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381. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
Daedric Lothar wrote: Doshneil Antaro wrote: You were not very constructive but I do see there would have to be a work around for drop ships. As for logis, I am and have been one, myself since semi deep in the closed beta, and see no issu...
- by Doshneil Antaro - at 2013.06.29 05:58:00
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382. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post. There is some merit to Flux needing an av variant. ...
- by Doshneil Antaro - at 2013.06.29 05:43:00
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383. Wider FOV - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: Doyle Reese wrote: yeah, you're looking through the Dropsuit's scope, so technically it makes sense currently. What we COULD use is a bigger scan radius for everything Futuristic battle suits have fisheye len...
- by Doshneil Antaro - at 2013.06.28 17:19:00
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384. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
Daedric Lothar wrote: Doshneil Antaro wrote: To really combat afkers, the developers should implement an algorithm that checks for damage done to enemy players. If no damage is done, all sp and isk should be multiplied by zero. If damage is ...
- by Doshneil Antaro - at 2013.06.28 17:10:00
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385. Wider FOV - in Feedback/Requests [original thread]
Vin Mora wrote: Its a hardware limitation of the engine and the PS3. Might be better when the game goes to PS4. maybe the engine but not the ps3, as other fps on it are not this terribad. As for the ps4, it will still just be a port, so nothi...
- by Doshneil Antaro - at 2013.06.28 16:26:00
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386. EMP Grenades - in Feedback/Requests [original thread]
XV1 wrote: Grenades with minor damage to shields, but temporarily stunts shield regen. Also stops equipment of all kinds from functioning for a small time and scrambles affected dropsuits' radar and perhaps HUD too. Perhaps have radar and shiel...
- by Doshneil Antaro - at 2013.06.28 16:18:00
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387. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
To really combat afkers, the developers should implement an algorithm that checks for damage done to enemy players. If no damage is done, all sp and isk should be multiplied by zero. If damage is done it is multiplied by 1. if a player fails to ge...
- by Doshneil Antaro - at 2013.06.28 15:55:00
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388. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Oso Peresoso wrote: Its pretty well understood that logi suits with stacked HP have ridiculous combat survivability, damage, and utility. Most notably the proto caldari logi with heavy-suit level EHP, decent armor, and Duvolle AR. To address th...
- by Doshneil Antaro - at 2013.06.28 04:23:00
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389. Xbox is dropping fees for patching - Devs can now patch their games free of char... - in General Discussions [original thread]
ya sure, ccp will just ignore their ps contract, and port a half broken game to xbox (which would just break the game more than it is). Let's not even mention that this game was first shown to xbox and they didn't want it, or that most gamers pref...
- by Doshneil Antaro - at 2013.06.27 22:33:00
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390. Mouse Support Complete Crap? - in Technical Support/Bugs [original thread]
first a few words about mouse smoothing: This option is not needed in games. It is for those old school track ball mouses to make up for there inconsistent balls from rolling. seeing as those types of mice are a dead/dying technology. Mouse smooth...
- by Doshneil Antaro - at 2013.06.27 22:27:00
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391. Seeing as there is no action on Dust - in The War Room [original thread]
Downloaded this game, played the single player mode, ran out of coins. I only downloaded this game for the "campain" mode, which does not seem to be present. I mean single player has a last boss, but all that you get I'd a you win/game over. Zero ...
- by Doshneil Antaro - at 2013.06.27 17:14:00
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392. Uprising 1.2 Patch Notes - in Technical Support/Bugs [original thread]
bumping just so I don't have to go hunting go this again.
- by Doshneil Antaro - at 2013.06.27 16:33:00
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393. [REQUEST] LAV balancing Proposition - in Feedback/Requests [original thread]
The only thing you needed to balance the lavs is making the average grenades have better lock-on, and better proximity mines. The issue isn't that they have to much up, the issue is that they are too hard to counter. militia die to about two grena...
- by Doshneil Antaro - at 2013.06.24 16:58:00
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394. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline . With this idea people would still be able to fight back if redlined,...
- by Doshneil Antaro - at 2013.06.23 14:59:00
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395. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Big Boss XIII wrote: CCP LaFerrari wrote: Appia Vibbia wrote: seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped...
- by Doshneil Antaro - at 2013.06.23 14:53:00
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396. Invisible Swarms - in Technical Support/Bugs [original thread]
Inviwible swarms do more harm than good. First, there is the obvious can't tell were they came from. More importantly, they instant hit(all of them) ignoring even terrain that many of them would have hit. The real issue is draw distance. Its graph...
- by Doshneil Antaro - at 2013.06.23 14:36:00
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397. A way to balance lavs and dropships - in Feedback/Requests [original thread]
IMO the lavs are fine. I like the idea of logi only able to use the logi lav, scouts..etc. Two low end swarm lanchers put a hurting on my limbus. Flux nades should have lock on for vehs to make them viable for my shield conterpart.
- by Doshneil Antaro - at 2013.06.21 22:40:00
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398. [ bug ] Turrets hitting dropship and not the enemy. - in Technical Support/Bugs [original thread]
This also happens on tanks, but less likely. Pc is terrible as friendly fire is on. I think the issue is were the game thinks your shooting from compared to were the vehicle actually is.IE: the game counts you firing a few feet ahead of where your...
- by Doshneil Antaro - at 2013.06.21 22:35:00
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399. Hard to track down snipers - in Feedback/Requests [original thread]
More on draw distance: players shouldnt just vanish / appear. This is the cheesiest looking effect Ive ever seen. I can understand terrain because there is so much to render, but I cant remember a good fps that has this flaw/bug. Veh/player models...
- by Doshneil Antaro - at 2013.06.21 04:35:00
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400. Hard to track down snipers - in Feedback/Requests [original thread]
My only argument about snipers is the draw distance. If he is smart, he should be hard to spot, but if he shoots as Im looking his direction, I should see at the very least a muzzle flash. Also, if he can see me without scoping in, then I too shou...
- by Doshneil Antaro - at 2013.06.21 04:26:00
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