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Oswald Rehnquist
619
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Posted - 2013.11.17 21:13:00 -
[91] - Quote
Cat Merc wrote:
Also, what is the bigger picture? What is the core mechanic imbalance?
The core mechanic imbalance is the cpu/pg combined with many slots to not have to compromised, meaning light weapons are not the most optimal changes.
Logis should be with assaults, meaning they will be at the same range from hostile enemy assaults. Thus a light weapon makes sense. A sidearm only logi means that assaults should lose their equipment slot.
Reduce logi cpu/pg below assaults and give them a 50% reduction to equipment, does several things
1) going cheap on equipment means the logi loses out on his bonus has ends up with less than the assault due to lower cpu/pg
2) They can't stack tank and damage at the same time because the reduction is in equipment
3) They can still engage their enemies with their assaults assuming there is no support needed.
Below 28 dB
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Cat Merc
Ahrendee Mercenaries EoN.
4523
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Posted - 2013.11.17 21:15:00 -
[92] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar, I am not even sure if you tried a proto assault suit, and then compared it's racial counterpart to the logi. I have, and at least when it comes to the Gallente, it far outperforms the Assault. There is no ******* denying it, when my Logi can get 1.5x the armor of my assault, 3x damage mods, a duvolle, and in addition to that 4 equipment. My assault is limited to 2x damage mods, a GEK 38, and one equipment.
That's ******* dumb as ****. Same **** happened to the Caldari assault/logi. I'm telling you, it's not the suits, but core mechanic imbalance and lack of core content. You're ignoring the big picture and looking at little short term problems that could be fixed when the big ones are. I have a friend who is like me but Amarr. He reports the same results. I have a friend with Minmatar stuff, and he reports similar results. This is accross the logi suits, not just the Gallente one. Also, what is the bigger picture? What is the core mechanic imbalance? I have a friend with both Minmatar logi and assault, he likes the assault more. I have afriend with both Amarr logi and assault, he likes them both given the situation. I have a friend with Gallente logi and assault... yeah, I can say the same anecdotal drivel too. If you haven't seen the complaints about ScRs, ARs, and TTK on here, are you living under a rock. Dust is pretty FUBAR right now and nerfing one suit isn't going to magically fix the core problem(s) by a country mile. There are multiple problems to fix. Sure, TTK is low, but that doesn't change that logis were, and still are, the best suit.
Also, I trust these people. Especially since the Gallente Logi beats the crap from the Gallente Assault, which leads me to believe the rest of the logis are similar.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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RKKR
The Southern Legion The Umbra Combine
458
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Posted - 2013.11.17 21:19:00 -
[93] - Quote
I don't get how everyone seems to understand that
"There are multiple problems to fix."
but then try to discuss the ONE thing closest to their playstyle.
Time to discuss how DUST 2.0 should look like, because you know it, 1.7 isn't going to meet the hopes of us all. |
Mobius Kaethis
Molon Labe PC RISE of LEGION
948
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Posted - 2013.11.17 21:20:00 -
[94] - Quote
Cat Merc wrote: There are multiple problems to fix. Sure, TTK is low, but that doesn't change that logis were, and still are, the best suit.
Also, I trust these people. Especially since the Gallente Logi beats the crap from the Gallente Assault, which leads me to believe the rest of the logis are similar.
It is the EHP that makes the Gallente Logi so superiour to the Gallente Assault. In one-v-one combat those extra 300 hp the Gal logi can pack make it hard as hell to take down for a Gal Assault. I only say this because I run Gal Assault and end up in these kinds of conflicts regularly. The assault will win if he gets the drop on the logi (assuming similar player skill and SP) but if they both start shooting at the same time the logi will definitely win.
In the world of DUST/
The words are all in haiku/
Tweets are just too long
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
434
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Posted - 2013.11.17 21:20:00 -
[95] - Quote
oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues
"We demand rigidly defined areas of doubt and uncertainty!"
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Cosgar
ParagonX
7867
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Posted - 2013.11.17 21:21:00 -
[96] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar, I am not even sure if you tried a proto assault suit, and then compared it's racial counterpart to the logi. I have, and at least when it comes to the Gallente, it far outperforms the Assault. There is no ******* denying it, when my Logi can get 1.5x the armor of my assault, 3x damage mods, a duvolle, and in addition to that 4 equipment. My assault is limited to 2x damage mods, a GEK 38, and one equipment.
That's ******* dumb as ****. Same **** happened to the Caldari assault/logi. I'm telling you, it's not the suits, but core mechanic imbalance and lack of core content. You're ignoring the big picture and looking at little short term problems that could be fixed when the big ones are. I have a friend who is like me but Amarr. He reports the same results. I have a friend with Minmatar stuff, and he reports similar results. This is accross the logi suits, not just the Gallente one. Also, what is the bigger picture? What is the core mechanic imbalance? I have a friend with both Minmatar logi and assault, he likes the assault more. I have afriend with both Amarr logi and assault, he likes them both given the situation. I have a friend with Gallente logi and assault... yeah, I can say the same anecdotal drivel too. If you haven't seen the complaints about ScRs, ARs, and TTK on here, are you living under a rock. Dust is pretty FUBAR right now and nerfing one suit isn't going to magically fix the core problem(s) by a country mile. There are multiple problems to fix. Sure, TTK is low, but that doesn't change that logis were, and still are, the best suit. Also, I trust these people. Especially since the Gallente Logi beats the crap from the Gallente Assault, which leads me to believe the rest of the logis are similar. Minmatar assault/logi are both pretty middle of the road when it comes to dropsuits. Both are hurting right now since they have the lowest average EHP. Amar assault/logi have a really good thing going from what I've seen. Logi is viable on the frontline, but lacks the offensive bonuses that the assault has. In a way, Amarr don't really have a logistics suit. Both are just assaults with different slot layouts. Not sure about the Caldari. I see just as many of both classes and the assault has always been a solid suit. Only assault that has a huge disadvantage is the Gallente assault, but I'd rather see the assault touched before the logi. Shield bonus is about as useful as sharpshooter for nova knives.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cat Merc
Ahrendee Mercenaries EoN.
4523
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Posted - 2013.11.17 21:22:00 -
[97] - Quote
Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4523
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Posted - 2013.11.17 21:23:00 -
[98] - Quote
Cosgar wrote: Minmatar assault/logi are both pretty middle of the road when it comes to dropsuits. Both are hurting right now since they have the lowest average EHP. Amar assault/logi have a really good thing going from what I've seen. Logi is viable on the frontline, but lacks the offensive bonuses that the assault has. In a way, Amarr don't really have a logistics suit. Both are just assaults with different slot layouts. Not sure about the Caldari. I see just as many of both classes and the assault has always been a solid suit. Only assault that has a huge disadvantage is the Gallente assault, but I'd rather see the assault touched before the logi. Shield bonus is about as useful as sharpshooter for nova knives.
"Shield bonus is about as useful as sharpshooter for nova knives." Dude, that's totally my new sig.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cosgar
ParagonX
7867
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Posted - 2013.11.17 21:24:00 -
[99] - Quote
Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no The proposed idea of sidearm only would work if this were a turn based MMO, but it's not. Dust is first and foremost an FPS. (Even though it doesn't feel like one at times.)
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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low genius
The Sound Of Freedom Renegade Alliance
891
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Posted - 2013.11.17 21:24:00 -
[100] - Quote
it's irrational to think that ccp is going to limit any suit to sidearms unless a suit is developed to do just that. |
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Leithe Askarii
Isuuaya Tactical Caldari State
4
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Posted - 2013.11.17 21:25:00 -
[101] - Quote
Logi Bro wrote: TLDR- Good suggestion, would Logi if only could use Light weapons
Yeah I would logi if this were the case and Logi suits got their own frames.
That and EWAR!!!!!!!!!!!!!!!!!!!!!! |
Cat Merc
Ahrendee Mercenaries EoN.
4523
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Posted - 2013.11.17 21:26:00 -
[102] - Quote
Cosgar wrote:Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no The proposed idea of sidearm only would work if this were a turn based MMO, but it's not. Dust is first and foremost an FPS. (Even though it doesn't feel like one at times.) How won't it work? Explain. You have a fricking automatic compact PDW that deals as much damage as an AR but just has less range with sidearms only.
Is that not enough shooty?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
434
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Posted - 2013.11.17 21:28:00 -
[103] - Quote
Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no You ever get up close to a Logi Sniper? Its pathetic
"We demand rigidly defined areas of doubt and uncertainty!"
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Cat Merc
Ahrendee Mercenaries EoN.
4523
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Posted - 2013.11.17 21:29:00 -
[104] - Quote
Broonfondle Majikthies wrote:Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no You ever get up close to a Logi Sniper? Its pathetic Ever get up close to a *insert suit here* Sniper? It's pathetic.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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RKKR
The Southern Legion The Umbra Combine
458
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Posted - 2013.11.17 21:29:00 -
[105] - Quote
and se still would have more HP than assault suits, only less range so we would still be called OP....
You guys are just having discussions for discussions sake...
I'll be back for DUST 2.0.
See ya. |
Cody Sietz
Bullet Cluster Legacy Rising
1458
|
Posted - 2013.11.17 21:29:00 -
[106] - Quote
RKKR wrote:I don't get how everyone seems to understand that
"There are multiple problems to fix."
but then try to discuss the ONE thing closest to their playstyle.
Time to discuss how DUST 2.0 should look like, because you know it, 1.7 isn't going to meet the hopes of us all. I'd rather they tackle a part of the problem instead of just ignoring it and saying it's fine(cough*Assault FG heavie*cough)
When you don't offer solutions to a problem like this that can be hammered out, then you get sledge that just comes down and wrecks it completely.
I don't think taking away the light weapon slot is a good idea, but starting at the end and working your way back is the best way IMO to solve this. |
Cosgar
ParagonX
7867
|
Posted - 2013.11.17 21:32:00 -
[107] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no The proposed idea of sidearm only would work if this were a turn based MMO, but it's not. Dust is first and foremost an FPS. (Even though it doesn't feel like one at times.) How won't it work? Explain. You have a fricking automatic compact PDW that deals as much damage as an AR but just has less range with sidearms only. Is that not enough shooty? If sidearms are so great, why do so few assaults not use something above a toxin?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Eskel Bondfree
DUST University Ivy League
171
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Posted - 2013.11.17 21:34:00 -
[108] - Quote
Logi Bro wrote:Eskel Bondfree wrote:
- You are forcing every player to make a decision between being useful in combat, or using equipment as a support character (you wrote it yourself, logis will be useless except for self defense in close combat). As cosgar pointed out, this is the opposite of the idea behind Dust and the fitting system. It limits the possibilities of how you can play this game, and with that it limits the fun you can have with the game and its long term motivation.
As I believe we have already established, sidearms do not make you useless in combat, just less useful than light weapons. It just so happens that the sidearms we have now are close range, so at the moment that would be all they would be useful for.
- Running side arms only is simply boring. There are two weapon classes available: pistols and SMGs. This is an FPS, people want to play with all sorts of different weapons, so don't take the weapons away from them. If you do, you also take away the fun (see above).
As I stated in the thread (I can see you skimmed lightly) I would expect CCP to release more sidearms before anything like this would happen. This would mean more choices.
- The entire concept of the Amarr logi would be nullified and the suit would have to be redone completely. A second side arm does not help at all in combat if you can't engage the enemy with a proper weapon to begin with. Except if you allowed dual wielding, which would be a balancing nightmare for CCP and is very unlikely to happen.
A second sidearm is actually VERY powerful, especially on a suit that only carries one weapon to begin with.
I'm quoting your OP here:
Quote: What would happen if every logi had to run a sidearm at this exact moment from now on? Outside of CQC, of course, they [the logi suits] would be shooting practice
Imho you gave a correct assesment of the situation, and the situation will not change significantly with the release of a Gallente pistol or Caldari SMG. What makes you think CCP ever planned to include sidearms that are suitable for more than self defense or backup outside of close combat? We have no indication of such plans whatsoever, and the very existence of a 'side arm' category as opposed to the light weapon category makes me doubt we will ever see this.
If your entire argument relies on CCP implementing a host of new side arms, then you should have started this whole discussion 24 months from now, if those items would have been in the game then. There is no point in advocating a balance proposal that relies on speculative content we might not see until years from know, if ever.
As it stands right know, side arms only for logis is a bad idea and it takes away many of the fitting choices a player has.
About the Amarr logi: I think you are contradicting yourself now:
Logi Bro wrote:Commander Marquess wrote:I believe, if this idea were ever implemented, instead of giving the amarr Logi 2 sidearms that it should instead be given 1 light weapon slot and no sidearm. This way it would live up to its description of a combat oriented Logistics.
I can relent to this, it seems like a fair enough argument. I'll make edits in the OP. Please make up your mind, are 2 SMGs, as opposed to just one, suitable for a combat role or not? I say they are not, especially considering basic SMGs on a basic logi. Apparently you thougth the same when you made the comment I quoted (I wrote my own post before you edited the OP).
So did you really think this whole proposal through? Because now you advocate to remove light weapons from all logi suits, with the argument that only losing the side arm is not enough to balance them. And at the same time you want to make the Amarr logi exactly what every logi is right now: a suit with more CPU/PG and slots than an assault, but only with a light weapon and no side arm.
Well I guess then we will only have one logi that is OP as opposed to all four of them? You have yet to come up with a good solution for the role of the Amarr logi in your side arm only scenario. |
Cat Merc
Ahrendee Mercenaries EoN.
4523
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Posted - 2013.11.17 21:45:00 -
[109] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no The proposed idea of sidearm only would work if this were a turn based MMO, but it's not. Dust is first and foremost an FPS. (Even though it doesn't feel like one at times.) How won't it work? Explain. You have a fricking automatic compact PDW that deals as much damage as an AR but just has less range with sidearms only. Is that not enough shooty? If sidearms are so great, why do so few assaults not use something above a toxin? To save on CPU/PG? We don't have the spare CPU/PG, unlike you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1105
|
Posted - 2013.11.17 21:47:00 -
[110] - Quote
Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no Hey, hey, don't you "**** no" me. Just the other night I beat the crap out of a duvolle wielding assault with my ADV Quantum Scanner.
I lol'd heartily.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Cosgar
ParagonX
7868
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Posted - 2013.11.17 21:48:00 -
[111] - Quote
Cat Merc wrote: To save on CPU/PG? We don't have the spare CPU/PG, unlike you.
Then downgrade that Duvolle to a GEK and get a TT-3 or M209. Since they're good enough for logis to be limited to, it'd be worth giving up a proto weapon right?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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RKKR
The Southern Legion The Umbra Combine
458
|
Posted - 2013.11.17 21:48:00 -
[112] - Quote
Cat Merc wrote: To save on CPU/PG? We don't have the spare CPU/PG, unlike you.
I'm pretty sure Cosgar is using his logi as intended, meaning he gives up on assault-fit-stuff to bring his equipment while pushing his CPU/PG to the limits.
Now you guys are discussing for discussion sake based on two different view-points. |
Tesfa Alem
Death by Disassociation Zero-Day
9
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Posted - 2013.11.17 21:55:00 -
[113] - Quote
1. Why? Is there any design choice from CCP that says this must always be true?
2. Congrats, I saw myself tank the damage while I reloaded in my logi and then continued to murder the person.
3. That's now, there are more coming.
4. SMG's often beat assault rifles in CQC. Scrambler pistols were once called OP because of their incredible headshot damage.
5. Uhh... We're comparing both proto, I have no idea where you got that idea.
6. Logis have more advantages than WP, much more.
7. Assaults, Scouts, Sentinels, Commandos can't do all of that. Why should logis be allowed?
8. Uhhh... Heavy is capable of using Assault rifles you know....
9. If it was self defense you wouldn't care as SMG's are potent. And personally? It doesn't matter what CCP does, I have both proto logi and assault and my logi beats the crap out of the assault. If they aren't going to change it, I guess I'll just use my logi
Conclusion: This was a wall of text with zero sense, and whoever liked you should be ashamed of themselves of not reading it properly [/quote]
1) Because logis are on the front lines. Even if you want them soley remain behind the lines repping they have to shoot beyond their lines, at medium to long range. It isnt a design flaw no matter how much you whine about it, its common sense.
2) So you always empty your AR while getting shot, stop shooting to reload while getting hit, tank all the damage, aim again and shoot, before an assault using the same level suit you are empties the same weapon you are using and switches to their sidearm? You must have the greatest armor evaaaarr....or maybe you actually ereload from cover so you dont get annihilated in the open when the enemy switches to a sidearm. Please dont bulls##t.
3) Yeah. Soon TM.
4) Are you insane? Shotguns are light weapons and they destroy SMGs. They are the kings off CQC. Thats why scouts use them. Maps are not restricted to CQC. Come at me on Manus peak with your dual SMGs and me with a SCR. You'll get wrecked all day.
5) What you are advocating affects all levels of logis so i am comparing all classes of logi suits to all classes of assaults. Thats what you conveniently left out. Basic/adv assault suits are far STRONGER than basic/adv logi. Proto logis have a slight advantage because of CPU needed to use PROTO equipment.
6) like what?
7) yes they can within thier roles. Assault, scouts and commandos can fit 1 of every equipmet in that slot, can snipe, cqn rock shotguns, , drop hives, uplinks, run injectors and reppers. I can use any suit and drop links, switch out, seed K2s, switch out, grab a needle to revive. heavies cant, but then heavies can use hmgs and forge guns. Logis do it more sufficiently because that is the purpose they were designed for. Its called 'roles'' silly.
8) They can (don't notice you whining about that), and they are also enormous slow sitting ducks. Thats why they still need and count on logis.The majority of heavies don't run AR with thier suits because assaults are better at that type of warfare. You also must have never seen a heavy with a hmg unleash hell with a logi keeping him alive.
9) SMGs are potent as BACKUP ONLY. Thats why there are no matches where every player on both teams run only sidearms.
respone: Your one line troll type questions are pretty easy to answer, and are a good sign that you don't know what the f***k you are talking about.
*I fly I shoot I rep I tank/
Heavy, Scout, Assault and Logi at range/
I'm the Jack of all trades/
Master of Some
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Cat Merc
Ahrendee Mercenaries EoN.
4524
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Posted - 2013.11.17 22:10:00 -
[114] - Quote
Cosgar wrote:Cat Merc wrote: To save on CPU/PG? We don't have the spare CPU/PG, unlike you.
Then downgrade that Duvolle to a GEK and get a TT-3 or M209. Since they're good enough for logis to be limited to, it'd be worth giving up a proto weapon right? I'm already using a GEK? :X
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cosgar
ParagonX
7873
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Posted - 2013.11.17 22:12:00 -
[115] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote: To save on CPU/PG? We don't have the spare CPU/PG, unlike you.
Then downgrade that Duvolle to a GEK and get a TT-3 or M209. Since they're good enough for logis to be limited to, it'd be worth giving up a proto weapon right? I'm already using a GEK? :X Then downgrade the GEK to a standard. Remember sidearms are so great, logis will be limited to them. Is that not shooty enough for you?
Edit: If this does ever happen, let me respec all my light weapon SP into a scrambler pistol and give kb/m raw input. Let's see how man nerf logi topics come up then.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Tek Hound
Death In Xcess Corporation
136
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Posted - 2013.11.17 22:15:00 -
[116] - Quote
Fine with me as long as assaults and scouts give up their equipment slots.Also armor reps logi only |
Mobius Kaethis
Molon Labe PC RISE of LEGION
950
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Posted - 2013.11.17 22:18:00 -
[117] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote: To save on CPU/PG? We don't have the spare CPU/PG, unlike you.
Then downgrade that Duvolle to a GEK and get a TT-3 or M209. Since they're good enough for logis to be limited to, it'd be worth giving up a proto weapon right? I'm already using a GEK? :X
None of us is going to argue that the SMG is as good as the AR in every situation, and that is the point Cosgar. By limiting logistics suits to a light weapon we are restricting them to a weapon that excels at CQC but is lacking in aggressive long range combat ability.
Assaults typically use a toxin (even on their proto suits) because of fitting issues even with maxed out electronics and engineering. Since assaults need to be able to engage enemies at all ranges they need a high power med range weapon (AR or SCR being the most common of these). The side arm is a back up for use in CQC combat only in the case of the Assault suit.
Now a Logi with a proto SMG will be a beast to deal with in CQC but assaults would have a range advantage with their AR. This means that while the Logi will still be able to kill it will be limited to doing so in specific situations. Instead of running into combat at the front of the pack Logis would have to hang back a bit, support their squad, and cover the rear. All roles the SMG and other side arms are suited for.
In the world of DUST/
The words are all in haiku/
Tweets are just too long
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1105
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Posted - 2013.11.17 22:18:00 -
[118] - Quote
Wow, the Assport Logi have come out in force haven't they?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
203
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Posted - 2013.11.17 22:19:00 -
[119] - Quote
Crazy solution for easy solving problems.
Make the Equip slot mandatory for the fitting and ONE of them must be in par with the Suit lvl.
STD suit- std equip ADV suit- ADV equip PRO suit- pro equip.
So we don't **** on REAL logi and with this fake logi go to hell.
Forcing a Side on a logo when CCP is about to release a rifle that have 105 m range sound pretty lame.
...and may the FORGE be with you.
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Mobius Kaethis
Molon Labe PC RISE of LEGION
950
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Posted - 2013.11.17 22:20:00 -
[120] - Quote
Cosgar wrote:Edit: If this does ever happen, let me respec all my light weapon SP into a scrambler pistol and give kb/m raw input. Let's see how man nerf logi topics come up then.
KBM does have raw input. Its turn speed limits were removed in 1.6.
In the world of DUST/
The words are all in haiku/
Tweets are just too long
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