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941. Scout Registry / Killboard - in General Discussions [original thread]
So after asking my question yesterday about whether it's better to run 2 x card regs, 2 x kin cats or a mix, I decided not to be lazy and do something productive instead of work when in the office earlier. So, I made some fun spreadsheets! Here a...
- by Django Quik - at 2013.11.21 20:24:00
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942. Scout Registry / Killboard - in General Discussions [original thread]
Question for my scoutly brethren - when traversing a long distance on foot is the fastest way to use 2 x kinkats, 1 x kinkat & 1 x card reg or 2 x card regs?
- by Django Quik - at 2013.11.20 21:35:00
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943. bpo's... a sign of things to come - in General Discussions [original thread]
Oh no, CCP is really going to be scared about you 'putting your foot down' because you want your unlimited supply of free items. In reality they're not going to be all that massively bothered by them because they're generally low level and everyo...
- by Django Quik - at 2013.11.20 21:12:00
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944. Your lack of modules is disturbing - in General Discussions [original thread]
Agreed but more interested to hear what you think needs to be added?
- by Django Quik - at 2013.11.19 23:07:00
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945. This guy should NOT be a CPM replace him - in General Discussions [original thread]
This is the funniest thread I've ever read on these forums. Scratch that, on any forums! Pure gold brilliance. The OP complaint is that one of the CPM has openly stated that they enjoy hatemail. Seriously, that's grounds for complaint? Who doesn'...
- by Django Quik - at 2013.11.19 22:02:00
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946. Best Scrambler Pistol Users? - in General Discussions [original thread]
LT SHANKS wrote: Jackof All-Trades wrote: everyone's talking about Carthum's, but most seem fine with the TT-3 from what I've seen Although the TY-5 has a considerably lower RoF, it will always be my pistol of choice. It excels as a finish...
- by Django Quik - at 2013.11.19 19:04:00
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947. Why people dont fight ? how to solve it ? - in General Discussions [original thread]
Thumb Green wrote: Don't punish the team that loses. We've all been stuck on the team that can't or doesn't do jackshit; some more often than others. That's already punishment enough and I don't know about anyone else but if I start getting pun...
- by Django Quik - at 2013.11.18 18:04:00
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948. commandos - in General Discussions [original thread]
lol - give a commando a heavy weapon and a light weapon and who in their right mind would use a sentinel?
- by Django Quik - at 2013.11.17 22:18:00
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949. To those who doubt CCP - in General Discussions [original thread]
Great video and very easily applied to Dust. What the guy describes in the opening story is effectively what we in games analytics call A/B testing. You may know there is a problem with something but as it's a subjective thing, you can't possibly...
- by Django Quik - at 2013.11.17 22:15:00
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950. Scout Registry / Killboard - in General Discussions [original thread]
Smooth Assassin wrote: Yes i'm above Django lol Damnit! I may just have to quit my job again, so I can play more and catch up! Also, going back to the pistols talk earlier - I'm glad they've caught on as scout weapons because I've been playi...
- by Django Quik - at 2013.11.17 13:36:00
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951. Dedicated scouts are doing it wrong. - in General Discussions [original thread]
You used a 'light suit' and did well and think 'scouts' are complaining over nothing? Please tell us all: without having any profile or scanning bonuses on your 'light' suit, what difference did that suit possibly make to your game over what any ...
- by Django Quik - at 2013.11.17 13:17:00
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952. [Request] Remove AR, SCR and Locus grenades. Also aim assist. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: - take out the 10% buff to damage of rifles\smg Caz, I like most of what you say and agree with pretty much everything I see you write but please stop lumping SMGs in with the rifles debacle. Whilst SMGs are very powe...
- by Django Quik - at 2013.11.16 13:56:00
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953. Why a low average TTK bad. - in General Discussions [original thread]
Just wanted to throw in my two isk worth because Im concerned that the smg is being lumped in with the op rifles discussion. You know, i actually think the smg is fine. Reason being that you have to get in very close range with it to get high dps...
- by Django Quik - at 2013.11.15 07:57:00
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954. Scout Registry / Killboard - in General Discussions [original thread]
Krom Ganesh wrote: pseudosnipre wrote: IWS mentioned SMGs as deserving of nerf...hesitant to put Amy sp into them or ar for the time being. https://forums.dust514.com/default.aspx?g=posts&t=120782 I use SMGs and the regular and ass...
- by Django Quik - at 2013.11.15 07:52:00
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955. Scout Registry / Killboard - in General Discussions [original thread]
Some of my corp mates were telling me nova knives are now working excellently and in fact you don't even really have to be facing the enemy to take them out pretty easily. Now I have never used knives and don't plan to but I'm pretty psyched that ...
- by Django Quik - at 2013.11.14 22:02:00
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956. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=97788 This was my suggestion some long time ago for how the cap should be changed - essentially a global cap based on the highest total SP that a player could reach if they capped every week...
- by Django Quik - at 2013.11.13 23:13:00
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957. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Ploo-Koon wrote: Jump boosting, maybe not jetpacks (can you say floating sniper?) but being able to equip a module that if you hit jump twice boosts you for longer/higher jumps. I love the idea(s) but CCP will have to move away from the UNREA...
- by Django Quik - at 2013.11.13 22:51:00
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958. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Jadd Hatchen wrote: *grin* I just wish others could share what was not released of the sneak peak of the in process development of the future World of Darkness MMO that CCP is working on that was presented at Fanfest 2013. It had a lot of this...
- by Django Quik - at 2013.11.13 22:46:00
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959. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Avallo Kantor wrote: This seems like it would require a -lot- of work for very little gain game to game. For more dynamic actions you would require unique animations for each body frame (which would have to then be checked against all frames to...
- by Django Quik - at 2013.11.13 22:45:00
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960. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Michael Arck wrote: Honestly speaking, what structures would you be vaulting over? To my knowledge, there aren't many. Most would require a running jump a la Brink style/parkour. No, if this game was all about speed and action, then yes. But i...
- by Django Quik - at 2013.11.13 22:33:00
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