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Nomed Deeps
319
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Posted - 2014.04.21 15:40:00 -
[1] - Quote
I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone.
I cannot be bought, but I can be leased.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
301
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Posted - 2014.04.21 15:57:00 -
[2] - Quote
i agree with most of it. but give the scouts extender/plate hp penalty. slighlty nerf heavy hp by 5% buff assault hp by 3% or 5%
logis get slighlty more speed.
Elite Gallenten Soldier
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Deltahawk Durango
Hellstorm Inc League of Infamy
200
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Posted - 2014.04.21 16:13:00 -
[3] - Quote
Racro 01 Arifistan wrote:i agree with most of it. but give the scouts extender/plate hp penalty. slighlty nerf SENTINELS hp by 5% buff assault hp by 3% or 5%
logis get slighlty more speed.
fixed
leave my commando alone... only one of my fittings exceed 1000 hp...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Ghosts Chance
Inf4m0us
2007
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Posted - 2014.04.21 16:17:00 -
[4] - Quote
i enjoy my minmatar assault quite a bit!
once everyone takes off their "omg new things" goggles things will event out
Minmatar is Winmatar
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Doshneil Antaro
Dem Durrty Boyz Dirt Nap Squad.
279
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Posted - 2014.04.21 16:49:00 -
[5] - Quote
Scouts with rep tools are nothing but hipsters. They think they are doing great being a light suit logi. The truth is that I can take bpo miltia logi repping an advanced heavy agaist a proto scout/heavy combo and win 9/10 times. Not to mention that I die less and end up with more wps.
Sage /thread
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4882
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Posted - 2014.04.21 16:52:00 -
[6] - Quote
I'm still seeing a ton of mediums.
Most of the community plays like heavies anyway, so it makes sense that they're actually using heavies now.
I'm from the weird side of the internet
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NAV HIV
The Generals General Tso's Alliance
1521
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Posted - 2014.04.21 17:11:00 -
[7] - Quote
Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone.
Most of these scouts have 1 Medium suit (either logi/assault) 1 commando 1 Heavy even / tank
Assaults are good right now if you have the right squad setup,
Scout + Assault + Commando + Logi + Heavy + Tank... Try and set up squad this way next time you go in... Then come and complain |
Bormir1r
Fatal Absolution Dirt Nap Squad.
374
|
Posted - 2014.04.21 17:13:00 -
[8] - Quote
Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone.
The only scout that is OP is the Gal scout and I'll prove why.
1. It has the most PG of any scout.
2. It's bonuses are very helpful.
3. It does the best in brick tanking compared to other scouts.
4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed.
5. It has the most versatility and it can do this mostly because of it's PG.
6. All of it's eHP can be passively regenerated.
7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps).
"One does not simply" run 11.12 m/s.
You do it with 63.00 Stamina Regen.
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RayRay James
Molon Labe. General Tso's Alliance
95
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Posted - 2014.04.21 17:19:00 -
[9] - Quote
I still love running logi, I just haven't had the time to run with a squad to take advantage of it.
I also found a love of a scout with an ACR and REs.
Different Maps and different squads lead to different suits |
dreth longbow
Bank of DUST 514
46
|
Posted - 2014.04.21 17:58:00 -
[10] - Quote
Bormir1r wrote:Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone. The only scout that is OP is the Gal scout and I'll prove why. 1. It has the most PG of any scout. 2. It's bonuses are very helpful. 3. It does the best in brick tanking compared to other scouts. 4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed. 5. It has the most versatility and it can do this mostly because of it's PG. 6. All of it's eHP can be passively regenerated. 7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps).
OHH come on, What is wrong with the scout?
It is not op for CQC (it costs to much)
It is good at the sides defending posts and sneaking up on people (which is what it is designed for)
If you remove the 2nd e-slot then what will they do? cloak and shotgun only? no links. you will make it a hitman only. Just because some people brick tank the scout does not mean everyone can afford to nor does it mean it is op. Track how many times you get killed by a scout and what were you doing at the time and you will see a different picture than all the qq people out their.
FYI currently I am running hvy (cqc), log (rep min, link amar), scout gal solo protect link
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Nomed Deeps
319
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Posted - 2014.04.21 17:59:00 -
[11] - Quote
Quote:Then come and complain LOL Good to see an observation is automatically seen as a complaint here.
I cannot be bought, but I can be leased.
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
924
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Posted - 2014.04.21 18:11:00 -
[12] - Quote
I went Min scout on this merc when I made him 3 months ago but I recently went back to my first love; Minmatar logistics. I ******* LOVE this suit and its bonus. It's fast, has better stamina regen than all other suits bar Amarr scout, has 20% hack speed and heals like a mahfugger. Anyone out there that hasn't rocked a laidai repair tool amid a clusterduck of a battle and hasn't had that triage/guardian WP bukake has yet to taste the nectar of the gods.
I have seen a lot of Min logis out there over the triple cap weekend. Actually I see assaults too...I generally see a mix of all suits come to think of it.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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Medical Crash
CLONES AGAINST HUMANITY
281
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Posted - 2014.04.21 18:12:00 -
[13] - Quote
Bormir1r wrote:Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone. The only scout that is OP is the Gal scout and I'll prove why. 1. It has the most PG of any scout. 2. It's bonuses are very helpful. 3. It does the best in brick tanking compared to other scouts. 4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed. 5. It has the most versatility and it can do this mostly because of it's PG. 6. All of it's eHP can be passively regenerated. 7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps). And you conveniently forget it's most OP and best trait of all. It's Scout+racial dampning. You reduce the effectiveness of that and "Scout514" disappears overnight. |
Joel II X
Dah Gods O Bacon
2413
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Posted - 2014.04.21 18:14:00 -
[14] - Quote
No more what? |
Tiny Pineapple
Army of 420's
57
|
Posted - 2014.04.21 18:45:00 -
[15] - Quote
I'm still rocking the Ck. 0 and waiting less than two seconds for my shields to start regenerating feels good. Not to mention the Rail Rifle reload bonus. |
NAV HIV
The Generals General Tso's Alliance
1523
|
Posted - 2014.04.21 18:47:00 -
[16] - Quote
Medical Crash wrote:Bormir1r wrote:Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone. The only scout that is OP is the Gal scout and I'll prove why. 1. It has the most PG of any scout. 2. It's bonuses are very helpful. 3. It does the best in brick tanking compared to other scouts. 4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed. 5. It has the most versatility and it can do this mostly because of it's PG. 6. All of it's eHP can be passively regenerated. 7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps). And you conveniently forget it's most OP and best trait of all. It's Scout+racial dampning. You reduce the effectiveness of that and "Scout514" disappears overnight.
I don't think it'll disappear... it'll only get more interesting Scout vs Scout battles... |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2041
|
Posted - 2014.04.21 19:54:00 -
[17] - Quote
Bormir1r wrote:Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone. The only scout that is OP is the Gal scout and I'll prove why. 1. It has the most PG of any scout. 2. It's bonuses are very helpful. 3. It does the best in brick tanking compared to other scouts. 4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed. 5. It has the most versatility and it can do this mostly because of it's PG. 6. All of it's eHP can be passively regenerated. 7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps).
1: We need the PG due to dampeners and kincats (remember, Gallente is the second fastest, and sometimes even faster than Winmatar, so it makes sense for them to use kincats, you know,to get in close and use their CQ weapons). Make them easier to fit, and I might agree with you. Otherwise, lolno.
2: helpful bonuses doesn't make something OP; it just gives them a good role. THe problem with the rest of the suits is that they all have been given **** roles (Well, Depends on how you use their suits, really, Amarr is the worst off).
3: That is a actual problem for any light frame to be brick tanking tbh. I'd say nerf plates and extender penalty wise for all light frames. Give them the speed of a untanked heavy
4: Read number 1
5: read all of the above
6: That's a non problem, as the bulk of it has only 3 HP/S, and 3 HP/S can't tank ****.
7: Instead of nerfing the actually balanced ****, how about fixing the rest of it?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2041
|
Posted - 2014.04.21 19:57:00 -
[18] - Quote
Medical Crash wrote:Bormir1r wrote:Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone. The only scout that is OP is the Gal scout and I'll prove why. 1. It has the most PG of any scout. 2. It's bonuses are very helpful. 3. It does the best in brick tanking compared to other scouts. 4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed. 5. It has the most versatility and it can do this mostly because of it's PG. 6. All of it's eHP can be passively regenerated. 7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps). And you conveniently forget it's most OP and best trait of all. It's Scout+racial dampning. You reduce the effectiveness of that and "Scout514" disappears overnight.
a Gal Scout is made to hide from everything (because EWAR). If it can't hide from anything, the point of the Gal scout is gone. No.
click me
Blup Blub Bloop. Translation: Die -_-
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Echo 1991
WarRavens League of Infamy
220
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Posted - 2014.04.21 19:58:00 -
[19] - Quote
i think scouts should only be able to use sidearms. 2 sidearm slots instead of what they currently have. the only weapon they would really miss is the shotgun. |
Echo 1991
WarRavens League of Infamy
220
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Posted - 2014.04.21 19:59:00 -
[20] - Quote
Damps dont use PG godin. just cpu. |
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Soraya Xel
Abandoned Privilege Top Men.
2076
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Posted - 2014.04.21 20:00:00 -
[21] - Quote
Medium suits lack a good role right now. Heavies are both the masters of damage AND health right now, and the stealth of scouts is incredibly powerful as well. I'd rather see assaults get a large damage buff (comparatively to heavies, let's not nuke TTK again), heavies continue to dominate in health, and scouts continue to dominate in ewar/scanning.
I'd like to be your CPM1 candidate
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Aisha Ctarl
Praetoriani Classiarii Templares
4498
|
Posted - 2014.04.21 20:07:00 -
[22] - Quote
After 1.8 it has become......
Heavy/Scout, you can't see me now, I've got a combat rifle 514.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Rusty Shallows
1614
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Posted - 2014.04.21 20:07:00 -
[23] - Quote
Scheneighnay McBob wrote:I'm still seeing a ton of mediums.
Most of the community plays like heavies anyway, so it makes sense that they're actually using heavies now. On my Combat Engineer ALT the ADV Scanner is regularly picking up speedy targets that are definitely not Heavies or Scouts.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
952
|
Posted - 2014.04.21 20:24:00 -
[24] - Quote
Bormir1r wrote:Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone. The only scout that is OP is the Gal scout and I'll prove why. 1. It has the most PG of any scout. 2. It's bonuses are very helpful. 3. It does the best in brick tanking compared to other scouts. 4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed. 5. It has the most versatility and it can do this mostly because of it's PG. 6. All of it's eHP can be passively regenerated. 7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps). I only partly agree: 1. This is cherrypicking as it also has the lowest CPU of any scout. 2. Agree 3. Only if you put armour plates on it, then it's slow. Whereas the Cal can shield tank, which doesn't compromise speed. 4. Not sure where you're getting this from. Minmatar sprints 0.3 faster. And as I mentioned, most Gals are slower than Cal as well. 5. See 1. 6. Regenerates the bulk of its HP very slowly. Cal dominates in that respect.
And there is one more big factor in Cal's favour, which is that precision enhancers are only +20% whereas profile dampeners are +25%. So you can use just one slot to make a Cal get the equivalent of the Gal racial bonus, but the Gal can't get the Cal bonus so easily.
7. Overall I think Cal and Gal are well balanced against each other, and stronger than the other scouts (especially Amarr). |
Jack McReady
DUST University Ivy League
1334
|
Posted - 2014.04.21 21:02:00 -
[25] - Quote
the gal scout is a better minmatar assault just saying
770 HP, full proto weaponry, proto cloak & proto second equipment can be easily fit on the gal scout.
runs as fast as unplated minmatar assault with around the same HP, with lower profile and better scan prescision and once cloaked can only be "seen" by a caldari scout with 3 proto precision enhancers.
RIP minmatar assault. |
Zaaeed Massani
RisingSuns Dark Taboo
262
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Posted - 2014.04.21 21:06:00 -
[26] - Quote
Deltahawk Durango wrote:Racro 01 Arifistan wrote:i agree with most of it. but give the scouts extender/plate hp penalty. slighlty nerf SENTINELS hp by 5% buff assault hp by 3% or 5%
logis get slighlty more speed.
fixed leave my commando alone... only one of my fittings exceed 1000 hp...
Zero of my fittings that I actually use exceed 700 hp.
In rust we trust...
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
688
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Posted - 2014.04.21 21:07:00 -
[27] - Quote
I have been seeing quite a few medium suits though I notice the Logi (Slayer) versions more often. |
Dexter307
The Unholy Legion Of DarkStar
1417
|
Posted - 2014.04.21 21:39:00 -
[28] - Quote
Bormir1r wrote:Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone. The only scout that is OP is the Gal scout and I'll prove why. 1. It has the most PG of any scout. 2. It's bonuses are very helpful. 3. It does the best in brick tanking compared to other scouts. 4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed. 5. It has the most versatility and it can do this mostly because of it's PG. 6. All of it's eHP can be passively regenerated. 7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps). 1. Of course it has the most, gallente always has the most PG 2. All scouts and almost all other suits have helpful bonuses (except ammar scout) 3. Brick tanking a scout nerfs yourself 4. If you really want to stack kincats to get that much speed then your going to have low HP/no room for dampening. Minmatar is easier to make faster without giving up slots. 5.thats because we have way more low modules than highs, if we actually had useful high slots balence would be better. 6. This is because gallente gets built in armor repair. Its true for gal assault, logi, and heavys as well. |
KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5165
|
Posted - 2014.04.21 21:41:00 -
[29] - Quote
Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered
Thats all i read.
Just buff Assaults. Leave scouts and Heavies alone. We like where we are. Both feel pretty powerful,no need to make people unhappy so that QQ get what they want. Just make the Med frames equally powerful and everybody happy....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5165
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Posted - 2014.04.21 21:44:00 -
[30] - Quote
Dexter307 wrote:Bormir1r wrote:Nomed Deeps wrote:I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem is Scouts are overpowered; 1 too many equip slots plus high ability to bulk HP plus also speed (not too mention overextended cloaking). A heavy by itself is not really overpowered as they are supposed to absorb a lot of hits but an entire team of Sentinels with HMGs (which I saw on a Domination last night) are a little too much to deal with especially in an enclosed area.
SUMMARY: I think a decent fix/re-balance would be to remove 1 equipment slot from Scouts (where they are left with 1), slightly buff HP for Mediums, and leave Heavies alone. The only scout that is OP is the Gal scout and I'll prove why. 1. It has the most PG of any scout. 2. It's bonuses are very helpful. 3. It does the best in brick tanking compared to other scouts. 4. It can run just as fast as any other scout, which is not right because the Minmatar scout is supposed to be the fastest. And being .01 m/s faster than the Gal scout is basically saying you're the same speed. 5. It has the most versatility and it can do this mostly because of it's PG. 6. All of it's eHP can be passively regenerated. 7. Combined all it's bonuses and advantages make the Gal scout extremely powerful, (which is why it's FOTM), CCP needs to do something about the GAL SCOUT, not particularly the other things (tweaking the armor plates kind of helps). 1. Of course it has the most, gallente always has the most PG 2. All scouts and almost all other suits have helpful bonuses (except ammar scout) 3. Brick tanking a scout nerfs yourself 4. If you really want to stack kincats to get that much speed then your going to have low HP/no room for dampening. Minmatar is easier to make faster without giving up slots. 5.thats because we have way more low modules than highs, if we actually had useful high slots balence would be better. 6. This is because gallente gets built in armor repair. Its true for gal assault, logi, and heavys as well.
^^^^ THIS PLUS: GAl is not FOTM,like, FOTM FOTM (cal logi...etc..), is the most used because is the ONLY scout with a BPO. Use your brain people, not everybody is sitting in a mountain of cash...
IMO (for example) ,the CALDARI scout is the most powerful of all.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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