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81. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: SirManBoy wrote: CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worke...
- by Doshneil Antaro - at 2014.10.31 06:48:00
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82. WP for repping installations? - in Feedback/Requests [original thread]
They did at one time. It was abused. They took it away. I doubt they ever bring it back.
- by Doshneil Antaro - at 2014.10.31 04:51:00
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83. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
I think no matter what side of the fence you are on, in this argument we need to look outside of the box and see what harm the purposed "fix" brings about. No fix is worth making if it causes more issues. Perhaps both sides are wrong, but we do ag...
- by Doshneil Antaro - at 2014.10.30 03:09:00
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84. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by Doshneil Antaro - at 2014.10.29 20:39:00
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85. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
I think both sides of the argument can agree that the needle mechanics need to be changed. The following items listed would be the better way of implementing a solid fix: 1 Death is not recorded until clone termination. 2 Death screen is not shown...
- by Doshneil Antaro - at 2014.10.29 20:19:00
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86. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Ashley Swift wrote: Or OR how about a death isn't counted until the clone is terminated (like it should be). Now you getting picked up and dropped in 2 seconds won't give you more deaths. I know it's logical, I know it's crazy, but it works. ...
- by Doshneil Antaro - at 2014.10.29 20:05:00
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87. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: Kevall Longstride wrote: Removal of exploitable/griefing mechanic > than retention of lore. Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iterat...
- by Doshneil Antaro - at 2014.10.29 20:02:00
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88. Rail Rifle after the Hotfix. - in General Discussions [original thread]
I still have 0 issues with the RR post nerf. Than again I don't ever shoot more than 10 rounds. Still slaying fairly well hipfire cqc.
- by Doshneil Antaro - at 2014.10.29 19:41:00
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89. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Well I take back all the bad things I said about CCP over the years (even though you all did deserve them at the time). Now that scouts have a small counter (though they still need to be monitored for future nerfs) the game seems to be moving in t...
- by Doshneil Antaro - at 2014.10.28 23:58:00
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90. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
bump
- by Doshneil Antaro - at 2014.04.23 18:04:00
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91. [Assault Role Feedback] for Fan Fest - in General Discussions [original thread]
Assault fixes: 1. bring high and low slots up to match the logi suits. 2. Increase HPs of mediums. 3. reduce scouts precision 4.increase Medium precision to be above scouts. Right now scouts have more than their cake and eating it too, they also ...
- by Doshneil Antaro - at 2014.04.21 20:15:00
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92. Why everyone hates DUST 514? - in General Discussions [original thread]
When ever a player feels cheated by core game mechanics, they will tend to dislike the game. For example, scout running at you in a straight line from 30m away, you unload a clip in him yet don't even bust his shields due to hit detection. Anothe...
- by Doshneil Antaro - at 2014.04.21 17:10:00
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93. No More Mediums? - in General Discussions [original thread]
Scouts with rep tools are nothing but hipsters. They think they are doing great being a light suit logi. The truth is that I can take bpo miltia logi repping an advanced heavy agaist a proto scout/heavy combo and win 9/10 times. Not to mention tha...
- by Doshneil Antaro - at 2014.04.21 16:49:00
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94. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
After some testing with my corp mate, I have determined that I see a cloaked scout when he reaches 0m. Full sprint at about 2-3m. In the shadows, I do see very well though.
- by Doshneil Antaro - at 2014.04.20 21:23:00
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95. Dear DDB: - in The War Room [original thread]
Gentlemen. I do not normally chime in on propaganda threads, but I figured I'd drop of a few facts about the events between DDB & TFP. First off DDB prefers to use all DDB members, even when those that are online do not make up an efficient P...
- by Doshneil Antaro - at 2014.04.20 21:08:00
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96. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: no.... no actually... his argument skills are spot on here....your the one lacking a bit my friend. and you know theres even more reason links and hives cant be resupplied links are to intricate for a hive to reproduce...
- by Doshneil Antaro - at 2014.04.14 05:05:00
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97. CPM cloak discussion - in General Discussions [original thread]
Well after playing the patch for some time, I wanted to throw in what I perceive to be the true unbalance the claoks have brought. let's start with the fact it requires one of the twenty racial suits to even detect some of the cloaked players. He...
- by Doshneil Antaro - at 2014.04.14 04:47:00
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98. How are people fooled by the Cloak? - in General Discussions [original thread]
DeadlyAztec11 wrote: I actually want to know, because wearing a cloak in this game gives you about as much invisibility as wearing black clothes and laying in the middle of the street. If you think that's OP then you should rethink your Dust ca...
- by Doshneil Antaro - at 2014.04.14 04:31:00
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99. Forum Stars - in General Discussions [original thread]
reported this thread for "like" farming.
- by Doshneil Antaro - at 2014.04.14 04:24:00
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100. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: [quote=Doshneil Antaro][quote=Seymor Krelborn]ike I said before ammo is op too... and you get much more of that than 3 explosives that can be wasted very easily by an unskilled user Ammo for weapons DPS does not apply in...
- by Doshneil Antaro - at 2014.04.14 04:19:00
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