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Shaco Mordekaiser
BIG BAD W0LVES
6
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Posted - 2015.06.30 20:34:00 -
[1] - Quote
I'm tired of flying my dropships into the red zone and dying with 5+ seconds left as I'm just about to cross back out to the safe area. Just now, I flew a viper into the red zone to go hack a supply depot I had spotted, I got out of my dropship, successfully got the hack, then got back in my dropship and began to fly away. Then after all that, with 7 seconds remaining and the edge of the red zone just inches away I "committed suicide" and exploded.
Seriously, it's just not cool. If it were 1 or 2 seconds then whatever, I'd put it up to latency. I died with 7 damn seconds! What's going on here? |
Skullmiser Vulcansu
314
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Posted - 2015.06.30 23:45:00 -
[2] - Quote
It's nice to know when I'm in an unsafe area, but I agree, the timer is almost never correct for me either.
If this game was fun, I wouldn't be playing it.
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BARAGAMOS
Kinsho Swords Caldari State
17
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Posted - 2015.07.01 15:35:00 -
[3] - Quote
Yeah... I die a lot with over 5 seconds left. Its cost me a ton of scout suits hunting snipers. |
Shaco Mordekaiser
BIG BAD W0LVES
8
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Posted - 2015.07.04 01:59:00 -
[4] - Quote
Yeah, it's cost me several million ISK in dropships now, pretty tired of it. |
Krias Thracian
Villore Sec Ops Gallente Federation
48
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Posted - 2015.07.05 10:16:00 -
[5] - Quote
This is probably the most annoying bug I've seen besides the truly terrible hit detection (point blank range with a SHOTGUN, guy on less than 10% health, failed to kill him with 5 shots, not that I'm bitter) though I think what I find most infuriating is the implication it gives.
Namely that the RedZones on the map are NOT symmetrical. This is absolutely not acceptable. At no point should someone be able to retreat into their zone while the opposing team cannot get to them barring a sniper. It's absolutely crazy that the maps are not symmetrical as regards their red zones. This more than almost anything else needs fixing desperately for me and the person who designed the maps that way needs a public flogging. |
BARAGAMOS
Kinsho Swords Caldari State
69
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Posted - 2015.07.08 13:53:00 -
[6] - Quote
Krias Thracian wrote:This is probably the most annoying bug I've seen besides the truly terrible hit detection (point blank range with a SHOTGUN, guy on less than 10% health, failed to kill him with 5 shots, not that I'm bitter) though I think what I find most infuriating is the implication it gives. Namely that the RedZones on the map are NOT symmetrical. This is absolutely not acceptable. At no point should someone be able to retreat into their zone while the opposing team cannot get to them barring a sniper. It's absolutely crazy that the maps are not symmetrical as regards their red zones. This more than almost anything else needs fixing desperately for me and the person who designed the maps that way needs a public flogging.
If you did not have redlines offset for each side there would be a ton of guys camping the MCC 8/10 games within the first quarter of most games. The redline is the only way for the redlined team to have any chance of deploying; so its fine the way it is. What needs to change is the ability to snipe/forge gun from it. Its one thing to have a area to deploy from, and another to have an area of virtual safety while you walk around in heavy suits trying to cheese kills.
On the OP, the timer really needs to be fixed and it needs to be turning off after I leave the red line. Died twice yesterday after being way out of the redline because the timer kept going. It also killed me with about 5 seconds to go both times. |
Krias Thracian
Villore Sec Ops Gallente Federation
53
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Posted - 2015.07.08 17:43:00 -
[7] - Quote
BARAGAMOS wrote:Krias Thracian wrote:This is probably the most annoying bug I've seen besides the truly terrible hit detection (point blank range with a SHOTGUN, guy on less than 10% health, failed to kill him with 5 shots, not that I'm bitter) though I think what I find most infuriating is the implication it gives. Namely that the RedZones on the map are NOT symmetrical. This is absolutely not acceptable. At no point should someone be able to retreat into their zone while the opposing team cannot get to them barring a sniper. It's absolutely crazy that the maps are not symmetrical as regards their red zones. This more than almost anything else needs fixing desperately for me and the person who designed the maps that way needs a public flogging. If you did not have redlines offset for each side there would be a ton of guys camping the MCC 8/10 games within the first quarter of most games. The redline is the only way for the redlined team to have any chance of deploying; so its fine the way it is. What needs to change is the ability to snipe/forge gun from it. Its one thing to have a area to deploy from, and another to have an area of virtual safety while you walk around in heavy suits trying to cheese kills. On the OP, the timer really needs to be fixed and it needs to be turning off after I leave the red line. Died twice yesterday after being way out of the redline because the timer kept going. It also killed me with about 5 seconds to go both times.
Not sure I agree with you, add permanent respawn points along the line of the old redline as such spawnpoints now exist throughout the maps to avoid exactly that. If they can reliably camp half a dozen points effectively, then they probably deserve to or are overwhelmingly outnumbering the other team..... |
Skullmiser Vulcansu
317
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Posted - 2015.07.09 16:28:00 -
[8] - Quote
I just "Committed Suicide." with eight seconds left on the timer.
If this game was fun, I wouldn't be playing it.
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Shaco Mordekaiser
BIG BAD W0LVES
9
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Posted - 2015.07.16 20:29:00 -
[9] - Quote
Krias Thracian wrote:
Not sure I agree with you, add permanent respawn points along the line of the old redline as such spawnpoints now exist throughout the maps to avoid exactly that. If they can reliably camp half a dozen points effectively, then they probably deserve to or are overwhelmingly outnumbering the other team.....
I'm not sure I understand your issue with redline spawns... Why should the be symmetrical? I don't think I've ever played a game that had symmetrical spawns in every instance.
The timer is the only issue I have with redlines, since writing this post I have died 6 or 7 more times, flying out of the redline with 7-10 seconds left. It seems to me like this issue has gotten much, much worse over the past 2 months, I can't recall it ever happening before that. Maybe a couple times I died with 2 or 3 seconds left, but I've been playing Dust for 3 years now and I honestly have never run into anything this extreme before. |
Krias Thracian
Villore Sec Ops Gallente Federation
64
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Posted - 2015.07.17 13:21:00 -
[10] - Quote
Shaco Mordekaiser wrote:Krias Thracian wrote:
Not sure I agree with you, add permanent respawn points along the line of the old redline as such spawnpoints now exist throughout the maps to avoid exactly that. If they can reliably camp half a dozen points effectively, then they probably deserve to or are overwhelmingly outnumbering the other team.....
I'm not sure I understand your issue with redline spawns... Why should the be symmetrical? I don't think I've ever played a game that had symmetrical spawns in every instance. The timer is the only issue I have with redlines, since writing this post I have died 6 or 7 more times, flying out of the redline with 7-10 seconds left. It seems to me like this issue has gotten much, much worse over the past 2 months, I can't recall it ever happening before that. Maybe a couple times I died with 2 or 3 seconds left, but I've been playing Dust for 3 years now and I honestly have never run into anything this extreme before.
I'm not saying the spawns should necessarily be symmetrical (although if you want your game fair then generally the maps should be symmetrical or as close to it as makes no difference) but that the redline should be. If I have to go into the redline to get you out and that isn't a redline for you? That's not fair. That creates an imbalance where players can hide in relative safety with long range weapons as the time it takes me to get to you and kill you will probably be a guaranteed suicide for me, presuming you can't give me the runaround for long enough that I just die.
The whole issue with redline campers goes away if redline is redline for everyone at the same time. I.e. If you're somewhere without a timer, then you can bet your ass that if I'm there hunting for you, there won't be no timer. Anything else adds an imbalance for specific modes of play. |
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Pocket Rocket Girl
Psygod9
468
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Posted - 2015.07.17 15:39:00 -
[11] - Quote
BARAGAMOS wrote:Krias Thracian wrote:This is probably the most annoying bug I've seen besides the truly terrible hit detection (point blank range with a SHOTGUN, guy on less than 10% health, failed to kill him with 5 shots, not that I'm bitter) though I think what I find most infuriating is the implication it gives. Namely that the RedZones on the map are NOT symmetrical. This is absolutely not acceptable. At no point should someone be able to retreat into their zone while the opposing team cannot get to them barring a sniper. It's absolutely crazy that the maps are not symmetrical as regards their red zones. This more than almost anything else needs fixing desperately for me and the person who designed the maps that way needs a public flogging. If you did not have redlines offset for each side there would be a ton of guys camping the MCC 8/10 games within the first quarter of most games. The redline is the only way for the redlined team to have any chance of deploying; so its fine the way it is. What needs to change is the ability to snipe/forge gun from it. Its one thing to have a area to deploy from, and another to have an area of virtual safety while you walk around in heavy suits trying to cheese kills. On the OP, the timer really needs to be fixed and it needs to be turning off after I leave the red line. Died twice yesterday after being way out of the redline because the timer kept going. It also killed me with about 5 seconds to go both times.
They need to bring back the moving MCC and to prevent red camping the MCC somehting like 4 missile launchers that target the red dots within a certain area of the MCC.
so then you can actualy utilize the entire map no more red line tanking and sniping every one is able to get every one actauly have risk and reward
Have garbage gun game? Throw a Core.
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
329
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Posted - 2015.07.19 06:23:00 -
[12] - Quote
submitted a ticket close to a year ago about this topic. I was told it could not be replicated and that CCP found it to be a non-issue. Basically, get bent CCP does not comprehend.
Sage /thread
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Shaco Mordekaiser
BIG BAD W0LVES
9
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Posted - 2015.07.22 20:32:00 -
[13] - Quote
Krias Thracian wrote: I'm not saying the spawns should necessarily be symmetrical (although if you want your game fair then generally the maps should be symmetrical or as close to it as makes no difference) but that the redline should be. If I have to go into the redline to get you out and that isn't a redline for you? That's not fair. That creates an imbalance where players can hide in relative safety with long range weapons as the time it takes me to get to you and kill you will probably be a guaranteed suicide for me, presuming you can't give me the runaround for long enough that I just die.
The whole issue with redline campers goes away if redline is redline for everyone at the same time. I.e. If you're somewhere without a timer, then you can bet your ass that if I'm there hunting for you, there won't be no timer. Anything else adds an imbalance for specific modes of play.
I still see it as a non issue, even if it is extremely annoying at times. If you've pushed the other team so far into their redline that they can only kill you from inside it, then you're probably winning the game. Even with redline snipers it's not that big of a deal, if you can spot them well enough to hunt them down, then you can probably counter-snipe too.
Pocket Rocket Girl wrote: They need to bring back the moving MCC and to prevent red camping the MCC somehting like 4 missile launchers that target the red dots within a certain area of the MCC.
so then you can actualy utilize the entire map no more red line tanking and sniping every one is able to get every one actauly have risk and reward
This is actually a cool idea, although I can't ever remember a time when the MCC moved, unless that was as far back as the first few months of closed beta. Having the MMC move would actually be a cool way to eliminate the issues and pet peeves surrounding the redline.
Doshneil Antaro wrote:submitted a ticket close to a year ago about this topic. I was told it could not be replicated and that CCP found it to be a non-issue. Basically, get bent CCP does not comprehend.
If a large enough group of people make a stink about it they'll listen, they just have other things to fix that more people are bothered by right now. |
maeth-01 2501
PERFECTLY NORMAL PARANOIA
67
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Posted - 2015.07.26 13:55:00 -
[14] - Quote
Krias Thracian wrote:This is probably the most annoying bug I've seen besides the truly terrible hit detection (point blank range with a SHOTGUN, guy on less than 10% health, failed to kill him with 5 shots, not that I'm bitter) though I think what I find most infuriating is the implication it gives. Namely that the RedZones on the map are NOT symmetrical. This is absolutely not acceptable. At no point should someone be able to retreat into their zone while the opposing team cannot get to them barring a sniper. It's absolutely crazy that the maps are not symmetrical as regards their red zones. This more than almost anything else needs fixing desperately for me and the person who designed the maps that way needs a public flogging.
Don't know if you know this.... but the maps are designed so that it's easier for one side or the other depending on if you are attacking or defending..... hence CRU, supply depots and turrets in better favouring one side to the other.
Laugh, and the world laughs with you;Weep, and you weep alone
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