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Kallas Hallytyr
Skullbreakers
1428
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Posted - 2015.03.19 11:55:00 -
[31] - Quote
Breakin Stuff wrote:I'm sold, how about you? Ok I was just concerned we were missing each other in the middle with what we were talking about!
Breakin Stuff wrote:More seriously the problem for dropships isn't EHP.
In fact dropship EHP is why I am desperately trying to fight tooth and nail against any alpha increases for AV weapons, instead poking rate of fire. I would rather take six shots fast to crack an HAV than only need two shots to splash an ADS with an assault forge. I would love it if AV worked more like that. This character is a full on Sentinel (well, as much as possible with ~15mil SP) and I use FGs plenty when using him. I'd love to see normal FGs at about Assault ROF, and AFGs with like 12-18 rounds in the clip and higher ROF/lower damage. Dunno, just brain dumping, but I'd like things to be less all-or-nothing (on both sides: I had a small missile thread/spreadsheet about an AP variant that was more about saturation than single, slow shots..it just makes more sense...)
But yeah, I'd be up for that from both sides of things.
Alt of Halla Murr. Sentinel.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7665
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Posted - 2015.03.19 11:55:00 -
[32] - Quote
Let me amend: no alpha increases except the STD forge, which is arguably the worst AV option overall.
Even the breach forge has situational utility.
AV
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Mad Syringe
ReDust Inc.
531
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Posted - 2015.03.19 12:26:00 -
[33] - Quote
I don't know why everybody thinks AV is cheap.
My cheapest effective AV fit, an adv minmando with wiyrkomis and two compl. dmg is 59k. If I die several times in a game (which usually happens) I'll loose money.
If I see a lot of Armor, I usually pull that suit, which also if not on a roof and relatively save from infantry (not so much since the rise of the froggers) I have a good chance being anihilated by bystanding militia suits, just because I'm watching the skies for derpships. If I'm on a roof, there will be a sniper shortly, who will either kill me with a thales, or at least keep me out of business most of the time, because I have to keep my head down.
So AVing is not a walk in the park, and usually quite costly. I will however do it anyway, because I hate casually hovering derpships anihilating the crap out of teammates who might not be so lucky to have a maxed minmando available.
Se yes, I deny the area where I am, to derpships, but on the other hand I die a lot to tanks and infantry, which makes the isk effficiency going downhill a lot! |
Kallas Hallytyr
Skullbreakers
1428
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Posted - 2015.03.19 12:32:00 -
[34] - Quote
The point is was making was that you can choose how costly your fit is, based on your suit's tier while a dropship does not have that luxury and will, in the case of the ADS, cost more than the most expensive proto suit for just the hull.
And an ADV suit fitted with PRO weapons will be just as effective, offensively, as a PRO suit but for far less ISK investment.
I was making no statement about ease of use (with regards ISK effectiveness anyway, I did mention it with regards internal AV balance) and AV doesn't just get a free pass, though I have to say that my experiences as an AV player dont seem to have had the same "infantry just kill me" tone as many seem to state, but thats anecdotal.
Anyway, point being that AV can use cheap yet still effective enough fits. Not that they're free or anything, but they have a lot more leeway than an ADS does.
Alt of Halla Murr. Sentinel.
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Derpty Derp
Dead Man's Game
932
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Posted - 2015.03.19 12:44:00 -
[35] - Quote
I don't even have a proto sentinel... Don't need it. 56k = proto forge gun that can easily down any dropship... I also have a cheaper fit, just incase I don't mind them being able to run away. Fact is my AV is cheaper than even my competent LAV fit... But is a lot easier to use, even than a tank in some situations. |
Mad Syringe
ReDust Inc.
534
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Posted - 2015.03.19 12:50:00 -
[36] - Quote
I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7667
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Posted - 2015.03.19 13:47:00 -
[37] - Quote
Mad Syringe wrote:I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem.
Edit: but only for derpshippers, because tanks are basically not to kill without several AV guys if the driver knows what he's doing. Lock on warning isn't an option because unreal 3 engine chop job. This has been posted in multiple places. But everyone seems to get selective blindness when it is stated clearly.
AV
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Velvet Overkill
SI6MA Learning Alliance
147
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Posted - 2015.03.19 18:17:00 -
[38] - Quote
Breakin Stuff wrote:Mad Syringe wrote:I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem.
Edit: but only for derpshippers, because tanks are basically not to kill without several AV guys if the driver knows what he's doing. Lock on warning isn't an option because unreal 3 engine chop job. This has been posted in multiple places. But everyone seems to get selective blindness when it is stated clearly. I been here a long time and never once seen that the engine was preventing lock-on warning for swarms. If it has been posted in multiple places can you find one saying so?
Using this account until The-Errorist is unbanned on April 10th.
AV vs Dropship
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Francois Sanchez
Prima Gallicus
348
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Posted - 2015.03.20 14:45:00 -
[39] - Quote
Just briniging this back so that Rattati see this |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7682
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Posted - 2015.03.20 14:50:00 -
[40] - Quote
Velvet Overkill wrote:Breakin Stuff wrote:Mad Syringe wrote:I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem.
Edit: but only for derpshippers, because tanks are basically not to kill without several AV guys if the driver knows what he's doing. Lock on warning isn't an option because unreal 3 engine chop job. This has been posted in multiple places. But everyone seems to get selective blindness when it is stated clearly. I been here a long time and never once seen that the engine was preventing lock-on warning for swarms. If it has been posted in multiple places can you find one saying so?
Ive posted in the past at least once after discussing lock warning solutions with the CPM and other players. We were brainstorming the problem and information came up.
My post was ignored and IWS making comment on it was outright attacked with people basically calling him a f**ktard for having the audacity of commenting on vehicles.
So. Use the search function.
AV
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Velvet Overkill
SI6MA Learning Alliance
151
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Posted - 2015.03.20 16:18:00 -
[41] - Quote
Breakin Stuff wrote:Velvet Overkill wrote:Breakin Stuff wrote:Mad Syringe wrote:I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem.
Edit: but only for derpshippers, because tanks are basically not to kill without several AV guys if the driver knows what he's doing. Lock on warning isn't an option because unreal 3 engine chop job. This has been posted in multiple places. But everyone seems to get selective blindness when it is stated clearly. I been here a long time and never once seen that the engine was preventing lock-on warning for swarms. If it has been posted in multiple places can you find one saying so? Ive posted in the past at least once after discussing lock warning solutions with the CPM and other players. We were brainstorming the problem and information came up. My post was ignored and IWS making comment on it was outright attacked with people basically calling him a f**ktard for having the audacity of commenting on vehicles. So. Use the search function. It's easier said then done. For example, if you search "swarm lock warning" (without quotes) you'll get zero results. Trying with Google with this: site:forums.dust514.com "unreal engine" OR "engine" swarm lock warning OR indicator "Breakin Stuff" gives results, but there's still lots of pages which I had to go through and I still didn't find it.
Using this account until The-Errorist is unbanned on April 10th.
AV vs Dropship
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
324
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Posted - 2015.03.20 19:17:00 -
[42] - Quote
I like how AVers always seem to forget that SL users can usually fire to times before they even render. FG users you may never get close enough to render.
Another thing is if a ADS is pitched forward going straight at a FG, and the FG aims high at the rear and hits, our hit detector tells us we were shot from behind. Not to mention swarms almost always hit it the rear no matter were the AV and ADS are in relation to each other.
All it takes is one AV user to baffle and render the ADS useless except for some occasional strafe n prey runs.
Sage /thread
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