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Beren Hurin
Onslaught Inc RISE of LEGION
1797
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Posted - 2013.11.21 20:49:00 -
[31] - Quote
With regard to mouse getting some sort of limiting input delay, I'm not sure what it was, but I was definitely getting a delay with a controller for a long while during chromosome, and maybe into uprising 1.2. It could have largely been a result of what I found to be network latency, but it REALLY screwed up the ability to reliably use my mass driver, as I'd often spin just a hair too much and shoot the wall killing myself rather than strafe just outside of it to fire at the target.
With regard to the above posters reference to precision vs. acceleration, I see this as the biggest point. I think the idea of 'raw input' is a white elephant. What do you mean by raw input?
I honestly don't really get what x,000 dpi in mouse speed corresponds to. Could someone clarify? Are you saying that if you move your mouse 1 inch in one second, and that rotates your charachter 25% of the screen, raw input would imply that if you move 4x that speed then you would rotate 100% in the same time. Then theoretically, you could probably move your mouse 10x+ that speed spinning extremely fast...? |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
209
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Posted - 2013.11.21 20:56:00 -
[32] - Quote
Beren Hurin wrote:With regard to mouse getting some sort of limiting input delay, I'm not sure what it was, but I was definitely getting a delay with a controller for a long while during chromosome, and maybe into uprising 1.2. It could have largely been a result of what I found to be network latency, but it REALLY screwed up the ability to reliably use my mass driver, as I'd often spin just a hair too much and shoot the wall killing myself rather than strafe just outside of it to fire at the target.
With regard to the above posters reference to precision vs. acceleration, I see this as the biggest point. I think the idea of 'raw input' is a white elephant. What do you mean by raw input?
I honestly don't really get what x,000 dpi in mouse speed corresponds to. Could someone clarify? Are you saying that if you move your mouse 1 inch in one second, and that rotates your charachter 25% of the screen, raw input would imply that if you move 4x that speed then you would rotate 100% in the same time. Then theoretically, you could probably move your mouse 10x+ that speed spinning extremely fast...?
DPI is dots per inch, it also relates directly to the mouse READING, along with the movement on screen. So that said, if you use a 1024x786 screen rez, and you having a 1000DPI mouse, it would 'technicly' take 1 inch to move from one side to the other.
stolen from here
an easy fix to Matchmaking
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Mieli Sydan
Ultramarine Corp
25
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Posted - 2013.11.21 23:34:00 -
[33] - Quote
I play with a KB/M and it took me quite a while to figure out how to configure my mouse so that it didn't feel like total garbage while playing Dust. The biggest improvement to precision for me was reducing my mouse's polling rate from 1000Hz to 125Hz. Anything above 125Hz seems to cause fast movements to get "dampened". I'm not sure if this is purely a Dust issue, as high polling rates also cause mouse control of the PS3 XMB to behave somewhat erratically too. As for latency, I've always assumed that it was a result of bad/inconsistent framerates, coupled with Dust 514's implementation of server-side hit detection.
I definitely agree that playing another FPS (on PC or console) after logging some hours in Dust feels like easy mode simply because you're no longer fighting the various input/framerate/hit detection issues with the game.
(Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+
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Paran Tadec
Imperfect Bastards
1679
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Posted - 2013.11.22 00:43:00 -
[34] - Quote
Just scrap this whole side project and rebuild it on PC where it belongs.
Bittervet Proficiency V
thanks logibro!
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KA24DERT
Pure Innocence. EoN.
259
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Posted - 2013.11.22 01:05:00 -
[35] - Quote
Magnus Amadeuss wrote:
So what is the right answer? Gimp the mouse or make the controllers half man half AI?
Neither. You make both control schemes as polished as possible, you make them fully user configurable, and you stop getting in-between the player and the game.
The mouse does not offer enough of an advantage to justify the amount of time and code CCP has wasted on trying to "balance" the controls. |
THUNDERGROOVE
ZionTCD Public Disorder.
328
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Posted - 2013.11.22 02:14:00 -
[36] - Quote
Rei Shepard wrote:THUNDERGROOVE wrote:Aiming better doesn't even matter, you guys can already super strafe to the point you're untrackable.
No one wants Unreal Tournament 514 Noone is stopping you go out and buy a 300$ Mechanical Keyboard....then find out its not the keyboard... Oh but it is.
If you didn't know, the controller doesn't allow a player to go from not moving to full speed instantly like the keyboard does. This accompanied by the fact that 1/5th of the player base has internet jurry rigged from a sock and a wet newspaper means you get guys that will skip across your screen. Trust me, I've used both quite a lot and choose controller because it's more comfortable for playing more then an hour.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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FAKIR REDETTa
Tronhadar Free Guard Minmatar Republic
7
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Posted - 2013.11.22 02:23:00 -
[37] - Quote
bolsh lee wrote:Cat Merc wrote:If there was raw input, there would be no stopping M/K players. I'm saying that as someone who spent the first YEARS of his FPS life playing counter strike. The accuracy I can get with a DS3 + Aim assist is still no way near ot what I can get with a M/K. So no to raw input, unless DS3 had auto aim to the head, because that's basically what I would do to you Catmerc, we bassicly had raw input in chromosome and mouse users didn't excell over ds3, - per the leader boards- how do you explain that ? I get better accuracy with aim assist because my iron site barley moves away from the target even while straffing because of aim assist... Raw input is only fair vs the current aim assist in fact the same can be said for AA.. Since AA has been implemented nothing is stopng DS3 users from walking all over mouse user just a flick of the thumb and its instant headshot. . I'm not saying remove AA leave it the way it is but give mouse users chromosome/raw input back.. BS |
Garth Mandra
The Southern Legion The Umbra Combine
225
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Posted - 2013.11.22 02:38:00 -
[38] - Quote
Didn't the mouse and the DS3 have aim friction in Chromosome and early Uprising?
Not having friction anymore is what makes CQC horrible for mouse users (well for me anyway...). At range the precision of the mouse can almost compete with aim assist but in CQC you don't stand a chance of keeping your aim on target. |
Funkmaster Whale
Fatal Absolution
1196
|
Posted - 2013.11.22 02:42:00 -
[39] - Quote
Garth Mandra wrote:Didn't the mouse and the DS3 have aim friction in Chromosome and early Uprising?
Not having friction anymore is what makes CQC horrible for mouse users (well for me anyway...). At range the precision of the mouse can almost compete with aim assist but in CQC you don't stand a chance of keeping your aim on target. This is exactly the case. I seriously apparently became a scrub overnight as soon as aim assist hit and they "tweaked" the mouse controls to make them worse. The fluidity when targets were within 10m was gone and it became so incredibly inconsistent to aim and track targets.
Playing with a mouse in this game feels like you're floating underwater or something. It's just awful
Let me play you the song of my people!
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Bethhy
Ancient Exiles. Renegade Alliance
342
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Posted - 2013.11.22 02:57:00 -
[40] - Quote
Cat Merc wrote:bolsh lee wrote:Eversor Beercase wrote:KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best? I hear this argument a lot and how could they complain when they have auto tracking aim assist.. I'm sure they will, but wouldn't the response be you have aim assist we don't ? Because you're the minority. Like it or not, this is a console shooter, if DS3 is the weakest way to control this game is fail.
Please go tell that to Regnyum, Kalante Schifer, 13ear, LordChaos...name after name All DS3 users. seriously... and everyone of those guys where BETTER, IMO.... when mouse had raw input and the now aim assist wasn't in the game.
There is aiming with a DS3 like there was in chromosome... and then there is what we have now where it's not really based on aiming at all, or even helping... or even training wheel's for an inspiring FPS player... it's straight up toggled aim bot. |
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straya fox
Sad Panda Solutions
91
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Posted - 2013.11.22 04:42:00 -
[41] - Quote
Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? |
Funkmaster Whale
Fatal Absolution
1198
|
Posted - 2013.11.22 07:40:00 -
[42] - Quote
straya fox wrote:Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? DS3 is better than M/KB for anything <10m in almost every scenario. Aim assist compounded with bad framerates and awful mouse controls makes tracking targets at close ranges about as slippery as it can get. I tried it with a DS3 and it is SO much easier to track targets. I was initially puzzled as to why I seemed to be dying so fast but it really becomes evident when you make the switch from M/KB to DS3.
It's funny because so many people have made claims about M/KB superiority and that they don't belong. Sure we may get a slightly easier method of strafing but that's easily compensated for on the DS3 once you learn how. Something like a sticky reticle and aim tracking is not something that can be learned. It's provided by the game to make it easier for people who haven't learned yet to track targets.
Having raw input would not give us a "huge advantage". I fail to see how that would be the case. It would simply level the playing field by allowing mouse users to compensate for aim assist by having the game actually respond accordingly to the player's input and not be dictated by some awful control scheme.
Fact is we don't have raw input, and whatever they changed back in 1.4 to mouse controls only made things far worse.
Let me play you the song of my people!
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Himiko Kuronaga
The Generals EoN.
2342
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Posted - 2013.11.22 09:52:00 -
[43] - Quote
KB/M is a joke in this game.
In reality, KB/M has never been OP because aim assist for DS3 has kept it in check. But god awful console players don't want to hear that, they want to hear that it's OP as hell and unfair and the reason for all of their woes.
Console scrubs hate on KB/M because console scrubs are always looking for a scapegoat as to why they perform like ass. The constant search for that scapegoat is what makes them scrubs, and what will forever keep them scrubs.
If it isn't KB/M they are complaining about, its something else. They cannot and will not ever be able to deal with losing. Something will be blamed, and flakey developers will always be nerfing things as a result of their desire to cater to the majority.
Nerfing KB/M was the wrong call to make, but it was the perception of its overpowered nature and not the reality that made it happen. |
Spectral Clone
Dust2Dust. Top Men.
579
|
Posted - 2013.11.22 10:25:00 -
[44] - Quote
Framerate is capped at 30 frames/s in dust currently (PS3 overall?), and unreal engine 3 mouse support is VERY dependent on the framerate. This is why mouse is performing bad. Get a better engine CCP! Or port to better hardware!!
KDR > ALL
ME > KDR
ME > ALL
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Rei Shepard
The Rainbow Effect
1076
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Posted - 2013.11.22 10:49:00 -
[45] - Quote
The problem with all this KBM vs DS3 is that every Console user looks at every KBM as if its a Master Level Shooter guy, thats pretty untrue, most KBM players are just Average to Bad FPS players that could go toe to toe with the Average to Bad DS3 user and get killed because they aim exactly the same way. And thats namely Just Spray & Pray.
In PC shooters, i am always at the Top of the chain being able to kill 3/4 of the enemy team in one push in Dust ive only become more well known as the game went more to Twitch gameplay as opposed to 3-4 second shootouts with a single guy and thats all because of how poor everyone elses reaction speed is and how fast i can take em out. My aim on this game with KBM is still a very very far cry off from what i can achieve on a PC.
The average KBM player has the same reaction speed as the average DS3 player, their aim is both awkwardly off target and they would make fine playmates, but now with the aim assist, even i sometimes can't get away when a gun "locks" onto me, its a really noticable feeling, guy misses everything so you ignore him for a few milliseconds as you dispatch your target, but all of a sudden he's creaming you and hes killing you faster then you can turn to face him.
Then you get the who killed you screen and see that you just got killed by the 1/15 guy, making you his 1 and only kill this game, before the AA, you could just avoid his erratic fire, but now he killed me, it wasnt luck, it wasnt his skills, it was just AA locking on for a split second and killing you dead.
Now the Average Ds3 user is running around at Good DS3 user skill, but the KBM Average is still just a scrub right now.
It takes me all of my effort to be able to slightly compete in this game and then you hear guys over voice OMG LOLZ i totally creamed that guy with AA alone LOLZ.....
And they were talking about the guy who just totally murdered you in 1 vs 1...
I doubt there are many KBM users left, most prolly quit, others joined the DS3 AA crowd, ill stick to KBM but i dont expect them to ever fix it, they are afraid of people playing with their own skills....skills that have been polished over years of practice....must be negated by random coach potato DS3 user picking up FPS game day one...
I wonder what the next Fix for DS3 is gonna be beastlike...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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IAmDuncanIdaho II
R 0 N 1 N
140
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Posted - 2013.11.22 10:50:00 -
[46] - Quote
Funkmaster Whale wrote:straya fox wrote:Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? DS3 is better than M/KB for anything <10m in almost every scenario.
I have no idea about the mechanics of it, raw input versus not-raw, no idea. What I do know is I was sucking with KB/M as a shotgun user (read: engage within 10m) and was trying to figure out why.
I assumed I just had a crap gun-game, but I still tried to figure out how I could improve. I couldn't hit anything consistently - faffed about with mouse sensitivity etc., both in PS3 menus and DUST itself, and couldn't find something that felt optimal. On a theory I switched to DS3 - and HFS it's better. I'm actually hitting targets. I feel like I can actually aim.
If I went back to AR, I would probably go back to kb/m, but short range engagements? No effing way.
Totally concur with Funk's observations here. |
straya fox
Sad Panda Solutions
92
|
Posted - 2013.11.22 11:03:00 -
[47] - Quote
Well that's cool guys just wanted to know what you thought about it all.
I am more than happy for you guys to get RAW input, but only if the servers are split and M/KB guys only play against each other.
Other then that there is a reason that they are deliberately gimping your mouse... |
Acturus Galaxy
Happy Pumpkin
197
|
Posted - 2013.11.22 11:09:00 -
[48] - Quote
I find the balance between DS3 and keyboard/mouse good today. I remember how you needed keyboard/mouse pre Uprising to compete and now both have their advantages and disadvantages. Mouse users have precision on long range and very quick tracking speeds, keyboards users have godly adadada strafing, DS3 users have the cqc advantage and better movement capabilities due to analogues input.
Giving mouse/keyboard raw input will remove the only advantage ds3 users have and make mouse/keyboard the best input device as in previous builds. I used mouse in Chromosome and still use mouse today when forge gunning, sniping or needing quick precision aiming at longer distances. And it is still better for weapons that do not have AA at all distances like plasma canons and MD. DS3 finally have its place and can compete against the mouse/keyboard.
You should do as I and probably many others, have both input devices ready at hand and use DS3 if it is as good as you say within 10 meters and your mouse when you are engaging at longer distances.
EDIT: You mention all keyboard/mouse users will leave, that is exactly what happened to many DS3 users in protest over the advantage mouse/keyboards had, they left as they felt it was impossible to compete on equal terms. I still remember some of the old discussions on this subject, the only response from mouse/keyboards users war, "noobs", "HTFU", "harden up" etc |
Cat Merc
Ahrendee Mercenaries EoN.
3860
|
Posted - 2013.11.22 11:35:00 -
[49] - Quote
Bethhy wrote:Cat Merc wrote:bolsh lee wrote:Eversor Beercase wrote:KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best? I hear this argument a lot and how could they complain when they have auto tracking aim assist.. I'm sure they will, but wouldn't the response be you have aim assist we don't ? Because you're the minority. Like it or not, this is a console shooter, if DS3 is the weakest way to control this game is fail. Please go tell that to Regnyum, Kalante Schifer, 13ear, LordChaos...name after name All DS3 users. seriously... and everyone of those guys where BETTER, IMO.... when mouse had raw input and the now aim assist wasn't in the game. There is aiming with a DS3 like there was in chromosome... and then there is what we have now where it's not really based on aiming at all, or even helping... or even training wheel's for an inspiring FPS player... it's straight up toggled aim bot. You want to see toggled aim bot? Go play COD or Battlefield or Halo (In case you wanted to compare to a tracking shooter). Compared to those, Dust 514 has the softest aim assist ever. You guys are seriously overblowing it out of proportion.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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bolsh lee
Ahrendee Mercenaries EoN.
664
|
Posted - 2013.11.22 12:51:00 -
[50] - Quote
Acturus Galaxy wrote:I find the balance between DS3 and keyboard/mouse good today. I remember how you needed keyboard/mouse pre Uprising to compete and now both have their advantages and disadvantages. Mouse users have precision on long range and very quick tracking speeds, keyboards users have godly adadada strafing, DS3 users have the cqc advantage and better movement capabilities due to analogues input.
Giving mouse/keyboard raw input will remove the only advantage ds3 users have and make mouse/keyboard the best input device as in previous builds. I used mouse in Chromosome and still use mouse today when forge gunning, sniping or needing quick precision aiming at longer distances. And it is still better for weapons that do not have AA at all distances like plasma canons and MD. DS3 finally have its place and can compete against the mouse/keyboard.
You should do as I and probably many others, have both input devices ready at hand and use DS3 if it is as good as you say within 10 meters and your mouse when you are engaging at longer distances.
EDIT: You mention all keyboard/mouse users will leave, that is exactly what happened to many DS3 users in protest over the advantage mouse/keyboards had, they left as they felt it was impossible to compete on equal terms. I still remember some of the old discussions on this subject, the only response from mouse/keyboards users war, "noobs", "HTFU", "harden up" etc
Please link me this "Protest" DS3 users had vs the Kb/M you're speaking of ? Was it in Chromosome when kb/m was damn near raw input, if so I must of been playing a different game ? The only compliant I can remrmber was kb/m having quicker turn speeds do to suit limitations (Even then the DS3 users excelled via the leaderboards) CCP attempted to fix turn speeds by removing suit restrictions for all... At the same time also handicapping kb/m users at the start of Uprising..
If you remember at the launch of Uprising DS3 users realized they couldn't aim because what little aim assist they had in Chromosome was gone.. Holy **** these forums were flooded with DS3 tears, because they weren't able to aim in CQC, after CCP busted out the riot gear the new and improved aim assist was born..
Sorry but you're incredibly bad if you think the DS3 only excels at CQC.. Dust is my first console shooter and with aim assist being the go to for competitive play I had to switch and Im able to pick up a DS3 and drop 30+ kill games... As where when I use the kb/m something that I've been extremely proficient with (in chromosome and outside of Dust) for the past 15yrs, I can't even track my target because like others have stated CCP has ruined the kb/m its like you constantly have a force (under water etc) fighting against your aim/fine movements. .
So please know what you're talking about before spreading wild accusations especially now adays, its pretty comical to read a DS3 users claim the current mouse settings are OP or even useable.. Especially when scrub DS3 users continuously get mudered on the field and assume it's kb/m they are going up against.. (not saying that's you but you sure sound like the type) |
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Acturus Galaxy
Happy Pumpkin
198
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Posted - 2013.11.22 13:14:00 -
[51] - Quote
bolsh lee wrote:Acturus Galaxy wrote:I find the balance between DS3 and keyboard/mouse good today. I remember how you needed keyboard/mouse pre Uprising to compete and now both have their advantages and disadvantages. Mouse users have precision on long range and very quick tracking speeds, keyboards users have godly adadada strafing, DS3 users have the cqc advantage and better movement capabilities due to analogues input.
Giving mouse/keyboard raw input will remove the only advantage ds3 users have and make mouse/keyboard the best input device as in previous builds. I used mouse in Chromosome and still use mouse today when forge gunning, sniping or needing quick precision aiming at longer distances. And it is still better for weapons that do not have AA at all distances like plasma canons and MD. DS3 finally have its place and can compete against the mouse/keyboard.
You should do as I and probably many others, have both input devices ready at hand and use DS3 if it is as good as you say within 10 meters and your mouse when you are engaging at longer distances.
EDIT: You mention all keyboard/mouse users will leave, that is exactly what happened to many DS3 users in protest over the advantage mouse/keyboards had, they left as they felt it was impossible to compete on equal terms. I still remember some of the old discussions on this subject, the only response from mouse/keyboards users war, "noobs", "HTFU", "harden up" etc Please link me this "Protest" DS3 users had vs the Kb/M you're speaking of ? Was it in Chromosome when kb/m was damn near raw input, if so I must of been playing a different game ? The only compliant I can remrmber was kb/m having quicker turn speeds do to suit limitations (Even then the DS3 users excelled via the leaderboards) CCP attempted to fix turn speeds by removing suit restrictions for all... At the same time also handicapping kb/m users at the start of Uprising.. If you remember at the launch of Uprising DS3 users realized they couldn't aim because what little aim assist they had in Chromosome was gone.. Holy **** these forums were flooded with DS3 tears, because they weren't able to aim in CQC, after CCP busted out the riot gear the new and improved aim assist was born.. Sorry but you're incredibly bad if you think the DS3 only excels at CQC.. Dust is my first console shooter and with aim assist being the go to for competitive play I had to switch and Im able to pick up a DS3 and drop 30+ kill games... As where when I use the kb/m something that I've been extremely proficient with (in chromosome and outside of Dust) for the past 15yrs, I can't even track my target because like others have stated CCP has ruined the kb/m its like you constantly have a force (under water etc) fighting against your aim/fine movements. . So please know what you're talking about before spreading wild accusations especially now adays, its pretty comical to read a DS3 users claim the current mouse settings are OP or even useable.. Especially when scrub DS3 users continuously get mudered on the field and assume it's kb/m they are going up against.. (not saying that's you but you sure sound like the type)
*sigh* you have been playing games for the last 15 years, I have been playing games the last 32 years. I am pretty well aware of the difference between using mouse and the ds3. In Chromosome it was common knowledge that you needed mouse for quick tracking, post Uprising it was really bad using DS3. Some top players posted about the issues and was told to HTFU or use keyboard and mouse as everyone using DS3 was console kiddies, there was no short of name calling of ds3 users from the superious keybouard/mouse PC players. The DS3 users left and have not been back since, I do not have the time to search through the archive.
The keyboard/mouse users was not very understanding of the issue. It is not too difficult to understand that little support is received from the ds3 users now that keyboard/mouse input are having its input issues. |
Himiko Kuronaga
The Generals EoN.
2342
|
Posted - 2013.11.22 13:39:00 -
[52] - Quote
straya fox wrote:Well that's cool guys just wanted to know what you thought about it all.
I am more than happy for you guys to get RAW input, but only if the servers are split and M/KB guys only play against each other.
Other then that there is a reason that they are deliberately gimping your mouse...
No, that's stupid. No server splits.
Raw input with KB/M, aim assist on DS3. Same game. It's fair.
Stop trying to segregate the community and stop trying to construct this imaginary world where kb/m is a huge advantage over super aim-assist powered DS3. It's nonsense and perpetuating the idea of segregation will do nothing but breed a new generation of uncompetitive FPS scrubs.
KB/M users are entitled to working KB/M mechanics in a game that supposedly supports KB/M. DS3 users are not entitled to run away from the competition when the mechanics of the game are already well enough balanced for them to remain competitive. |
Deranged Disaster
The Rainbow Effect
565
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Posted - 2013.11.22 13:44:00 -
[53] - Quote
As it is right now, it is not only the whole feel of the mouse but it somehow has such a messed up hit detection that you can barely survive. I know I can be accurate enough to drop players with my KBM fast enough, especially if they are using militia but it feels as if the current KBM mechanics register half of the damage, if that.
The moment I grabbed a DS3 I saw people pop literally within seconds. Blame it on AA & poor KBM support. If CCP wants to balance things out, I say give KBM -RAW- input and let the DS3 players keep the aim assist. Unless they want to keep fighting over what the perfect values are for the AA and how to balance it out with the KBM plus have about fifty extra spread sheets on their offices.
We chew nyan cats and spit rainbows.
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Himiko Kuronaga
The Generals EoN.
2342
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Posted - 2013.11.22 13:47:00 -
[54] - Quote
Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. |
Cat Merc
Ahrendee Mercenaries EoN.
3865
|
Posted - 2013.11.22 14:48:00 -
[55] - Quote
Himiko Kuronaga wrote:Aim assist as it is now is more than competent enough to combat a pro KB/M user with raw input.
In fact, I would still give the edge to the DS3 with the exception of sniper rifles and forge guns, as they are basically the only weapons that do not benefit from aim assist. Mass driver doesn't matter because people with mass drivers can't aim to begin with. A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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gg JKl
0
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Posted - 2013.11.22 16:33:00 -
[56] - Quote
Funkmaster Whale wrote:straya fox wrote:Do you guys truly believe that RAW input is no better then DS3?
Do you guys truly believe that with RAW input you will not have a huge advantage? DS3 is better than M/KB for anything <10m in almost every scenario. Aim assist compounded with bad framerates and awful mouse controls makes tracking targets at close ranges about as slippery as it can get. I tried it with a DS3 and it is SO much easier to track targets. I was initially puzzled as to why I seemed to be dying so fast but it really becomes evident when you make the switch from M/KB to DS3. It's funny because so many people have made claims about M/KB superiority and that they don't belong. Sure we may get a slightly easier method of strafing but that's easily compensated for on the DS3 once you learn how. Something like a sticky reticle and aim tracking is not something that can be learned. It's provided by the game to make it easier for people who haven't learned yet to track targets. Having raw input would not give us a "huge advantage". I fail to see how that would be the case. It would simply level the playing field by allowing mouse users to compensate for aim assist by having the game actually respond accordingly to the player's input and not be dictated by some awful control scheme. Fact is we don't have raw input, and whatever they changed back in 1.4 to mouse controls only made things far worse.
Really so you believe if games with aim assist like Cod, BF or Halo had raw input with k/m support it would all be balanced?
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Eskel Bondfree
DUST University Ivy League
174
|
Posted - 2013.11.22 16:58:00 -
[57] - Quote
Cat Merc wrote: A pro KBM user would **** all over the current DS3 + Aim assist. Maybe below average KBM user.
Dont't you think there is something inbetween 'pro' and 'below average'? In fact, I think the majority of long term players is somewhere inbetween those two skill levels. |
Leadfoot10
Molon Labe PC RISE of LEGION
113
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Posted - 2013.11.22 16:59:00 -
[58] - Quote
Please help my mouse control, CCP. The game is really, really out of sync with it right now.
I don't know enough to say that raw input is the answer, but a different sensitivity for hipfire and ADS would be a great start.
Pretty please! |
Funkmaster Whale
Fatal Absolution
1204
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Posted - 2013.11.22 17:38:00 -
[59] - Quote
Bump for visibility.
Let me play you the song of my people!
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Bethhy
Ancient Exiles. Renegade Alliance
343
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Posted - 2013.11.22 19:09:00 -
[60] - Quote
Cat Merc wrote:Bethhy wrote:Cat Merc wrote:bolsh lee wrote:Eversor Beercase wrote:KBM raw input would be great, but then it would become OP in the eyes of DS3 players. From what I've seen of the squad cup clips the overall tracking of players is, how should I put it nicely ... casual at best? I hear this argument a lot and how could they complain when they have auto tracking aim assist.. I'm sure they will, but wouldn't the response be you have aim assist we don't ? Because you're the minority. Like it or not, this is a console shooter, if DS3 is the weakest way to control this game is fail. Please go tell that to Regnyum, Kalante Schifer, 13ear, LordChaos...name after name All DS3 users. seriously... and everyone of those guys where BETTER, IMO.... when mouse had raw input and the now aim assist wasn't in the game. There is aiming with a DS3 like there was in chromosome... and then there is what we have now where it's not really based on aiming at all, or even helping... or even training wheel's for an inspiring FPS player... it's straight up toggled aim bot. You want to see toggled aim bot? Go play COD or Battlefield or Halo (In case you wanted to compare to a tracking shooter). Compared to those, Dust 514 has the softest aim assist ever. You guys are seriously overblowing it out of proportion.
CoD was deliberately designed around aim assist...
BF3 never had aim assist... it was finally the only fix they could come up with well known hit detection latency issues. AA in BF3 had nothing to do with a gamepad needing aim assist for players to aim.
Halo had bullet magnetisim so bullets would actually curve in air to hit targets... So yea no we aren't at that stage...
If it was a quick snap on target it wouldnt be an issue... its tracking targets for prolonged periods of time... even behind cover.. its a huge problem in a game like this where prolonged fire is the only way to kill someone.. not a twitch snap to a head. Not to mention the fact every loss is direct loss to individual ISK/assets something no player wants Aim assist to be a part of.
Everyone dieing like they are is cool, even by hand's that don't deserve the kill... but it gives a false sense of acheivement..It does more then hurt's middle class player KD/R it hurt's their wallet... and it ruins the Up and coming aspect that this game needs to thrive. |
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