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Thread Statistics | Show CCP posts - 17 post(s) |
BL4CKST4R
Crux Special Tasks Group Gallente Federation
3486
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Posted - 2014.12.19 11:45:00 -
[151] - Quote
Breakin Stuff wrote:BL4CKST4R wrote:iKILLu osborne wrote:ascr still sucks, damage falloff not worth the effort, just gets you killed That's because it's a rof weapon, they suck past their optimal. Any weapon with a rof of 700 or above is going to suck past that range. Falloff range incrementally decreases your damage for every meter outside optimal.
Yep which is why if you have a weapon where bulk of it's dps comes from damage you won't feel this effect until longer rangers
supercalifragilisticexpialidocious
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Vicious Minotaur
1537
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Posted - 2014.12.20 01:11:00 -
[152] - Quote
Kain Spero wrote:CCP Rattati wrote:Kain Spero wrote:If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/logi is extremely frustrating. agreed, i didn't get the myofibs change in but they will have a jump increase, imminently. All the LIKES!
No likes from me. I don't like the idea of being forced to fit a mod just to fix a quality of life problem that shouldn't exist in the first place. (And many of those problems seem to stem from the map rather than the lack of jump height).
Anyway, I imagine thatscouts will get a helluva lot more use out of the future myofibs than sentinels. Speed tank plus jump height increase should be fun.
I am a minotaur.
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killian178
Random Gunz RISE of LEGION
54
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Posted - 2014.12.20 02:43:00 -
[153] - Quote
Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. Its not?
Gal and amarr commando, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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voidfaction
Nos Nothi
772
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Posted - 2014.12.20 02:56:00 -
[154] - Quote
killian178 wrote:Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. Its not? I would agree. Let them keep there killing power but nerf the **** out of the suit to get the sentinel spam cut down like they did the scout. they did not nerf the shotgun or nk they nerfed the **** out of the scout suit to cut the scout spam down. |
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
314
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Posted - 2014.12.22 17:24:00 -
[155] - Quote
Vicious Minotaur wrote:Kain Spero wrote:CCP Rattati wrote:Kain Spero wrote:If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/logi is extremely frustrating. agreed, i didn't get the myofibs change in but they will have a jump increase, imminently. All the LIKES! No likes from me. I don't like the idea of being forced to fit a mod just to fix a quality of life problem that shouldn't exist in the first place. (And many of those problems seem to stem from the map rather than the lack of jump height). Anyway, I imagine thatscouts will get a helluva lot more use out of the future myofibs than sentinels. Speed tank plus jump height increase should be fun. Scouts can already out jump a MD round placed at their feet. With these on, they would be able to jump over tanks, lol!
I agree, they should just patch heavy suits jump height some, while reducing the scouts at the same time.
Sage /thread
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manboar thunder fist
Dead Man's Game RUST415
333
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Posted - 2014.12.25 13:46:00 -
[156] - Quote
Mortishai Belmont wrote:Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit.
Why not just remove the thing and give me a stick to beat people with?
If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
Also, if your going to make me slower then give me more armor.
The rabbit complaining that the turtle has a shell is a stupid argument to actually consider legitimate.
On this note...can you give me a stick to beat people with? A laz0r sword has been a long time coming, make it so the direction of your joysticks can be used to create a swipe
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Raedon Vo-Graza
Armored Dragon Dust
63
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Posted - 2014.12.28 22:56:00 -
[157] - Quote
CCP Rattati wrote:Jaysyn Larrisen wrote:Are the armor penalties to strafing across the board or different by weight class of suit?
I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will further hurt survivability. I've tried ferro scales and they just don't have enough hp to keep me alive long enough. not forward speed, just strafe
Could there maybe be a way that armor affects acceleration, instead of just speed? If players had to accelerate to a set strafing speed, then decelerate to a stop when changing directions before being able to accelerate to max strafing speed this could reduce people who wiggle and dance without affecting actual strafe speed. Maybe make the fights a little more reasonable. |
voidfaction
Nos Nothi
808
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Posted - 2014.12.29 01:36:00 -
[158] - Quote
Raedon Vo-Graza wrote:CCP Rattati wrote:Jaysyn Larrisen wrote:Are the armor penalties to strafing across the board or different by weight class of suit?
I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will further hurt survivability. I've tried ferro scales and they just don't have enough hp to keep me alive long enough. not forward speed, just strafe Could there maybe be a way that armor affects acceleration, instead of just speed? If players had to accelerate to a set strafing speed, then decelerate to a stop when changing directions before being able to accelerate to max strafing speed this could reduce people who wiggle and dance without affecting actual strafe speed. Maybe make the fights a little more reasonable. add HP to scouts while your at it too because the wiggle wiggle dance is what we have because we have no HP. Whats really funny is seeing 1k hp assault doing the wiggle wiggle as good as a scout that has only 300hp.
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
317
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Posted - 2014.12.29 06:17:00 -
[159] - Quote
voidfaction wrote:Raedon Vo-Graza wrote:CCP Rattati wrote:Jaysyn Larrisen wrote:Are the armor penalties to strafing across the board or different by weight class of suit?
I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will further hurt survivability. I've tried ferro scales and they just don't have enough hp to keep me alive long enough. not forward speed, just strafe Could there maybe be a way that armor affects acceleration, instead of just speed? If players had to accelerate to a set strafing speed, then decelerate to a stop when changing directions before being able to accelerate to max strafing speed this could reduce people who wiggle and dance without affecting actual strafe speed. Maybe make the fights a little more reasonable. add HP to scouts while your at it too because the wiggle wiggle dance is what we have because we have no HP. Whats really funny is seeing 1k hp assault doing the wiggle wiggle as good as a scout that has only 300hp. Most scouts have as much , if not more hp than my mini logi as is. Except you have regen, more speed, and better profile, plus can fit a cloak easily. Scouts already have all the tools to be battlefield assassins very effectively, and the counter should be if they are spotted, they die, period.
Sage /thread
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voidfaction
Nos Nothi
808
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Posted - 2014.12.29 06:30:00 -
[160] - Quote
Doshneil Antaro wrote:voidfaction wrote:Raedon Vo-Graza wrote:CCP Rattati wrote:Jaysyn Larrisen wrote:Are the armor penalties to strafing across the board or different by weight class of suit?
I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will further hurt survivability. I've tried ferro scales and they just don't have enough hp to keep me alive long enough. not forward speed, just strafe Could there maybe be a way that armor affects acceleration, instead of just speed? If players had to accelerate to a set strafing speed, then decelerate to a stop when changing directions before being able to accelerate to max strafing speed this could reduce people who wiggle and dance without affecting actual strafe speed. Maybe make the fights a little more reasonable. add HP to scouts while your at it too because the wiggle wiggle dance is what we have because we have no HP. Whats really funny is seeing 1k hp assault doing the wiggle wiggle as good as a scout that has only 300hp. Most scouts have as much , if not more hp than my mini logi as is. Except you have regen, more speed, and better profile, plus can fit a cloak easily. Scouts already have all the tools to be battlefield assassins very effectively, and the counter should be if they are spotted, they die, period. Maybe you should try being a logi in your logi suit. If im spotted I do die period. I run 300-400 hp and should wiggle wiggle faster than someone with more HP or a sack full of equipment. Logi is not supposed to be the assassin they are support. So support |
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