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961. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
We've all seen requests for vaulting in this forum over the months and I really hope we do get this in the not too distant future. There have also been requests for climbing and even full on parkour/free running - this would be awesome but at leas...
- by Django Quik - at 2013.11.13 18:35:00
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962. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
I'm interested to find out how CCP's vision for Dust514 has changed over the course of development, from alpha to beta to release. How has the plan for the game developed and what things have been either added or removed that had (or not) been ini...
- by Django Quik - at 2013.11.12 21:01:00
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963. Who's going to rep the logi? - in General Discussions [original thread]
Tech, I've always liked you mate but think we're just going to disagree on this. The bonus could easily be replaced with something else - Im not necessarily advocating a nerf, just an adjustment. Logis can easily fit reppers and don't need it buil...
- by Django Quik - at 2013.11.09 13:02:00
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964. Who's going to rep the logi? - in General Discussions [original thread]
THUNDERGROOVE wrote: shaman oga wrote: Just make equipment slot mandatory, if you have at least 1 equipment of the same level of your suit , logi would not be much more better of other suits. Cheapest prototype nanohive: 17,310 ISK Cheapes...
- by Django Quik - at 2013.11.08 22:55:00
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965. Who's going to rep the logi? - in General Discussions [original thread]
Lv2spd2 wrote: Django Quik wrote: TL:DR - the logi bonus is BS and needs changing and anyone defending it is full of crap. I may not know who is going to rep the logi, but I know who's NOT going to rep you. Read the op mate. The reason...
- by Django Quik - at 2013.11.08 22:47:00
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966. Who's going to rep the logi? - in General Discussions [original thread]
Keep seeing logis saying this in all the balance logi threads when people say the innate bonus is stupid and it just makes me aww. Yeah, who is going to rep the logi? The logi who can easily carry repping hives perhaps? Or maybe another logi beca...
- by Django Quik - at 2013.11.08 17:46:00
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967. Who else uses all sidearms fits? - in General Discussions [original thread]
Oh I don't disagree with that; it's just that the SMG is much more effective for it, especially at point blank range. Another reason I secondary the SMG is for ammo - if I survive for 5 minutes, chances are I'm pretty much out of scrambler ammo.,...
- by Django Quik - at 2013.11.08 08:25:00
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968. Who else uses all sidearms fits? - in General Discussions [original thread]
Quil Evrything wrote: Django Quik wrote: I made a similar thread a while back celebrating the Sidearm Kings of Dust. I run pistol SMG on my scout suit because it's the only way to be able to fit any decent mods on a scout, especially at adva...
- by Django Quik - at 2013.11.08 00:52:00
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969. Who else uses all sidearms fits? - in General Discussions [original thread]
I made a similar thread a while back celebrating the Sidearm Kings of Dust. I run pistol SMG on my scout suit because it's the only way to be able to fit any decent mods on a scout, especially at advanced where we have minimal CPU.
- by Django Quik - at 2013.11.07 23:46:00
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970. CCP, you need to hot fix the triple SP event ASAP (with disturbing math) - in General Discussions [original thread]
You know, you don't have to cap. Your game isn't going to be ruined if you don't get the full 570k of SP from this event. What are you going to be like if they ever do put the rollover/global cap in? Just keep on playing until you get the absolut...
- by Django Quik - at 2013.11.07 23:43:00
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971. The "Supposed" Scout Buff - in General Discussions [original thread]
Doshneil Antaro wrote: OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal scout and range both at...
- by Django Quik - at 2013.11.07 23:38:00
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972. The "Supposed" Scout Buff - in General Discussions [original thread]
Krom Ganesh wrote: Doshneil Antaro wrote: This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don...
- by Django Quik - at 2013.11.07 18:17:00
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973. Scout Registry / Killboard - in General Discussions [original thread]
On another slightly related note - a lot of people have been talking about the old type IIs and second equipment slots being amazing. I feel the need to remind you all that the second equipment slot was at the expense of both speed and most import...
- by Django Quik - at 2013.11.06 23:01:00
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974. Scout Registry / Killboard - in General Discussions [original thread]
Thanks for all the feedback guys. As far as my idea goes, the reason I've posited it as such is because I think this is the most likely way it will be done, as it requires no extra things be added to the game to facilitate it. Active module slots...
- by Django Quik - at 2013.11.06 22:54:00
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975. Scout Registry / Killboard - in General Discussions [original thread]
I think I've posted before how I think cloaks should work but as they've popped up again, I'll restate my idea. I don't think any equipment should be exclusive to any suit (note I said 'equipment' not weapons), however things like cloaks should b...
- by Django Quik - at 2013.11.06 18:51:00
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976. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
The charge shot pistol will be the Gallente Ion Pistol. It will have a much lower HS modifier than the scambler pistol. The bolt pistol is supposed to be a longer range heavy hitting low ROF pistol. Which I'm excited to try out. The ion pistol t...
- by Django Quik - at 2013.11.04 19:25:00
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977. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: With the 1.7 change in how Hardeners/Reps, etc work, we should see periods of incredible power but also periods of incredible vulnerability (relatively speaking) - my only concern is the potential stacking of defensive mo...
- by Django Quik - at 2013.11.03 13:05:00
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978. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
I really think everyone needs to chill out about AV/vehicle changes and see how things play out when we actually get to try it all out in a month's time. Also, swarm launcher range has not been announced to be nerfed in the slightest. Swarm lock ...
- by Django Quik - at 2013.11.03 13:03:00
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979. [Request] Make jumping use a fixed amount of stamina - in Feedback/Requests [original thread]
Dominus Fatali wrote: This, and eliminate the stamina regen delay. And add stamina regen while falling. The missing stamina regen when airborne (falling or jumping) is ridiculous and I'm sure CCP said they'd look at it a long long time ago. E...
- by Django Quik - at 2013.11.03 12:45:00
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980. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: As to DjangoQuick. my PC scout suit is 1 basic shield extender, toxin SMG k5, 2 kincats, 1 cardreg, 1 complex codebreaker. and ishukone gauged uplinks. then 1 basic shield extender K5 shttot, toxin SMG, 3 complex codebreakers...
- by Django Quik - at 2013.11.02 22:12:00
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