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121. It is time CCP make a choice - in General Discussions [original thread]
1. hit detection fixed 2. pvp 3. player market 4. kb/m fixed These alone and I'm sure dust would at least double in active players in the first month. The player base would also be able to continue to grow.
- by Doshneil Antaro - at 2014.04.08 08:36:00
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122. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
MoonEagle A wrote: Thor Odinson42 wrote: Also, what if changing suits at a supply depot had a fee associated with it? Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit s...
- by Doshneil Antaro - at 2014.04.08 03:41:00
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123. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
I like all the equipment changes and am glad there are less logis. I actually like the scouts with 2 equipment slots as well. It allows me to specialize in being a medic as opposed to being the jack-of-all-equipment. Uplinks timers feel better an...
- by Doshneil Antaro - at 2014.04.08 00:20:00
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124. Easy patch fix to camping Scouts at Objectives. - in General Discussions [original thread]
TunRa wrote: Easy fix, go in with two people. One guy hacks and the other covers. In other words...TEAM PLAY! I do understand what you are conveying, and I do not condone OP's message. I do see an issue with your reasoning. It appears that al...
- by Doshneil Antaro - at 2014.04.07 23:59:00
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125. So I upgraded to a bigger harddrive..... - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Can you at least leave the forums too? I can, but as I see it bothers you, I will stick around.
- by Doshneil Antaro - at 2014.03.22 15:28:00
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126. So I upgraded to a bigger harddrive..... - in General Discussions [original thread]
Reav Hannari wrote: But you still bothered to come here and let us know. Great. Thanks. Yet you still bothered to come here and post. Thanks. Great.
- by Doshneil Antaro - at 2014.03.22 15:18:00
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127. Breach Remote Explosives - in Feedback/Requests [original thread]
Step 1: Flip damage profiles of RE with the proximities. Step 2: Make proximities magnetic homing (like AV nades). Step 3: Keep the warning beep. by the time the tanker hears them, it is just telling him it is too late. This makes proximities ...
- by Doshneil Antaro - at 2014.03.22 15:14:00
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128. So I upgraded to a bigger harddrive..... - in General Discussions [original thread]
Now I'm looking for reasons to actually reinstall dust. I can only think of reasons to not install it. Don't bother asking for my isk, I can't transfer it if the game isn't installed. I think if I did install it, I'd just biomass and take all my...
- by Doshneil Antaro - at 2014.03.22 14:48:00
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129. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
What is this copy pasta? There is zero information in these notes that hasn't already been published in dev blogs.
- by Doshneil Antaro - at 2014.03.18 16:28:00
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130. SVER Leadership Banned! - in The War Room [original thread]
Yeah it isn't like having alts isn't possible. This is a blow to the individuals, but they can still be present and be effective leaders, just using lower sp toons. The problem is now we don't know which toon names they are using.
- by Doshneil Antaro - at 2014.03.16 17:23:00
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131. 887,139 clones destroyed so far, new stretch goal for 2 million! - in General Discussions [original thread]
Rynoceros wrote: I am Jack's total lack of faith in believing that the rewards will be properly calculated and distributed. So true. Also: first rule of ***** **** is that you don't talk about ***** ****
- by Doshneil Antaro - at 2014.03.16 17:10:00
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132. A-List Logi Players. - in General Discussions [original thread]
lol, OP starts an A list of logi's just to self promote himself. Thats how we know he is a sh!t logi. Most every logi posted that are not on OP's list are better than the ones on it.
- by Doshneil Antaro - at 2014.03.13 10:28:00
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133. What's the Origin of Your Name? - in General Discussions [original thread]
My name has years of use. I started with Dosh on the original nintendo. Most early games only gave you 4 characters to work with. These early games I played as a fighter melee dps. Years later it become Doshneil on early MMO games. started with b...
- by Doshneil Antaro - at 2014.03.12 01:17:00
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134. moving modules to have a more well rounded game - in Feedback/Requests [original thread]
Armor repair high damage mods low cpu/pg split up one high one low (opposite of tank side for the suits that need them the most) biotics universal (can go into either high or low, but cannot put them in both on the same fit) Most others seem fin...
- by Doshneil Antaro - at 2014.03.11 06:08:00
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135. Why the Heavy Will Not Be OP in 1.8 Part II - in General Discussions [original thread]
I can't wait to see how the heavy performs post patch. I agree it won't be uber awesome like everyone agrees, but some issues will arise from it. Light weapons plus the heavy suit will still be an issue. This is a player born issue, not a balance...
- by Doshneil Antaro - at 2014.03.11 05:35:00
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136. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Auris Lionesse wrote: Meee One wrote: Summ Dude wrote: Meee One wrote: Was expecting a thread by assault class users about getting relevant bonuses. I found a thread screaming "we're jealous of logis and we want their slots". ....I ...
- by Doshneil Antaro - at 2014.03.11 02:18:00
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137. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Slots are not all created equal. With the TTK adjustment, sidearms are going to be a huge advantage to players. Fitting a great combo that plays with the other weaknesses is going to matter. Not having a sidearm, means you will be a sitting duck a...
- by Doshneil Antaro - at 2014.03.09 18:51:00
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138. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Hagintora wrote: You said that if Logi's and Assaults had equal slot layouts, that the Assault would outshine the Logi. You said that if 1 slot were taken away from the Logi that it would be combat ineffective. These two statements imply that b...
- by Doshneil Antaro - at 2014.03.08 19:43:00
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139. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Hagintora wrote: The implication of your post would suggest, then, that Assaults are currently equal to Logi's in versatility, and power. If that were true, we'd see more people using Assaults, and Slayer Logi's would be more of a novelty. Rea...
- by Doshneil Antaro - at 2014.03.08 19:04:00
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140. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
I do agree that the med suit slot layouts need reworking, but I believe making the H/L even between the assaults and logi is the best for both. On paper it does sound like a good idea to make total slot count the same, but I will go over why this ...
- by Doshneil Antaro - at 2014.03.08 18:41:00
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