closer to other fps where you die fast. ^^^^ THIS!!! They essentially turned Dust into a game of whackamole...no intelligence or tactics required.
When did gun game become a game of whack a mole. Also why did you even bring up tactics.
I don't fight for the Amarr. I fight with them.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
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Posted - 2013.11.11 23:19:00 -
[60] - Quote
21yrOld Knight wrote:R'adeh Hunt wrote:21yrOld Knight wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. I want the ttk raise not so i can gain a advantage but have fun again. Before ccp lowered the TTK you could have strafing battles with people. Now the game is closer to other fps where you die fast. ^^^^ THIS!!! They essentially turned Dust into a game of whackamole...no intelligence or tactics required. When did gun game become a game of whack a mole. Also why did you even bring up tactics.
Whackamole as in: You just need to hit something for 1-2sec and it dies. No evading, no dodging, no extended fights...no tactics. Essentially, whoever has a 1-2sec headstart wins no matter what the opponent wears.
Why did I bring up tactics? Because I'd like to think people care about the challenge and added depth tactics bring to a game. Without it, you might just as well play Angry Birds.
I'm not interested in a no-skills game...maybe you are though. |
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