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Thread Statistics | Show CCP posts - 0 post(s) |
Arc-08
Horizons' Edge Orion Empire
26
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Posted - 2013.08.08 02:37:00 -
[31] - Quote
+1 good idea |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
63
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Posted - 2013.08.08 03:24:00 -
[32] - Quote
+1 for a game mode like this. |
Xmar Handfelid
Mass Spectr Empire
25
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Posted - 2013.08.08 04:41:00 -
[33] - Quote
This is a good idea |
Terry Webber
Turalyon 514
313
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Posted - 2013.08.14 23:44:00 -
[34] - Quote
Any more thoughts? |
Terry Webber
Turalyon 514
313
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Posted - 2013.08.16 20:24:00 -
[35] - Quote
Any feedback at all? |
Jadek Menaheim
WarRavens League of Infamy
32
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Posted - 2013.08.17 06:49:00 -
[36] - Quote
Terry Webber wrote:Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts?
In that case, it would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Spies and saboteurs would fight through a single opportunity sudden death drone mode to reach the opposing side's garage to either destroy, hack (e.g. unable to reclaim to inventory in battle thus hindering the team's vehicle que limit, reversal of some vehicle controls or faster heat buildup during PC matches), or reclaiming the vehicles for use in their own armada (with a possibility to sell on the player market when that becomes a reality).
What would incentivize defenders to place their vehicles on the line besides a faster deploy? Well, by placing vehicles within a garage toward the beginning of the reinforcement timer the corporation member is given a higher modifier bonus toward a percentage of possibility of the garage's automated systems being able to produce a copy of each vehicle in the garage. These copies are deposited back into the asset inventory of original vehicle owner. These copies retain all properties of the original fitting and cost (both isk or aur items apply). This systems presents large reward and risk. Defending players and corporations who place very high value tanks and turret fittings into the garage early within their reinforcement timer stand to profit both monetarily and tactically, albeit at the risk of either losing an expensive load-out to the enemy, or being forced to run or sideline a hacked vehicle which counts against the team's vehicle deploy limit. |
mystus no1
Industrie und Handels Konsortium Tribunal Alliance
6
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Posted - 2013.08.17 09:13:00 -
[37] - Quote
You have my vote! Let's see what comes up |
Terry Webber
Turalyon 514
317
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Posted - 2013.08.17 15:48:00 -
[38] - Quote
Jadek Menaheim wrote:Terry Webber wrote:Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts? In that case, it would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Spies and saboteurs would fight through a single opportunity sudden death drone mode to reach the opposing side's garage to either destroy, hack (e.g. unable to reclaim to inventory in battle thus hindering the team's vehicle que limit, reversal of some vehicle controls or faster heat buildup during PC matches), or reclaiming the vehicles for use in their own armada (with a possibility to sell on the player market when that becomes a reality). What would incentivize defenders to place their vehicles on the line besides a faster deploy? Well, by placing vehicles within a garage toward the beginning of the reinforcement timer the corporation member is given a higher modifier bonus toward a percentage of possibility of the garage's automated systems being able to produce a copy of each vehicle in the garage. These copies are deposited back into the asset inventory of original vehicle owner. These copies retain all properties of the original fitting and cost (both isk or aur items apply). This systems presents large reward and risk. Defending players and corporations who place very high value tanks and turret fittings into the garage early within their reinforcement timer stand to profit both monetarily and tactically, albeit at the risk of either losing an expensive load-out to the enemy, or being forced to run or sideline a hacked vehicle which counts against the team's vehicle deploy limit. Your second paragraph has some good ideas. The first paragraph would be more suited to a game mode I thought up some time ago here. Drones would most likely not be needed. |
Jadek Menaheim
WarRavens League of Infamy
32
|
Posted - 2013.08.17 18:22:00 -
[39] - Quote
Terry Webber wrote:Jadek Menaheim wrote:Terry Webber wrote:Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts? In that case, it would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Spies and saboteurs would fight through a single opportunity sudden death drone mode to reach the opposing side's garage to either destroy, hack (e.g. unable to reclaim to inventory in battle thus hindering the team's vehicle que limit, reversal of some vehicle controls or faster heat buildup during PC matches), or reclaiming the vehicles for use in their own armada (with a possibility to sell on the player market when that becomes a reality). What would incentivize defenders to place their vehicles on the line besides a faster deploy? Well, by placing vehicles within a garage toward the beginning of the reinforcement timer the corporation member is given a higher modifier bonus toward a percentage of possibility of the garage's automated systems being able to produce a copy of each vehicle in the garage. These copies are deposited back into the asset inventory of original vehicle owner. These copies retain all properties of the original fitting and cost (both isk or aur items apply). This systems presents large reward and risk. Defending players and corporations who place very high value tanks and turret fittings into the garage early within their reinforcement timer stand to profit both monetarily and tactically, albeit at the risk of either losing an expensive load-out to the enemy, or being forced to run or sideline a hacked vehicle which counts against the team's vehicle deploy limit. Your second paragraph has some good ideas. The first paragraph would be more suited to a game mode I thought up some time ago here. Drones would most likely not be needed.
It certainly seems like you could classify purchasable drones as an automated defense. However maybe another form of turrets could be produced. Turrets would already have a target acquisition function as we have seen in the past month of gameplay. Movement would then be the deciding factor. Possibly micro turrets could be placed on a rail-line system. Sneaking around the rails would require careful observation of a randomly generated rail movement patterns where breaks in the turrets line of sight (as visualized by a spotlight) are momentarily visible. Yet, stepping into a light bubble of the turret would set off the turret at the facilities' alarms. |
Terry Webber
Turalyon 514
317
|
Posted - 2013.08.17 20:34:00 -
[40] - Quote
Jadek Menaheim wrote:Terry Webber wrote:Jadek Menaheim wrote:Terry Webber wrote:Niuvo wrote:I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excitement, a little fun.
Here's a question: What can inspire intense games?
Final note: I had a crazy idea of a sudden death mode. You got your team, you need to go to an objective, enemy will be waiting for you. They will not know where you're coming from. When you die, you will need a Logi bro immediately or else you will stop playing and look at the kill board. You will no longer be an asset to your team squad. On an even crazier note, your mic will turn off? So that way you will not be able to communicate from where the shot(s) came from. Snipers will be deadlier, medics neccessary, tanks beast, communication essential for survival. I know it will be intense, so there, sudden death. Maybe a limit on vehicles say 2 tanks per side, 3 lavs per side? No installations besides a Supply Depot.
Yes? Can you roll with this? Idea here is that you don't want to die and work as a unit in team chat. Winner gets isk and sp, while losers gain sp only. Your sudden death idea might be a way to implement one squad missions like recon, sabotage, etc. on an enemy's district. But that's for another thread as we are a little off-topic. Any more thoughts? In that case, it would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Spies and saboteurs would fight through a single opportunity sudden death drone mode to reach the opposing side's garage to either destroy, hack (e.g. unable to reclaim to inventory in battle thus hindering the team's vehicle que limit, reversal of some vehicle controls or faster heat buildup during PC matches), or reclaiming the vehicles for use in their own armada (with a possibility to sell on the player market when that becomes a reality). What would incentivize defenders to place their vehicles on the line besides a faster deploy? Well, by placing vehicles within a garage toward the beginning of the reinforcement timer the corporation member is given a higher modifier bonus toward a percentage of possibility of the garage's automated systems being able to produce a copy of each vehicle in the garage. These copies are deposited back into the asset inventory of original vehicle owner. These copies retain all properties of the original fitting and cost (both isk or aur items apply). This systems presents large reward and risk. Defending players and corporations who place very high value tanks and turret fittings into the garage early within their reinforcement timer stand to profit both monetarily and tactically, albeit at the risk of either losing an expensive load-out to the enemy, or being forced to run or sideline a hacked vehicle which counts against the team's vehicle deploy limit. Your second paragraph has some good ideas. The first paragraph would be more suited to a game mode I thought up some time ago here. Drones would most likely not be needed. It certainly seems like you could classify purchasable drones as an automated defense. However maybe another form of turrets could be produced. Turrets would already have a target acquisition function as we have seen in the past month of gameplay. Movement would then be the deciding factor. Possibly micro turrets could be placed on a rail-line system. Sneaking around the rails would require careful observation of a randomly generated rail movement patterns where breaks in the turrets line of sight (as visualized by a spotlight) are momentarily visible. Yet, stepping into a light bubble of the turret would set off the turret at the facilities' alarms. That's pretty much how I imagined it. I'll add some of your suggestions to the thread but we're getting off-topic again. Any more feedback for Acquisition? |
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Terry Webber
Turalyon 514
321
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Posted - 2013.08.19 02:27:00 -
[41] - Quote
Feedback? |
Terry Webber
Turalyon 514
321
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Posted - 2013.08.19 19:41:00 -
[42] - Quote
Feedback? |
Terry Webber
Turalyon 514 Turalyon Alliance
345
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Posted - 2013.10.19 03:43:00 -
[43] - Quote
Bumping for feedback. |
Terry Webber
Turalyon 514 Turalyon Alliance
357
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Posted - 2013.11.28 04:46:00 -
[44] - Quote
Any thoughts about this game mode?
Join Turalyon 514!
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Luna Angelo
We Who Walk Alone
166
|
Posted - 2013.11.28 05:18:00 -
[45] - Quote
Capture the Flag type match? I like it. +1
Contact WaTcHoUt1219 ZARTA for Logos. More are available. 500K ISK.
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Terry Webber
Turalyon 514 Turalyon Alliance
358
|
Posted - 2013.11.28 05:24:00 -
[46] - Quote
Luna Angelo wrote:Capture the Flag type match? I like it. +1 I guess it could be thought of as that. But an actual capture-the-flag game mode would be better suited for gladiator arenas when CCP considers adding them.
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Luna Angelo
We Who Walk Alone
167
|
Posted - 2013.11.28 06:10:00 -
[47] - Quote
Terry Webber wrote:Luna Angelo wrote:Capture the Flag type match? I like it. +1 I guess it could be thought of as that. But an actual capture-the-flag game mode would be better suited for gladiator arenas when CCP considers adding them. I meant: You go to the enemy base, get an item (in this case, vehicles) and return it to your base. Be a good way to get kills.
Contact WaTcHoUt1219 ZARTA for Logos. More are available. 500K ISK.
|
Terry Webber
Turalyon 514 Turalyon Alliance
358
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Posted - 2013.11.28 15:35:00 -
[48] - Quote
Luna Angelo wrote:Terry Webber wrote:Luna Angelo wrote:Capture the Flag type match? I like it. +1 I guess it could be thought of as that. But an actual capture-the-flag game mode would be better suited for gladiator arenas when CCP considers adding them. I meant: You go to the enemy base, get an item (in this case, vehicles) and return it to your base. Be a good way to get kills. I thought you meant carrying an actual flag.
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Terry Webber
Turalyon 514 Turalyon Alliance
361
|
Posted - 2013.12.14 04:15:00 -
[49] - Quote
Any more feedback or support?
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General12912
Gallente Marine Corps
34
|
Posted - 2013.12.14 04:26:00 -
[50] - Quote
+1. I would really like it if the winning team would get a few of those vehicles that are in that specific game as a salvage. |
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Terry Webber
Turalyon 514 Turalyon Alliance
362
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Posted - 2013.12.14 04:30:00 -
[51] - Quote
General12912 wrote:+1. I would really like it if the winning team would get a few of those vehicles that are in that specific game as a salvage. That's pretty much what I have in mind for this game mode but the loot system already present in the end-of-match screen will be more prominent.
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Terry Webber
Turalyon 514 Turalyon Alliance
368
|
Posted - 2013.12.19 01:40:00 -
[52] - Quote
Any more thoughts on this?
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501st Headstrong
Dead Man's Game
74
|
Posted - 2013.12.19 03:27:00 -
[53] - Quote
I could roll with thid, it'd bring a whole new meaning to eaty Dust! lol. It'd also be nice say, "Yeah, I stole that LAV from Ancient Exiles or Team Players. Plus I love fast and furious, and when Corps can personalize gear, I feel this should be implemented.
Never argue with a stupid person. They'll drag you down to their level, and then beat you with experience- A wise merc
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Terry Webber
Turalyon 514 Turalyon Alliance
379
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Posted - 2013.12.19 17:16:00 -
[54] - Quote
501st Headstrong wrote:I could roll with thid, it'd bring a whole new meaning to eaty Dust! lol. It'd also be nice say, "Yeah, I stole that LAV from Ancient Exiles or Team Players. Plus I love fast and furious, and when Corps can personalize gear, I feel this should be implemented. Exactly what I had in mind.
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Terry Webber
Turalyon 514 Turalyon Alliance
386
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Posted - 2013.12.31 23:45:00 -
[55] - Quote
Any more feedback or support?
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Terry Webber
Turalyon 514 Turalyon Alliance
396
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Posted - 2014.01.19 23:09:00 -
[56] - Quote
Want to steal from big corporations like Nyain San? You can with this game mode. |
Terry Webber
Turalyon 514 Turalyon Alliance
406
|
Posted - 2014.02.18 03:48:00 -
[57] - Quote
Any feedback?
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Dusters Blog
Galactic News Network
671
|
Posted - 2014.02.18 11:22:00 -
[58] - Quote
Dust needs game modes, badly. this is a good one.
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Terry Webber
Turalyon 514 Turalyon Alliance
424
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Posted - 2014.03.29 02:42:00 -
[59] - Quote
Dusters Blog wrote:Dust needs game modes, badly. this is a good one. Looks like this thread has the Dusters Blog seal of approval. What do you think, DUST community?
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Eskel Bondfree
DUST University Ivy League
176
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Posted - 2014.03.29 17:30:00 -
[60] - Quote
iceyburnz wrote:I like it.
We are in desperate need of new game modes that are exciting and different.
Quoted for truth!
One of the core problems of Dust imho ist the unexciting and repetitive game play. The game has only 3 lame game modes, of which one (ambush) doesn't even work properly - even though it is the most basic of them - and there is not a single really well designed map.
New and fresh game modes would be a huge step towards making this game attractive for more players, despite the multitude of problems it still has. |
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