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61. Sentinels are a problem! - in Feedback/Requests [original thread]
Sorry but I remember when heavies where better at distance than cqc, And it was way too painful to go back to. The reason they are overly used is that high hp, rediculous resistances, and the logi with a rep tool. The heavy has high tank and cqc...
- by Doshneil Antaro - at 2014.11.15 04:30:00
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62. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Lol, please range increase. That way I can equip them on my logi and OHKO all those scouts before they can decloak and do the same to me. The the op was thought out, there is a reason shotgun range was reduced in the first place. High dps and ran...
- by Doshneil Antaro - at 2014.11.11 19:20:00
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63. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Doshneil Antaro wrote: CCP listens to factual numbers. can some mathematician do the numbers and figure out the TTK of MD vs stock heavies to include how many rounds it takes? My last check off of others math was 17 rounds, b...
- by Doshneil Antaro - at 2014.11.07 08:29:00
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64. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Cross Atu wrote: /swaps "active" to "passive" in thread title, exits thread Normally by default I hate cpms, but this makes so much sense that I love you atm.
- by Doshneil Antaro - at 2014.11.07 01:57:00
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65. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
CCP listens to factual numbers. can some mathematician do the numbers and figure out the TTK of MD vs stock heavies to include how many rounds it takes? My last check off of others math was 17 rounds, but that did not include regean abilities of e...
- by Doshneil Antaro - at 2014.11.07 01:50:00
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66. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Vesta Opalus wrote: Clone D wrote: Vesta Opalus wrote: Clone D wrote: Are you suggesting that in order to make it fair to everyone, there should be some level of active scanner capable of detecting all scouts, even the most dampened on...
- by Doshneil Antaro - at 2014.11.06 19:43:00
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67. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Everyone, post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta. Can't do Passive Scan sharing with Squad removal is impossible without extensive refactor...
- by Doshneil Antaro - at 2014.11.06 19:10:00
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68. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Myron Kundera wrote: Doshneil Antaro wrote: CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you...
- by Doshneil Antaro - at 2014.11.06 18:27:00
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69. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Vesta Opalus wrote: Doshneil Antaro wrote: CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you ...
- by Doshneil Antaro - at 2014.11.06 00:18:00
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70. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. You nerfed the needle, we ...
- by Doshneil Antaro - at 2014.11.05 02:18:00
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71. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Cross Atu wrote: Doshneil Antaro wrote: R.I.P. needles, I have had 0 chances to revive anyone yet. Welcome to Scans 514. Its your fault CCP, we offered better fixes that would add to this game, but instead your funneling logis away from med...
- by Doshneil Antaro - at 2014.11.05 02:05:00
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72. 1.9 dropsuit apperance forecast. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Doubt it, scanner still sucks, since it was never buffed, but at least now (hopefully) you will get more points if you use it. running a scanner is now 1000% better than using the needle. CCP was told that this would be the o...
- by Doshneil Antaro - at 2014.11.04 20:09:00
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73. Scanners 514 - in General Discussions [original thread]
The reason for the active scanner comeback is tied to the needle nerf. Next to nobody asks for help making it a wasted slot. It is better for any logi to run 2 scanners, 1 triage and 1 ammo hive.
- by Doshneil Antaro - at 2014.11.04 20:03:00
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74. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
R.I.P. needles, I have had 0 chances to revive anyone yet. Welcome to Scans 514. Its your fault CCP, we offered better fixes that would add to this game, but instead your funneling logis away from medic roles and forcing us into slayer roles.
- by Doshneil Antaro - at 2014.11.04 19:50:00
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75. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
All of the new strikes and equipment sound great, but still are inadequate solutions to clearing roof top campers. The current strike cannot clear a roof due to virtually every highspot has cover to place protected uplinks. By all means, please ...
- by Doshneil Antaro - at 2014.11.04 05:28:00
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76. [Suggestion] Leave RE's alone. - in Feedback/Requests [original thread]
Michael Epic wrote: Have you ever payed attention to the forums? People want this game to work realistically and I don't blame them. But so many people have been crying for years about remote explosives but have you noticed they never change? I...
- by Doshneil Antaro - at 2014.11.02 04:41:00
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77. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Except mass drivers slaughter every other dropsuit. There is no checkmate. You're fighting a hardened target intended to soak fire. Best heavy killing weapon is a rifle at 40+ meters. If you're stuck in cqc do what the n...
- by Doshneil Antaro - at 2014.11.02 04:19:00
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78. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: KA24DERT wrote: Michael Arck wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. LOL! No. Sentinels are designed to take on heavier firepower and resistance to the explosives...cause...
- by Doshneil Antaro - at 2014.10.31 08:26:00
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79. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The resistance only applies to splash damage, so if you hit them with a direct shot it will do full damage. It shouldn't be too hard considering their massive hitboxes. sure because when you are getting pounded by the hmg i...
- by Doshneil Antaro - at 2014.10.31 08:01:00
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80. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: True Adamance wrote: Meee One wrote: Be for warned,i don't use lolmandos but i just thought of this crazy idea. Everyone says commandos are suppression fighters,i think this is very vague. Snipers can suppress,scouts can...
- by Doshneil Antaro - at 2014.10.31 07:42:00
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